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cities are isolated if you draw heat there s nowhere to run both exist in the aftermath of something apocalyptic both are haunted so let s talk just a little bit shall we about blades in the rain john harper s blades in the dark is a great match for the rainy city they almost feel like sister cities in a way i suspect there is some overlap in the inspirations they draw from they re certainly distinct places with different moods with doskvol perhaps the more serious and the rainy city i think the more whimsical and sometimes even silly of the two still they share enough to make the rainy city a great fit for the blades in the dark system one of these days i ll run a blades in the dark campaign set in the city i want to learn more about the side of town that a blades game would cast its shadow over fully developing the district and faction content for blades in the rainy city would be a larger project its systems are tightly interwoven with setting so this will just be a sketch here are some thoughts on how i d use the one with the other let s start with playbooks all the bitd playbooks work for the rainy city the only thing to watch out for is that the seasons could inadvertently limit a hound if you re not careful fires only light normally one season out of the year firelight this can be easily handled by just making sure your hound has some combination of a bow hand crossbow and heavy crossbow in addition to firearms it ll be extra fun when the hound gets to break out the guns during firelight but you want to make sure the playbook is still fun to play all year round law and order incarceration and heat there is no central law and order in the rainy city no city wide police force thus there is no equivalent to the bluecoats and no central prison but bitd has a tight cycle between heat wanted levels incarceration and entanglements and you have to make sure it still works so what do we have to work with well each neighborhood does have its power players there are pump and wheelhouse constables in levee town there is the admiralty in vagabond bay there are the boxmen of embassy row and there are the guilds and their heavies some have local short term lock houses to throw you in but that s not prison so how does incarceration work let s replace it with transportation the city is surrounded by the nine swells the storm tossed seas that bound as far out of the city as one can sail before being lost it is from beyond the ninth swell that new refugees sail out of their own stormy flooded seas into the city within the nine swells there are regions much as there are districts and neighborhoods in the city one example is rickety the floating pirate haven another is the bobber sea a doldrum area at the far end of the bobber sea lies endswell an area where the winds die the sargasso grows thick and ships that enter become trapped it is filled with rotting hulks and the currents and waves beyond it except if one approaches through the center of the bobber sea by rowboat when someone causes enough trouble to the wrong people in a neighborhood they may find themselves handed off to the admiralty who happily sails to edge of the bobber sea and sends them on a rowboat through the sea to the edge of endswell dropping them off for a time i didn t know endswell was there before blades in the dark asked me a question but now that i ve answered it it feels like it was always there at the edge of the bobber sea and i just hadn t noticed it this is another example of how looking at a setting through a particular lens brings aspects of it into sharper focus now you d still need to do some tailoring of the results of the incarceration table but this is a start factions the visitor s guide to the rainy city is filled with factions for blades they need to be assigned tiers and hold a full accounting is far beyond this post but here are just a couple examples faction tier hold kyllonen and son s nekromantia 0 s the admiralty iv s the compassionate association of exorcists iii w the flood street descendants ii w the flood street gentlemen ii w the harmonious chantry of alchemists v s the honorable association of liars i s the port association iii w the puddingmen s union iii s the renovators association iii w districts for the districts broadly defined as reflected in the visitor s guide here are some district traits if i were doing this fully i d actually do each neighborhood within each district separately but for now tentatively i might do something like this district wealth security safety criminal influence occult influence embassy row 4 4 0 0 levee town 1 2 1 3 old town 2 2 2 1 rickety in the swells 1 0 4 2 the headlands 3 1 1 2 the mids 3 3 1 0 the sump 0 0 3 2 the tower cliffs 4 1 0 4 vagabond bay 2 2 2 2 i ve been running games in this city for years i know its neighborhoods its streets and its people i ve run an entire faction driven campaign the founding of the rainy city s first parliament where i tracked factions and their interactions backstage but i ve never thought about certain aspects of the city in exactly the ways i ve thought about them in writing this post using a game system to run the city reveals things about it and i can t wait to hear what you discover about the place by running it in your way with your group with your favorite game posted by superhero necromancer at 10 00 am no comments email this blogthis share to x share to facebook share to pinterest wednesday february 26 2020 using the rainy city with risus the anything rpg s john ross s risus the anything rpg can do anything it says so right on the tin and if it is anything the rainy city is certainly something but because something isn t exactly anything we ll need to narrow things down just a little the kit first grab risus next grab the visitor s guide to the rainy city which you can t strictly speaking physically do yet though you can buy it so for now just grab a copy of the map from the kickstarter page and the free sample neighborhood spreads for vagabond bay and the tower cliffs and then mine the tag the rainy city on this blog for ideas while you wait for the summer release of the actual full zine ok take risus the house rules to apply are one of your clichés should include your district unless you re a recently arrived refugee and possible also even if you are a recently arrived refugee there are no restrictions on how few or how many dice you put in the cliché for your district maybe you re not very well established or well connected or well liked in the district 1 or you just never fit in also 1 maybe you re a paragon of the district or a very important person 4 maybe you ve been trying your whole life to show that you aren t like those other people in your district but everyone still knows you re from there 4 maybe you just got here but the place just clicks 4 you know how to write a cliché use that you can have more than one district cliché if you re from one district but have moved to or spent a lot of time working and living in another district there s no real limit here other than your imagination and i suppose also your total number of cliché dice that s it that s all the house rules unless you want house rules in which case use your house rules here are examples of all the main districts as clichés with example abilities familiar places and other specifics within each one to give a sense of the kinds of things you might use your district cliché for as always these are just to give you ideas and inspiration they don t follow a single standard style because these are example from different players that have come up in actual play of the city they re exemplary not exclusionary like everything in these how to use the rainy city with your favorite game posts the point is to inspire variaty not close it off that goes double for risus the whole point of a cliché from a game design perspective is to connect to shared cultural knowledge without closing things off as always make the city and these clichés your own the tower cliffs know a good hat when you see one know a spirit demon fairy when you see one recognize wizards by power and rank know the wizardous lineages master apprentice lines get a gargoyle s attention recognize when an out of towner is just a tourist and when they re casing a tower never contest the way with a miner dodge magical misfires avoid unruly apprentices remain calm in the face of high weirdness vagabond bay talk about the weather know a mermaid when you see one know a tax collector when you see one steer clear of the sons of arne spot a refugee in need of a helping hand port association for the beneficial incorporation of refugees and asylum seekers know where to find a smuggler poxhardy resist diseases well the symptoms at least affable carouse spirited hold your intoxicants well lively good in a bar brawl talk like a sailor get out of the damn water look blasé about weird people and cultures appease ghosts if you re from murk corners befriend gulls steer clear of the vagabond bay boys navigate narrow twisted alleys sleep in a boat lend a hand to deepsies have a drink at the three sheets brining lane have a drink at the dilly in the dally brining lane don t look fresh off the boat embassy row visit the galleria bet on the races hold your own in a fencing match know the families crests and genealogies clip the inner swells in your fine vessel know your way around an estate speak diplomatically even with the most curious of people respect the old money challenge the new money hold strong opinions about art society and man i know absolutely everybody who s anybody darling you call that a foyer the headlands walk windswept roads shelter in a storm hunt on lonely moors hunt in deepest woods know who to talk to and who not to talk to on the road watch the flocks boat on rough coasts find warmth and comfort where you can carve wooden figures and scrimshaw know your way around the manor and the forest talk with village folk levee town know the signs know the paths have a drink at the engine room hold your breath to avoid the fumes vapors and smoke mind the constables keep track o cults societies n brotherhoods fake your way through a quasi religious ceremony know a sump dweller when you see one politely walk away from a street prophet the mids discuss recent scandals of old town the mids and embassy row frequent the best shoppes and eateries host a dinner party stay alert that your pocket not be picked avoid giving offense never contest the way with a porter carriage or coach watch for falling bricks lamps goods c walk the streets without getting your umbrella entangled for that matter never contest the way with a baker barber chimney sweeper barrow woman c navigate the catacombs at day old town get the goods at the bazaar of the bizarre get on well with thatchers get good deals from alchemists appreciate the opera at the harmonious chantry have a drink at georgie s pub don t stare at the gargoyles know where the best patterers are move briskly through crowded streets alleys and markets what s the talk on the eastern market walk spot strangers to old town know your roads streets and alleys and what they once were rickety walk with sea legs navigate a maze of wood nets and alleys find a proper drink find a proper game of chance roll o th dice tie a proper knot where s a sailor go to get a proper tattoo round here know sailin lore find a mermaid find hidden treasure hide treasure get a drink at the rooster n pig get a drink at the black tooth grin get a drink at bosun s buoy dodge blackfeather s crew dodge water willie s crew dodge early yardarm s crew row a boat keep a beat look damned fine dancin at the end of a length of hempen rope talkin the walk the sump know these waters and woods like the back of your hand squint at will o the wisps so as not to be enchanted travel by barge raft and canoe walk with stilts climb vines ropes ladders and poles recognize the poison molds and fungi and avoid eating them even when you re really hungry make stew out of a surprising variety of critters sucker punch and general fisticuffs eat boggy pie brew homemade rice beer avoid or appease the flood street gentlemen avoid and appease the flood street descendants have a fine meal and a drink at the salted leech posted by superhero necromancer at 2 00 pm no comments email this blogthis share to x share to facebook share to pinterest labels the rainy city tuesday february 25 2020 using the rainy city with the fantasy trip the fantasy trip is my favorite old school roleplaying game and one of my top three favorite rpgs of all time it was the game i used to run the campaign that most shaped the rainy city setting as found in the visitor s guide i associate tft with sword and sorcery probably because of the art in the original advanced melee advanced wizard and in the labyrinth but i had a suspicion that it would sing in an urban 17th century ish fantasy city it did here are some notes about using the rainy city with the fantasy trip first here are some things that work really well out of the box in large part because many of these setting elements were designed as explanations of something about how tft itself works religion is a social fact and thus priest is a talent but for whatever reason the gods do not directly grant magical spells and powers to their acolytes religion is still important to the common life of the city chemistry and alchemy work as described in tft these talents are both closely controlled by the harmonious chantry of alchemists unregulated or non guild alchemists are dealt with in a most violent manner usually with clubs if caught operating without the oversight of the guild healing potions are made through alchemy and are one of the reasons the guild has so much power in the city having the monopoly on this very useful power the city is plagued by oozes slimes and puddings which are well represented in tft puddings fill the niche that rats and other vermin might fill in other settings slime poison is one of the most profitable potions that can be produced in tft by the book when you compare cost of item ingredients and risk of disaster to sale price so this is yet another major source of money and power for the guild who provide slime poison to the puddingmen s union the guild of those who do work equivalent to that of rat catcher in other settings but for puddings there is a dueling grounds in public square in the mids many disagreements are resolved on the public field and schools of duelists compete to demonstrate the superiority of their martial arts systems one on one tft combats can be staged here the silver mines are in the tower cliffs the neighborhood controlled by wizards silver is not only the main currency of the city it is also the metal that works most consonantly with magic much common street violence both unorganized and organized is carried out with clubs anyone can pick up a club after all from the belaying pi...
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