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wow token greatly muddies the issue as you may recall the wow token essentially allows you to to trade real world currency for in game gold let s say the exchange rate is 400 000 gold to 15 usd at that rate the new brutosaur costs 2 4 million gold and the old brutosaur cost 187 50 does that mean the new brutosaur is actually half the cost of the old one a second important point is that the wow token exchange rate is not fixed but floating amusing graph of the wow token exchange rate when the new mount was released from reddit the floating rate means that only one price is fixed the other is variable which currency is better to fix if you fix the gold value that means the usd side might range from say 60 to 120 depending on when the player tries to buy tokens to me that seems worse than letting in game gold vary building on the floating exchange point the side which is fixed changes the exchange rate if the gold side is fixed that means the supply of tokens increases as players without gold buy tokens the rate then falls requiring players to buy even more tokens to purchase the item on the other hand if the usd side is fixed the demand for tokens increases and the rate goes up this means that players who do supply tokens get a better deal in terms of in game gold if you look at the issue strictly from this point of view i think it s clearly better for expensive items to be priced in usd it s better for the usd price to be predictable once you re past a certain point there s not a lot of use for in game currency so it matters less if it is variable as well the effect on the exchange rate is healthier for the game and a better experience for those buying wow tokens for real world currency for those reasons i think that we re not going to seen any more items which cost a million or more in game gold it s awkward and looks unfortunate on social media but super expensive items just work better when they re on the store priced in real world currency posted by rohan at 12 00 am 4 comments labels world of warcraft monday september 30 2024 the trading post the one element of modern wow which i don t understand is the trading post i stopped playing before it was introduced in dragonflight so i ve only interacted with it in the last two months the trading post basically seems to be a mtx in game shop only without the mtx for the f2p games an in game shop is a necessity but it s almost like blizzard feels an in game shop is an actual attraction in and of itself which is madness part of my confusion is that i ve always seen art as the bottleneck in modern game creation there s got to be a better use of artists than turning out models for the in game shop for in game currency like even add the art as rewards for a simple quest chain or extra rewards in the regular content some people might say that the trading post art doesn t fit the current content and that s true but generally artists in corporations don t choose what to work on they can pitch various ideas but the business picks what it feels should be made if the business wants art that fits the current content that s what will be made i also don t see the trading post as a driver of engagement at least for me i tend to hit the trading post goals as a byproduct of engaging with the regular content the great vault drives engagement not the trading post this is unlike a system like galactic seasons in swtor where you would look to see what the season goals were and that would inform what content you did the other thing that annoys me is the incessant in game advertising for the trading post again this is a necessary evil for f2p games but it does make those games worse as far as i can tell wow is deliberately inflicting this advertising on the players for no positive reason just pure enshittification i guess maybe the trading post is a hedge against the day wow goes f2p either overall or in a specific reason but it feels like a terrible waste to me with the current game the resources put into the trading post could be redirected to making the actual game better posted by rohan at 7 23 pm 4 comments labels world of warcraft monday september 23 2024 raiding plans ner ubar palace i ve been enjoying the war within so far there s a nice mix of weekly activities in each of the different zones i ve also joined a potential raid group from another guild we raid with my guild is basically in a three guild community with one main raid and now a second raid i ve joined the second raid who are pretty casual but we did the time walking black temple it was pretty fun i also got ashes of al ar from the quest reward the second night we did mythic dungeons we did a couple of 2s missing the timer by a little bit on each next week we re supposed to start raiding ner ubar palace i actually went on a normal ner ubar palace alt raid with guild community it s a pretty interesting dungeon with some good fights the council fight is a little difficult possible a little too much damage for our item level one interesting thing is that it has a couple mechanics which i associate with ffxiv mainly the zone getting divided up and having to move into a section where the mechanic just happened queen ansurek was a very interesting fight with an emphasis on involuntary movement that i don t recall seeing before there s a bomb and the raid stands next to it ansurek sends out a circular wave of poison from her location as the wave approaches the raid someone triggers the bomb and the blast knocks the raid over the wave and safely next to the boss there s a couple other similar mechanics in the fight all in all it was a good raid it will be interesting to see on heroic i also got a warbound tier piece which looks to be of raid finder item level a pretty interesting drop though it would have been more exciting if i actually had alts let alone of the correct classes the only other interesting note from this past week is that you can do the dungeon weekly in a follower dungeon this makes it a very chill experience posted by rohan at 12 00 am no comments labels world of warcraft monday september 16 2024 the war within last zone delves endgame the last zone of the war within is azj kahet the spider nerubian zone this zone suffers a little bit from being unfinished story wise as the zone s story continues on over the expansion i don t think it really grabbed me either it s good maybe i was just a little tired at that point otherwise i ve done most of the other content i ve ran the dungeons on heroic they re all pretty good the dawnbreaker one is interesting as blizzard tried to incorporate flying mounts and an aboveground layout as the dungeon not sure it was entirely successful but it was interesting personally i disliked not being able to tell where the tank was going to decide to land in the second part also i didn t really know what was going on and died chasing the last boss the follower dungeons are also quite good i did a couple of the war within to finish some quests and also tried a levelling one from dragonflight the interesting thing is that the npc tank moves at a pretty good clip but also stops if you stop ironically if you don t know that you chase the tank the tank keeps going which really feels like you re stuck in the modern go go go environment but once i realized the tank would only run x meters ahead and then would wait it got a lot smoother the other major new content is delves which have been on a roller coaster of bug fixing and difficulty adjustments i think blizzard will sort everything out i do feel like the community seems to take it for granted that they should be able to do tier 8 even while under geared it s not the end of the world if people gear up in lower tiers the other thing which would be nice is if brann had a tank spec i wish they had used the chromie tank mechanic from legion for reference the tank loses 2 health every second until 50 but damage scales significantly with health above 50 i really enjoyed healing in those chromie scenarios and i think delves would have been the perfect place to bring it back i also did the first wing on raid finder and even won a healer sword which was nice i might look into seeing if i can raid this expansion though the main guild raid seems full for now the war with has quite a nice variety of endgame activities having all the activities give caches but limiting rewards to the first 2 or first 4 is an excellent way to allow the player to pick and choose what they want to do posted by rohan at 12 00 am no comments labels world of warcraft thursday september 12 2024 hero talents in future expansions kaylriene has some thoughts on the future of hero talents the pros are that hero talents add fun customization that is a decent flavor without requiring relearning a spec and that they are powerful the stated design intent is that they can and should be near 33 of your overall throughput which is a very potent 10 points to spend the cons are that they just aren t flavorful enough they re largely passive bonuses that take agency out of your hands and oh yeah it s wow and mathematically you have a top pick for every spec and every mode of play that s already mathed out and written up on wowhead guides icy veins and the class discords my longer term wait and see con for them is that they also feel like a trap that is going to be designed around in just one expansion by using this solution blizzard has functionally trapped themselves to either expanding the hero talent trees for a couple of expansions until they re as big as the class and spec trees or pruning them down and making the big marquee rollout of them a bit of a waste and neither of these is a particularly good outcome i hope there s a secret third option and that blizzard has already identified this as a priority i was thinking about the future of hero talents in new expansions and i do think there s a third path blizzard could completely replace the 3 current hero archetypes with 3 new ones so in the war within you re a templar retribution paladin in the next expansion you can be a crusader retribution paladin that focuses on an entirely new mechanic then in a couple of expansions maybe they can bring back popular and successful archetypes mixed in with new ones that way it becomes an evergreen system but bounded at the same time each spec only has access to two hero archetypes but the archetypes change from expansion to expansion each archetype focuses on a specific ability the way they do now but remains at 10 points and you get 1 point per level in the new expansion the core class and specialization remain consistent with the standard tweaks and tuning while the changing hero archetypes would provide the radical changes which people like to see posted by rohan at 12 00 am no comments labels world of warcraft older posts home subscribe to comments atom about me armory profiles coriel 60 paladin email rverghes gmail com essential posts transient vs 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