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mathieu ropert my personal blog jump to menu what makes a game tick part 9 5 the curse of the scheduler latency 20 oct 2026 on c game development let s talk about game simulations today i bring up a slightly more advanced topic and talk about os scheduler latency and its impact on multi threaded tick design after part 9 we were done with the thread scheduling part of our data driven tick system and getting ready to move on to the data storage part of the problem but in the interval i got to do some performance audits on mobile and ran into some interesting results that i feel i should share before we go on continue reading what makes a game tick part 9 5 the curse of the scheduler latency make apis that fail gracefully rather that fallback silently 02 sep 2026 on c game development graphics programming a tale of many hours spent trying to find a bug that was hidden by an api with a silent fallback i have been on and off toying with my own 3d renderer since last year i started on windows but recently i have tried to validate the cross platform capabilities by porting it to mac i had to fight off the limitation of moltenvk for a while but the real issue came from a different source continue reading make apis that fail gracefully rather that fallback silently we should use instrumented profiling scopes more 13 aug 2026 on c game development do you use instrumented profilers you should let s quickly see how i have made an entire talk about profiling still i keep running across projects that don t use profilers much or at all or even more commonly they do use profilers but do not know they can enrich their projects with profiler markers that would make captures more valuable and much easier to parse let s fix that continue reading we should use instrumented profiling scopes more an honest review of ai programming 04 aug 2026 on c game development they gave me a claude subscription and told me to get tokenmaxxing so i tried to give it a fair shot it s getting hard to avoid llms these days even if you avoid social media or at least curate a follow list that avoids the bulk of the slop factory and shrug off grandiose marketing statements that end up taken at face value in the news it will likely come and find you at your place of work unlike the silver bullets of the past like microservices or nosql ai adoption seems to have been mandated in many places from the top layer of management regardless of how many of them ever worked or studied for an engineering job continue reading an honest review of ai programming accu on sea 2026 trip report still with ai 24 jun 2026 on c events two conferences in one you can see france in the distance but then they pour wine from a can into plastic glass to remind you where you are i m aware that i ve have been writing less lately partly for work reasons and partly for conference reasons speaking of let s talk about accu on sea 2026 continue reading accu on sea 2026 trip report still with ai pagination older newer 2026 licensed under cc by nc sa 4 0 powered by hydejack v 6 6 1 mathieu ropert a blog about c with a bit of a french touch navigation c events build systems game development graphics programming about consulting training social twitter bluesky mastodon github linkedin email rss
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