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r mi 6 officer christopher steele lord george robertson former nato secretary general and uk defence secretary appears as nato secretary general while one time white house communications director anthony scaramucci plays the us secretary of state reviews were generally positive about the programme s tension and topicality the guardian which awarded it four stars described the series as enjoyably terrifying while the observer called it deeply unsettling and totally gripping critics were less convinced by its claim to realism however some found the role playing politicians staged social media reactions and ai generated attack footage distracting while the new world argued that the scenario s apparently inevitable escalation made it resemble an argument for increased defence spending more than an open ended simulation in the uk all four episodes is available on demand through sky and the sky go app or via sky s streaming service now if you re outside the uk though you may need to engage in some digital grey zone vpn subterfuge share this print opens in new window print email a link to a friend opens in new window email share on x opens in new window x share on facebook opens in new window facebook share on linkedin opens in new window linkedin more share on reddit opens in new window reddit share on tumblr opens in new window tumblr like loading simulation and game reports sky command learning series 2 how matrix games develop judgment comments off on command learning series 2 how matrix games develop judgment posted by jerry hall on 22 09 2026 trouble in paradise micronesia a matrix game exploring contemporary political and strategic competition in the south pacific this is the second in a series exploring how different methods develop different dimensions of professional judgment the first examined tactical decision games this installment looks at matrix games this article was originally published on linkedin as part of the command learning series and has been lightly adapted for paxsims tactical decision games develop judgment by placing us in the role of a tactical commander facing a difficult decision matrix games develop judgment differently to many observers matrix games appear to be about arguments and dice both are simply mechanisms i believe the real purpose is to develop judgment i first encountered matrix games shortly after joining the wargaming department at the u s army war college while attending a conference at the royal military college of canada rex brynen facilitated my first matrix game and i immediately saw the potential of the methodology unlike many traditional wargames matrix games weren t primarily about combat they were about understanding complex problems over the following years i had the opportunity to work with rex tom mouat and many others as i designed and facilitated matrix games on topics including china s belt and road initiative the arctic micronesia and melanesia what surprised me most was what i learned by designing and facilitating them participants work through an isis crisis matrix game at the u s army war college the process requires players to explain their reasoning and expose it to challenge to create a credible matrix game you must understand the actors their objectives capabilities relationships culture constraints and competing interests researching those perspectives often became as educational as facilitating the game itself playing the game develops judgment designing the game develops understanding facilitating develops both matrix games require participants to think beyond a single plan they must consider competing perspectives anticipate second and third order effects justify their reasoning adapt when events unfold differently than expected and appreciate that intelligent people can reach different conclusions from the same information the argument mechanism is particularly important players do not simply announce what they want to happen they must explain why an action should succeed identify the conditions and circumstances that support their argument and expose their reasoning to challenge by other participants the dice introduce uncertainty but the learning occurs largely in the reasoning around them that is the essence of judgment one of the matrix games i later designed and facilitated was trouble in paradise a micronesia matrix game used during a joint workshop in guam as a historical footnote i couldn t resist sharing we played around the same conference table where president lyndon johnson met with south vietnamese leaders nguyễn văn thiệu and nguyễn cao kỳ during the vietnam war there was something fitting about using that same table decades later to wrestle with a different set of difficult problems in the pacific history has a way of reminding us that every generation faces difficult decisions under uncertainty even if the problems themselves change trouble in paradise in play during a joint workshop in guam around the same conference table used by president lyndon johnson and south vietnamese leaders nguyễn văn thiệu and nguyễn cao kỳ over the past six months while developing the art of command concept i ve come to realize that no single educational method develops every aspect of judgment tactical decision games matrix games historical battle studies staff rides decision forcing cases kriegsspiel each develops different dimensions of judgment that is why i believe they complement one another rather than compete the objective isn t to find the best learning method the objective is to help people think more clearly decide more wisely and lead more effectively under uncertainty because ultimately the game is the vehicle developing judgment is the destination all images courtesy of author share this print opens in new window print email a link to a friend opens in new window email share on x opens in new window x share on facebook opens in new window facebook share on linkedin opens in new window linkedin more share on reddit opens in new window reddit share on tumblr opens in new window tumblr like loading methodology command learning decision making judgment matrix games professional military education serious games wargaming older posts rss feed paxsims is devoted to peace conflict humanitarian and development simulations and serious games for education training and policy analysis if you wish to be notified when new material is posted here use the subscribe by email option below relevant comments are welcomed paxsims operates on a non profit basis you can donate to support our activities via patreon https www patreon com paxsims subscribe to paxsims via email enter your email address to subscribe to this blog and receive notifications of new posts by email email address subscribe join 3 861 other subscribers paxsims on facebook paxsims on facebook recent posts how would i design and play the army s joint warfighter evaluation cnn academy ucp 2026 connections oz 2026 designing and 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