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urn game with a optional 1 turn extra for the high elf wizard to escape if he survived turn 7 the high elves won the game automatically the armylists warriors of chaos wouter high elves stefan turn 1 wouter the warriors of chaos moved forward not being able to charge in the first turn everything marched towards their foes except the block of warriors they only moved at normal speed this enabled the sorcerer of chaos to unleash his mighty doombolt toward the swordmasters and killing for in the proces stefan the high elves knew they would have a tough opponent to face now as every chaos unit came in closer both the spearmen and swordmaster positioned themselves making ready to receive the first charge next turn the high elf conjuror managed to cast the column of crystal right if front of the path of the dragon ogres the shadow warriors on the far left let loose their arrows toward the chaos knights one knight fell to hail of arrows piercing his armor turn 2 wouter the chaos army surged forward the knights charged the spearmen and the marauder horsemen were charging frenzied towards the swordmasters the warhounds also tried to charge but failed to roll high enough to reach the shadow warriors and managed to receive 3 casualties in return due to the stand and shoot reaction the marauders traveled through the woods together with the exalted champion making ready for a next turn assault the knights managed to slay some of the spearmen forcing them to give ground the swordmasters faired a little better they blocked most of the marauder horsemen charge and managed kill more of the horsemen which meant they had to fall back in good order stefan both high elf units in reserve came on the table the silverhelms came from the left and the ellyrian reavers came from the right the high elf noble tripping over his own feet and losing a wound in the process the high elf wizard removed the column of crystal from play to give the swordmasters some freedom of movement the swordmasters charged the marauder horsemen and killing them on the run stefan decided to have them overrun into the dragon ogres the spearmen being brave charged the chaos knights killing all of them and receiving no injuries in return the chaos knights fled and were captured by the pursuing elves the shadow warriors again unleashed a volley of arrows towards the warhounds causing them to panic and flee the high elf spearmen charge the chaos knights turn 3 wouter as the warhounds fled of the table the turn for chaos went a little better the marauders and exalted champion charged towards the spearmen the chaos sorcerer unleashed his ruby ring of ruin towards the ellyrian reavers killing three when the firebal struck the unit the swordmasters of hoeth struck at the dragon ogres one of the mighty beasts was wounded three times but after killing 4 of the swordmasters they still had to give ground to the elves the marauders drove the spearmen back after killing a few of them stefan as the exalted champion was now visible for the high elf noble he sounded the charge the exalted champion of chaos bellowed out a challenge and the noble rode out to meet him his lance tried to find his target but it missed the mighty chaos champion completely the chaos champion struck with his rusted halberd the high elf noble tried to dodge the big rusty blade but in a moment of losing his attention to the fight the blade struck home and killing him instantly the spearmen and the marauders both did nothing but due to the combat bonus the marauders had to give ground the swordmasters of hoeth did a bit better killing the wounded dragon ogre and wounded the other beast as well forcing them to give ground again the shadow warriors fired on the chaos spawn who was closing in on the silverhelms wounding him twice turn 4 wouter after giving ground the last turn the marauders and exalted champion charged the high elf spearmen trying to give them the final blow the chaos spawn was finally able to reach the silverhelms the chaos sorcerer blasted the ellyrian reavers again with the firebal from his ring after the smoke cleared the reavers were no more and only smouldering remains were visible in the combat phase the spawn rolled a 1 for his number of attacks doing totally nothing with his attack the knights slayed the beast and ran over his remains towards the chaos warriors the exalted champion and the marauders killed 4 of the high elf spearmen and receiving no casualties in return this made the spearmen give ground to their enemies stefan the swordmasters were determined to finish the dragon ogres once an for all in their final charge the shadow warriors tried to fire on the chaos warriors but the icon of darkness and the diabolical splendour from the sorcerer prevented any hits the swordmasters slayed the dragon ogres and made themselves ready to face another foe in the coming turns the high elf speamen lost the fight and fled the scene with only a single model surviving turn 5 wouter trying to receive a blessing from the chaos gods the exalted champion didn t get what he was looking for being disapointed in the amount of killing the chaos gods blessed him with the gift of stupidity the marauders and champion marched back for the coming fight the chaos warriors wheeled back a bit making themselves ready for the silverhelm charge unleashing all his magic missiles none of them could harm the silverhelms deflecting every ball of fire and ray of death from the doombolt blast stefan the silverhelms sounded the charge the shadow warriors only managed to kill a single marauder with their arrows as the silverhelms drew closer to the warriors they felt something dark was at work here none of their lances struck home failing every blow the chaos warriors could in return not penetrate any of elven armor due to the massive amount of warriors the mighty silverhelms had to give ground turn 6 wouter chaos turn 6 was nothing to be proud of only a bit of moving and all magic was dispelled stefan in the high elf turn the wizard once again casted the crystal column blocking the path of the exalted hero into the flank of the swordmasters the shadow warriors still targeting the marauders managed to fell another marauder the silverhelms once again charged the warriors slaying 2 of the chaos warriors but receiving 2 casualties in return meant they had to fall back again turn 7 wouter so after 6 turns the high elf wizard was still breathing we decided to a final turn to see if he would survive for chaos this meant to make a final push and try to eleminate the rest of the enemies the exalted champion and the chaos warriors both charged the silverhelms causing a massive amount of casualties the silverhelms were forced to flee as the were being cut down on the run by the chaos warriors the clipped the swordmasters of hoeth making sure they could fight the next turn as well stefan in the final and conclusive turn there was only one thing that mattered the high elf wizard had to survive as the wizard was able to deal out a killing blow attack he issued a challenge the chaos sorcerer accepted and stepped forward not looking like he would survive a combat with a swift an agile elf the chaos sorcerer dodged the mighty swing from the high elf blade swooping only inches away from his head in return he used his staff to crush the puny high elf the elf was no more the convoy was no more the shadow warriors fled the scene as fast as the could towards the colony hoping revenge would one day be theirs in a mighty duel the chaos sorcerer crushed the puny high elf 2 comments december 9 2024 the castle when the siege rules came out in the late 90 ies for 5th edition i always have wanted the mighty fortress to recreate those siege battles i did get the book but never got round to get the fortress years gone by and interest was lost with the re release of the warhammer the old world scenery my interest in the fortress was back after searching different marketplaces online i found one complete in box on ebay in a wrong category this meant the seller wasn t really aware of the treasure he had i got it relatively cheap and was really looking forward in assembling and painting it i knew it was going to be a long process but a one i would enjoying very much i wanted my fortress to show it was abandoned and not really maintained for now i painted one tower and wall section i hope to have the rest finished before the end of january let me know what you think grtz wouter leave a comment december 5 2024 they came from the north battle report so when my terrain was finished i thought it was time to make a proper battle report like in the good old 90 ies white dwarf i invited a friend to play a game of warhammer the old world we dicided to have a game of 1250pts of warriors of chaos versus the dwarven mountain holds i have to apologize beforehand because we took a lot of pictures for the report but forgot to take any action pictures so we only have the army setup shots this was a good lesson for the future the armies the dwarven mountain holds the warriors of chaos after rolling for deployment the dwarves got the 1 to roll for first turn and of coarse the dwarves did get the first turn my warhound did make an vanguard move toward the artillery dwarf turn 1 the mighty warriors led by thørnbjørn and knulli decided to march as fast as the could to close the gap between them and their foes as all thunderers were not in range the reformed for more shooting in the coming turns then the shooting phase arrived the mighty organ gun unleashed a thundering 20 shots at the warriors of chaos but because of the long range diabolic splendour and the icon of darkness the dwarf warmachine needed 7 s to hit of all those shots only two struck their target and managed to kill only one warrior the cannon struck the chaos general but the shot bounced of his armour chaos turn 1 the whole chaos army surged forward making ready for a next turn charge only the warriors moved a measly 4 inch in the shooting phase the dwarves were now in magic range adium unleashed the fireball spell from his ring the ball of fire found its target and slaying 3 thunderers tapping into the winds of magic adium blasted the dwarven warriors with the summoning killing another 3 dwarves a good start for the warriors of chaos dwarf turn 2 the dwarf thunderers close to the warhounds were in charge range and instead of making a shooting attack the decided to charge with a roll of 6 on the charge the could clip the warhounds and a 6 is what they got the warriors pushed back a little thinking the march move of previous turn was a bit to much in the shooting phase every black an non black powder weapon unleashed their firepower killing 2 of the chaos knights one by a mithy giant toothpick and one from a cannon ball the spawn in the centre was struck by the organ gun and lost a wound the spawn on the right was shot by the thunderers and lost 2 wounds in the close combat phase the charging thunderers mangaged to kill 3 warhounds the hounds not so great of courage managed to fail their leadership test and fled directly away from the beards chaos turn 2 declaring charges in chaos turn 2 the chariot tried to charge the thunderers on the right flank the thunderers decided to flee so the chariot only moved 2 inch the knights survived only the champion the stand and shoot from the thunderers on the left flank and managed to get in to combat both spawn moved forward and the spawn on the right managed to get in to combat with the charging thunderers in the shooting fase one again adium unleashed the fireball from his ring killing 5 warriors in the close combat phase the faired a little better killing the spawn who managed to get in to combat and slaying the chaos knight champion but not after losing 3 thunderers to mighty khorne champion dwarf turn 3 the dwarves were on a roll well except the thunderers on the right flank they didn t find their courage and fled of the table the warriors led by both thanes charged the chaos spawn in front of their noses in the shooting phase everything that was able to shoot shot at the dragon ogres and the lord with them they managed to score 4 wounds on the dragon ogres blasting one to pulp during the close combat phase both thørnbjørn and knulli swung their great weapons at the chaos spawn suffice to say there was no more spawn the warriors then overran into the chaos warriors this meant no more magic missiles for me chaos turn 3 the warhounds managed to rally and come back into the fight borak the skullsplitter and the remaining dragon ogre charged the thunderers the chariot moved to the side of the hill making ready for turn 4 charge as there was no shooting phase we went directly to the brutal combat phase the dwarven warriors that overran into my chaos warriors managed to slay the adium the not so more elevated one sending the chaos warriors falling back in good order lord borak and the dragon ogre faired a bit better killing the thunderers as they came hacking and overrunning of the table dwarf turn 4 the dwarven warriors decided to fall back a few inch making room for all the blackpowder weapons to unleash as everything shot at the chaos warriors still carrying the icon of darkness they only killed 3 2 of those warriors were killed by a bouncing cannonball chaos turn 4 at the start of the turn lord borak and the remaining dragon ogre came back on the table not able to do anything was really annoying because he wanted to slay those beards the warhounds and chariot charged into their opponents in the close combat phase the chariot killed the cannon crew and overran in the engineer the warhounds managed to do exactly nothing as i expected them to do the thunderers faired no better and also did nothing dwarf turn 5 foreseeing their doom coming in the future the dwarves decided not to make any moves this turn and decided to shoot and fight in the shooting phase the bolthrower and organ gun unleashed hell on the dragon ogre and killed it in the close combat phase the thunderers lost to the hounds in their flank had to give ground the chariot hacked the engineer to pulp and was ready for next turn charge to the organ gun chaos turn 5 i felt chaos was on the winning hand so i decided the warriors should make a charge to the dwarf clansmen lord borak and the chariot charged as well both charged the remaining warmachines in the close combat phase borak and the chariot came out as the victor overrunning over the remains of what were once crewman of a mighty warmachine the warriors did absolutely horrendous they did nothing in combat and even lost some of their own luckily for me they only had to fall back in good order oh and for the hounds again the combat was a tie dwarf turn 6 with a deafening roar the warriors of the mountain charged forward to the chaos foe hacking away and slaying again 2 more the warriors of chaos failed to do anything in return fleeing was the only option on...
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