Meta tags:
Headings (most frequently used words):
books, who, nil, is, not, null, thursday, june, 30, 2016, blogs, here, complete, works, somewhat, popular, bits, and, bytes, cares, peter, read, book, montage, reuse, recycle, reanimate, choice, of, class, enforce, or, encourage,
Text of the page (most frequently used words):
the (45), that (27), and (23), for (19), with (11), not (10), class (10), have (9), score (9), strength (9), character (9), experience (9), fighter (8), but (8), what (8), you (8), october (7), april (7), ability (7), more (7), even (6), november (6), may (6), june (6), can (6), classes (6), just (6), they (6), prime (6), this (5), are (5), peter (5), books (5), february (5), july (5), december (5), minimum (5), should (5), still (5), would (5), weak (5), requisite (5), bonus (5), share (4), who (4), september (4), january (4), like (4), posts (4), requirements (4), wizard (4), why (4), actually (4), player (4), make (4), get (4), now (4), choices (4), does (4), points (4), book (3), better (3), encourage (3), 2016 (3), old (3), sense (3), average (3), intelligence (3), maybe (3), important (3), after (3), all (3), low (3), things (3), good (3), already (3), rules (3), penalty (3), point (3), these (3), adjustments (3), bad (3), when (3), was (3), wisdom (3), blog (2), views (2), favorite (2), almost (2), reading (2), armor (2), choice (2), enforce (2), complete (2), games (2), computers (2), free (2), people (2), fröhlich (2), here (2), type (2), see (2), recently (2), least (2), case (2), think (2), from (2), game (2), his (2), her (2), training (2), well (2), many (2), whether (2), them (2), scores (2), pick (2), there (2), characters (2), those (2), however (2), don (2), were (2), leader (2), high (2), choose (2), instead (2), certain (2), say (2), horribly (2), let (2), out (2), questions (2), gauntlets (2), system (2), little (2), most (2), about (2), never (2), will (2), house (2), someone (2), multi (2), paladin (2), progress (2), slower (2), table (2), two (2), due (2), pretty (2), again (2), adjustment (2), exactly (2), current (2), nil (2), null (2), simple, theme, powered, blogger, content, licensed, under, expressed, own, employer, creative, commons, attribution, sharealike, unported, license, reuse, recycle, reanimate, ratings, join, goodreads, club, reviews, read, montage, cares, albums, required, arnesonisms, gygaxisms, quotes, bits, bytes, linux, lenovo, z585, editions, part, isle, dread, maps, justifying, exploration, movement, strict, spell, installing, lfs, qemu, cobalt, qube, raq, notes, ternary, operator, skills, riffing, 2d6, reaction, rolls, somewhat, popular, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, march, 2017, 2018, august, 2020, 2021, works, view, profile, dig, software, culture, believe, organizations, inalienable, rights, munich, germany, blogs, subscribe, atom, home, older, newer, pinterest, facebook, blogthis, email, comments, posted, long, remember, been, fan, example, addendum, bottom, made, fighters, wizards, makes, perfect, perspective, archmage, waste, time, moron, one, purpose, having, soldiers, strong, field, die, before, whatever, lord, commands, loses, battle, term, exists, reason, importantly, couldn, anyone, want, play, dumb, idea, using, control, seemed, perfectly, alright, meant, small, percentage, qualify, any, roll, problem, solved, dawned, speak, everybody, shocker, enjoy, while, physically, snuff, master, strategist, charisma, true, could, very, different, going, worse, allow, players, enough, something, particularly, likely, 3d6, ish, set, given, preferable, others, course, news, mechanic, has, existed, relevant, versions, since, 1974, details, probably, know, anyway, summarize, results, earned, first, used, math, too, left, bag, note, raise, same, cursed, rolled, grants, ogre, power, creation, happens, lose, also, regardless, consider, default, school, worry, gets, insane, nuts, really, mind, came, away, thinking, past, week, mildly, surprising, allows, thing, hope, newbies, supportive, cut, down, number, encourages, doesn, force, anything, fact, coming, background, explains, dunce, able, sounds, lot, fun, particular, wants, priest, approximate, simply, excellent, each, harder, wise, cancel, viable, off, rewriting, yet, hmm, add, some, races, years, rule, stroke, genius, disliking, justification, grounds, how, getting, richer, picking, locks, seems, less, light, change, retroactively, affect, total, raw, tracked, separately, counts, initial, created, which, might, adjusted, magic, item, curse, hate, basic, rulebook, page, called, higher, successful, requisites, discourage, enforcing, cannon, fodder, post, thursday, random, osity, politics, life, stuff,
Text of the page (random words):
nil is not null june 2016 nil is not null random osity about computers and games and politics and life and stuff thursday june 30 2016 choice of class enforce or encourage for as long as i can remember i ve been a fan of minimum ability score type requirements for classes see for example my addendum at the bottom of this post or more recently these posts it just made sense to me that fighters should have at least average strength and that wizards should have at least average intelligence in case of the wizard i still think it makes perfect sense even from an in game perspective why would that archmage waste his or her time training a moron in case of the fighter well maybe strength is not so important after all one purpose of having many soldiers whether weak or strong on the field is just so that more can die before whatever lord commands them actually loses a battle the term cannon fodder exists for a reason but more importantly i just couldn t see why anyone would want to play a weak fighter or a dumb wizard so the idea of using minimum scores to control what classes a player can pick seemed perfectly alright even if it meant that there would be a small percentage of characters who can t qualify for any class at all just re roll those problem solved however it recently dawned on me that i don t speak for everybody shocker what if there is a player who does enjoy that weak fighter maybe that fighter while physically not up to snuff as it were low strength is a master strategist and leader high intelligence and charisma true the player could choose a wizard instead but that would make for a very different type of leader maybe not what they were going for things get worse if you allow players to multi class now the ability scores would have to be good enough for two classes something that s not particularly likely with 3d6 even if the minimum requirements are low ish instead of enforcing the set of classes that a given character can choose from it may be preferable to encourage certain choices and to discourage others of course the good news is that we already have a mechanic that does just that and it has existed in all relevant versions of d d since 1974 experience point adjustments for prime requisites here s what the b x rules say the ability most important to a class is called the prime requisite for that class the higher the prime requisite score the more successful that character will be in that class basic rulebook page b6 the details are not horribly important and you probably know them anyway so let s just summarize that the score in a prime requisite results in a bonus or penalty of up to 10 or 20 on the experience points earned by the character now i should first point out that i used to hate these adjustments the math is not too horribly bad but we re still left with a bag of questions exactly what ability score counts for the experience adjustment the initial score when the character was created the current score which might be adjusted by a magic item or a curse does a change in a prime requisite ability score retroactively affect the current experience point total if so raw experience points and bonus experience points should be tracked separately what is the in game justification for the bonus or penalty on experience points the d d experience system is already on pretty weak grounds exactly how does getting richer make someone better at picking locks again and it seems these adjustments make even less sense in that light note however that minimum ability score requirements actually raise many of the same questions if you re a fighter with strength 9 but get cursed to have strength 6 are you still a fighter if you rolled a character with strength 4 but the dm grants you gauntlets of ogre power at character creation can you pick the fighter class and what happens when you lose those gauntlets also regardless of whether we consider xp gp good or bad that s still the default in old school d d so why worry when the system gets a little more insane it s already nuts but most people don t really mind what i came away with after thinking about this for the past week or so was mildly surprising to me after 20 years of disliking the prime requisite experience adjustment rule i now think it s a stroke of genius it allows the player to make more choices for his or her character and that s never a bad thing well almost never let s hope newbies will have a supportive dm to cut down the number of choices a little it encourages certain choices but it doesn t force anything in fact coming up with a background that explains why that dunce with intelligence 6 was able to get training as a wizard actually sounds like a lot of fun in my particular house rules things get even better say someone wants to multi class as a fighter priest to approximate a paladin like character if they have average strength and wisdom they simply progress on the slower xp table for characters with two classes if they have excellent strength and wisdom for a 10 bonus on xp each they actually progress with 20 on that harder slower table if they are weak 10 penalty due to low strength but pretty wise 10 bonus due to high wisdom things cancel out it s still a viable paladin like character so i am off to rewriting my house rules yet again no more minimum ability score requirements for classes hmm should i add some for races now posted by peter fröhlich at 3 01 am no comments email this blogthis share to x share to facebook share to pinterest newer posts older posts home subscribe to posts atom who blogs here peter fröhlich munich germany i like old games and old computers i dig free software and free culture and i believe that people not organizations have inalienable rights view my complete profile complete works 2021 2 june 2 2020 3 november 1 august 1 july 1 2018 2 may 1 january 1 2017 3 october 2 july 1 2016 10 december 1 october 1 june 1 choice of class enforce or encourage april 2 march 1 february 2 january 2 2015 22 december 9 november 2 october 3 may 2 april 4 february 2 2014 21 december 6 november 3 may 1 april 4 february 2 january 5 2013 47 december 4 november 2 october 1 september 1 july 7 june 16 may 11 april 2 february 2 january 1 2012 6 december 1 september 1 july 1 april 3 2011 4 october 4 2010 13 july 2 june 8 may 2 april 1 2009 9 november 2 october 1 september 4 april 1 february 1 2008 9 november 1 october 2 september 6 somewhat popular riffing on 2d6 reaction rolls skills the d6 in b x ternary operator in go cobalt qube 2 raq 2 notes installing lfs with qemu the strict reading of spell books in b x justifying exploration movement isle of dread better maps editions of armor class part 1 no armor linux on lenovo z585 bits and bytes favorite quotes arnesonisms gygaxisms required reading almost albums who cares books books books peter s read book montage peter s favorite books share book reviews and ratings with peter and even join a book club on goodreads reuse recycle reanimate the content of this blog is licensed under a creative commons attribution sharealike 3 0 unported license the views expressed in this blog are my own and not the views of my employer simple theme powered by blogger
|