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september 2017 peril and plunder peril and plunder menu skip to content home contact search search for month september 2017 new spell the lamp of inverse light september 19 2017 zack leave a comment ever since the beginning of time man has yearned to destroy the sun with this spell a magic user can do the next best thing the lamp of inverse light conjures a mote of exotic matter that emits a light neutralizing anti radiance a perfect impenetrable darkness in a 30 foot radius centered on the caster the spell lasts for a number of rounds equal to the caster s level or until cancelled by the caster miscast 1d12 1 the darkness emitting matter is too unstable to exist more than an instant before energetically decaying as it annihilates it emits radition in a 30 foot radius that roll 1d4 1 leeches the color out of everything 2 prematurely ages everything by a number of years equal to the level of the caster 3 turns soft tissues completely transparent but doesn t affect bones or non living matter 4 fuses and animates shadows into a hostile semi corporeal entity with hit dice equal to the caster s level 2 the spell appears to work as normal but when it ends everything within the area of effect is gone vanished from the the face of the earth 3 the spell appears to work as normal but the darkness is emanating from a dimensional rift connected to a shadowy demi plane the rift allows for two way traffic between the two planes for the duration of the spell and closes when the spell expires 4 the caster s eyes turn into black orbs as their sense of sight inverts for the duration of the spell the caster can see normally in total darkness but is completely blind in daylight or its equivalent 5 the darkness rapidly strobes on and off it s super annoying everyone in the area of effect suffers disadvantage on any activity that requires sight and magic users must succeed a saving throw versus magic to cast a spell within the area of effect 6 the exotic matter isn t contained properly it won t dissipate at the end of the spell everything it touches is converted into more darkness emitting matter if left unchecked it ll eventually consume the entire planet 7 consult the common miscast table the weapon master september 14 2017 september 14 2017 zack leave a comment a martial archetype for d d 5e weapon master s edge at 3rd level a weapon master learns to extract the most utility from their weapons only one edge can be active so if a particular weapon has more than one descriptor the player most declare which is being used before initiating an action with the weapon jarring impact when a weapon master hits a target with a bludgeoning weapon the target has disadvantage on its next attack roll penetrating lunge a weapon master gains advantage on an attack made with a piercing weapon after moving at least 10 feet before the attack twist the blade when a weapon master rolls a 1 for damage with an attack made with a slashing weapon they can use a bonus action to re roll the damage flick of the wrist after any other action a weapon master can use a bonus action to draw and make an attack melee or thrown with a light weapon momentous swing when wielding a heavy weapon a weapon master can elect to deal half damage in order to push the target back five feet cut and run after making an attack with a finesse weapon a weapon master can use a bonus action to move up to half their speed without provoking an opportunity attack sweeping blow when a weapon master wields a versatile weapon with two hands and makes an attack they can make a second attack with disadvantage against another target that is adjacent to both the weapon master and the first target pole reposition after making an attack with a reach weapon a weapon master can move either themself or the target 5 feet as a bonus action this movement does not provoke opportunity attacks rapid rearmament at 7th level a weapon master can stow one weapon and draw another as part of an attack action dual edged at 10th level a weapon master can apply the effects of two edges a weapon many possess based on its descriptors defensive edge at 15th level a weapon master gains resistance to the same type of damage bludgeoning piercing or slashing as the weapon they are currently wielding if a weapon is capable of dealing more than one type of damage the player must declare which type to gain resistance against master at arms an enemy has disadvantage on all attack rolls against a weapon master when using the same type of weapon as the weapon master is wielding for example an orc soldier would have disadvantage on an attack with a scimitar if the weapon master being attacked is also wielding a scimitar also on a critical hit made with a weapon a weapon master deals additional damage equal their proficiency bonus this content was originally posted on my tumblr flame domain 5e september 6 2017 september 6 2017 zack leave a comment 1st level divine spark at 1st level a cleric of the flame domain can conjure a flame in the palm of their hand as a bonus action the flame sheds as much light as a torch the cleric can hurl the flame as a ranged attack that deals 1d4 fire damage with a range of 60 feet 2nd level candle in the dark at 2nd level a cleric of the flame domain can expend a use of channel divinity to grant advantage on saving throws against fear effects to a number of allies within 30 feet that they can see equal to their cleric level 6th level inner fire at 6th level a flame cleric s skin becomes warm to the touch as if they had a fever they are unaffected by nonmagical extreme cold and heat resistant to cold damage and immune to fire damage 8th level immolation at 8th level whenever the cleric casts a spell that deals damage they can change the damage type to fire creatures that are normally resistant to fire take full damage from these spells and creatures that are normally immune to fire take half damage 17th level blaze of glory at 17th level the cleric can expend a use of channel divinity to transform into a being of pure flame while in this state the cleric is incorporeal and hovers a foot above the ground and thus immune to difficult terrain all creatures within 10 feet of the cleric suffer 1d10 fire damage per round the cleric likewise deals 1d10 damage with a melee touch attack at the end of every round the cleric remains in this state they must make a death saving throw if the cleric fails three death saving throws they explode dealing fire damage equal to their total hit dice a cleric that dies in this fashion cannot be resurrected this content was first posted on my tumblr rootring prev next random ring july 2026 june 2026 may 2026 april 2026 march 2026 february 2026 january 2026 december 2025 november 2025 october 2025 september 2025 august 2025 july 2025 june 2025 may 2025 april 2025 march 2025 february 2025 january 2025 december 2024 november 2024 october 2024 september 2024 july 2024 june 2024 may 2024 april 2024 march 2024 february 2024 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