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website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone

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ontexts cultures and be inspired during a week of lectures workshops and public events focusing more on the creative process than on the artistic product the art camp has been designed as a learning experience and an opportunity for professional development built upon the achievements of the previous five art camps the 6th art camp will gather 20 young artists or students usually in their final year of study from asem asia europe meeting countries for an intensive week of workshops lectures and meetings as well as artistic and collaborative work a team of asia europe artistic advisors and resource persons specialised in art and technology will lead and facilitate the workshops during the art camp on the sidelines of the international symposium on electronic art isea 2008 and the asia europe new media arts policy and practice meeting the 6th asia europe art camp to be held in singapore is conceptualised around the theme of gaming and will focus on the nature of our contemporary ludic culture while taking into account psychology of gaming and theories of gaming as tools for social development and awareness real life situation simulations artificial and augmented realities serious games for education and games as an art form electronic internet based and pervasive games and their roles in urban society will be discussed as well as the possibilities for asia europe game development collaborations and industry artist researcher partnerships read on for more posted by julian on monday may 19 11 28 34 cest permalink read more hello hello augmented reality games prototyping workshop alongside jonas hielscher and klaas kuitenbrouwer i ll be teaching a 3 day intensive workshop at mediamatic on rapidly prototyping augmented reality games at mediamatic amsterdam beginning on june 2 participants will learn how ar works while building game designs that incorporate corporeal and social elements with that of digital content they will walk away with a base of several skeleton applications with which to be able to create and continue developing projects on their own after the workshop read more and sign up here posted by julian on sunday may 18 13 46 56 cest permalink hello archive homo ludens ludens follow up because i have a piece in homo ludens ludens it s little difficult for me to play journalist for this reason i m posting here a bunch of links by others that will give you good coverage of what there i will take the license to say it s a super show if not a little gigantic in typical laboral fashion congrats to laura erich and daphne on the curatorial front given the breadth of the topic it can t have been easy wmmna wmmna2 conversation with daphne neural artist mika satomi s flickr set there were several works there that i will put into the archives in the coming couple of weeks in the meantime hll will be on show until september so why not spend some of your summer holidays in gijon swim in the cantabrian ocean and catch a killer show of game art while you re at it posted by julian on wednesday may 14 11 24 50 cest permalink archive theory curtis johnson art vs entertainment curtis johnson student of game developer and theorist celia pearce provides us with a few interesting thoughts on the popularly held diametric of art and entertainment his take on it is that art itself is already a culturally rarefied form of entertainment and cannot be easily considered otherwise as a result this places games as a self confessed form of entertainment well within the realm of art or at least a little less conveniently separable i ve archived it here for posterity all copyright belonging to curtis posted by julian on wednesday may 14 10 46 21 cest permalink read more theory hello mmuve it australia council interarts grant the australia council has announced a 30 000 grant for artists working within muves i m hoping the babelswarm project been responsible is some small way for their recognition of virtual worlds as legitimate artistic locations the grant aims to give australian artists the opportunity to creatively and critically explore interactive virtual worlds with a particular focus on the body and interfaces facilitating mixed realities the grant allows for a collaborative team of up to three artists including a digital visual media practitioner to develop inter disciplinary artwork in a mmuve of their choice with more than 73 million participants in online games and social networking sites such as everquest legend of zelda second life and world of warcraft to name but a few and the recent introduction of motion sensitive controllers such as the wiimote an opportunity exists to develop an innovative artwork engaging embodied users in a highly networked environment read more here posted by christo on tuesday april 15 05 27 27 cest permalink hello archive homo ludens ludens opens on the 18th at laboral gijón spain following the success of gameworld and playware laboral brings you homo ludens ludens laboral centro de arte y creación industrial presents homo ludens ludens an international exhibition and symposium exploring games as a critical element in our daily lives and a speculation on the emergence of the homo ludens ludens the contemporary playing man what does it mean to play and to be a player the goal of this symposium organised jointly with the planetary collegium is to provide the framework for contemporary play to highlight its interdisciplinary nature and to show the multifaceted reality of our present day entertainment society artists participating in the exhibition john paul bichard france cadet derivart devart hannah perner wilson mika satomi ge jin vladan joler radwan kasmiya john klima la fiambrera obrera mar de niebla danny ledonne valeriano lópez ludic society marcin ramocki justin strawhand martin pichlmair fares kayali brian mackern larry miller mit lab drew harry dietmar offenhuber orkan telhan molleindustria julian oliver orna portugaly daphna talithman sharon younger personal cinema the erasers rolando sánchez alex sanjurjo gordan savicic axel stockburger silver true román torre david valentine mediashed ft methods of movement volker morawe tilman reiff william wegman i ll be exhibiting my own levelhead there it s first public appearance gulp it ll be on show with other work by artists above for 5 months read on for more about the accompaning symposium looking forward to seeing some of you there next week posted by julian on friday april 11 21 03 12 cest permalink read more archive archive paul robertson has a new video it s called kings of power 4 billion need i say more http probertson livejournal com posted by rebecca on thursday april 10 06 17 30 cest permalink archive hello fine job for talented map builder with gtkradiant skills kora of workspace unlimited writes workspace unlimited is currently looking for a freelance map builder to create architectural models and 3d content with gtk radiant for the quake 3 game engine one of the next ongoing projects will start in april may 2008 and will be showed in a museum in june 2008 for more information about us please visit www workspace unlimited org if you are interested in collaborating to our team you can contact us through the contact page of our website at www workspace unlimited org posted by julian on monday april 07 22 01 33 cest permalink hello hello babelswarm launch babelswarm is an inter disciplinary artwork in second life exploring the possibilities of literary music sound art and real time 3 d arts practices within virtual worlds the installation is launching in sunny lismore nsw on april 11th 2008 i ll be posting a slurl to our work blog on the day so you can join us in first or second person mode posted by christo on monday april 07 03 35 41 cest permalink hello audio surf sometimes people come up with some idea that is so fucking excellent you wonder how on earth you survived without it dylan fitterer s audio surf is one such game players set the background audio for the game by uploading music they actually like their favourite songs then determine the shape speed and mood of the game surf rock just reached a new level of insanity audio surf runs in valve s steam a win digital distro management platform for games via infosthetics posted by rebecca on tuesday march 25 08 39 10 cet permalink hello sabotage your retro this sunday christian mccrea writes in to point us to retrosabotage a site doing the rounds today in his description reworked classic games to destroy original contexts or defy expectations a bit of a coin operated negativland playing a reverse form of breakout causes massive synaptic failure and he s right playing the ghost in pacman produced a new and disturbing kind of vertigo while simultaneously invoking total distrust of my hands cheers christian posted by julian on sunday march 23 14 30 19 cet permalink hello archive future oil wars made fun i had to nick the title from the parent article it was simply too good here s the background story the game fuel of war is set sometime in the near future gas will cost about 20 a gallon it gets worse china and russia will form a military alliance that threatens the security of the united states and europe amid hunger water scarcity and power outages the two sides will go to war soldiers will descend upon bombed out cities and abandoned villages where rusting appliances and old car engines litter the streets games like this are disturbing yet somehow honest they recycle existing fears instead of inventing new sources for them the terrible awareness that the apetite of the modern world is out of control the fear that the once infinite sphere we live on is drying up points to a kind of panic that only needs a uniform and a sub machine gun to feel right at home within a nationalist geo strategic island mentality we might ask why the play isn t built around sustainably solving the problem of a lack of oil looking at other fuel sources and or coming up with infrastructural changes that privilege other modes of transport perhaps that d be too abstract it just wouldn t speak to the fear thanks go out to pix for the link click here for reccommended reading on this topic posted by julian on wednesday march 19 13 08 43 cet permalink archive archive wafaa bilal s political game censored we ve written before about wafaa bilal s piece domestic tension his new work night of bush hunting has come under significant antagonism tom sherman of syracuse university writes iraqi born chicago based artist wafaa bilal interviewed after his show called virtual jihadi at rensselaer polytechnic institute was suspended and he was shut out of the arts building the art piece consists of a hacked video al qaeda video game called night of bush hunting the artist inserted himself as a virtual suicide bomber as a way of referencing his own anger and despair over his brother and father s death during the american occupation as well as the anger and despair of iraqis who have lost control of their lives youtube has a few interviews that will help get you up to speed on the issue it seems however that things have recently turned even worse for wafaa to cite an article at gamepolitics following his rpi expulsion bilal s virtual jihadi exhibit was moved to the nearby sanctuary for independent media in troy on monday night a local republican political figure robert mirch led a protest against bilal s work outside the sanctuary mirch by the way also happens to be the public works commissioner for the city of troy in that capacity he is responsible for enforcing building codes many thanks to tom and christian mccrea for the updates found on the empyre list posted by julian on thursday march 13 11 27 01 cet permalink archive hello rhizome commissions deadline rhizome writes to let us know of an upcoming deadline for their commissions program rhizome commissions program deadline for applications midnight march 31 2025 we support new media art by which we mean projects that creatively engage new and networked technologies and also works that reflect on the impact of these tools and media in a variety of forms commissioned projects can take the final form of online works performance video installation or sound art projects can be made for the context of the gallery the public or the web amount 7 commissions in the amount of 3000 5000 guidelines and application forms can be found here posted by julian on saturday march 08 21 04 47 cet permalink hello archive ms excel as game engine by using the scripting interface math functions and text input fields a clever person of questionable sanity repurposes ms excel as a fairly capable 3d graphics engine read the full and very detailed article on gamasutra posted by julian on friday march 07 13 01 18 cet permalink archive hello gary gygax moves on gary gygax co creator of dungeons and dragons rolled his last d20 on tuesday i m sure a great many of you will agree a d d was is one of the richest interfaces to the engines of imagination it certainly had my mind exploding for several years leading to merry geekery such as call of cthulhu and a healthy dose of paranoia cheers to you gary posted by julian on friday march 07 12 41 37 cet permalink hello hello brody condon tonight at the influencers barcelona hmm we re a bit late with this one nonetheless if you re in barcelona or know someone who is tell them to head down to the cccb tonight to see brody talk at this years edition of the influencers read all about it here posted by julian on thursday february 28 16 01 13 cet permalink hello hello indiecade call for submissions indiecade is a very open minded festival of independently produced games it s brought to you by people that believe in the medium at both a grassroots and academic level as such they ve dedicated years to the study and promotion of it as a rich platform for creative investigation below is a call for proposals for the next event in seattle america indiecade promises a well curated well thought out festival program with a focus on truly divergent and experimental approaches to game development and play better still your work may get to go on the road for a year touring in some high profile settings call for submissions indiecade international festivals of independent games open satellite july 10 13 2008 game artists and designers from around the world are invited to submit their work indiecade welcomes independent interactive media of all types from art to commercial to academic from arg to abstract from serious to shooter entrants will also be considered for year round international showcase exhibitions submissions close midnight april 11 2025 pst for more information and eligibility details and to enter visit www indiecade com posted by julian on tuesday february 26 00 20 42 cet permalink hello archive breakthroughs in wii hombrew scene it looks like the nintendo wii itself ie not the wiimote and a pc is well on its way to becoming a platform for creative exploration here s a...
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