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the siege perilous the siege perilous a blog for my ultima rpg campaign pages home about tuesday may 1 2012 the lands of my ultima i m finally writing content for the first setting book for my ultima rpg my ultima game focuses on the age of darkness but there s a problem with that in all 3 games the land that the player is at changes here s an overview of sosaria as seen in the age of darkness games in my game i decided to account for this as follows there is one known land mass sosaria i compressed the 4 continents of ultima 1 into one mainly to make the merging of elements between ultima 1 and ultima 3 consistent i assigned the ruler of castle rondorin in the lands of feudal lords to the city of montor i assigned shamino over the lands surrounding fawn i moved the white king from the white castle in the lands of darkness and despair serpent isle to become the ruler over the ne area which contains grey there are other lands to be discovered i just haven t created them yet there are some changes from the ultima 1 lands of lord british i left the original mt drash in place between britannia and grey i exchanged positions of death s awakening and dungeon of montor i also renamed the mines of mt drash ii to mines of montor the world exists in the situation as presented at the beginning of ultima 1 mondain threatens sosaria with war as he seeks immortality lord british and the other four lords are the most powerful forces against mondain minax is currently his student and lover and together they are already working on exodus when i first created the books i created a map of sosaria matching the computer grid from ultima 1 with hexes from this to this it worked out fairly well the problem was determining if these were 5 mile hexes or 25 mile hexes after some noodling around with distances and my own feelings about exploring sosaria i decided that the hexes would be of the 25 mile variety this means that sosaria is roughly 1300 miles wide by 1100 miles tall 1 462 500 miles squared 3 787 857 61 kilometers squared that equates to roughly the size of india so i am satisfied that this is a fairly large enough land mass to play on the lands of sosaria are divided in 5 regions each roughly equal in size each region has a main city and castle and many other locations within it north is to the top of the map clockwise from the nw corner the peninsula of perinia dragonsreach and the mountains of the serpent s spine the lands of montor the dark forests britannia center with that all decided i could now start focusing on the regional areas first we would look at the peninsula of perinia that is what i m working on presently and will post musings about here posted by michael s chgowiz at 10 42 am no comments email this blogthis share to x share to facebook share to pinterest friday april 27 2012 initial chargen this is how initial chargen just started off to start the game you do not need to chargen just yet if you have an idea of what kind of character you want to play that s ok but for now all i need is a description of what your character would look like in the real world not a fantasy world i know you are giving me the wth look but i am asking for your indulgence imagine what an alter ego of yours might look like that you wish to take to sosaria but you are not there yet rather you are in a world much like our own much in the same year and please do give him her a real world name there s a reason behind this start and that reason can be found in the dusty tomes of the ultima 1 2 and 3 players manuals from the cryptic line in the ultima 1 manual thou art seen here standing upon a grassy meadow with a castle and towne to the west and a marauding hood coming toward thee from the east to the mysterious note in the ultima 2 manual were it not for the time doors you would likely not be here now only the ability to move in time enabled any living thing to survive the holocaust so far as is known to the flat out we re transporting you to our world text of the ultima 3 manual now that everything has been studied and whomever of the people thou couldst muster has been assembled it is time to begin the ritual first insert the disk marked program side into thy machine and with all gathered around the machine activate the power shortly a viewport is opened through the gateway kinsman engaged in moral combat with a dark creature can be seen suddenly the battle ends you are too late to help but never too late to avenge follow closely the instructions shown on thy living machine all adventurers must now gather around the machine total concentration among the party is necessary for the gateway of the siege perilous to open a moment of transition is experienced then although this game does not use elements of ultima iv and beyond the intro to ultima iv made it clear that the player existed in the real world before being transported to the lands of ultima through a gate so you might understand now why i haven t started chargen as the initial kickoff to this campaign one final note one of my favorite fantasy series is guardian of the flames and that series started out in a very specific way posted by michael s chgowiz at 9 23 am no comments email this blogthis share to x share to facebook share to pinterest campaign opening enter into darkness game information enter into darkness is a roleplaying game set in the ultima crpg universe approximately at the same time ultima 1 takes place the game is based on a campaign i designed back in 2008 when i first rekindled an interest in d d it does not follow the canon of ultima as established by the crpg mmorpg but has a rough approximation to events that occur in the age of darkness ultima i ii and iii character generation wave rules and gameplay info the game utilizes a heavily modified version of swords wizardry white box 1st printing players handbook pretty much all you need to know is in this book while i won t stop you from reading the game master s guide like anything else in a grg or dmg i reserve the right to change it wholecloth this game is going to feel a lot different than my previous ad d campaign which is still just on pause not dead yet the dark ages my ultima my sosaria has a much more pronounced good and evil law and chaos feel to it than the other game it is a simpler game in some respects with the od d flat power curve 1d6 damage 1d6 hd i don t see it as a game where the focus is on loot xp and avarice there s a definite high fantasy feel to ultima and i support that in my approach to how i present the npcs and situations having said that just like in the dark ages campaign this is a sandbox i ve set up the pieces what you do is up to you if you wish to become heroes and avatars go for it if you want to set up a mercenary shop you re more than welcome just because i have a high fantasy feel to this doesn t mean that if you want to be capitalistic adventurers you can t the world will react as the world will react people expect the strangers will either be heroes of villains i m also of the opinion that this will serve as a playtest the players who are about to start the game are the first ones to put pencil and dice to tabletop with these rules we might find we all hate something and just like with the ad d game i m open to suggestions alternatives or even the this really sucks exclamation i also can tell you that i ve tweaked kellri s weather charts for sosaria d everyone started hating the constant rainy weather as of now there are 4 players gabriel alan joseph reese i m open to more probably a limit of 6 i have a feeling that this game will be a bit less smooth than the previous online one i ran on google wave wave in a box is still experimental developer grade material which is partially why i have this blog so i can record things that are significant i don t quite know yet how i ll backup export the waves as they go we ll see how it works out posted by michael s chgowiz at 7 39 am no comments email this 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