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description= WaterSplatting paper. Official web with qualitative comparisons, links to the source code, and additional materials.;
keywords= watersplatting,3dgs,nerf,official,code;
author= Huapeng Li;
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watersplatting fast underwater 3d scene reconstruction using gaussian splatting watersplatting fast underwater 3d scene reconstruction using gaussian splatting 3dv 2025 huapeng li university of zurich wenxuan song eth zurich tianao xu eth zurich alexandre elsig eth zurich jonas kulhanek ctu in prague eth zurich paper arxiv code watersplatting combines 3dgs with volume rendering to enable water fog modeling abstract we introduce watersplatting a novel approach that fuses volumetric rendering with 3dgs to handle underwater data effectively our method employs 3dgs for explicit geometry representation and a separate volumetric field queried once per pixel for capturing the scattering medium this dual representation further allows the restoration of the scenes by removing the scattering medium our method outperforms state of the art nerf based methods in rendering quality on the underwater seathru nerf dataset furthermore it does so while offering real time rendering performance we start rendering by casting a ray per pixel and collect the patch intersected gaussians along the ray and their color given ray direction then we walk through the list of sorted gaussians per pixel query their opacity and depth based on which we acquire the transmittance of both gaussians and medium rendering the gaussians and the segments between adjacent two to obtain the medium component and the object component results seathru nerf fps 0 38 watersplatting fps 27 4 panama comparison with seathru nerf left seathru nerf right watersplatting seathru nerf fps 0 63 watersplatting fps 59 4 japanese gradens comparison with seathru nerf left seathru nerf right watersplatting watersplatting removed medium iui3 w o medium left watersplatting reconstruction right watersplatting with medium removed watersplatting removed medium curasao w o medium left watersplatting reconstruction right watersplatting with medium removed acknowledgements this work was supported by the czech science foundation gačr expro grant no 23 07973x and by the ministry of education youth and sports of the czech republic through the e infra cz id 90254 jonas kulhanek acknowledges travel support from the european union s horizon 2020 research and innovation programme under elise grant no 951847 the renderer is built on splatfacto and seathru nerf nerfstudio reimplementation we thank all the authors for their great work and repos finally we would also like to thank dor verbin for the video comparison tool used in this website citation please use the following citation inproceedings li2025watersplatting title w ater s platting fast underwater 3d scene reconstruction using gaussian splatting author li huapeng and song wenxuan and xu tianao and elsig alexandre and kulhanek jonas booktitle 3dv year 2025
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