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author= Natalie Vock;
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home pixelcluster s gpu blog pixelcluster s gpu blog home about fixing amdgpu s vram management for low end gpus april 09 2026 it may sound unbelievable to some but not everyone has a datacenter beast with 128gb of vram shoved in their desktop pcs around the world people tell the tale of a particularly fierce group of linux gamers those who dare attempt to play games with only 8 gigabytes of vram or even less truly it takes exceedingly strong resilience and determination to face the stutters and slowdowns bound to occur when the system starts running low on free vram carnage erupts inside the kernel driver as every application fights for as much gpu memory as it can hold on to any game caught up in this battle for resources will surely not leave unscathed that is until now because i fixed it read more inside mesa 26 0 s radv rt improvements january 30 2026 mesa 26 0 is big for radv s ray tracing in fact it s so big it single handedly revived this blog read more radv raytracing stories part 1 debugging broken games january 24 2024 back again this blog hasn t seen much news since quite some time i ve been pretty busy all over radv raytracing and beyond during that time and have been collecting quite a few smaller stories over time read more radv ray tracing now on by default june 13 2023 yes you heard that right ray tracing pipelines on radv enabled by default now merged in mesa main read more gpu hang exploration splitgate may 11 2023 gpu hangs are one of the most common results of pretty much anything going wrong gpu side and finding out why they occur isn t always easy in this blog post i ll document my journey towards finding the cause of one specific hang in the game splitgate read more
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