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Text of the page (random words):
space biff don t worry this will make sense eventually skip to navigation skip to main content skip to primary sidebar skip to secondary sidebar skip to footer space biff don t worry this will make sense eventually home about contact policies support fiction grin evil grin good oct 28 posted by dan thurot stop whatever you re doing just stop i need to tell you about one of the weirdest wildest and most interesting board games i ve played all year scratch that ever that s right ever this is grinivil it was designed illustrated and published by rudy priecinsky it s tempting to lob a jab in there i can tell hardy har especially once you get a look at the scattershot rulebook the potato headed character portraits the mishmashed card layouts the box itself okay as soon as you get a look at pretty much anything it has to offer but don t make the easy joke set that aside because grinivil is a gift from a parallel universe where eurogames are never wrung dry through market testing and impersonal development but instead allowed to blossom into bespoke artifacts that are equally uncanny and compelling and inventive this is grinivil it s breathtaking read the rest of this entry posted in board game 7 comments tags board games grinivil rudy3 publishing to boldly shuffle oct 27 posted by dan thurot ah captain s chair i ve already logged my appreciation of nigel buckle and dávid turczi s remapping of imperium into the star trek universe like that series now sadly defunct thanks to the shuttering of the board gaming side of osprey games this is an information dense deck builder that absolutely revels in its moreishness quite literally it features more icons more decks and more chrome laden rules per cubic micron than any other deck builder i can recall now there s a second wave box to boldly go if you ve played the original you know what to expect seriously newcomers can just read my previous review read the rest of this entry posted in board game 8 comments tags alone time board games star trek captain s chair wizkids things had it coming oct 26 posted by dan thurot when she isn t pretending to be a dragon my seven year old pretends to be a cat mrrrowrrr she says when she pounces on me in bed in the morning raawwwrrr she purrs when it s time for her to line up for second grade grrrrrr she rumbles at bedtime her bones suddenly transforming to jelly if certain news articles were to be believed we d have a litter box in the bathroom so as a surprise i picked up cats knocking things off ledges designed by sen foong lim and david killing it s as descriptive a game as they come my seven year old treats it as a tornado simulator read the rest of this entry posted in board game 2 comments tags board games cats knocking things off ledges the op bewitchments buckets bugs oct 22 posted by dan thurot imagine me in a real pickle sandwich the middle of preview season ho ho ho and suddenly i come down with not one illness but two something chronic something acute and me with a whole stack of board games to write about some of them time sensitive counting down the minutes on crowdfunding platforms as we speak what s an old man to do write about all three in a single splash naturally in other words here are three very different tabletop titles each worth a wink of your time come on in let me tell you about them briskly before i m back to bed read the rest of this entry posted in board game 8 comments tags board games bucket list outer burrow pact rune rite the seahorse and the hummingbird wulfhorn games given the land if they lived righteously oct 13 posted by dan thurot i ve never been to machu picchu but it was the site that demonstrated to me at an uncomfortably young age that history wasn t just one thing but many and that those many things were subject to a wide range of interpretations even possibly that they might end friendships which is appropriate because that s exactly what wiñay kawsay designed by alison collins is all about read the rest of this entry posted in board game 9 comments tags board games wiñay kawsay wizkids cumulostratic cruise oct 12 posted by dan thurot on not so rare occasions i get to play board games before they re fully polished there s something about seeing a game struggle through its growing pains watching its knobbly limbs grow lithe and athletic its protrusions smooth and frictionless that recalls editing a novel for publication or appraising frames for the final cut most of the time this process is a hard one murder your darlings sir arthur quiller couch said of an author s finest phrases cut them down to size that s what it takes to make something great only i m not convinced we don t sometimes murder a little too liberally sometimes i ll play a finished game only to discover that the essential soul that made its earlier incarnation worth experiencing has been killed along with the wobbly iconography and degenerative action states somewhere in the process development has sanded down the knobs and protrusions and left little more than a burnished stick good for a walk perhaps but not especially notable which brings us to braided skies created by dan germain and stonemaier games read the rest of this entry posted in board game 9 comments tags board games braided skies stonemaier games a place for all my fussy guests oct 9 posted by dan thurot it s almost too obvious to state aloud but there s a lot to be said for the games we actually play case in point enchanted ivy the solitaire game by sarah joshua when i sat down this morning to begin writing this review i went through the usual steps picking and editing the images uploading the template and arranging everything into logical order glancing through a few notes but then i thought to myself maybe i don t understand this game yet even though i ve played it well over thirty times one more session in endless mode with randomized guests just one extra play to make sure i know what i m talking about and then with such inevitability that i m not sure why i ever thought differently i played it twice that s enchanted ivy for you read the rest of this entry posted in board game 11 comments tags allplay alone time board games enchanted ivy tantrums in the sandbox oct 7 posted by dan thurot of the handful of things i appreciate about pax playground the most significant is the way it reminds me of recess its very existence is playful this is after all a pax game that lasts twenty minutes and bucks tradition by refusing to touch history with a ten foot pole let alone compose loopy footnotes about it more importantly david masnato who previously did the art for matilda simonsson s turncoats and pax penning uses pax playground to reproduce the anxieties of childhood like a child you step into the game buoyed by possibility and weighted down by it as a game about play it s playful as a game about becoming yourself it s as fretful as a kid trying to decide which sweet to pick out at the store read the rest of this entry posted in board game 3 comments tags board games pax playground again opium war again oct 5 posted by dan thurot when cole wehrle first unveiled an infamous traffic way back in 2016 it was a scrappy little devil not only was it wehrle s second design it was also among the earliest releases from hollandspiele as such its constraints were stark a handful of counters and dice a paper map and one of the worst rulebooks ever written that last one was included in the contract the designer will include a horrible rulebook that doesn t explain the game in the slightest now a second edition is on the way much like wehrle s second stabs at both pax pamir and john company this is the work of a designer who knows what he wants to say more importantly it s the work of a designer who s spent the intervening decade learning how to use the curious medium of tabletop board games simultaneously one of our ancientest and most recent arts to paint a compelling and damning landscape of 19th century business read the rest of this entry posted in board game 18 comments tags an infamous traffic board games wehrlegig games satchel of holding sep 30 posted by dan thurot there s undoubted utility to a bag of holding but i always imagine everything jumbling together like loose chicken parts magical tomes next to tavern dinners next to razor implements sloshing around to produce a pulpy slurry designed by molly johnson robert melvin and shawn stankewich best known for point salad and verdant although my course of choice would be the excellent ten satchel quest might be the first game to really understand the problem this is a bag builder only slightly in the vein of the quacks of quedlinburg featuring hints of that title s press your luck gameplay but really emphasizing the disorderly nature of a magical burlap sack where one s potatoes are stored beside mana crystals and radioactive artifacts for example you ve decided to hold not only an entire arsenal in your satchel but also a whole bunch of monsters if that sounds like a bad packing decision and i m saying this as someone who grew up schlepping a half dozen hardbacks on any given weekend trip then rest assured there s a reason for all those odds and ends read the rest of this entry posted in board game 2 comments tags alone time board games satchel quest weird city games older posts follow want to receive an email every time i publish another review enter your email and see what happens neat email address i choose to follow search search for space biff grin evil grin good to boldly shuffle things had it coming bewitchments buckets bugs given the land if they lived righteously cumulostratic cruise a place for all my fussy guests tantrums in the sandbox again opium war again satchel of holding blog at wordpress com subscribe subscribed space biff join 2 224 other subscribers sign me up have a wordpress com account log in now privacy space biff view site in reader manage subscriptions sign up log in report 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