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favicon.ico: openbve-project.net - Welcome to the OpenBVE Project.

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site title: Welcome to the OpenBVE Project homepage. OpenBVE

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Text of the page (random words):
welcome to the openbve project homepage openbve openbve links discussion board licence and copyright further links roadmap developing addons basic setup developer documentation openbve packages other resources play basic controls japanese signals and signs british signals and signs desktop cab controllers mechanik routes bve5 information msts information accessibility install installing openbve installing addons system requirements download download openbve source code extra files welcome to the openbve project homepage download download openbve source code extra files install installing openbve installing addons system requirements play basic controls japanese signals and signs british signals and signs desktop cab controllers mechanik routes bve5 information msts information accessibility developing addons basic setup developer documentation openbve packages other resources roadmap links discussion board licence and copyright further links this is the home of openbve a license free open source free of charge train driving simulator this program includes detailed per car simulation of the brake systems friction air resistance toppling and more in 3d cabs the driving experience is augmented with forces that shake your simulated body upon acceleration and braking as well as in curves besides that openbve features a 3d positional sound system best enjoyed with surround speakers train exteriors and timetables for the current run finally via the main menu routes and trains be easily selected to start a new session the controls can be configured to keyboard or joystick devices and a variety of options can be selected compared to other simulators of the genre especially compared to commercial games openbve has its main focus on realism not necessarily on user friendliness you should be willing to study operational manuals for the routes and trains you want to drive and will in many cases not get along by just memorizing a few keystrokes if you can identify with this focus openbve might be the right simulator for you latest stable release 1 14 1 2 stable 2026 10 07 current news updates august 10 2026 the openbve project openbve v1 14 0 3 significant changes fix build failing to launch on non windows platforms it appears that there has been a change with azure pipelines causing a required file to not be copied into the build correctly fix a file with the timetable override texture set did not preserve this when cloned change support for several more animations in msts cabs new expose various quality options for viewers aditiya afrizal august 03 2026 the openbve project openbve v1 14 0 2 opengl 1 2 support has been removed from this build this will provide a general performance increase and allows for much easier maintenance the final build supporting opengl 1 2 is v1 13 0 8 https github com leezer3 openbve releases tag 1 13 0 8 significant changes change gl1 2 renderer removed openbve now requires gl4 1 as a minimum change generate the normals visualisation on demand this will reduce ram usage and loading time aditiya afrizal new csv b3d object parser replaced with new code new allow the use of a animated object as a background object aditiya afrizal new object viewer remembers the background color new use night time textures in msts cabs where present fix stop the axis visualisation from casting a shadow aditiya afrizal fix some mechanik routes not working correctly fix issue with using runinterval command with hacks on change alter mechnik transparent color to use the first color in the pallette not pure black change update known mechanik routes database change restrict mechanik correction markers to the nearest 100m boundary not the exact track position change improve ai driver response to wheelslip when using the ukdt plugin change workaround for drawing issue in te2 motor sound visualiser change add some more small bits in the msts parser change solution updated to net 4 8 0 change add workaround for issues on debian forky hacks fix some missing sounds in tt_yus routes developer oversight hacks accept letter o as substitute for zero when parsing csv b3d objects july 10 2026 the openbve project openbve v1 14 1 2 significant changes new realtime sun shadow preview in viewers aditiya afrizal new improved shadow smoothing options aditiya afrizal new add totalstates carmass decelerationmotor and railnumber animated instructions fix some hkhss routes incorrectly detected as hmmsim fix interpolation issue in bve5 routes where two legacy curve commands are within 25m fix unable to enable time acceleration when no train plugin loaded fix some touch controls broken by move to gl4 fix copy paste error in custom power beacons aditiya afrizal fix mp3 decoding not working on linux aditiya afrizal change update opentk fork change update mp3 decoder implementation change fix some more issues with hmmsim routefiles change various performance improvements to route object loading aditiya afrizal change significantly improve the memory usage performance of animated gif files aditiya afrizal change significant changes to the handling of semi colons in the rw routefile format please see the following errata note change when calculating exposed frontal area the multiplier of 0 65 is now used for cars which do not specify a width height please see the following errata note compatability update routefile database msts add accelerometer to handled cvf instructions msts implement interior views for cars other than the driver car on msts stock july 09 2026 the openbve project openbve v1 13 0 8 deprecation notice please note that the next public build v1 14 series will deprecate the opengl 1 2 legacy renderer meaning that gl4 1 will now be required the new renderer is considerably faster in all cases and allows for various things particles shadows complex keyframe animations not supported by the legacy renderer opengl 4 1 is supported by all graphics cards and most integrated graphics solutions from 2012 onwards significant changes change update handling of incorrectly rooted paths change more improvements to object transformations aditiya afrizal change improve compatibility with hmmsim specific csv route variant change when a cylinder has an invalid number of faces it is not shown when hacks are active matches bve2 bve4 behaviour change update routefile compatability database fix two further include related issues introduced in 1 13 0 3 new add options startingdirection command bve5 don t attempt interpolation between two identical values june 09 2026 the openbve project openbve v1 13 0 5 this release contains a major step forwards in graphics capabilities thanks to aditiya afrizal shadow effects shadow effects may currently be controlled globally through a new options page please note that results will vary depending on the way any given route has been constructed and the lighting setup it uses significant changes change further improvements to coupler collision logic change update debian package dependancies to handle new unified mono package change use a more specific error message when a rooted path is supplied in place of a relative one change improve handling of png files with an unused and invalid trns chunk change improve layout of options pages aditiya afrizal fix infinite loop if an empty include file was encountered introduced in 1 13 0 3 fix possible crash when attempting to transform objects which do not conform to 4 vertex counts fix handle x files which specify invalid colours fix make light directions in dynamic lighting xml consistant with routefiles aditiya afrizal fix deform for some roofs cracks broken in v1 13 0 0 aditiya afrizal fix logic issue in tfo parser bve5 various improvements to route parser https github com leezer3 openbve pull 1325 bve5 fix routefiles in which the first encountered route command is one which does not take a distance bve5 the specified rail for repeaters should be case invariant hacks fix issues with certain walls dikes with minobu route 1 2 3 22 next 2007 2026 the openbve project and released into the public domain this website powered by jekyll
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