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site title: The Rolemaster Blog Articles and discussion on Roleplaying including Shadow World, Forgotten Realms.

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ovided a clear roadmap for all of my basil work instead this is more of an interpolation of the work product anyway despite my time constrains i m really enjoying my creative writing process now my work tends to come in bursts and i m feeling like i m in that bubble right now hopefully it will carry me through completion of these next 2 3 concurrent projects and then i can pause and assess my direction it s clear to me though that writing adventures for shadow world will be my main effort lots of cool places left to explore this post currently has no responses posted on august 4 2026 basil thoughts on narrative spells as i m working through the last iterations of my basil mentalist spells i ve grappled with the scope of rm spells in general specifically what i would consider tactical vs narrative spells from the outset spell law proposed individual spells of a more modest nature than the vancian style magic of d d rm spells were technical with clear parameters of scope range and aoe tactical spells are typically combat related or replaced a skill narrative spells in rolemaster are much rarer and i would define them as having open ended results and could direct the story line in d d spells like plane shift quest astral spell imprisonment don t have quick game specific effects instead they open up possibilities and perhaps redirect the direction of the narrative rolemaster spells are more workmanlike straightforward without any needed interpretation of spell effects or application even higher level rm spells are just iterations of lower level spells or perhaps just allow a caster the ability to cast 1 lower level spell rnd more an increase in casting efficiency than a paradigm changing spell you would assume for 50th lvl rolemaster does have some narrative spells certainly divination spells allow for impacts on the storyline one of my favorite cloud of darkness 50th lvl this was definitely influenced by middle earth sauron but as a spell it s more atmospheric than having any real tactile impact is it a spell worth it s 50th lvl slot perhaps not but it s cool i ve grappled with narrative spells with my orhanian dream lists and now with mentalism i had to consider spells around memory yes some memory spells could have an immediate in game impact but overall these spells are driven as a plot device i feel there is some design tension between these two types of spell and rm s grittiness lends better to the technical aspect of most spells this technical nature can make some spell lists feel dry and boring and also lends to the argument against harp style spell scaling rmu s new ritual magic seems a fantastic mechanism for narrative style effects but most of the comments i ve seen imply that people are just using rituals to emulate tactical spells and effects basically another work around of the realm and open close base restrictions narrative spells can be challenging to write since they are wider in scope but i enjoy the flexibility it delivers to the game what spells do you feel are more narrative than tactical do they work in your game this post currently has no responses posted on july 28 2026 rolemaster progression fantasy a comment s over at the discord server caught my attention in the rmu thread thrud questioned the need for the skill maneuvering in armor if you ve read this blog or downloaded my sw combat companion you ll know that we dropped that skill long ago i ve made quite a few arguments here and on the forums about my reasons but the topic raised a broader issue i wanted to touch upon the ingrained trend of progression fantasy in rolemaster and ttrpg s in general as a skill driven system rolemaster was more similar to runequest than d d but there is still an undeniable level progression that is baked into the rules there seems to be 3 basic systems that use character level in rolemaster rr s hps and pps while those are completely level dependent the skill system itself is built with restriction that make it mostly level driven as well this is generally done by limiting skill progression to 2 ranks per level sure the player has to expend development points and make a conscious choice to develop a particular skill but it s still bound by level driven resources dps it creates an illusion of development choice but ultimately pc s increase in power in an incremental process so it s really quite curious to me to read arguments against accelerated skill development or level less mechanics as unbalancing in the same thread that people combine chargen talents traits and other rules to generate low level characters with extreme skill bonuses so basically a min max strategy to get the end result they want these are just work arounds and rules for rules they make a more complex process and path to achieve the same result in this case you could simply remove rank progression limitations to allow characters to be focused on a single or few skills at the expense of a broader skill set we ve been playing level less and no profession rolemaster for over 25 years so i feel comfortable with long term game testing in shadow world however it s only been in the last 5 years that i finally decoupled resistance roles hit points and power points from levels entirely while i m still playing around with several competing solutions i haven t seen any game breaking symptoms of course a gaming group of 4 5 players is a small data set and rm needs to be built with a wide customer base to be clear i m not trying to convince anyone of anything or argue for this rule or that rule i m just trying to look at game mechanics in a deconstructive way when i do i see too game mechanics that actually replicate d d tropes but camouflage it with a veneer of different rules that s not a judgement i m just calling balls and strikes as i see it this post currently has no responses posted on july 22 2026 balancing access to realms i ve been following a discussion on realm limitations over on the forums while this was an rmu discussion i ve written extensively about realm access in my own rules swarm and as a house rule in general for rolemaster we ve been playing without any realm limitations for years and haven t seen any functional or mechanical issues for instance a pc with mage lists can also be a high priest and have access to channeling lists from that religion a hedge wizard or a witch has spells lists from multiple realms as they are really dabblers of magic rm has allowed multiple realm access in it s baseline hybrid casters in the regular rules and the archmage in the companion i don t see much push back on those classes and i attribute this to the basic theory that if someone writes it into the rules it becomes generally accepted and assumed to be balanced part of the problem is the idea that a pc is aspected to a specific magical realm when a more useful perspective is that each realm is a different casting mechanic this circles me back to one of my pet peeves the worship at the altar of balance to be clear balance is a personal construct that is usually driven by someone s measure of over or underpowered character builds reality is that balance is purely driven by the gm in the way they run their game the types of challenges and story lines they bring and their choices of mediation of rules the simple takeaway is that it s really hard for a pc to develop multiple lists in multiple realms it costs a lot this is without some sort of balancing mechanism using higher skill costs or talents or some other arbitrary balance tax casters can either be narrowly focused and really good or generalized with great utility the specialist versus jack of all trades i thought about writing a more in depth and compelling argument for this but it s exhausting i m usually amazed at how much d d dna is still imbedded in our game system that really doesn t make much sense this post currently has no responses posted on july 9 2026 free shadow world conversion guide available on dtrpg https www drivethrurpg com en product 562285 shadow world rolemaster unified conversion guide this post currently has no responses posted on july 8 2026 shadow world master file list 7 8 26 please note that some of these files may be here on the rolemasterblog but to access these links to the rm forums will require a forum account otherwise you cannot see or access here we go sw healing chart this was a quick reference chart for cinematic healing but taking into account cultural access to healing skills i use it between adventures to quickly establish healing times costs without a lot of more complicated calculations it was included in my master atlas but probably needs to fleshed out rm rmu class comparison another chart from my master atlas this was a quick guide to mapping rmu professions to classic rm professions with notes specific to sw sw research chart small chart to generate research results invoke chart i ve blogged and written about invocation quite a bit this chart allows pcs to call pray for their gods intervention this is a common mechanism in my sw campaign and brings the gods into gameplay in a less abstract way sw lore table incomplete but the start of summarizing skill levels competence level and knowledge of various skills and lores sw metal chart summary of sw metals and alloys with a unifying breakage number that use for material rrs and enchantments imbedding master herb chart collated list of all herbs plants and poisons found in all rm books may need some updates to include terry s more recent books sw crystal summary crystals play a key role in sw but terry never really fleshed out a full system for the this chart assumes that all essence crystals are basically the same even if know as zirix crystals or essaence crystals or jewel slime etc it needs some work but i use crystals as pp storage devices that can be drawn upon or recharged with channeling skill cantrips really this is part of basil but in the thread god invocation summary this chart is used with the invocation chart summarizes modifiers to sw s gods responses and specific things they may do sw encounter chart this is a comprehensive chart for random encounters by region includes weather and essence effects inspired by the encounter tables in the ad d dm s guide needs a little updating but i think a very useful tool void knight base list spell list for a organization i use in my sw campaign and features in priest king of shade it needs some touch up soulless update pending this is my effort to consolidate the concept of the unlife traditional fantasy undead corruption and possession in my sw campaign the unlife possesses or inhabits creatures to various degrees hierax guard organization dedicated to fighting demon s uses the void knight base list xiosians my interpretation of the xio warriors mentioned in a few places and a way to integrate them into the larger sw story history of the earthwardens i went through every single sw book and collated all the references to the earthwardens this is my conclusions notes on tech languages quick excerpt from my master atlas elves again this is my fleshing out of elves how they came to be and their place in the larger story plus a shadow world explanation of the various types of elves beyond the tolkien archetypes alchemy notes i use alchemy skill a lot in my game this is my simplified but flexible rules on alchemy i plan on expanding on it at some point sw trade goods treasure is more than gems jewelry and gold s w civilization summary chart from my master atlas with overview of the various ancient civilizations cult of hraask i wanted a spider insect spell list grounded in sw sw cultural skills this is part of swarm rules shadow world alternate role master and my build a character in 10 minutes includes specific sw cultures rather than the broader types in rmu sw professions list of vocations and skill packages for quick character generation sw background table random background table sw specific sw material streng th unifying method for breakage vs rr s and imbedding enchanting and weapon runes weapon modifier chart combat modifiers and stats for specific weapons rather than general modifiers used in rm sw racial chart conversion of bonuses to rmu probably will need a re edit after rmu publication orhanian base spells lists god specific lists for clerics and followers see religions channeling handbook below in 49 charon base lists see religions channeling handbook below in 49 religious organizations orhan see religions channeling handbook below in 49 religious organizations charon see religions channeling handbook below in 49 history of sw in narrative form my master atlas version sw languages my notes needs some work sw special armor cool armors sw archaeology notes on ancient sw civilizations sw antiquities price chart for really ancient priceless stuff jaiman tradegoods more trade items specific to jaiman cities and cultures iron wind base lists lyak yarthraak gaath athimurl dansart thargondaak sw notes on currency summary of various coins and currencies shrapnel swarm crit chart i use for explosions or insect swarms sw trade goods drugs alcohol small file that needs more work basil essence lists basil channeling lists basil mentalism lists still working on these for links to the spell lists above legends of shadow world chapter 1 chapter 2 chapter 3 chapter 4 chapter 5 alternate all priest pcs priest king of shade priest king charts small module that takes place in sw agyra the book of pales summary and overview of the pales sw religions and channeling handbook book of herbs white background version illustrated guide to all of the herbs found in the shadow world books sw channeling canticles adventure paths kuor phaon teris shaal updates pending shadow world suggested patrons suggestions for patron gods orhan and charon based on professions sw transport costs earthwarden base lists updates in progress creations essaence master dimension mastery shapechanging life mastery time mastery mana fires earthworks sound mastery words of power warding matt vroomfogle hanson files languages of kulthea sw combat styles vroomfogles magic treasures compass rules legacy of the y kin misc files maps esov inquirer esov inquirer 2 meluria map rhakhaan south map martin s lethys file jengada s files scorpion attack rip tear critical strikes ultimate shadow world trivia test empire of the black dragon pending companion supplement to priest king covering the realms of uyla shek sw book of trade goods sw spell list breath of power used in agyra updated book of channeling 2 0 shadow world vocation packages replaces apprenticeship step in chargen shadow world rolemaster combat companion updated and formatted shadow world master encounter table this post currently has 3 responses posted on july 8 2026 appearance as a stat during my deconstruction of the rolemaster ruleset for my shadow world campaign i kept hitting a wall with stat redesign sometimes i tried to reduce the sta...
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date Thu, 20 Aug 2026 05:29:36 GMT
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