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how look for this rotating button which can be found on the first grandstand and the right after you have teleportedt to the fireworxxs region hypergrid org 8002 fireworxxs click that button once to start the show it will run for 10 minutes if you like you can restart the show again as often as you want everytime different always explosive have fun link to the google post https plus google com wordfromthewise posts 5p47eqwj5kv hypergrid address hypergrid org 8002 fireworxxs share this share on x opens in new window x share on facebook opens in new window facebook like loading categorized in feuerwerk fireworxxs metropolis and particles tags feuerwerk fireworxxs opensim opensimulator particles aug 26 i was mentioned in the visionz hypergrid magazine august 2015 edition leave a comment hi this blog needs an update as i barely write here since i post more directly on my google page google but i was mentioned in the travelogue of the visionz hypergrid magazine august 2015 edition minetheree athanasios google account which i know for quit a time now contacted me and told me that she will write about me and my work as proud as i am i have to clarify something for my readers and visitors the images that are provided in the visionz magazine are mostly not my work unfortunately the layout editor mixed some stuff from karima hoisan who was featured in last month article and it was to late is it ever to late to change it so again most of those images are not my work mayby she will correct tthis next month or not anyhow the text about me is quite pleasing and correct you can pick up a copy of the visionz hypergrid magazine at theses urls greatcanadiangrid login greatcanadiangrid ca 8002 aacme city or on her minethere region hypergrid org 8002 minethere or on my firewoxxs region on the metropolis grid hypergrid org 8002 fireworxxs and of course on many other welcome areas and regions across the metaverse me on the fireworxxs region on the metropolis grid to minetheree and sunbeam magic no need for excuses as you said we are all human are we hypergrid address hypergrid org 8002 fireworxxs share this share on x opens in new window x share on facebook opens in new window facebook like loading categorized in metropolis and opensim tags metropolis opensimulator particles apr 08 particles texture projections installation leave a comment i really like to say thank you to the admins for the opportunity to create the final event of the metropolis 5th birthday celebration on saturday april 6 2013 a very special night it was a big pleasure creating and presenting this to all of you in the beginning we had 40 avatars on the region and after a short technical problem a lot of fun from 21 pm untill 01 30 am in the morning with at least 30 avatars as none of the visitors wanted to leave dj zap hax also came by and did his great liveset inside my installation on the metro region this is the directors cut which i filmed it on sunday without avatars and the viewer and i used the singularity viewer so for all the people that have not used a modern viewer this is how the show was intended and how it looks like in singularity or firestorm i can only recommend to use this these viewers for opensim based worlds again big thanks to the faboulous metropolis admins abd all the visitors thank you for the great feedback i received on g and in the forums so far it was my pleasure i will do this again promised here is a hd video of my particle and texture projection installation for the metropolis grid direct link http youtube googleapis com v t9y0n kms9q q 1 hypergrid address hypergrid org 8002 fireworxxs share this share on x opens in new window x share on facebook opens in new window facebook like loading categorized in machinima metrogrid metropolis metropolis gird opensim particles scripts lsl osgrid and texture projections tags metropolis opensim opensimulator feb 06 creating terrain files with l3dt for opensim 4 comments as i was in the process of updating the rather old informations about creating terrain files with l3dt on the opensim wiki link i thought why not doing another blog post about the whole process so i repeat the basic steps for creating a nice random terrain with l3dt download the latest version of the free l3dt standard edition v13 01 dev build 0 01 start l3dt and create a new map by clicking on that icon in the menu bar and select fractal heightmap and click the next button 02 set the size to 256 256 and choose your terrains minimum and maximum altitude 20 is the waterline in opensim higher values for the maximum results in high mountains so for a start and to get hills and riffs use values like 20 as minimum and 70 as the maximum altitude set the horizontal scale to 1 important and check the edge wrapping option and click the next button 03 in the calculation queue step 3 of 3 only select the heightfield selecting the other options like water map gives you a nicer view in l3dt build in preview but will not be used for opensim now the calculation of your terrain starts and you will be presented with a grayscale picture of your heightmap if you want to see how the terrain looks click the 3 d button in the menu bar you can look move around with the in the 3d preview hold the left mouse button to cam around to get out of the 3d preview just hit the esc key if you like to make adjustments to this map click on the edit button in the menu bar you get some opensim like land tools for creating hills or cliffs or you can lower or elevate parts of your map if you are done with your changes hit the esc key again to proceed with the map export now for the export choose file export export active layer map strg e or use the corresponding icon in the menu bar now select r32 in the file format dropdown and name the terrain file whatever you want and click ok to save it or click the button to select a directory where your maps should be saved after you clicked the ok button you are finished and ready to upload that terrain file to your simulator to load the terrain into opensim assume your file is called terrain r32 at the region console type change region yourregionname terrain load terrain r32 you now have your new terrain you can at this point use the terrain add terrain scale or terrain multiply commands in the opensim console to rescale it to your liking link i will soon publish a new blog post with more advanced methods of creating terrain files hope you liked this little tutorial to get you started with l3dt share this share on x opens in new window x share on facebook opens in new window facebook like loading categorized in metropolis and opensim tags opensim opensimulator terrain jan 22 lightshare windlight what is this 5 comments i was surprised as a lot of comments not here on the blog but in other social media channels like the google opensim virtual group or the metropolis google page or the osgrid facebook group asked what is lightshare or windlight this is lightshare on the left you see the standard more or less boring atmospheric settings provided by the viewer on the right you see what i the creator wanted to let the people see nicer sky better lightning it s like you are watching an great movie ripped by a cam in the cinema or a compressed version of a great video on youtube or somebody takes a picture of a painting under bad light conditions or with a low quality cam take this for example this is my mayans knew it region on the osgrid metropolis grid which one does look better you are right the picture on the right thats why i placed the lightshare pictures on the right side here is a another picture from my skulligans moire region also on the osgrid metropolis grid te region was supposed to look a bit more blue greyish more icy and futuristic so the next time you visit a region use a lightshare windlight enabled viewer like singularity or firestorm as the as of today february 19 2013 only v3 viewer with lightshare support and see what the creator had in mind with his region here is a youtube video from my youtube channel where i show you some nice lightshare windlight effects with a random lightshare script i created have fun and let me know what you think video see also my other post about this topic here hypergrid address hypergrid org 8002 fireworxxs share this share on x opens in new window x share on facebook opens in new window facebook like loading categorized in machinima opensim scripts lsl osgrid and tips tags atmospheric shaders basic shaders lightshare metropolis opensim opensimulator windlight jan 17 lightshare in opensim worlds a k a windlight 14 comments first of all a litte term clarification lightshare is the opensim term for secondlifes windlight but basically both control the lightsettings on a region i am currently testing all available opensim viewers with lightshare windlight functionallity in this process i also updated the opensim wiki pages for lightshare here first of all i would like to recommend you the singularity viewer it has full support for lightshare and is really a great viewer for opensim worlds it has all the latest things you will need the dev team works hard and you can find the official download page here the latest version can always be found here the viewer is available for windows mac os x und linux 32 and 64 bit a additional viewer based on singularity called voodoo created by voodoosam fully supports lightshare settings this viewer is intend to be used on aurora grids and therefore supporting all features for aurora sim based worlds like mega regions etc but it also works on any opensim region as well the download page for that viewer can be found here thank you djphil for that information the next viewer i tested is the imprudence viewer imprudence 1 4 0 beta 2 downloadpage here in this viewer lightshare is not enabled by default to get lightshare runnig you will need to enable the following settings in the viewer go to edit preferences and select the advance tab select always for the option allow region windlight setting you can also select ask me everytime but when you travel around this will be tiresome if you want to have the windlight toolbar always visible you can also check the show windlight toolbar a small menu on the bottom right next to the audio settings is than visible in the viewer ui user interface the next settings you need to enable are found in the graphics tab enable the basic shaders responsible for the colors in the sky and the atmospheric shaders responsible for showing the better clouds the only drawback i discovered is that with the imprudence 1 4 0 beta 2 version you can not take snapshots with the active windlight settings they will not be displayed in the snaphot you save to your inventory or harddisk most v3 viewers does not support lightshare with opensim scripts but doe support windlight in sl kokua viewer download page https bitbucket org nickyp kokua dev downloads teapot viewer by armin weatherwax https bitbucket org arminw teapot downloads cool vl viewer by henri beauchamp http sldev free fr has no windlight support at all at least i couldn t find a setting for it firestorm opensim 4 3 1 31155 for opensim information on the website here http www firestormviewer org and the downloads can be found here http wiki phoenixviewer com downloads current_release_ _opensim_build phoenix viewer the firestorm team decided to not further develop the other branch of their viewer named phoenix viewer in december 2012 there was a blog announcement that they will discontinue development http www virtualrealitygrid org has taken over the development as there is no viewer or information available i will update this blogpost when informations about the viewer and its windlight capabilities will be available if you are on facebook here is the link to the new developers facebook page all these v3 viewer mentioned above can show windlight settings but they do not pick up the opensim lightshare parameters from scripts update january 19 2013 the angstrom viewer is as of today the only v3 viewer that has build in lightshare support which is also enabled by default get the latest versions for angstrom here you can edit windlight settings in the viewer and save them to a notecard you can give those notecards to other people the notecards have a xml structure you can also save windlight settings to your harddisk and share those seetings e g by email or via a website the path for those windlight files on your harddisk is yourdriveletter program files x86 teapot app_settings windlight on windows there are also instructions available on the net how to get those non scripted windlightsettings to work http wiki phoenixviewer com doku php id parcelwl it says that you have to set the following in your parcel description my awesome place windlight sky tor big sun awwyeah water tor watermelon juice and it worked there is an extensive list of windlight presets available within the viewer but at the moment there is no way of creating a windlight scene by yourself which can be share with other users you can save these settings to a xml files in the xx directory on your harddisk but sharing this with otherusers non tech people this is a real nogo if you know of a way of sharing own windlight settings with others please let me know conclusion as of now there are only 4 viewers that support lightshare by opensim scripts which can be seen by any user visting your region singularity angstrom voodoo and imprudence 1 4 0 beta 2 i have added another blog post about lightshare windlight with example images and a video of lightshare in action find it here update january 29 2013 this a interesting news regarding windlight lightshare with v3 viewers like firestorm see above i was told and yes i can confirm that it works that there is a opensim region module for lightshare and windlight settings it must be enabled in the opensim ini after you have enabled this setting you can set a windlight scene and this setting will be shown to other users with a v3 viewer so to clarify v3 viewers as of now can not use lightshare commands by scripts but you can set a decent fallback version of your windllight setting i think this is better that nothing to enable this you have to add the following entry in the clientstack lindencaps section in your opensim ini or your opensimdefaults ini whatever you use cap_environmentsettings localhost this information was provided to me by pixeltomsen the developer of that module and a long term osgrid resident the link to his blog and the specific entry can be found here that patch for this environment module was added to the opensim dev code back in may 2012 and is used by a lot of people this post will be updated when new information is available share this share on x opens in new window x share on facebook opens in new window facebook like loading categorized in machinima opensim and tips tags atmospheric shaders basic shaders lightshare opensim opensimulator windlight nov 10 ...
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