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i d want to use the tanking soldier for lack of any way to keep them alive but i guess i could imagine a scenario in which the tank could let me switch to my most offensive based stance and wail away finally you can get cosmetic traits to determine the race and appearance of your soldier this is more fun than you might expect in that you can create characters who look like your present future alts all of your lotro alts on a server share the same house so it s fair to assume that they know each other and would fill in the skirmish soldier role accordingly other skirmish incentive impressions there are other perks to the skirmishes as well instant scale able access and the ability to purchase just about anything that you might be having trouble obtaining such as rare random crafting materials reputation tokens or items from the group only level 50 class quests there are also drawbacks to the system soldiers become available at level 30 now that mirkwood has arrived but players who were already level 60 when the expansion arrived can expect to find their new soldiers starting significantly behind the curve finally the lore behind these things is singularly bizarre in a game that doesn t like teleportation i can instantly teleport to the shire to fight off an orc invasion that never really happened in the lore perhaps the system is going to start getting old once i ve had the chance to take the other types of soldiers for a spin especially if it turns out that the healer is far and away the most effective choice i can be using even so it s an interesting way to re customize your character and playing experience without actually starting over from scratch skirmish soldiers are a lot of fun and i look forward to seeing what turbine does with the system in the future posted by green armadillo at 10 18 pm 6 comments labels lotro pvd friday december 11 2009 privacy implications of soe s facebook push turbine and blizzard are promoting their new twitter feeds with a variety of raffles ironically raffles actually discourage players from making an effort to promote the feeds more followers mean more competition for the same small number of prizes by contrast soe s new facebook twitter campaign will hand out the prizes up to 7 50 in station cash item store credit to every single player of eq1 eq2 and free realms not just the ones who participated if the respective facebook and twitter pages reach very attainable goals by february now players have a strong incentive to talk up the pages to their in game friends advertise the game to their out of game friends and even sample item shop goodies that they d previously been ignoring at no real money cost to soe incidentally your station cash balance applies to your entire station account not individual games if you don t already have one it might be worth taking five minutes to start a free realms character on your existing account so you can double up on the prizes the catch is that facebook s new privacy policy makes your name and your fan pages un hideable public information by clicking that become a fan button you may be irrevocably declaring your association with mmorpg s to potential employers unfortunately many non players still associate mmorpg s with addiction and all night marathons that leave players too exhausted to work there is an unfair but real possibility that someone who participates in this promotion will be denied a job because of it in the long run perhaps we re all better off if more players who don t reinforce the stereotype come out about their status as mmorpg players for any one specific individual at the moment though there is a very real possibility that they might someday regret having pushed that button consenting to but not necessarily understanding the consequences posted by green armadillo at 9 02 pm 0 comments labels business models eq2 thursday december 10 2009 pranking the lich king and other 3 3 impressions thanks to a well timed anniversary retrial i ve been able to take wow s 3 3 patch for a test drive probably the biggest feature is a new five man dungeon non raiders get to knock on the back door of icecrown citadel kill the doorman and some of arthas other servants raid his fridge and bravely run for our lives when the lich king comes home to find us trashing his bedroom this is supposed to make us feel like all the best lore isn t being reserved for raiders as it was in tbc and will be in a few months when blizzard lets raiders actually kill the expansion s title character instead of playing some practical jokes on him the dungeons also drop ilvl 232 loot on heroic marking the second complete gear reset in the year since i hit 80 lore and loot quibbles aside the dungeon s are actually very well executed the encounters are basically an 8 boss raid broken up into three wings to insert convenient stopping points the bosses do interesting things the very first is probably my favorite for sheer uniqueness and the dungeon tuning seems about right for a group that s geared to the levels of previous 5 mans that was the group i had for the first wing on patch night and we actually had to work wiping a few times and even using crowd control to clear the dungeon on the downside many players are geared well beyond the levels of the previous 5 mans i joined a group last night for wing two and wound up burning through that and the third wing the dungeons are connected to allow groups to chain them in succession which would probably take experienced players under two hours without really being challenged finally on the incentive side of things i won seethe outright off of the last boss of the first wing there was no reputation to earn no tokens to collect and now no particular reason to ever go back to that wing of the dungeon this weapon was a huge upgrade over the spire of sunset healer staff i d been using and i would have been willing to do substantially more work to obtain it such i suppose is the peril of the rng sometimes you don t get what you wanted e g the caster weapon off of the black knight in last patch s 5 man and sometimes it s almost insultingly easy even so it feels like the purpose of these dungeons is to gear up raider alts quickly rather than actually occupy 5 man players in the way that the 5 mans at wrath s launch did misc 3 3 impressions the new quest display on the map is great even more polished than warhammer s version the blizzard outfit manager now labels items in your bags with what sets they re in so you can tell what goes in your bank as promised it s now possible to mail heirloom items to cross faction alts on the same server if you re planning to test this be warned that your level 1 alt will have to kill some stuff for the 30 copper needed to mail the heirloom back i ve always preferred to have my horde alts on another battlegroup partially so they won t have to share character slots and partially because that way i have another server to play on if one is down i ll have to ponder whether it s worth setting up horde camp on my alliance server for the heirlooms also note that this now includes head and shoulder rep enchant items overall it s looking like a major polishing patch as blizzard gets its house in order in preparation for the expansion it s well executed but it will be very interesting to see whether the content that s here will keep players entertained through to whenever cataclysm happens personally i doubt that it will be anytime before summer the weapon that greenwiz will probably take into cataclysm barring the rare and coveted quel delar drop posted by green armadillo at 8 17 am 3 comments labels pvd wow wednesday december 9 2009 stargate torchlight the latest solo prototype for an mmorpg various sources are reporting that stargate worlds will be a single player game before it s an mmorpg we ve already seen one single player stargate game fail to advance to market after having a prototype that was good enough to use on an episode of the show but it seems that cheyenne mountain has a better chance of pulling off a single player game than an mmorpg given their funding situation at this point i guess we can say that pulling a torchlight is a legitimate business model build the game engine first and use the cash from that to finance the network code testing and larger amounts of content that players expect in an mmo the production values on the modern mmorpg are becoming large enough that this may be the only way for a start up to get into the genre that said it will be interesting to see whether the torchlight mmo and stargate worlds if it ever happens will be influenced by having begun their lives as solo games will the engine work with large numbers of players or will there need to be guild wars style single party instances fans of the single player version are going to be amongst the most likely customers for the mmo so developers are almost certainly going to be pressured to keep the games solo friendly at precisely the time when there s real room in the genre for games to hit the non solo niche in the end this development model may have more impact on the end products that anyone realizes at the moment ironically massively has an interview with runic games on their work with torchlight and its mmo offspring just as another studio emulates their business model albeit as a last resort posted by green armadillo at 8 36 pm 3 comments labels business models stargate worlds torchlight monday december 7 2009 optimal use of leveling content allarond is back in moria trying to mop up some quests he missed including the entire zone of foundations of stone the catch is that between these quests and the ones in lothlorien he is already level 62 the mirkwood expansion raised the cap to 65 and i m likely to hit level 63 before i set foot in it the irony is that lotro originally launched with far too little solo leveling content especially in the 40 level range now there s comfortably more than a player needs for a single playthrough from 40 60 but not quite enough to take a second character through without repeating a lot of content also the deed system still discourages alts and there s no way to lower your level if you actually want to do all the solo content at non trivial levels content usage in wow wow has a similar problem amongst other things you can skip approximately half of the burning crusade expansion these days but there s plenty of content to take a second character possibly as many as 3 4 if you do both factions with the exception of the 40 58 range through all new content also if you really know what you re doing you can use the new level locking feature to freeze your exp gain to do more content at a constant level though you do this at the risk of having a lot of grinding ahead if you miscalculate it will be very interesting to see how the cataclysm expansion is received since players may need to make multiple alts of both factions to see all of the new stuff if you only stick to your one main character blizzard s decision to re allocate resources from the level cap to the early leveling game may leave you feeling like it was a very thin expansion content usage in eq2 one of my earliest observations in eq2 was the same problem leveling past most of the content in the 1 30 region things settle down from 30 60 kind of suck from 60 70 and then you re looking at basically one path through kunark from 70 80 and the current cap today eq2 s probably got the best solution out there a new feature in september s game update allows players to temporarily lower their levels for the purpose of completing low level content you will even continue to gain experience at some reduced rate which might do a fair amount to patch the hole in solo content in the game s 60 70 tier solutions for everyone don t get me wrong there are problems with expecting players to complete all the solo quests in the game just to level having to chase down every single quest can start to feel like a chore especially if you re stuck in one area for too much time see kunark you also run the risk of having to return to the same area repeatedly which is when even the best travel systems start to drag finally players who are trying to make their way to higher levels so they can escape the solo quest grind need to have a way to make that happen i m just saying that it would be nice to have a good mechanism for using all the content before you out level it if that s actually your goal as a player posted by green armadillo at 8 40 pm 6 comments labels eq2 lotro pvd wow onyxia plus four years green s most recent onyxia raid december 5th 2009 i ve apparently been away from wow for long enough to be offered seven days of free retrial time in honor of the anniversary i cashed in this trial on saturday so that i would beat the deadline for the minipet and still have an active retrial going for the rest of this week in case patch 3 3 goes live wow s endgame is basically how i left it lots of daily quests most of which i have finished and players looking for more companions almost always including a healer to try and burn through some dungeon i ve completed half a dozen times as it happened my guild decided to organize an impromptu onyxia 10 raid at the exact time i poked my head into azeroth with an hour or two to kill after warning them that i hadn t killed her since 2006 greenwiz came along for the ride the more things change green s first onyxia raid november 21st 2005 from crawling through my screenshots folder i determined that greenwiz went on his first onyxia raid over four years ago in my limited experience with the new version the fight seems to be much polished and improved then and now dps players have an odd balance of importance in raiding if the tanks and healers don t have their respective activities down the presence and or competence of the dps is often irrelevant meanwhile in a 40 man raid with two dozen dps the odds are that success or failure will be determined by a greater margin than any one player s contribution by scaling the onyxia fight down to the 10 man format blizzard has actually managed to make dps matter if i fire off aoe too early and get eaten by whelps as is traditional that represents a huge amount of the raid s dps lost there are also decisions to be made what portion of my time is to be spent on whelps versus the new warders who spawn in the middle of the fight versus actually killing onyxia in a timely fashion even with the added polish though raiding is still largely like i remember it it s still a question of farming up upkeep costs i d guesstimate that i spent 50g on a flask plus repair bills on the brief raid for largely repetitive content the eventual victory if it happens is supposed to make the tedious learning process worthwhile tobold critiques solo players for diminished willingness to run the same content over and over again but i d read the same critique as an admission that the content isn t worth ...
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