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site title: ...of the Horde The Journey to 100,000 Honorable Kills

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Text of the page (random words):
ayers while they waited on the cooldown long story made slightly longer a torrent group out disturbing the dragon slaying funseekers gated back to this universal hub in order to move onto another location upon entry we found 6 six wizards sitting in close proximity to where they enter the zone via gate thus prompting natiuri s smartass comment regarding their pvp prowess share this share email a link to a friend opens in new window email share on facebook opens in new window facebook print opens in new window print share on reddit opens in new window reddit share on x opens in new window x like loading 5 comments patch 4 0 6 for death knights w thoughts on 2h frost posted in strategy on february 9 2011 by vikt for the full patch notes click here but copied from that here s how this patch will affect our class death knights death coil damage has been reduced by roughly 10 icebound fortitude now breaks stuns when used in addition to providing immunity to them necrotic strike s absorption effect is now reduced by the target s resilience in addition its debuff duration has been reduced to 10 seconds down from 15 the spell hit bonus previously given by virulence unholy has been rolled into the runic focus passive effect that all death knights possess talent specializations blood bone shield now has 4 charges up from 3 crimson scourge has been redesigned slightly instead of a 50 100 chance to make the next blood boil free when plague strike is used on a target with blood plague the talent now gives a 5 10 chance to provide a free blood boil when the death knight lands any melee attack on a blood plagued target heart strike now deals 175 weapon damage plus 15 per disease up from 120 plus 10 per disease improved death strike now increases the damage of death strike by 30 60 90 up from 15 30 45 if death strike is used while a blood shield is already active the new absorb will stack with the old one instead of replacing it scarlet fever now applies via blood plague rather than blood boil will of the necropolis no longer refunds a blood rune when it resets rune tap s cooldown instead it makes the next rune tap free while will of the necropolis is active frost chilblains now also causes chains of ice to root the target for 1 5 3 seconds howling blast now deals 40 less damage to all targets other than the primary target of the spell hungering cold now has a pvp duration of 8 seconds might of the frozen wastes now also increases all melee damage by 4 8 12 while wielding a two handed weapon unholy blightcaller mastery has been redesigned and renamed dreadblade it increases all shadow damage by 2 5 per point of mastery dark transformation now increases pet damage by 80 down from 100 death s advance new talent while both unholy runes are depleted movement impairing effects cannot reduce the death knight below 75 100 of normal movement speed desecration is now also triggered by necrotic strike the ratio of runic power return from magic suppression has been reduced by roughly one third rage of rivendare now increases strike damage by 12 24 36 down from 15 30 45 runic corruption procs while the aura is already active now add 3 seconds to the existing aura duration instead of simply refreshing overwriting the existing aura shadow infusion now increases pet damage by 8 per stack down from 10 sudden doom is now triggered only from main hand auto attacks and is normalized according to weapon speed rather than having a fixed percentage chance unholy might passive has been reduced to a 5 strength increase down from 10 virulence has been redesigned it now grants 10 20 30 additional disease damage glyphs glyph of dark succor new glyph raises the minimum healing done by death strike from 7 to 15 of maximum health but only while in unholy or frost presence glyph of death s embrace no longer refunds runic power when self healing via lichborne runeforging swordbreaking and swordshattering now reduce disarm duration by 60 up from 50 death knight bug fixes blood of the north is no longer incorrectly increasing blood strike damage by 10 the tooltip for blood presence was giving an incorrect value and has been corrected the amount of bonus damage blood strike was receiving per disease was inconsistent with its tooltip and has been amended crimson scourge will no longer proc if blood plague is not present on the target death grip has a minimum range requirement of 8 yards against players but this was not stated in the tooltip the tooltip has been updated desecration should stay in place while on the alliance gunship in deepholm when a character is raised as a ghoul with raise ally there is no longer a considerable pause after losing control of the ghoul before being returned to the corpse or graveyard the scourge strike tooltip is now correctly augmented by rage of rivendare the shadow portion of scourge strike was receiving more than 10 increased damage from frost presence and has been corrected the shadow portion of scourge strike no longer incorrectly still receives a 13 spell damage increase from earth and moon glyph fixes the chains of ice tooltip is now correctly augmented by glyph of chains of ice glyph of raise ally now correctly affects the risen ally s health the vampiric blood tooltip became awkwardly worded after applying glyph of vampiric blood we made the words less awkward thoughts on frost in terms of pvp this patch does a lot for us most notably being the change in necrotic strike which was already in except for the desecration and for frost dk s the 40 reduction of damage to additional targets hit by howling blast these 2 changes seem to be dominating a lot of the class threads right now and they do have good reason however i think the most overlooked change is the addition of root to chains of ice one of the most important roles of death knights in pvp whether in arena or battlegrounds is as a utility role and one of the things dk s do as well as ae damage is to peel targets off of their primary target with the 1 5 3 second root addition to coi the perpetual motion version of coi that fails to create separation from healers many times due to hamstring desecration like abilities has changed to something almost guaranteed to get the benefactor out of melee range immediately as of right now it appears not to suffer from diminishing returns and if i were a betting man i would say that the ability will be changed again before it is all said and done dk mobility issues were addressed by this and by the changes to icebound fortitude removes stuns makes you unstunnable and frankly i feel it s a little much i actually feel dirty being able to root people right now if for some reason you were unholy sub spec prior to the patch the virulence change in my mind has been a long time coming as i feel like it was originally implemented to provide a way of reaching caps easier for a non casting class with the obvious changes to stats and different weights in available gear i think that this talent became worthless and in its implementation now becomes a favorable talent again the unholy sub spec is a possibility that some are talking about though i still feel like having hand of doom 60 second strangulate is more important than desecration strangulate is trinketable now but in my opinion having that on a 1 minute timer and trinkets being on a 2 you still have a number of effects people will need to trinket out of to where strangulate should still be effective hungering cold chains of ice howling blast and strangulate should all go together nicely to keep people popping trinkets just be careful not to have both on someone for a trinket pop glyph of dark succor will be a glyph needing to be used by all dk s without the ghetto lay on hands of lichborne anymore the ability to regenerate 15 of your maximum health with a frost blood rune will be a sort of change in methods for dk s as regenerating these in a rotation will likely prove more efficient than trying to heal to full after being considerably low death striking twice at the end of the fight is hardly viable to staying alive but i guess at the same time it could give you that extra chance to death pact or may provide time on anti magic shield i dunno i plan to replace the 5 yard death grip extension glyph in favor of succor though a popular idea has been to replace the 40 runic cost of hungering cold on account of frost dk s always having runic power i don t like that but to each his own there are 2 new enchants on the honor vendor in orgrimmar obviously stormwind for you fluffy dk s and with them it isn t out of the realm of possibility of reaching 3800 resilience you know essentially rendering you to godmode until everyone catches up in epics i realize i didn t copy this part of the patch notes on the blog entry but consider this an fyi and something you should do right away share this share email a link to a friend opens in new window email share on facebook opens in new window facebook print opens in new window print share on reddit opens in new window reddit share on x opens in new window x like loading 1 comment my pvp status posted in arena battlegrounds strategy with tags bog sota on february 1 2011 by vikt i wanted to start off this post with a really wise war quote something like from the art of war that i ve seen elsewhere and could pretend that i ve read it but i apparently lack that ability or desire to do so today it s really a shame too this entry is going to cover about everything involving my dk existence to this point largely in part because snowpocalypse 2011 dumped 2 of ice and my power wavering in and out isn t all that conducive to grinding arena ratings though i obviously did later find a chinese translator and translate of the horde i think it s nearly universal from the pvp community that this season has been amongst the most balanced that arena play has seen and while not perfect many factors that have tilted odds one way or the other are the being addressed in the upcoming patch 4 0 6 in terms of death knights i believe that necrotic strike did need an adjustment as its implementation likely led many players to be rated significantly higher than they should have been though my thoughts on how it is being done lower absorb can drop desecration will have to wait until the change occurs a successful silence chain previously could lead to a healer being dealt 40k worth of ns stacks to recoup and at the rate dk s could continually deal damage and stack more the ability was simply a royal pain in the ass the 2h frost damage buff coming in the patch is a welcome addition and while i do harbor that ounce of sympathy for those who spent more for dw i have to call bullshit on your forecasting ability that told you dw would do more damage when looking at the frost talent tree you have mirror images to choose between motfw and tot and under no pretense did you predict that dw damage would stack on your oblits sorry you went dw because you 1 liked the look idea or 2 copied off your favorite arena dk my idea certainly carried no more research to go 2h my only thoughts were that if frost didn t compare with unholy in arena that i at least purchased the right weapon to switch either way i m comfortable with the weapon decision being a choice in the frost presence and i am even open to the idea that each spec excels in different areas but in no way should dw outperform 2h consistently in everything anyway since cataclysm i have ran a blood spec for tanking and 2h frost for pvp and initially could not be more happy with my decision the blood spec was a response to the constant need of tanks in end game pve content and thinking about every time i thought to myself that i would like to do an encounter mostly voa for me i was cockblocked by several much more shitty dk s while not a raider i rarely was beat out on dps and even held more than my own earning my bloodbathed frostbrood vanquisher but even getting raids attempting to get my brynntroll was next to impossible because of the abundance of dk dps in cataclysm i vowed to devote the same amount of time to pve as i did in wrath but the problem is i m coming up on 2 months past release and i still could care less the blood spec is fun and while i haven t tanked on it since mid december i use it every day running dailies i wear my full pvp setup medallion and badge included in tol barad deepholm and uldum and when allies attack even 3 on 1 i have come up victorious if the blood spec had any arena function at all i would keep it but that said i am starting to lean heavily on the side that i want to try out unholy instead of 2h frost ahh yes this debate most pros will tell you that you need to run unholy at higher levels and that frost is the nub spec nah unholy provides constant pressure at all times and when coordinated well can overwhelm teams with a transformed ghoul and a gargoyle frost can give insane damage almost instantly but the higher i get in arena i find my burst being peeled much more efficiently than it was at lower levels my mind isn t made up on what i am doing and will likely see how frost performs following the content patch but in the near future if you are an armory watcher you will likely see a change of some sort speaking of pros other than quickly claiming 1550 achievements across the board in arenas and an 1800 rating in 3 s the highlight of my cataclysm experience so far was beating this team from mannoroth in this scoreboard shot reveals some of the most revered players in the battlegroup including lopez widely considered to be the best dk on the us ruin battlegroup he runs unholy if you re wondering now in the past i have said that strand of the ancients victories should not hold a lot of weight because it is simply an awful battleground but since our big victory occurred there i take all that back kidding but it was exciting to pair our guild up we have a 1750 achievement requirement for entry against élite players and come out on top even if they did let us steamroll to the orb after shutting them out in the first round speaking of the 1750 achievement i never had it when i joined my current guild as i was let in without it because of some run ins in battlegrounds and wintergrasp with some of the members i have always considered myself good at pvp but if you re reading this far into my post you know that people judge you almost solely upon your highest ratings as often as people mistake your gearscore for skill in a dungeon it was refreshing to know that i have no difficulty grinding out this rating though i am starting to understand why people get stuck at certain ratings there is a noticeable difference in competition at 1800 and i have heard the same at every century interval after that now being that i only started season 9 with just over 100 wins my recent addiction to rated arenas has me in line for the 300 win achievement within the next week or two now with all that rating talk in arenas my goal this ...
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51-55 56-60 61-65 66-70 71-75 76-80 81-85 86-90 91-94


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Supplementary Information (add-on for SEO geeks)*- See more on header.verify-www.com

Header

HTTP/1.1 301 Moved Permanently
Server nginx
Date Wed, 06 May 2026 23:01:43 GMT
Content-Type text/html
Content-Length 162
Connection close
Location htt????/viktdk.wordpress.com/
Alt-Svc h3= :443 ; ma=86400
Server-Timing a8c-cdn, dc;desc=cdg, cache;desc=BYPASS;dur=0.0
HTTP/2 200
server nginx
date Wed, 06 May 2026 23:01:43 GMT
content-type text/html; charset=UTF-8
vary Accept-Encoding
x-hacker Want root? Visit join.a8c.com/hacker and mention this header.
host-header WordPress.com
link <htt????/public-api.wordpress.com/wp-json/?rest_route=/sites/viktdk.wordpress.com>; rel= htt????/api.w.org/
link <htt????/wp.me/yiOF>; rel=shortlink
vary accept, content-type, cookie
content-encoding gzip
x-ac 20.cdg _dca STALE
alt-svc h3= :443 ; ma=86400
strict-transport-security max-age=31536000
server-timing a8c-cdn, dc;desc=cdg, cache;desc=STALE;dur=2.0

Meta Tags

title="...of the Horde | The Journey to 100,000 Honorable Kills"
http-equiv="Content-Type" content="text/html; charset=UTF-8"
name="robots" content="max-image-preview:large"
name="generator" content="WordPress.com"
property="og:type" content="website"
property="og:title" content="...of the Horde"
property="og:description" content="The Journey to 100,000 Honorable Kills"
property="og:url" content="htt????/viktdk.wordpress.com/"
property="og:site_name" content="...of the Horde"
property="og:image" content="htt????/s0.wp.com/i/blank.jpg?m=1383295312i"
property="og:image:width" content="200"
property="og:image:height" content="200"
property="og:image:alt" content=""
property="og:locale" content="en_US"
property="fb:app_id" content="249643311490"
name="description" content="The Journey to 100,000 Honorable Kills"
id="bilmur" property="bilmur:data" content="" data-provider="wordpress.com" data-service="simple" data-site-tz="Etc/GMT+5" data-custom-props='{"logged_in":"0","wptheme":"pub\/black-letterhead","wptheme_is_block":"0"}'

Load Info

page size40289
load time (s)0.092735
redirect count1
speed download437923
server IP 192.0.78.12
* all occurrences of the string "http://" have been changed to "htt???/"