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lasalle sam a mustafa skip to content open menu close menu sam a mustafa home news podcasts historical games all historical games aurelian blücher eisenhower freejumper lasalle longstreet maurice might and reason nimitz rommel your majesty scourge of princes codex bellorum fiction downloads forum store 0 0 sam a mustafa home news podcasts historical games all historical games aurelian blücher eisenhower freejumper lasalle longstreet maurice might and reason nimitz rommel your majesty scourge of princes codex bellorum fiction downloads forum store 0 0 open menu close menu home news podcasts folder historical games back all historical games aurelian blücher eisenhower freejumper lasalle longstreet maurice might and reason nimitz rommel your majesty scourge of princes codex bellorum fiction downloads forum store lasalle second edition lasalle now available from amazon the original lasalle second edition books are nearly sold out in order to keep the game book in print it is now available as a print on demand product via the amazon site in your country you can order it locally in your region without delay and without high shipping or customs costs click on the amazon link for lasalle closest to you the usa canada great britain australia new zealand germany france italy spain netherlands poland the game that launched the honour series lasalle was released in 2009 it won the hmgs players choice award for best miniatures rules at historicon that year and was nominated for best historical miniatures rules at origins 2010 at the time it was considered so new and different that it caused a fair bit of controversy over the years as thousands of people played and discussed the game i have had the opportunity to give a lot of thought to the ways it could be improved and refined lasalle is therefore the first honour game to return in a new second edition what has stayed the same lasalle ii keeps the original game s scale and perspective you are still a division or corps commander leading battalions of infantry batteries of artillery and regiments of cavalry a game is still an affair for about three hours play on a modest table with about a dozen units on each side and you can still choose between historical scenarios and pickup games using fictional armies like the original lasalle ii is a fast playing game with no paperwork other than a simple marking of disruption against a unit s track as you can see from the samples and quick reference sheets the game is still suitable for beginners as well as veterans but aside from that almost everything else is new view fullsize view fullsize a new sequence of play driven by momentum and interrupts allows players to do virtually anything in any order differently every turn you might resolve combats first then move then shoot then rally then move again then resolve combats again and so on you can never be certain what your enemy does in response to your decisions nor how many opportunities he will have to thwart your plans completely new rules for the use of the general figure i e you permit you to choose the personality and effect of your intervention in the sequence you might be an artillerist or a dashing cavalier or an aggressive hero in combat and so on but the more you intervene in the action the less momentum your force has to move and fight overall you are presented with the choice between micro managing a portion of your force or supervising the whole force from a distance the latter obviously is a safer choice and one that won t get you killed the former is the way to go if you want to feature in a glorious romantic era painting skirmishing has been reinvented from the top down the two sides contribute skirmishers to their opposing screens and each turn they determine which side s screen has the advantage that in turn affects the momentum and sequence not to mention possibly preventing worn units from rallying obscuring targets from shooters or even sniping at infantry units as they try to change formations each general must decide whether and how to reinforce his skirmish screen in mid battle if he fears that he is losing the initiative movement has been radically simplified rather than worrying about evolutions of individual units movement gets you from point a to b with a certain number of complications that accrue as you try to do difficult things like changing formation near the enemy moving through difficult terrain interpenetrating or attacking the more complications the more of your momentum is required just to keep your troops on the move the shooting mechanism inspired by my game maurice is perhaps the only element of the new game that is more detailed than its predecessor in the first edition it does a better job of reflecting the importance of terrain upon artillery fire and offers more granularity regarding the effects of musketry and canister units become shaken by fire at different points depending upon their discipline which in turn affects their own fire not to mention their ability to carry out your commands combat has been redesigned so that it is a more decisive either or experience troops either press an attack home or they are discouraged and fall back with few casualties to either side two annoying glitches in the first edition have been corrected it is no longer possible to overwhelm a defender purely by massing numbers against him and the fate of an infantry square is now entirely dependent upon the infantry s steadiness and level of disruption rallying is now a potentially risky procedure in which failed attempts actually accelerate a unit toward dissolution twenty six pages of advanced rules offer a huge variety of flavor that you can add as desired these include new assets such as rockets and howitzer batteries sapeurs aides de camp or partisans operating off table to delay your enemy s reinforcements the advanced rules include new doctrinal options such as early war linear tactics irregular formations regimental and battalion guns and more literal placement of skirmisher formations rules for large multi player games the effects of different ground conditions and additional personality traits for your general are among the many options as with the original lasalle the new game walks you through the creation of an historical scenario but also provides everything you need to create fictional forces for pick up games or tournaments at your club the new 60 page lasalle army maker is now a free downloadable pdf available from the honour website it uses the open architecture system featured in my games blücher and rommel by which you may adjust the values of any game units to your liking if you disagree with the official stats if i had to summarize it in two sentences second edition lasalle is a much more holistic game where you are playing not just individual units but rather an entire military effort and everything affects everything else you control the sequence and pace of events while your opponent tries to wrest that control from you for more information keep current with news and updates on the honour forum listen to sam s podcasts introducing the game and explaining its rules and mechanisms examine sample pages and excerpts from the new lasalle in the downloads section newsletter block this newsletter signup form needs a storage option edit the block and enter a storage location via the storage tab ️ stay up to date and subscribe sign up with your email address to receive news and updates first name last name email address sign up we respect your privacy thank you copyright 2022 sam a mustafa all rights reserved site by hop creative
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