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n gabby jude khouri lance merry parker rety sybil warren were i running a real group of players all of this activity would have generated experience i decided not to do that because it is largely me asking my kids for ideas then running with it or i am using osr solo to generate possibilities i can t believe how many weeks this series has taken i need a break i m only taking a break from castle amber to handle some special projects which will take over my theoretical weekly posting schedule posted by phil viverito at saturday october 31 2026 no comments email this blogthis share to x share to facebook share to pinterest labels castle amber 2026 solo session sunday september 20 2026 x2 castle amber 2026 session 8 1 there are rules i have a pretty strict rule don t throw dice unless you can risk random the gist of this is that if a player has agency or the dm needs agency don t let a random die roll ruin that the corollary is obvious don t fudge rolls because you got a roll that you didn t like what if you goof and throw those dice and get a result no one will like as the dm you can not modify the die roll but you can modify the whole situation here is the scenario rety and the team are laying their friend nononn to rest burying him in the indoor forest in castle amber they exited the study and since they weren t being terribly quiet i rolled for wandering monsters the result was 12 hobgoblins can the party kill 12 hobgoblins hell yes but the character s intention was to lay a friend to rest i should not have picked up the dice that was a bad call how can i fix it play it through with a different point of view the hobgoblin stepped out of a room and spotted the heroes numbers wise this would be an even fight except the obvious magic users were in plain sight plus the magic users had the cover of their fighting men the hobgoblins faded away and the heroes continued on with their mission rather than let this one go several of the party members have esp i would have explained the encounter in esp fuelled dreams but using real world logic funny logic it is logical the hobgoblins explain their actions to their leader we saw the invaders said murg and where are their heads the chieftain asked well we didn t attack murg sheepishly answered cowards barked the chieftain but sir they were carrying a human body towards the dining hall what said the chieftain sir i think they re cannibals said murg disgusting rally the gang we must destroy these awful invaders they have crossed a line there must be rules and standards the encounter didn t result in a fight and it does make sense from a certain point of view in this way the die rolls are honored but not in the way that was expected sometimes encounters can be misunderstandings we will pick up with the hobgoblin attack after the funeral posted by phil viverito at sunday september 20 2026 no comments email this blogthis share to x share to facebook share to pinterest labels castle amber 2026 solo session saturday september 19 2026 x2 castle amber 2026 session 8 rety to atone it looks like a chapel it s hard to believe most of this motley crew has survived for over a year that is 13 months of me trying to track 26 different characters rety started in the driver s seat last august in the caves of chaos and after the loss of many of her friends drifted along with events with the death of nononn she is ready to take the reins again in this post the party will get back to basics and so will i this post is about bookkeeping and character roles the issue with session 7 was that the party had long ago stopped paying attention to roles and supplies with no one in charge their behavior was limited to simple reactions they entered a massive space with nooks crannies and more than a boatload of nasties to contend with and nononn died as a result from my end i had scattered notes and as the dm i lost track of things since this is largely a solo endeavor with me planning the actions of nearly a dozen characters and twice as many monsters i skimped on the basics such as tracking inventory it s time to fix that i ve taken the first step and stated the problem a lack of foresight when you are the dm you may notice your players stop wanting to be their characters if you see this happening you can throw in an event that allows the party to recuperate and gather their thoughts remake or reforge themselves so to speak one option is to simply let them get lost in a minor way being lost is defined as not knowing where one is which is a perfect description of what is happening to the party getting lost can be beneficial to a party no one knows where they are so they can take a breath and recollect away from constant threats i also favor a mini event where the party encounters people who allow them a moment to get a grip on their perspective we see this in movies and books a lot so it s fair game in my opinion atreyu encounters morla the turtle the hobbits meet tom bombadil and the children in narnia meet father christmas i have a pre generated duo named jen and flameheart that i can throw into almost any campaign except this one because the party is trapped however three people could fill the role instead let us return to the party in the chapel panic in progress the party collected nononn s remains sybil lies next to him paralysed belaphon sat trapped in blindness dorian discovered the curse when he tried to heal jude merry and gabby whisper about evil curses and take over the healing process the zombies howled and hammered on the doors rety took it in and was outraged she took charge of the situation why would she take charge she has an 18 charisma and she turned it on mon seigneur gronk chevalier du bois de lilas le défenseur des voies anciennes et secrètes rally my troops barked rety this was something the rabbit dreamed of he barked orders at the party sending them this way and that nonplussed gabby s mouth dropped open lady gabrielle durant benefactor of this party we must ready your quarters for the wounded said rety in a near reverent whisper gabby who was no slouch in the charm department found this both respectful and needful gronk had the fighters gather up the treasure they looted the cleric s and magic user s quarters he ordered all the doors to be checked and spiked closed while the party didn t know it gronk heard the bees and the cockatrice in the room with the holes not wanting a fight the party forgoes more treasure they use bedding to make two litters for nononn and sybil destination selected the rety led them south and out of the chapel they traversed the indoor forest and made it to the door to area 5 before encountering trouble william amber bellowed who the hell are you as he stuck dorian with a hold person spell rety lance and khouri loosed arrows at him with only 29 hit points and no chance to ready a spell the party handled him easily the arrows did little except that every hit prevented the preparation of a spell wizards in b x shouldn t travel alone or the dm should prep the wizard with spells instead of using the listed suggestions fireball or lightning bolt would have made this a challenge rety grumbled as lance picked up dorian she was losing more men to carrying people they raced to the study and barred the door i find that spells like sleep and hold person are more traps than effective attack spells the consequences come after combat usually not during combat william tied up two possibly 3 characters with one spell since dorian needed to be carried away this looks like a study once inside the study wounds were attended to and armor and weapons cleaned rety and gabby prepared a meal for the party and discussed a few things they asked the party to arrange their equipment on one table while the other table was set for the meal the rakastas left a lot of mundane items behind which the party took advantage of sybil dorian and bela all rested on fine furs nononn was draped in silk since the party was at rest the hold person s spells faded away naturally surprisingly sybil s first act was to cast continual light on belaphon to relieve him of his curse when dorian rose the three recovered heroes added their equipment and treasure to the pile on the table sybil s sword glowed ominously as it reacted to chaotic creatures in this case sybil sybil sheath your sword she ordered and the magic user took it back this is a character defining weapon and rety had no intention of putting it in the party s sharing pile the silverware and plates were rather large for humans and demihumans but they made do as they ate rety spelled out her simple plan to attend to our friend nononn we must first attend to ourselves she announced the party drank their wines and spirits to honor their fallen friend as she continued rety encouraged this as booze is one less thing to carry and toasting their friend showed self control rather than a drunken pity party the party has 4 bags of holding a tremendous carrying capacity yet they aren t using it effectively they need to get rid of some stuff and replace it with others once this task is complete we must provision ourselves for a long foray into the castle we should no longer plan on retreat she said the party nodded in agreement we shall check our animals gather what we can from the forest and start our journey i know not how long we shall be but i would like to be free of this place by the end of the week this garnered many grunts of approval none knew how extensive this adventure would be they aren t even halfway through it my personal plan is to get them to averoigne by mid october i will have to enlist my kids to help with all of the combat rolls after dinner gronk arranged the party into frontline fighters second rank fighters and rearguard gabby and rety dressed them as needed with many fighters trading weapons and armor with one another jude and merry wholeheartedly agreed with this process while lance and khouri grumbled as her kit was replaced however as the two women dressed lance in the finest armor and gave him the best sword khouri s objections tailed off and lance was well pleased he looked like a proper knight rather than detail how everyone was armed individually i will explain it as rety did she used a chessboard to explain it to everyone the front rank of fighting men had the heaviest armor with lighter sidearms these were parker warren and lance the next rank has slightly lighter armor bows and swords with the exception being jude who doesn t use a bow khouri and merry rounded out the second rank the third rank was made up of the two magic users on the flanks and dorian in the middle rety took the rear position with her bow as a tail gunner jude being centrally located could issue commands and warnings lety distributed the 4 bags of holding among the ranks lance jude dorian and lety each have one the vast majority of the party s gear was placed in the bags leaving everyone carrying very light loads however for their very next task no one will be carrying a backpack the party readied nononn for his final foray to the burial site in the indoor forest posted by phil viverito at saturday september 19 2026 no comments email this blogthis share to x share to facebook share to pinterest labels castle amber 2026 solo session friday september 11 2026 x2 castle amber 2026 session 7 can i help you part ii in my last post we left the heroes in the chapel where simon confronted them i should have labeled the map last time but this is what we roughly have technically no one is surprised but simon s marked out like a shakespearean actor and said his line can i help you on target for a haughty d amberville but a poor plan for picking a fight he is denoted by the red s behind him were the bone golem and the pack of skeletons on the left i have marked out the 3 groups of zombies parker and warren tense and begin advancing on him with jude following they know the d amberville family well in reaction to this the snap case characters react khouri and lance loosed arrows as they are a team although separated they think alike rety joined in the fun sybil ripped off a magic missile alexei starts playing the organ to set the tone simon paid for his mistake taking 13 points of damage sooooo many targets round 2 i roll 3 dice for initiative the skeletons and golem burst through the door behind simon while the zombies start moving towards the sound of simon s voice parker warren and jude continue their advance lance khouri rety nononn and merry loose arrows gabby and dorian merely watch while sybil steps out of bel s way so he can loft his magic missile simon took another 12 points of damage and can t cast a spell he readied a mace he is down to 12 hp he allows the skeletons and golem to interpose themselves between him and the party round 3 the party continues to roll well for initiative parker warran and jude sweep past merry and nononn nononn drew his sword and followed them sybil and bel were out of magic missiles and split up sybil ran after jude s team while bel made for the stairs the dynamic of the combat changes merry and dorian turn all of the skeletons but are perplexed by the golem which they can t identify at range lance and khouri kept firing arrows but missed this gave simon a chance to cast hold person on sybil rooting her in place round 4 the bone golem and jude s team met parker and warren were struck for 3 and 7 hp the zombies burst out of the western door merry could hear them but couldn t see them as they were behind the statues he stopped and turned simon struck bel with continual darkness bel stumbled into a statue triggering it it bestowed a very ironic gift on him a scroll of protection from magic helpful but not really the fighting men go at the golem dealing 12 points of damage khouri rety and lance target simon again they do one point of damage knocking him to 11 hp gabby ran down the stairs intending to help sybil she was blocked by bel flailing between two statues enshrouded in darkness she yelled at him to stop moving luckily he didn t trigger either statue again round 5 the golem gets the drop on the party again this time with simon helping warren parker and jude took 8 7 and 3 hp damage respectively khouri was not able to get an angle on a target and advanced in on the melee bow still drawn at the bottom of the stairs bel flailed against the statues thinking he was under attack gabby grabbed him and pulled him away the darkness spell was far more effective than i thought it would be lance followed her into the chaotic situation jude managed to strike simon for 6 hp leaving just 3 hp rety climbed over the railing and down to the chapel floor climb is a wildly under used and under rated ability round 6 the party tied with the monsters for initiative merry easily turned the zombies and they retreated back to their cells khouri continued her advance while lance stumbled towards gabby and the confused bel sybil was still held the golem w...
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