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the weekly delve the weekly delve i m making a big ass megadungeon for old school roleplaying games and documenting the process here updates every friday thursday september 19 2024 emergency hiatus i ve got a family emergency going on right now i don t know how busy i m gonna be or how long it s gonna be but i m not gonna be able to focus on the dungeon or do updates for a little while i ll let you know when i get back at september 19 2024 1 comment email this blogthis share to x share to facebook share to pinterest friday september 13 2024 skelgamog update 128 room roundup 4 here s the previews from this week s work kinda slow going this time room 45 snake man x3 urns w 900 cp 3 snake men guard the numerous urns that re neatly stacked against the w wall snake man hd 2 ac 16 atk claw weapon 1d6 save 13 move 12 40 ft xp 20 snake men are humanoid snakes strips of shed snake skin hang from their bodies they wield primitive weapons if searched the strange urns contain ashes bone fragments and a total of 900 cp in loose coinage room 71 unidentifiable corpse an open sarcophagus embedded in the s wall contains the mummified remains of something the layers of decaying bandages and thick patches of mold and grime make it impossible to tell what this thing was before it died room 14 dust clouds a subtle draft constantly whips up the dust in this room creating low lying clouds of the stuff at september 13 2024 no comments email this blogthis share to x share to facebook share to pinterest friday september 6 2024 skelgamog update 127 room roundup 3 here s this week s room previews so far these have been from the very first area an abandoned mine but i m gonna start jumping around to try and avoid getting burnt out too fast room 5 stuck door flooding trap the door to this chamber is stuck closed as directly behind it are numerous supports from a hasty attempt at shoring up the ceiling treat this like a trap a thief can detect why the door is stuck and can remove the door entirely with a successful disarm attempt forcing the door open causes the supports to fail and the ceiling to partially cave in flooding the room with swamp water the initial torrent snuffs torches soaks equipment and deals 1d6 damage to anyone in the s corridor the water eventually stops within 24 hours leaving the following rooms flooded with knee deep swamp water 1 2 3 4 5 6 11 12 34 35 36 37 and 38 room 23 force wall a shimmering wall of magical force bisects the room from the nw corner to the se corner the force wall resists all attempts to breach it and dispel magic is needed to nullify it for good the dispel attempt is always successful in this case room 47 large brazier 2500 gp this small room is dominated by the large brass brazier set up in the center it s covered in intricate scrollwork designs and although blackened by heavy use and cracked in places it s still worth 2500 gp it also weighs about 800 lbs and is 6 feet wide so getting it back to town could be an ordeal at september 06 2024 no comments email this blogthis share to x share to facebook share to pinterest friday august 30 2024 skelgamog update 126 room roundup 2 got another set of room previews here kinda slow this week turns out writing is kinda hard room 28 ball bearing trap numerous buckets filled with ball bearings hang from the ceiling attached to some delicate support beams left alone they ll stay put but any fiddling or attempts to disarm the trap will cause all the buckets to fall scattering ball bearings along the floor and making enough racket to attract a wandering monster moving across the ball bearings at any pace faster than ½ a character s combat movement rate requires a successful save per round to avoid falling running characters and monsters automatically fall a successful dex roll is needed to stand up again room 27 makeshift cookroom a cooking pot a pair of frying pans a wooden spoon and a few bowls lie neatly organized next to a fire pit room 3 bandit bug x1 a single bandit bug occupies this room meandering in a circle bandit bug hd 2 ac 16 atk weapon 1d6 save 13 move 9 30 ft xp 20 a bandit bug is a bipedal cockroach a bit shorter than a human they instinctively clad themselves in rags and armor and wield weapons but are only intelligent enough to gurgle mimicked words rolls to track them or find their lair are at 4 at august 30 2024 no comments email this blogthis share to x share to facebook share to pinterest friday august 23 2024 skelgamog update 125 room roundup 1 here s the first batch of room previews use them for inspiration steal wholesale whatever i don t give a shit room 1 strung bells someone has strung bells chimes and bits of metal all around this room if disturbed the noise attracts the attention of a wandering monster as well as the monsters in room 2 if not already dealt with a successful dex roll is needed to navigate the room without touching any of the bells room 2 grogin x5 egg sack hiding 2 gems carnelians 2400 gp ea 5 grogins nest in this room quietly chittering as they tend to an egg sack in the center grogin hd 2 ac 16 atk claw 2d6 save 13 move 6 20 ft xp 20 grogins are man sized insects with limbs made of plant matter and a metallic shell they are fond of eating elves if cut open and searched which takes a turn and is very messy the egg sack contains 2 carnelian gems worth 2400 gp each room 35 green handed shield a heater shield has been left on the floor here it s painted a light blue with a deep green hand symbol in the center while a bit beat up it s perfectly usable at august 23 2024 no comments email this blogthis share to x share to facebook share to pinterest friday august 16 2024 skelgamog update 124 room format okay i think i ve settled on a good format for room descriptions the room number s gonna be in bold followed by a few keywords so you can get an at a glance feel or reminder of what s in there after that there ll be some bullet points for descriptions stat blocks treasure and other stuff so for example room 27 g ambling orcs x6 56 sp 6 orcs squat in the nw corner of this room muttering as they roll dice they have 56 sp between them orc hd 1 ac 14 atk club 1d6 save 17 move 12 carrying club leather armor for future blog updates i m gonna post three rooms picked at random from the week s work the deadline s probably good to actually keep me working and to the couple of you who actually read this thing thanks for sticking with me this far i know it s not the most exciting thing so i appreciate it at august 16 2024 no comments email this blogthis share to x share to facebook share to pinterest friday august 9 2024 skelgamog update 123 monsters are finished got the last few areas done so that s it for stocking that means it s on to the next phase of the project actually writing this thing gotta work out how i m actually gonna format room entries but that shouldn t be too hard at august 09 2024 no comments email this blogthis share to x share to facebook share to pinterest older posts home subscribe to posts atom search this blog home about me steve view my complete profile report abuse blog archive september 2024 3 august 2024 5 july 2024 4 june 2024 4 may 2024 5 april 2024 4 march 2024 5 february 2024 4 january 2024 4 december 2023 2 november 2023 4 october 2023 4 september 2023 5 august 2023 4 july 2023 4 june 2023 5 may 2023 4 april 2023 4 march 2023 5 february 2023 4 january 2023 4 december 2022 4 november 2022 4 october 2022 4 september 2022 5 august 2022 4 july 2022 5 june 2022 3 may 2022 4 april 2022 5 march 2022 4 february 2022 4 simple theme powered by blogger
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