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site title: The Book of Shaders

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description=Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.;

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the book of shaders українська bahasa indonesia tiếng việt 日本語 中文版 한국어 español portugues français italiano deutsch русский polski english the book of shaders by patricio gonzalez vivo and jen lowe this is a gentle step by step guide through the abstract and complex universe of fragment shaders contents about this book getting started what is a shader hello world uniforms running your shader algorithmic drawing shaping functions colors shapes matrices patterns generative designs random noise cellular noise fractional brownian motion fractals image processing textures image operations kernel convolutions filters others effects simulation pingpong conway ripples water color reaction diffusion 3d graphics lights normal maps bump maps ray marching environmental maps spherical and cube reflect and refract appendix other ways to use this book how can i navigate this book offline how to run the examples on a raspberry pi how to print this book how can i collaborate an introduction for those coming from js by nicolas barradeau examples gallery glossary about the authors patricio gonzalez vivo 1982 buenos aires argentina is a new york based artist and developer he explores interstitial spaces between organic and synthetic analog and digital individual and collective in his work he uses code as an expressive language with the intention of developing a better together patricio studied and practiced psychotherapy and expressive art therapy he holds an mfa in design technology from parsons the new school where he now teaches currently he works as a graphic engineer at mapzen making opensource mapping tools website twitter github vimeo flickr jen lowe is an independent data scientist and data communicator at datatelling where she brings together people numbers words she teaches in sva s design for social innovation program cofounded the school for poetic computation taught math for artists at nyu itp researched at the spatial information design lab at columbia university and contributed ideas at the white house office of science and technology policy she s spoken at sxsw and eyeo her work has been covered by the new york times and fast company her research writing and speaking explore the promises and implications of data and technology in society she has a b s in applied math and a master s in information science often oppositional she s always on the side of love website twitter github acknowledgements thanks scott murray for the inspiration and advice thanks kenichi yoneda kynd nicolas barradeau karim naaji for contributing with support good ideas and code thanks kenichi yoneda kynd and sawako for the japanese translation 日本語訳 thanks tong li and yi zhang for the chinese translation 中文版 thanks jae hyun yoo and june kim for the korean translation 한국어 thanks nahuel coppero necsoft for the spanish translation español thanks raphaela protásio and lucas mendonça for the portuguese translation portugues thanks nicolas barradeau and karim naaji for the french translation français thanks andrea rovescalli for the italian translation italiano thanks michael tischer for the german translation deutsch thanks sergey karchevsky for the russian translation russian thanks vu phuong hoang for the vietnamese translation tiếng việt thanks wojciech pachowiak for the polish translation polski thanks manoylov andriy for the ukrainian translation український переклад thanks andy stanton for fixing and improving the pdf epub export pipeline thanks to everyone who has believed in this project and contributed with fixes or donations get new chapters sign up for the news letter or follow it on twitter mastodon discord license copyright c patricio gonzalez vivo 2015 http patriciogonzalezvivo com all rights reserved copyright 2015 patricio gonzalez vivo
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