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iciencies armor training starting equipment 100gp multiclassing not applicable purist features purity ability score improvement refinement ability score improvement ability score improvement ability score improvement epic boon ultimate purity level 1 purity you may never use any armor weapon shield or spellcasting focus you do not have a proficiency bonus gain a bonus equal to twice your level to all d20 tests ac and damage dealt with any attack you movement speed increases by a number of feet equal to your level multiplied by 5 your strength dexterity constitution intelligence wisdom and charisma scores as well as your maximum hit points increase by 2 and increase by 2 again whenever you gain a level level 4 ability score improvement you gain the ability score improvement feat or another feat of your choice for which you qualify you gain this feature again at purist levels 8 12 and 16 level 5 refinement the lower bound for your base ability scores without the bonus from purity becomes equal to your level level 19 epic boon you gain an epic boon feat or another feat of your choice for which you qualify level 20 ultimate purity you become level 30 at june 08 2026 1 comment email this blogthis share to x share to facebook share to pinterest labels 5e class fighter friday january 16 2026 purist glog class fighter who needs special abilities when you have stats class purist starting equipment 100gp starting skill n a this must be your first class and you cannot multiclass into it as such your level progression will remain pure because they are all a templates you may take them in any order whenever you level up a gain a 2 to skill checks saves strength dexterity constitution intelligence wisdom charisma tohit damage ac hp dr speed inventory slots mental slots and max md this also raises their usual limits a gain a 2 to skill checks saves strength dexterity constitution intelligence wisdom charisma tohit damage ac hp dr speed inventory slots mental slots and max md this also raises their usual limits a gain a 2 to skill checks saves strength dexterity constitution intelligence wisdom charisma tohit damage ac hp dr speed inventory slots mental slots and max md this also raises their usual limits a gain a 2 to skill checks saves strength dexterity constitution intelligence wisdom charisma tohit damage ac hp dr speed inventory slots mental slots and max md this also raises their usual limits at january 16 2026 1 comment email this blogthis share to x share to facebook share to pinterest labels class fighter glog thursday january 15 2026 if there were 2000 magic items in an od d world this is how many of each there would be if we take the percentages as fractions out of all magic items we d need at least 2000 items to have each appear at least once here are how many of each item are in the 2000 large pile you can also multiply the number by 0 05 to get the absolute you get this item when rolling for a random magic item note that before getting to the magic items tables you d first roll if its actually a map so in addition to the 2000 items we also have 666 and rds of a map just a coincidence magic items 400 swords 300 armor 100 misc weapons 500 potions 400 scrolls 100 rings 100 wands staves 100 misc magic sword 140 sword 1 20 sword 1 2 vs lycanthropes 20 sword 1 2 vs magic users and enchanted monsters 20 sword 1 locating objects ability 40 sword 1 3 vs trolls clerics 20 sword flaming 1 2 vs trolls pegasi hippogriffs rocs 3 vs undead treants 20 sword 1 wishes included 2 8 wishes 20 sword 1 3 vs dragons 12 sword 2 8 sword 2 charm person ability 8 sword 3 4 sword one life energy drain 68 sword 2 cursed sword of course all swords are likely to be unique due to different ego scores and powers armor 90 shield 1 90 armor 1 45 armor shield 1 24 shield 2 21 armor 2 21 armor shield 2 9 shield 3 this is a pretty weird table because often there is a set of shield and armor so actually there are a few more than 2000 items in the pile not sure how that s meant to function in the game though shame its just numerical bonuses miscellaneous weapons 25 10 magic arrows 15 3 30 magic arrows 15 dagger 1 vs man sized opponents 2 vs goblins and kobolds 5 dagger 2 vs man sized opponents 3 vs orcs goblins and kobolds 5 magic bow 5 axe 1 10 mace 2 5 war hammer 1 4 war hammer 2 1 war hammer 3 6 throwing range with return 6 spear 1 3 spear 2 1 spear 3 potions x5 20 growth 20 clairvoyance 20 diminution 15 clairaudience 20 giant strength 25 animal control 20 invisibility 20 undead control 20 gaseous form 20 plant control 20 polymorph self 20 human control 20 speed 20 giant control 20 levitation 20 dragon control 20 flying 20 poison 10 esp 20 invulnerability 10 delusion 20 fire resistance 20 healing 20 treasure finding 20 longevity 20 heroism referee to roll to determine which of the six types of dragons will be controlled referee will mislead by naming any of the other potions but if carefully questioned should give it a singular feature scrolls x4 80 1 spell 60 2 spells 40 3 spells 20 7 spells 40 1 curse 40 protection lycanthropes 40 protection undead 40 protection elementals 40 protection magic there is a 25 chance that any scroll of spells found will contain those usable by clerics the referee must take extreme care in handling all scrolls with an eye towards dup ing the players when a curse scroll is found the curse takes effect immediately upon reading the scroll therefore having non curse scrolls disappear on occasion if not identified will help to force reading of curse scrolls to determine the type of curse use the table below die roll curse range 3 diameter out of 40 10 any monster of the referee s choice 10 disease fatal in 3 turns unless healed 10 polymorph to insect of referee s choice 5 transportation 1 000 miles random direction 5 transportation to another planet rings 9 invisibility 5 protection 5 r 6 mammal control 5 regeneration 6 human control 2 djinn summoning 9 weakness 2 telekinesis 9 protection 2 x ray vision 10 three wishes 2 spell turning 11 delusion 1 spell storing 10 water walking 1 many wishes 4 24 10 fire resistance wands and staves all wands usable by magic users only 15 metal detection 5 polymorph 5 enemy detection 5 negation 5 magic detection 10 staff of healing 5 secret doors traps detection 5 staff of commanding 5 illusion 5 snake staff 5 fear 5 staff of striking 5 cold 2 staff of withering 5 paralyzation 2 staff of power 5 fire balls 1 staff of wizardry 5 lightning bolts clerics only can employ clerics and magic users may employ magic users only may employ miscellaneous magic 4 crystal ball 2 crystal ball with clairaudience 1 crystal ball with esp 5 medallion of esp 3 range 3 medallion of esp 9 range 3 amulet vs crystal balls and esp 5 scarab of protection from evil high priests 5 bag of holding 1 censer controlling air elementals 1 stone controlling earth elementals 1 brazier commanding fire elementals 1 bowl commanding water elementals 2 efreet bottle 3 displacer cloak 9 elven cloak and boots 5 boots of speed 5 boots of levitation 5 boots of traveling and leaping 5 broom of flying 5 helm of reading magic and languages 3 helm of telepathy 1 helm of teleportation 11 helm of chaos law 1 flying carpet 1 drums of panic 24 range 1 horn of blasting 10 range 7 gauntlets of ogre power 2 girdle of giant strength 1 mirror of life trapping usable by all classes personal observations the armor and shield table is kind of a head scratcher you are more likely to find a curse scroll than a healing potion for some reason clairaudience is slightly less common and animal control slightly more mysterious those 2 swords are really damn common i did not expect magic bows to be this rare there are 5 as many magic weapons usable by clerics as magic swords alone 31 whole items give wishes and a large number at that 144 wishes total in the pile ring of spell storing is an unique item interesting how several of the items are unique 1 in 2000 pulls this elevates them to a status similar to artifacts in later editions but of course they are powercrept in ad d at january 15 2026 1 comment email this blogthis share to x share to facebook share to pinterest labels od d osr thursday september 18 2025 fighting men glog class fighters you can fit so many fighters in one class class several fighters skills five normal medieval professions one for each fighter starting equipment a personalized flag with a symbol of your group five sets of chainmail five swords five spears five shields five torches fifteen hardtack rations five waterskins five bottles of cheap wine one set of playing cards they share a five dudes council connections b group pressure coordination c one scout d omni coordination a five dudes you are five fighters with all that entails be sure to give each a name you lot are supremely coordinated and practically inseparable always fighting drinking keeping your loot and going to jail together each fighter is proficient in all weapons and armor has templates hd 1 hp per hd deals 1 damage per hit and has a templates 1 bonus tohit do not roll stats for the fighters instead choose one for each strong str 1 tall and wide swift dex 1 short and slim tough con 1 fat smart int 1 nerdy extra academic skill wise wis 1 older than the rest offers okay rather than bad advice or charismatic cha 1 good looking the one who talks you can replace a lost fighter with d6 100 templates gp and a week of frequenting taverns advertising and generally seeking one out in any decent sized civilization center a council the fighters grab each other by the shoulders and lean in in a circle to discuss their next course of action this way you may get a piece of bad advice from each of them according to their personality a connections since there is five of you at least one is bound to know someone for good or ill in any town that you enter b group pressure when targeted by a mind influencing effect the state the majority of the fighters are in prevails for example if three are charmed at once all of them are and if just one is charmed the fighter instantly gets bullied into that not being the case b coordination you may now perform badass combination attacks they have a required amount of fighters who need to contribute to pull it off and each fighter can only contribute to one between councils roll one from the table at the bottom of the post when you get this template and roll again or make one up for each level thereafter improvising a move then developing it as a proper technique or learning new combination attacks from other groups of fighters is also possible c one scout it is now possible for one of your fighters to go out on one off missions separated from the rest of his team the fighter still retains the nigh supernatural connection to the rest of the group so all that he experiences will be known by the rest of the group as well d omni coordination all of your party members friends or willing creatures of any sort count as a part of the group with all that entails non core members may of course quit at any point δ ship of theseus lose the last one of your original fighters from now on the time cost of replacing a fighter is just one day d6 example combination attacks steel tornado 3 fighters the fighters join hands and the one in the middle spins them around violently move up to half their speed ignoring foes and low obstacles and perform an attack against anyone who was within 1 of their path log throw 3 fighters one fighter is grabbed by the two others and forcefully rolled forward all enemies in a line 4 long and wide as the fighter is tall must save or get knocked prone success meaning they jumped over the fighter then gets up at the end of this move gang up 5 fighters one prone foe gets surrounded and viciously kicked from all sides taking 5d4 5 damage without the bonus if heavily armored this can be nonlethal final retribution 1 fighter all others dead or incapacitated the last man standing makes 3 attacks and cannot be damaged or impeded for 1 round death from above 3 fighters two fighters give the third one a boost upwards allowing him to soar through the sky before coming down on the head of the enemy with at attack at advantage that deals double damage on a hit club swing 2 fighters one fighter grabs the other by the ankles and delivers a great slam into an enemy dealing doubled damage to the target and halved to the weaponized fighter on a hit if the club is spiked it will stick to the foe as grapple at september 18 2025 no comments email this blogthis share to x share to facebook share to pinterest labels class fighter glog osr monday august 11 2025 knave c s class chansels or if men chansiers seem to be an unflattering stereotype of non cloak and sword pcs or players who act like this is a normal dungeon setting derogated as unmoored and violent petit bourgeoise greedy only eat one meal a day uncaring of discomfort romanceless freaks who take a scientific approach to killing damn meal a days thats you you re one of those knave assume very high base statistics like hd tohit or save perhaps even the best amongst the other classes start with a set of munition plate a shield spear battleaxe crossbow and dozen bolts 3 jugs of alchemists fire and a backpack filled with other adventuring equipment all ugly practical and probably painted black cynic you are immune to esprit charm honor and love as long as you are cruelly mocking them the whole time you may make an extra attack a round against anyone acting on strong emotion crack in the armor if you ever discover the value of honor love friendship or selflessness and begin doubting your ways you may try to abandon this class and become a knight this will be hard campaigner you may freely wear armor several weapons a pack of equipment and two sacks of treasure without becoming encumbered you are unbothered by mud dirt and lack of hygiene meal a day you may eat a third of what normal people eat without your strength waning you will never suffer from malnutrition food poisoning or any disease or rot carried by what you ate you can drink dirty still and brackish water without any issues worth noting actual poison still works delver you partially learn the indoor map of any underground location you enter only the shapes locations and exits of the rooms are revealed to you you can also function and fight comfortably in cramped spaces marauder whenever you enter a location you learn the location of its most valuable treasure you can loudly ransack a room of everything valuable leaving it a wreck in just a single minute boor you lack manners your humour is crude and you probably stole all of your equipment you are not welcome in any sort of even halfway polite society and suffer a 1 to reaction checks with anyone with a hint of etiquette but get a 1 with soldiers outlaws criminals and other fellow assholes mercenary you are renowned for your efficiency and have an eye for military job offers power hungry people w...
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