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hts with tons of adds what this really means is that how well you do on a given fight is very much dependent on the fight itself and not your gearing choices if you do a lot of aoe you ll find hit exp crit to be better than haste mastery if you do a lot of start stop of fights like atramedes mastery will be better if you have a standup fight haste is going to be better more berserks haste will shine lots of target swapping hit exp will do better ultimately this also suggests something else which is that for progression fights where it really matters reforging should be done it won t make a huge difference the math above says that the upper bound of your difference can t be more than 5 no matter what but when every little bit counts that s a place to go understand what your role is and how to best do it also note that if you care a lot about consistency hit expertise are going to win almost always they are similar to stamina for bears in that while they re not optimal all the time they re never ever wasted and make life easier given how close things are you won t see much of a hit to your dps and if you re not an amazing player chances are you ll see significant gains even on fights that don t punish misses posted by kalon at 3 21 pm 3 comments labels 4 2 cat cataclysm friday june 17 2011 cat 4 2 stat weighings and you so remember a while back when i wrote about what it would take for mastery to be awesome and haste to be less awesome or when i wrote on how i would change it so that haste was more valuable to cats so in 4 2 cats have been buffed and changed around strength has been reduced to providing 1ap which with raid buffs is about a 1k ap loss however savage roar has been buffed to give 80 more damage from 50 every direct attack does a lot more damage and scales better with weapon dps and thus ap and ferocious bite has been improved to do more damage for less energy while it s still up for debate as to the end effect there are some good indications that haste not mastery is going to be the best stat to stack after getting a good weapon haste had already started surpassing crit as the second best stat though the stats other than mastery were close enough to each other that almost any secondary stat was fine now though it s looking more and more like haste is the winner why is that bleeds got stealth nerfed while direct damage got improved across the board bleeds got actually hurt a little by the strength nerf and didn t get re improved end result is that when 4 2 hits your bleeds won t do quite as much damage as before the t11 2piece bonus is going away in 4 2 okay it s not going away if you have it it ll still be there but chances are you won t have it for super long especially if you weren t raiding heroic raids that knocks rake damage down too the t12 2 piece bonus adds even more direct damage yay shreds hit even more though there are issues with this bonus as it probably won t be rolling damage and will overwrite itself seriously everything got buffed like whoa a 20 boost to melee damage a 15 20 increase in scaling for shred mangle and ravage it s a huge deal and one of the things that it sadly does is make unheeded warning pretty awesome well into heroic raid gearing if you don t have it already make an attempt to get it before 4 2 arrives because when 4 2 arrives chances are you won t see many of em on the ah swipe doesn t get affected by mastery because missed swipes don t refund energy and get zero benefit from mastery any time you re using swipe a lot all that mastery doesn t do jack for you in fact hit expertise are far better for swipe if you can help it and are the best stats for aoe friendly fights the next best stat shockingly it s haste as it allows for more ooc and more swipes in a given time anyway long story short is that mastery may be getting close to the point where it is not the best stat ever and bleeds are not 40 of our overall damage relative to direct damage conversely this is the point where haste overtakes mastery as a better stat per point in some tests haste is significantly better than all other secondary stats by 30 in others it s neck and neck ultimately use mew run simulations and test based on your gearing we ll get more clear ideas of what is best based on profiles of 378 and 391 geared ferals soon enough posted by kalon at 10 53 am 4 comments thursday may 5 2011 bear oh the joys of savage defense continued i ve talked about how savage defense likely would work and how good or bad it d be how it works on the ptr and how it continued to work there how sd uptime works how good and bad it is against specific fights and then later comments on sd in cata especially after we found out that the combat logs are probably bugged to be clear i don t like the mechanic i don t like that it is a static amount of damage in a world where almost all other mitigation mechanics are percentages i don t like that it has weird interactions with multiple mobs though at least that is better with 4 1 i don t like the interaction with vengeance but today i really don t like how weak it is and i really don t like the bugs in it i did some study on the mathematical importance of having pulverize and having good pulverize uptime and the results really shocked me you can find the long topic at the wow forums but the basic info is that i wrote a simulator that would simulate a boss attacking and dodging and then tested a few sets of values of avoidance hit crit expertise to see what would happen specifically what would happen when you assume pulverize isn t there and you lose the 9 crit i expected that it wouldn t be that big a deal in terms of uptime of savage defense and boy was i wrong pulverize depending on your gear level and avoidance crit cap levels is equivalent to having about 5 6 block for a paladin or warrior in other words you block 5 6 more of the attacks that land with pulverize active 100 of the time that s huge that d be a big big bonus for a paladin or warrior it sounds great and for the first time i have a nice simple way of testing various uptimes of savage defense in a way that is actually simulated and not entirely theoretical then i dug into it some more that 5 6 block well on a boss that does 70k damage after armor which would be one of the more harder hitting bosses in the game currently like atramedes but not as bad as nefarian this would be the equivalent of reducing the average attack damage average after avoidance blocks and not blocked from 35 5k to 36 7k and that s assuming a 20k shield which as you ll see isn t a fair assumption huh that s disappointing and that s on something that hits every 2 0 seconds for 70k for things that hit harder it gets worse for things that hit more often it gets much worse many many more missed attacks means that blocked attacks are even less frequent and less useful when they do happen okay so it s not as great as we thought it s not as great as tangedyn s spreadsheet would indicate or my prior calcs indicate or rawr indicates that s not the end of the world and we never thought it was that good right then today there s a post on sd being nerfed and the usual folks say logs or gtfo and that s fair so they re actually produced and you see things like this 00 55 48 039 beradon gains savage defense from beradon remaining 18267 00 55 54 475 beradon s savage defense is refreshed by beradon remaining 15009 00 55 56 929 atramedes hits beradon 54922 a 21286 that s right sd got refreshed by a later sd proc but because vengeance was lower the sd shield it created was actually smaller in other words it d be better to not have attacked during that time that means that any streak of avoidance actually hurts mitigation down the road bleh there are countless other examples in that post about sd not working the right way with multiple mobs but we don t know whether that s an actual bug or just issues with the combat log it effectively makes it impossible to determine the actual usefulness of savage defense from log parses however either the log is telling us the truth and sd is bad or the log is lying but we don t know how badly man do i hate this ability so very very much i guess the good news is this savage defense is going to be less and less relevant as we get better gear and as we face bigger mobs so after a while it won t be worth worrying about posted by kalon at 1 58 pm 8 comments labels 4 1 cataclysm savage defense thursday april 28 2011 cat in case you weren t pumped up for fireland raiding one thing i missed from blizzard s various previews of firelands in the last couple days is this gem from kotaku this time around they have however resulting in some sexy ragnaros styled armor a new non legendary version of his mace sulfuros and a druid staff that drops off one of raid s other bosses that transforms the wielder into a molten cat the new dungeon even boasts three new mounts one for competing all of the raid achievements one random drop and a special mount that drops every time ragnaros fails just don t expect him to be a pushover this time around judging by stockton s laughter at my suggestion 25 frost mages isn t going to cut it huh i might want that just a little bit eta one interesting part seen in t he blizzard videocast at 10 10 is that he mentions that the staff will allow you to change into staghelm s feral forms he mentions the cat but we know staghelm has at least two forms cat and scorpion i suspect but do not know that as a bear you ll get to turn into a molten scorpion posted by kalon at 12 32 pm 5 comments friday april 22 2011 bear the flood of bear gear in 4 1 you ve probably seen a bunch of posts on the great set of gear you can get from za zg when 4 1 hits how there s finally some bracers that aren t blue or another shot to get a weapon when malevolence hates you or heck how to get twice as much vp per week from heroics as you could before all of that is true but that s not the real source of awesome the real source of awesome comes from this little gem conquest points are now purchasable from the valor quartermasters at 250 conquest points per 250 valor points what does this mean it means that you can now get any pvp item that doesn t require any rating no matter who you are provided that you have the vp for it which turns out to be a fairly substantial list of gear so hey no more pvping for pve gear you can now pve for pvp gear instead which i guess you d probably use for pve here s the comparison with gear obtainable outside of pvp some interesting highlights the pvp helm with mastery is a great bear helm and better than anything non heroic this is a hard spot for a lot of people to get anything and that it beats anything you can get until really rare drops makes it pretty nice at 2200 conquest points the same essentially as legs and chest this is a good deal especially considering that the best alternatives come from drops from heroic nef and cho gall and al akir kinda note that if you have tsanga s helm the difference is probably not worth getting it similarly the pvp shoulders are a pretty nice deal and better than anything but heroic gear if you get the head and the shoulders you also get 70 agility which is a nice little bonus it doesn t make it better than getting heroic pieces but it should salve having two pieces of pvp gear this isn t quite as great a deal as the helm given that you can get good shoulders off of omnotron but it s still pretty good especially if you re not doing a lot of heroic raiding the difference here is actually higher than the helm for the comparable nonheroic piece so still reasonable to consider they re also a huge upgrade from the troll drop the pvp chest is interesting it s a very big jump between it and the normal tier chest which is pretty badly itemized for bears bigger than the jump between the normal pieces and the pvp pieces in the head and shoulder slots combined at the same time you already likely have the tier chestpiece still consider it it s a nice piece of gear that is priced to move the pvp gloves are about as better as the 359 best gloves as the helm is so it s a decent upgrade the big advantage is the energy rage cost reduction of skull bash which is great if you re the interrupter thus these are a pretty good buy at some point even if you re just replacing liar s handwraps the pvp bracers are actually worse than the normal drop but they re also very easy to get and they are significantly better about 5 than the troll drop fasc gets his own boots but they re significantly worse than the boe valor boots and much much much worse than the pvp boots somehow i think fasc would have wanted it that way to be beaten by pvp gear the pvp weapon is about as good for a bear as the troll weapon due to the lower ilvl on it and the wasted resilience of course the real win here is the boe mobius halberd which drops from the rare worldspawn and is just slightly worse than malevolence finally the relic slot is actually best in slot now for bears in pvp land the haste on the other relic is essentially worthless and the slight gain in agility and stamina make up for the lost stat otherwise most everything else is a slight upgrade in the slot the boots belt gloves are all slight upgrades and the legs are basically a wash but that should give you plenty of things to consider spending your valor points on for a while especially if you re working on some hard hitting content like nef and want some easy upgrades for tanking as to cats it s not quite as simple every troll piece beats the corresponding pvp piece as far as a cat is concerned and honestly most of the time it s not even close all that wasted secondary stat really hurts even on the wrists though it s close so unless you re very unlucky or sitting on a lot of valor points getting this stuff isn t as good as just going to troll town posted by kalon at 6 03 pm 15 comments labels 4 1 bear cat cataclysm gear pvp troll older posts home subscribe to posts atom subscribe to thinktank posts atom posts all comments atom all comments gear weighings bears post heroic bears pre heroic cats contact information drop me a line somewhere on the blog thinktank bio this blog was created to explore the various theorycrafting strategic and philosophical viewpoints of playing a tank class in world of warcraft about me kalon united states kalon likes playing tanks no matter how hard he tries to fight it he is not as hardcore as many but spends a lot of time thinking about wow and randomly rants about it now and then he played formerly on the argent dawn eu server and was a founding member of fire and blood quel dorei before joining casually serious a guild devoted to hard core progression on only 8 hours of raiding time a week he is a devoted husband father and when he has the time programs software view my complete profile wow specific links armory fellhoof useful links be imba druid wiki elitist jerks feral druid megathread elitist 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