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he article and i will provide a further update later rock posted by rock 00 12 tuesday 15 march 2011 moving objects between opensims to move copy your objects from your opensim into another opensim or opensim based world where it is permitted you need to do the following install libomv and use its testclient to login to your opensim 1 download a copy of libopenmetaverse libomv the download page can be found here http lib openmetaverse org wiki download 2 once you have downloaded and installed libomv you might want to create a shortcut on the desktop to the most frequently used tool in the toolbox the testclient located in the bin folder 3 a full list of all the testclient commands can be found below but for now the simple logging in to a grid procedure will be explained start the testclient a dos like window will open use the login command which has the format login firstname lastname password simname loginuri for example login fred flinstone yabadabadoo http myopensim dyndns org 9000 if you wanted to log into a grid but into a particular sim or region then use login fred flinstone yabadabadoo bedrock http myopensim dyndns org 9000 notes i if you do not specify a loginuri then testclient will use the default address for sl ii be patient it usually takes a few seconds for commands to complete and you often have no indication that the command is working in the background until it completes 3 although the testclient says type help for a command list it will not work until after you have logged in an avatar 4 if the login was successful then you should see a window like the one below and you are now ready to start issuing commands testclient login exporting and importing objects between opensims to export backup objects in xml format to your hard drive follow these steps 1 login to your opensim using a regular client hippo phoenix imprudence etc and rezz on the ground all the objects you wish to export you can now either logout or stay logged in but in that case you will need to login to your opensim using libomv using a different account 2 login to your opensim with testclient using the procedure above make sure you log into the same sim or region where the objects are rezzed if this is not the case then you can teleport there by using the goto command goto bedrock 100 100 30 3 perform a scan for the rezzed objects using the findobjects radius command findobjects 20 that will find all rezzed objects within a 20m radius and provide a list of all objects with their uuids 4 copy the list of objects and paste the results into notepad just so you can copy paste the uuids easier but see note below 5 objects can now be exported by using the export uuid filename command eg export 50680f90 4e1d 11e0 b8af 0800200c9a66 barstool xml notes a to copy paste in the dos like cmd window see this how to b the barstool xml file will saved in the bin folder 6 to import your barstool in another opensim login using the testclient then issue the command import filename eg import barstool xml note a for complex objects it can take some time for the object to be recreated you should not interrupt the testclient during this process until it informs you that it has either completed the import or has issued an error done all test client commands http lib openmetaverse org wiki testclient_0 7 0_commands posted by rock 11 05 thursday 24 february 2011 creating sl animations using the kinect i have been experimenting of late with the xbox kinect as a cheap mocap source to generate biovision hierarchy bvh files for upload into second life and the results are pretty encouraging what you need hardware a standalone kinect with power supply this comes as standard when purchased as a standalone if you buy it as part of an xbox bundle you will need to buy an additional cable sold separately to connect it to the pc i bought my kinect from a local gaming store for euro139 kinect showing its usb connector and power adaptor software brekel kinect 3d scanner openni sensorkinect drivers nite user tracking module bvhacker procedure for my procedure i used a laptop running 32 bit windows xp although brekel kinect is confirmed to work also with win7 x86 x64 as well as xp x64 x86 but no mac linux version of brekel kinect planned 1 once you have unpacked your kinect you need to place it on a table or a tripod which is what i did at around 0 6m 1 8m from the ground you can plug it into a power socket at this stage but do not connect the usb connector to your pc laptop just yet kinect mounted on an inexpensive camera tripod 2 download and install the following software in this order brekel kinect 3d scanner v0 36 openni alpha build for windows v1 0 0 23 primesensor v5 0 0 modules for openni click the downloads button and choose the zip file after downloading extract the avin2 sensorkinect folder and within this go to the bin subfolder and run sensorkinect win32 5 0 0 exe primesensor v5 0 0 with correct options selected primesense nite beta build for windows v1 3 0 17 use this key during installation 0koik2jeibyclpwvnmorkn5cdy4 this is not a pirate key nite installation wizard copy and paste the license key from above now download and install bvhacker 3 once the software is installed you can connect the kinect usb lead the found new hardware dialog should appear no need to connect to windows update when it asks if it can connect to windows update choose no not his time on the next dialog screen choose to install the software automatically the hardware that will be detected are the kinect motor xbox nui audio and kinect camera the drivers for the xbox nui audio will not be found and will fail but ignore this they are not needed device manager showing the new device primesensor when the drivers have been installed you can check that the hardware and its drivers are ready to be used by windows by going to device manager start settings control panel system hardware device manager and you should now see a new entry primesensor and under that will be the kinect camera and motor 4 you can now launch brekel kinect brekel kinect gui brekel may launch with a dark skin you can change this by unchecking it under the window menu item i found i had to do this as some of the check boxes did not show too well with this almost black skin the only setting you now have to change is to enable nite user tracking at the centre bottom of the window the only setting to change make sure nite user tracking is enabled once nite user tracking is enabled you should get a message in red on the central image that says user1 looking for psi pose ensure that your full body is visible in the video windows then adopt the psi pose like you are a trident or surrendering once the pose is recognised it will take just a few seconds for tracking to commence be patient and keep still and the message should now go green psi pose as soon as you are being tracked indicated by white dots covering your body you can start recording animations start with simple ones like the ubiquitous salute or hand clap to start recording to bvh click the start capture bvh button near the top right if you are on your own you may find that tracking is lost if you go out of the field of view of the kinect in this case either try to have the pc laptop within reach or have a friend start the capture there is a four second delay useful if you are on your own before recording starts when done click the stop capture to bvh button for full details on the capture procedure and what can go wrong go to the main menu help how to capture motion to a bvh file additional resources may also be found on the main brekel website brekel can save bvh in two main formats humanik used by motionbuilder and others and biped used by 3dsmax neither of these can be imported directly into second life as the naming convention for root joints and bones are slightly different this is where bvhacker comes in to prepare the bvh file for second life start bvhacker then file open and load the bvh file once loaded you can play it to see what it looks like using the start button at the bottom of the window if all is well go back to the menu hack and choose attempt sl joint naming this should go without a hitch and you can now save it out ready for importing into second life have fun rock posted by rock 20 48 tuesday 5 october 2010 is linden labs in self destruct mode following linden lab s internal restructuring which saw it lose 30 of its staff and the recent decision to close the teen grid with little or no consultation they are now about to abandon discounts for educational and non profit ednp organisations from the 1st january 2011 will there be an exodus of a large number of ednp organisations after the 1st january i think so currently ednps pay us 147 50 per month for their maintenance fee all renewals after the 1st january will be invoiced at the standard rate for private regions i e at us 295 or double their current rate here are a selection of some of the responses to this news oh dear this is very bad news budgets for educators are often set well in advance and in some cases very fixed even looking across a grant period of some years in our case i have just negotiated funds to renew some of our regions from 12 months from now so changes on a short time scale that double prices are quite a shock in one case i have funding fixed for 2years out too ai austin as one of your educational customers i am furious fiscal year budget planning and approval happens in aug sept for most universities then you make an announcement like this in oct i just had my budget approved 2 weeks ago and now i gotta go beg my superiors to approve an increase to the budget despite budgets being cut on every level of the university due to the economy all of our sims exceed the maxium capabilities of homesteads and openspaces so there s no way we could use them ron ghostaltar doubling the price of regions for nonprofit and educational use strikes me as a really bad idea do we really need a mass exodus of these important members of the second life community at this time shirley marquez i d say that about 75 of all educational or non profit organizations will leave next year yuukie onmura ah well linden you have finally made the decision that tips the balance for us i have been hanging on in sl as i still truly believe in the value of the educational community that has been built here but over the last few months it has become increasingly difficult to justify not moving to opensim this however will be the final straw as i see no way that my institution will be able to justify paying double the price for our two islands fortunately we still have until aug 2011 but i suspect we will be long gone by then arwenna stardust of course some may abandon their virtual campuses altogether rather than face a doubling of their invoices but if there is to be an exodus there has to be somewhere for them to move to so just where is the promised land for ednps the obvious alternative is any of the worlds built using opensim the second life open source clone which will give them the same look and feel as their current regions and allow them to use the same viewer however one of the prime considerations for ednps is to avoid having to live cheek by jowl with some of the more adult activities that go on in these virtual worlds fortunately several opensim based grids have sprung up that cater exclusively for the ednp communities cybergrid cybergrid is a german language grid for young people of 12 17 and consists of 5 regions with over 500 registered uers it is the homeland of cyberland jugendcommunity netzcheckers and netbridge regions cost 120 setup fee and 40 month maintenance fee jokaydiagrid the jokaydiagrid project has a number of aims including exploring ways to multi grid eg creating strategies techniques and best practices for creating presence across a range of virtual worlds and learning how to best use each environment for and to its best advantage engaging kids in our virtual worlds adventures the jokaydiagrid gives us the freedom to create a pg environment which is much more viable for k 12 educational use learning about opensimulator we are excited to be joining the opensource virtual worlds community and look forward to both learning about and contributing to the development of opensource virtual worlds options for education developing new 3d educational resources leveraging off the flexibility available to us on the opensim platform for public and private delivery without the scary pricetag and most importantly t0 play we aim to continue to create a community that learns inspires explores and shares regions on the ojokadiagrid cost 50 00au setup fee 25 00au per month reactiongrid reactiongrid inc is a 3d world development company with offices in orlando fl and boston ma their focus is educational business and entertainment use of 3d environments similar to a modern video game but oriented towards return on investment whether that is time saved data visualized or collaboration sessions for training or communications their clients range from fortune 100 firms like microsoft ibm raytheon siemens to government entities like the veterans administration to institutions like boston college future university japan hong kong polytechnic university autonomous mexico and more reactiongrid inc hosts and develops virtual worlds and provides products that enable you to express your 3d ideas and share them with your colleagues peers and community we deliver our systems virtualized on a platform we call harmony they are able to deliver templated virtual worlds for specific industry and use cases both in the cloud on their hosted servers and firewalled they make sure your system is setup quickly and support your project needs as you grow because of reactiongrid s firewalled solutions all the grids they host and an example is the jokaydiagrid above can enjoy security and privacy and is thus ideal for hosting educational projects reactiongrid has a range of prices for regions starting from just 75 full details here sciencesim the goal of sciencesim is to enable new usages in education and visualization through the construction of persistent 3d spaces build and deployed by a federation of organizations and users to accomplish the goal they propose to create a foundation with three objectives maintain a stable distribution of the opensim 3d application platform document best practices for the use of opensim in science and education provide content and applications to support those best practices they propose to establish the foundation in two stages the first is an interim stage focused on developing a stable release of the opensim code base the second stage creates the full foundation structure sciencesim is primarily a grid i e it is mainly used by ednps that have their own opensim based world on their own pc or server and would like it to be connected to a grid of other like minded worlds currently sciencesim p...
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