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description= Personal website.;
author= Stéphane GINIER;
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nomad, sculpt, sculptgl, editsdf,
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homepage toggle navigation stéphane ginier home shortcuts settings gallery nomad sculpt currently working on nomad sculpt a sculpting application for ios and android sculptgl sculptgl is a digital sculpting web app with sources available on github if you want to download a standalone version you can download it here identical as the web version you can find a set of tutorials below on this youtube channels also available on the chrome web store sketchfab made a fork of the old sculptgl version with a new design sculptfab main features sculpting tools standard tools brush inflate smooth twist drag etc pbr vertex painting color roughness metalness alpha texture support for each tools multiresolution sculpting quad tri subdivison catmull clark loop reversion compute opposite of subdvision if possible navigating from low high poly level subdiv will retain sculpting changes keep uvs both reversion and subdivison voxel remeshing uses surfacenets meshing algorithm produces quad only mesh uniform remeshing quads will have the same size can also create non manifold vertex in case of a non closed mesh a naive holefilling algorithm is performed first deletes uv dynamic topology triangles only operates in real time local subdivision create new triangles local decimation deletes triangles deletes uv supports obj ply stl import export reads vertex color optimizes post and pre transform cache tipsy algorithm undo redo support editsdf a smaller project to experiment with raymarched signed distance field not as polished as sculptgl a bit clunky gui but was fun to make nevertheless 2020 stéphane ginier stephaneginier gmail com
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