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keywords= animate sequence of expressions, CW_ANIMATE, FLICK, ListAnimate, list of frames, make movie, movie, run through list, XINTERANIMATE;
description= ListAnimate[ expr1, expr2, ... ] generates an animation whose frames are the successive expri. ListAnimate[list, fps] displays fps frames per second. ;
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lfram science wolfram foundation history of mathematics project events stephen wolfram livestreams online in person events contact us connect follow for ais wolfram cloud your account your account user portal wolfram cloud search close navigation menu products wolfram one mathematica system modeler compute services use with mathematica and wolfram one ai access use with mathematica and wolfram one finance platform wolfram alpha notebook edition application server enterprise private cloud wolfram engine wolfram player wolfram cloud app wolfram player app more mobile apps wolfram alpha wolfram alpha website wolfram alpha apis ai products wolfram ai ecosystem wolfram foundation tool wolfram cloud mcp wolfram local mcp agent one api cag component apis core technologies wolfram language computable data wolfram notebooks linguistic understanding additional deployment options wolfram cloud wolfram web engine wolframscript wstpserver group organizational licensing all products consulting solutions wolfram consulting data science finance business artificial intelligence data science healthcare real estate engineering civil engineering automotive engineering sustainable energy science technology agtech biosciences environmental science food science quantum computation social and behavioral sciences more wolfram solutions technology for education research universities colleges teaching universities high schools resources for students education initiatives next gen edtech computer based math more solutions for education contact us learning support get started wolfram language introduction fast intro for programmers fast intro for math students wolfram language documentation grow your skills wolfram u courses in computing science life and more community learn solve problems and share ideas blog news views and insights from wolfram resources for software developers tech support contact us support faqs more learning highlighted core areas demonstrations youtube daily study groups wolfram schools and programs books support faqs contact us company about wolfram career center all sites resources connect follow contact us work with us student ambassador initiative wolfram for startups student opportunities jobs using wolfram language educational programs for adults summer school winter school educational programs for youth middle school camp high school research program computational adventures read stephen wolfram s writings wolfram blog wolfram tech books wolfram media complex systems educational resources wolfram mathworld wolfram in stem wolfram challenges wolfram problem generator wolfram initiatives wolfram science wolfram foundation history of mathematics project events stephen wolfram livestreams online in person events contact us connect follow for ais wolfram cloud your account user portal enable javascript to interact with content and submit forms on wolfram websites learn how wolfram language system documentation center close listanimate see also animate manipulate framelistvideo list listplay slideview tabview paneselector refresh rasterize formats videoframes related guides dynamic visualization annotating combining graphics interactive manipulation viewers and annotation presentations with the wolfram system notebook document generation image computation for microscopy workflows deploy an animation to the web see also animate manipulate framelistvideo list listplay slideview tabview paneselector refresh rasterize formats videoframes related guides dynamic visualization annotating combining graphics interactive manipulation viewers and annotation presentations with the wolfram system notebook document generation image computation for microscopy workflows deploy an animation to the web listanimate expr 1 expr 2 generates an animation whose frames are the successive expr i listanimate list fps displays fps frames per second details and options examples basic examples scope listanimate content listanimate control options alignment animationdirection animationrate animationrepetitions animationrunning appearanceelements controlplacement defaultduration deployed framemargins imagemargins imagesize applications properties relations neat examples see also related guides related workflows related links history cite this page built in symbol see also animate manipulate framelistvideo list listplay slideview tabview paneselector refresh rasterize formats videoframes related guides dynamic visualization annotating combining graphics interactive manipulation viewers and annotation presentations with the wolfram system notebook document generation image computation for microscopy workflows deploy an animation to the web see also animate manipulate framelistvideo list listplay slideview tabview paneselector refresh rasterize formats videoframes related guides dynamic visualization annotating combining graphics interactive manipulation viewers and annotation presentations with the wolfram system notebook document generation image computation for microscopy workflows deploy an animation to the web listanimate listanimate expr 1 expr 2 generates an animation whose frames are the successive expr i listanimate list fps displays fps frames per second details and options the expr i can be any expressions and do not need to be graphics listanimate generates a manipulate object containing an animator if it is not specified fps will by default be chosen so that the animation lasts a total of 5 seconds listanimate has the same options as manipulate with the following additions and changes list of all options alignment automatic how to align objects in the display area animationdirection forward the direction of the animation animationrepetitions infinity how many times to run before stopping animationruntime 0 time elapsed since the animation last started running or 0 if the animation is not running animationtimeindex automatic time index for the animation where 0 is the beginning and the value of defaultduration is the end appearanceelements automatic control elements to include defaultduration 5 the default duration in seconds displayallsteps true whether to force all expr i to be displayed imagesize all the overall image size to use listanimate by default displays in an area large enough to fit any of the expr i with the option setting imagesize automatic listanimate leaves space only for the expr i currently being displayed the following elements are included by default progressslider playpausebutton fasterslowerbuttons directionbutton these elements can be specified in any order in a list given as the setting for appearanceelements list of all options highlight options with settings specific to listanimate alignment automatic how to align objects in the display area animationdirection forward the direction of the animation animationrepetitions infinity how many times to run before stopping animationruntime 0 time elapsed since the animation last started running or 0 if the animation is not running animationtimeindex automatic time index for the animation where 0 is the beginning and the value of defaultduration is the end appearanceelements automatic control elements to include autoaction false whether to change controls automatically when the mouse is over them autorunsequencing automatic how autorun should use the controls baselineposition automatic alignment relative to surrounding text basestyle base style specifications for the manipulate bookmarks bookmark settings contentsize automatic the absolute size for the content area continuousaction automatic whether to update continuously when controls are changed controllerlinking automatic when to activate links to external controllers controllermethod none how external controllers should operate controllerpath automatic what external controllers to try to use controlplacement automatic placement of controls controltype automatic type of controls to use defaultduration 5 the default duration in seconds deinitialization none an expression to be evaluated if the output from the manipulate is deleted deployed false whether to make the displayed output deployed displayallsteps true whether to force all expr i to be displayed evaluator automatic the kernel to use for evaluations excludedcontexts automatic contexts excluded from savedefinitions framelabel none labels for the outer frame framemargins automatic margins inside the overall frame imagemargins 0 margins around the whole manipulate imagesize all the overall image size to use includedcontexts all contexts considered for savedefinitions initialization none an expression to be evaluated when output is first displayed interpolationorder automatic interpolation order for animating transitions between bookmarks keyframeactions automatic control settings for timed keyframe labelstyle style specifications for the controls area localizevariables true whether to localize the variables paneled true whether to put the displayed output in a panel preserveimageoptions true whether to preserve image size and other options when regenerating graphics rotatelabel false whether to rotate y labels on the frame savedefinitions false whether to save all definitions associated with expr shrinkingdelay 0 how long to delay before shrinking if the displayed object gets smaller synchronousinitialization true whether to perform initialization synchronously synchronousupdating automatic whether to update synchronously touchscreenautozoom false whether to zoom to fullscreen when activated on a touchscreen touchscreencontrolplacement automatic placement of controls on a touchscreen trackedsymbols full symbols whose changes trigger updates in the output undotrackedvariables none variables that when changed should be tracked by the front end s undo mechanism unsavedvariables none variables whose values should not be saved examples open all close all basic examples 1 animate a sequence of images wolfram language code listanimate table plot sin n x x 0 10 n 5 scope 4 listanimate content 3 animate a list of wolfram language expressions wolfram language code listanimate style large string framed x y graphics rectangle imagesize 20 animate a sequence of expressions wolfram language code listanimate table factor x n 1 n 15 force the expressions to wrap at a fixed width wolfram language code listanimate table pane factor x n 1 200 n 50 animate a timeseries wolfram language code ts countrydata unitedstates population 1970 2014 wolfram language code listanimate ts listanimate control 1 by default the animation lasts a total of 5 seconds wolfram language code listanimate table graphics disk 0 0 n plotrange 5 n 5 control the display rate of each frame using a second argument wolfram language code listanimate table graphics disk 0 0 n plotrange 5 n 5 1 options 19 alignment 1 use preset values wolfram language code table listanimate 1 2 3 alignment a animationrunning false a left center right animationdirection 1 control the direction of animation wolfram language code table listanimate 1 2 3 animationdirection a animationrunning false a forward backward forwardbackward animationrate 1 control the animation rate wolfram language code table listanimate range 10 animationrate a animationrunning false a 0 5 1 animationrepetitions 1 control the number of animation cycles wolfram language code table listanimate 1 2 3 animationrepetitions a animationrunning false a 1 2 animationrunning 2 by default listanimate starts running when evaluated wolfram language code listanimate 1 2 3 by setting animationrunning false listanimate starts in a paused state wolfram language code listanimate 1 2 3 animationrunning false appearanceelements 2 by default listanimate only contains an animator wolfram language code listanimate 1 2 3 animationrunning false use appearanceelements to get additional controls wolfram language code table listanimate 1 2 3 appearanceelements a animationrunning false a hidecontrolsbutton snapshotbutton resetbutton updatebutton all controlplacement 1 specify the location of the controls wolfram language code table listanimate 1 2 3 controlplacement p animationrunning false p left right bottom top defaultduration 1 control the time duration of one animation cycle wolfram language code table listanimate 1 2 3 defaultduration a animationrunning false a 1 2 deployed 2 by default the contents can be selected and edited wolfram language code listanimate table graphics disk 3 animationrunning false use deployed to restrict the interactivity of the contents wolfram language code listanimate table graphics disk 3 deployed true animationrunning false framemargins 2 use preset values wolfram language code table listanimate framed 1 2 3 framemargins f animationrunning false f tiny small medium large or use any values wolfram language code listanimate framed 1 2 3 framemargins 20 animationrunning false imagemargins 2 use preset values wolfram language code table framed listanimate 1 2 3 imagemargins f animationrunning false f tiny small medium large or use any values wolfram language code framed listanimate 1 2 3 imagemargins 20 animationrunning false imagesize 3 by default listanimate leaves enough space for its content without ever having to resize wolfram language code listanimate table graphics circle imagesize s s 20 50 10 animationrunning false by setting imagesize leave just enough space for the current display wolfram language code listanimate table graphics circle imagesize s s 20 50 10 imagesize automatic animationrunning false a fully custom image size wolfram language code listanimate table graphics circle imagesize s s 20 50 10 imagesize 300 100 animationrunning false applications 4 collect the individual steps in an optimization problem wolfram language code sol steps reap findminimum x 1 2 100 y x 2 2 x 1 y 1 stepmonitor sow x y animate the progression of the solver wolfram language code listanimate table listlineplot take steps i mesh all plotrange 1 1 1 1 1 1 i length steps collect individual steps when solving the sine gordon pde wolfram language code sol steps reap ndsolve subscript t t u t x subscript x x u t x sin u t x u 0 x e x 2 u 1 0 0 x 0 u t 10 u t 10 u t 0 8 x 10 10 stepmonitor sow plot u t x x 10 10 plotrange 0 8 quiet animate the solution progress wolfram language code listanimate steps an implementation of lu decomposition that uses sow on all intermediate steps wolfram language code lu a_ module m n l u m n dimensions a l identitymatrix n sow l l u a sow u u do l k n k u k n k u k k sow l l u k 1 n k n u k 1 n k n l k 1 n k u k k n sow u u k 1 n 1 l u reap the intermediate results and make an animation wolfram language code luanimate a_ f_ module lu l u lu l u reap lu a l u listanimate table row f l i f u i f a i length l wolfram language code luanimate randominteger 1 10 5 5 matrixform use matrixplot for larger matrices wolfram language code luanimate randominteger 1 10 20 20 matrixplot frameticks none imagesize 100 show changing moon phases in a month...
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