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description= we back low light indie games — set at night, in the shadows, or with darker themes.;
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Text of the page (random words):
phantom friends game funding without all the bullshit skip to content menu why who the deal low light pitch game funding without all the bullshit it s about your game nobody needs to know who we are we are your phantom friends we back low light indie games set at night in the shadows or with darker themes we will help you make your game by providing funding without compromise creative support without control we want you to do your thing without getting in your way or rerunning another stale marketing playbook from 2018 you receive funding for your project while providing us a share of the revenue up to a certain amount and for a limited time build your game and market it to your players the way you want but if you re curious we re drew woods a guy who does all the stuff nobody else does ex github passionate player huge nerd about the games industry won t shut up about 1000xresist and plays competitive shooters badly steph driscoll started in aaa publishing took a weird left turn into content creation merged the two career paths and is now here to help indies succeed the ultimate millennial that plays cod and loves puzzle games jeanna leclair a visual problem solver dedicated to all things art branding and creative thinking has experience in both aaa and indie marketing owner of a loud cat and has 1000 hours in stardew valley 2 perfect runs we re privately funded by an investor who wants to see cool games get made that s our goal not taking all the profit from your hard work we will keep things simple transparent and developer friendly the money you receive revenue first avoiding any delays or late payment there are no penalties if the project doesn t pay for itself additional funding we don t have any restrictions on other funding sources for the project collaborative milestones your team determines your own schedule we require regular updates but there s no onerous approval process ip rights you retain all rights to your ip and any sequels or derivative works the money the money you receive revenue first avoiding any delays or late payment there are no penalties if the project doesn t pay for itself additional funding additional funding we don t have any restrictions on other funding sources for the project collaborative milestones collaborative milestones your team determines your own schedule we require regular updates but there s no onerous approval process ip rights ip rights you retain all rights to your ip and any sequels or derivative works these are the basics of our agreement keeping control in your hands we re also excited to offer feedback support and to help make industry connections when requested we re after a certain vibe less about the genre and more about the feeling we re drawn to the umbral and moody the glow of a city at night a darkness that feels alive games that live in the shadows both visually and narratively defining low light 100 65 of the game can be reasonably considered dark in art direction dark narrative themes the art can visually skew more light if the tone fits a little unexpected is this you pitch us 2026 phantom friends website by dekiru have any questions shoot them over hey at phantomfriends dot com
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