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website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone

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Text of the page (random words):
s an odd nonlinear stat that gained value as you got more of it which meant that having 1000 arpen was a very different value for arpen compared to having say 300 this was all confusing and odd but it meant one big thing stat weighings really mattered but now now primary stats rule all for everyone the primary stat is the best stat by a long long margin for all but the most confusing specs and ferals aren t a shiny example in this case agility is 3 times better than the next secondary stat 3 times so there s never a question about what to gem for it s agility there s never a question about sockets really unless you re getting 3x the value of agility it s always worth it to get agility in practice this means any socket bonuses get ignored unless they give 20 agility or are a red prismatic socket so as far as your gear goes it s all agility all the time that means for the most part dps classes have almost no flexibility in what they gear for there aren t many options for dpsers they almost always have to get 4p of the latest tier then they get one offpiece then usually have a choice of one set of boots belt and bracers or maybe two if they re lucky they have one weapon that s king perhaps two trinkets are very rarely make it or break it and don t offer reforging ability or gems most of the time anyway rings amulets and cloaks are also one or two per slot at best now those things offer some customization but most of the customization is in reforging and swapping one or two pieces maybe how much does that really matter the answer is not a lot let s take a current 372 geared raider like reesi here are their total secondary stats haste 503 hit 398 crit 1310 expertise 780 mastery 1667 dodge 717 the total value for all secondary stats here is 5375 for these purposes it doesn t matter that she reforged to dodge since it s only the raw values we care about now let s take the preweighted values from wowhead for this agility 1 mastery 35 haste 32 expertise 29 hit 28 crit 28 those are older weights from the 4 06 days but for this experiment they ll suffice let s do a thought experiment here what if you could convert all secondary stats to the absolute best secondary stats possible let s say your gear was perfectly ideal in this case haste mastery on everything we ll even split it 60 40 in favor of the best stat what value do we get 5375 60 35 5375 40 32 1816 75 that s the best we could possibly do so what s the worst well we went for full hit crit and for this we ll assume no hit capping in that case since they re the same value you get the following 5375 6 28 5375 4 28 1505 so it s a huge difference right the optimal is 20 better than the suboptimal and oh wait that s just the value of the secondary stats as far as a dps gain you can assume that one hit exp correlates to about 1 0 dps which means that the difference here between the best possible value and the worst is 1113 dps so if you got the absolute perfect gear you would be 1k dps better than someone with the worst possible gear choices which given current dps levels for most people at that gear level is less than 5 difference this is why alaron says things don t matter it s not just that things are so close to each other that it really isn t a big deal one way or another it s that realistically there s just not that much you can do with your gear your gems are spoken for you your gear doesn t have a lot of variety as long as you re not going above hit exp caps stats aren t going to be wasted or horrible one way or another this wasn t the case back in the day gear choices and going full arpen could make a 20 30 difference in dps now not so much note that this does not apply in one special case unheeded warning thanks to the direct damage scaling increasing so much in the 4 2 patch this trinket is getting a large boost too it is competitive with the heroic agility trinkets once again ferals are going to likely be using a trinket that is from a prior tier well into the next one just don t use it on fights with tons of adds what this really means is that how well you do on a given fight is very much dependent on the fight itself and not your gearing choices if you do a lot of aoe you ll find hit exp crit to be better than haste mastery if you do a lot of start stop of fights like atramedes mastery will be better if you have a standup fight haste is going to be better more berserks haste will shine lots of target swapping hit exp will do better ultimately this also suggests something else which is that for progression fights where it really matters reforging should be done it won t make a huge difference the math above says that the upper bound of your difference can t be more than 5 no matter what but when every little bit counts that s a place to go understand what your role is and how to best do it also note that if you care a lot about consistency hit expertise are going to win almost always they are similar to stamina for bears in that while they re not optimal all the time they re never ever wasted and make life easier given how close things are you won t see much of a hit to your dps and if you re not an amazing player chances are you ll see significant gains even on fights that don t punish misses posted by kalon at 3 21 pm 3 comments labels 4 2 cat cataclysm friday june 17 2011 cat 4 2 stat weighings and you so remember a while back when i wrote about what it would take for mastery to be awesome and haste to be less awesome or when i wrote on how i would change it so that haste was more valuable to cats so in 4 2 cats have been buffed and changed around strength has been reduced to providing 1ap which with raid buffs is about a 1k ap loss however savage roar has been buffed to give 80 more damage from 50 every direct attack does a lot more damage and scales better with weapon dps and thus ap and ferocious bite has been improved to do more damage for less energy while it s still up for debate as to the end effect there are some good indications that haste not mastery is going to be the best stat to stack after getting a good weapon haste had already started surpassing crit as the second best stat though the stats other than mastery were close enough to each other that almost any secondary stat was fine now though it s looking more and more like haste is the winner why is that bleeds got stealth nerfed while direct damage got improved across the board bleeds got actually hurt a little by the strength nerf and didn t get re improved end result is that when 4 2 hits your bleeds won t do quite as much damage as before the t11 2piece bonus is going away in 4 2 okay it s not going away if you have it it ll still be there but chances are you won t have it for super long especially if you weren t raiding heroic raids that knocks rake damage down too the t12 2 piece bonus adds even more direct damage yay shreds hit even more though there are issues with this bonus as it probably won t be rolling damage and will overwrite itself seriously everything got buffed like whoa a 20 boost to melee damage a 15 20 increase in scaling for shred mangle and ravage it s a huge deal and one of the things that it sadly does is make unheeded warning pretty awesome well into heroic raid gearing if you don t have it already make an attempt to get it before 4 2 arrives because when 4 2 arrives chances are you won t see many of em on the ah swipe doesn t get affected by mastery because missed swipes don t refund energy and get zero benefit from mastery any time you re using swipe a lot all that mastery doesn t do jack for you in fact hit expertise are far better for swipe if you can help it and are the best stats for aoe friendly fights the next best stat shockingly it s haste as it allows for more ooc and more swipes in a given time anyway long story short is that mastery may be getting close to the point where it is not the best stat ever and bleeds are not 40 of our overall damage relative to direct damage conversely this is the point where haste overtakes mastery as a better stat per point in some tests haste is significantly better than all other secondary stats by 30 in others it s neck and neck ultimately use mew run simulations and test based on your gearing we ll get more clear ideas of what is best based on profiles of 378 and 391 geared ferals soon enough posted by kalon at 10 53 am 4 comments thursday may 5 2011 bear oh the joys of savage defense continued i ve talked about how savage defense likely would work and how good or bad it d be how it works on the ptr and how it continued to work there how sd uptime works how good and bad it is against specific fights and then later comments on sd in cata especially after we found out that the combat logs are probably bugged to be clear i don t like the mechanic i don t like that it is a static amount of damage in a world where almost all other mitigation mechanics are percentages i don t like that it has weird interactions with multiple mobs though at least that is better with 4 1 i don t like the interaction with vengeance but today i really don t like how weak it is and i really don t like the bugs in it i did some study on the mathematical importance of having pulverize and having good pulverize uptime and the results really shocked me you can find the long topic at the wow forums but the basic info is that i wrote a simulator that would simulate a boss attacking and dodging and then tested a few sets of values of avoidance hit crit expertise to see what would happen specifically what would happen when you assume pulverize isn t there and you lose the 9 crit i expected that it wouldn t be that big a deal in terms of uptime of savage defense and boy was i wrong pulverize depending on your gear level and avoidance crit cap levels is equivalent to having about 5 6 block for a paladin or warrior in other words you block 5 6 more of the attacks that land with pulverize active 100 of the time that s huge that d be a big big bonus for a paladin or warrior it sounds great and for the first time i have a nice simple way of testing various uptimes of savage defense in a way that is actually simulated and not entirely theoretical then i dug into it some more that 5 6 block well on a boss that does 70k damage after armor which would be one of the more harder hitting bosses in the game currently like atramedes but not as bad as nefarian this would be the equivalent of reducing the average attack damage average after avoidance blocks and not blocked from 35 5k to 36 7k and that s assuming a 20k shield which as you ll see isn t a fair assumption huh that s disappointing and that s on something that hits every 2 0 seconds for 70k for things that hit harder it gets worse for things that hit more often it gets much worse many many more missed attacks means that blocked attacks are even less frequent and less useful when they do happen okay so it s not as great as we thought it s not as great as tangedyn s spreadsheet would indicate or my prior calcs indicate or rawr indicates that s not the end of the world and we never thought it was that good right then today there s a post on sd being nerfed and the usual folks say logs or gtfo and that s fair so they re actually produced and you see things like this 00 55 48 039 beradon gains savage defense from beradon remaining 18267 00 55 54 475 beradon s savage defense is refreshed by beradon remaining 15009 00 55 56 929 atramedes hits beradon 54922 a 21286 that s right sd got refreshed by a later sd proc but because vengeance was lower the sd shield it created was actually smaller in other words it d be better to not have attacked during that time that means that any streak of avoidance actually hurts mitigation down the road bleh there are countless other examples in that post about sd not working the right way with multiple mobs but we don t know whether that s an actual bug or just issues with the combat log it effectively makes it impossible to determine the actual usefulness of savage defense from log parses however either the log is telling us the truth and sd is bad or the log is lying but we don t know how badly man do i hate this ability so very very much i guess the good news is this savage defense is going to be less and less relevant as we get better gear and as we face bigger mobs so after a while it won t be worth worrying about posted by kalon at 1 58 pm 8 comments labels 4 1 cataclysm savage defense thursday april 28 2011 cat in case you weren t pumped up for fireland raiding one thing i missed from blizzard s various previews of firelands in the last couple days is this gem from kotaku this time around they have however resulting in some sexy ragnaros styled armor a new non legendary version of his mace sulfuros and a druid staff that drops off one of raid s other bosses that transforms the wielder into a molten cat the new dungeon even boasts three new mounts one for competing all of the raid achievements one random drop and a special mount that drops every time ragnaros fails just don t expect him to be a pushover this time around judging by stockton s laughter at my suggestion 25 frost mages isn t going to cut it huh i might want that just a little bit eta one interesting part seen in t he blizzard videocast at 10 10 is that he mentions that the staff will allow you to change into staghelm s feral forms he mentions the cat but we know staghelm has at least two forms cat and scorpion i suspect but do not know that as a bear you ll get to turn into a molten scorpion posted by kalon at 12 32 pm 5 comments friday april 22 2011 bear the flood of bear gear in 4 1 you ve probably seen a bunch of posts on the great set of gear you can get from za zg when 4 1 hits how there s finally some bracers that aren t blue or another shot to get a weapon when malevolence hates you or heck how to get twice as much vp per week from heroics as you could before all of that is true but that s not the real source of awesome the real source of awesome comes from this little gem conquest points are now purchasable from the valor quartermasters at 250 conquest points per 250 valor points what does this mean it means that you can now get any pvp item that doesn t require any rating no matter who you are provided that you have the vp for it which turns out to be a fairly substantial list of gear so hey no more pvping for pve gear you can now pve for pvp gear instead which i guess you d probably use for pve here s the comparison with gear obtainable outside of pvp some interesting highlights the pvp helm with mastery is a great bear helm and better than anything non heroic this is a hard spot for a lot of people to get anything and that it beats anything you can get until really rare drops makes it pretty nice at 2200 conquest points the same essentially as legs and chest this is a good deal especially considering that the best alternatives come from drops from heroic nef and cho gall and al akir kinda note that if you h...
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Supplementary Information (add-on for SEO geeks)*- See more on header.verify-www.com

Header

HTTP/1.1 200 OK
Content-Type text/html; charset=UTF-8
Expires Mon, 04 May 2026 02:17:04 GMT
Date Mon, 04 May 2026 02:17:04 GMT
Cache-Control private, max-age=0
Last-Modified Fri, 01 May 2026 18:51:15 GMT
ETag W/ 579e61789cc8c203036ac4ba0a22dbfd778f963afa36b94241dee4b79d37756b
Content-Encoding gzip
X-Content-Type-Options nosniff
X-XSS-Protection 1; mode=block
Content-Length 26655
Server GSE
Connection close

Meta Tags

title="ThinkTank"
content="text/html; charset=UTF-8" http-equiv="Content-Type"
content="blogger" name="generator"
content="htt???/wowthinktank.blogspot.com/" property="og:url"
content="ThinkTank" property="og:title"
content="Theorycrafting and strategy of the various tanking classes of World of Warcraft" property="og:description"
name="google-adsense-platform-account" content="ca-host-pub-1556223355139109"
name="google-adsense-platform-domain" content="blogspot.com"

Load Info

page size26655
load time (s)0.313737
redirect count0
speed download85159
server IP 142.251.39.193
* all occurrences of the string "http://" have been changed to "htt???/"