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favicon.ico: the-disoriented-ranger.blogspot.com - The Disoriented Ranger.

site address: the-disoriented-ranger.blogspot.com

site title: The Disoriented Ranger

Our opinion (on Friday 15 May 2026 6:48:05 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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Text of the page (random words):
dming which philosophy best describes your approach to dming a i see myself as the author crafting a world and story for players to immerse themselves in b i m the chef preparing a rich and complex experience for players to savor and contribute to c i m the captain helping the adventure while ensuring players perform at their best d i m the theme park designer creating an environment where players can enjoy various attractions e i m the head of the storyboard team where the narrative unfolds through collective creativity 10 improvisation how do you feel about improvising during sessions a i use improvisation to adapt my story to player actions b i improvise to keep the session within my planned structure c i enjoy improvising to enrich character moments and drama d improvisation keeps the game s rhythm and flow engaging e improvisation is central allowing the story to evolve organically scoring count your letters mostly a s the composer dm you craft a unique narrative for players to experience comment ideally or so i have learned this would be something like dave arneson s blackmoor game but many late osr games lean into this kind of game build around a dm personality the dm here is a madmen or grognard that runs his game which could be anything really with as much grandeur as delusions thereof if it works it sure can be a fantastic experience if this is you lean into it and go full on weird mostly b s the conductor dm you orchestrate a complex and immersive game world comment this one will do something like a grand campaign in ad d that runs for 40 years ideally needs a system that carries ambition like that with huge power curves and lots of source material early d d cthulhu classic rpgs if this is you grind those books and bring that campaign to live mostly c s the band leader dm you focus on character exploration and thematic depth comment this one is an emotional journey and will usually use rpgs from the world of darkness or the all flesh must be eaten series but could just as well work within the superhero genre if this is you celebrate you and your players for as long the the spark takes you mostly d s the dj dm you create an engaging experience for players to interact with comment you create a theme park like experience for your players taking great care to have the best set pieces imaginable for an evening games like those powered by the apocalypse or dungeon world work very well here but lots of indie rpgs will accomodate this style easily if this is you there s a huge variety of beautiful and creative rides out there to entertain your players with mostly e s the jazz dm you and your players create the story together through improvisation comment you like games that challenge you and your players usually those rpg will support randomness and sandbox play which means they ll need some crunch and depth so that there is something to play around with then you go in deep until the game engine runs on all cylinders to give you the prompts to tell your stories if that is you find those games and make them sing and now you know the original post on this if you are interested in my reasoning can be found here i d be really happy to hear your results and if you found yourself in them and the games you play that d be interesting too so if you are commenting please state in the name of science your result with as much detail as you care if you agree again with as much reasoning as you bother to share rpgs you prefer generally please elaborate if fringe or if you tinker a lot and how much experience you have with dming again as detailed as you can thanks if this produces any results at all i ll do a follow up with the results and what i think about them well and that s about it i hope you had fun with this little quiz and i really hope people care enough to share their results and thoughts i feel like those distinctions are important as different styles obviously prefer different tools all but the composer who ll do whatever the fuck that should matter as there are different camps already all over the place and no one really knows what s going on oh and if you are wondering where i think i am on this as i really can t test myself here i d put myself into the jazz dm camp if that s your result i d say we can be friends i d also recommend you check out the game i wrote ø2 3 role playing in a dystopian future as it really really caters to that style of dming sandbox play with randomly emerging narrative and dms having their own little system to play against players with a lot of agency see even managed to drop in a little advertisement in the end good times and answers all of it source posted by jens d at 11 09 am 12 comments email this blogthis share to x share to facebook share to pinterest wednesday january 22 2025 lost songs of the nibelungs part 2 playtesting 2025 setting up a campaign hey folks how s things it s 2025 now and we can start making new promises to break them later this year fun times ahead i d say anyway in this post i want to talk about how lost songs made its way back into my top pile to work at i know i m slow i also keep getting things done so speed isn t all that if you eventually get to see results point in case a revision of lsotn is underway and making progress to a degree where i m setting up a little online game with friends to give it all another spin to see where it wobbles here s how i set up that campaign this is a lose series but here is part 1 anyways the plan i ve collected some ideas over the last months and looked at what i got as well as what needs doing nothing serious just some preliminary scouting as one would when getting back into a project that actually was on pause for some time it never left my mind but other things piled up to a degree that lost songs took a back seat like waaay back on the bus as soon as i felt confident enough to get something started i set up a doscord server for it and invited the couple of people that could be convinced to give this a shot that the first thing i love working this on discord lots of nice ways to organize the information for the campaign with the revision running in the background and i can do it on the road easily which is a huge plus it s amazing how much changed in the last 10 years in that regard nowadays we have ai to help with research i basically use it like i used search engines when that was still a thing and it is a blast quick too also something that can be done anywhere easily i m falling in love with grok right now for instance when i wrote the tribe generator for the game a quick discussion about what would make a tribe helped me getting the numbers just right enough to hammer it into a table good show wouldn t use ai to write or design a game for me because i actually enjoy doing those things but it offers great research and reasoning on all kinds of topics it is just as with the art a great asset to have on hand the plan then is to revise the game as i prepare and then playtest the game adding stuff as need be while i m at it right now setting and tribe are done here s what i did so far the setting what you see here is the result of the revised sandbox generator can t show the thing itself yet as it d contain information the players are not yet privy to this is basically what their characters can know this is it after years of wandering around your elders decide the spot to settle down a huge chasm between mountains hills and forests uneven land that doesn t see a lot of sun but fertile nonetheless the elders say waterghosts carved the grooves into the valley here leaving only the hard rock to stand guard above the rich streams coming down from the mountains it is land suited for miners and artisans hunters and gatherers not farmers here is your fate the new roots your tribe is destined to strike but you are not alone in this valley two other tribes have arrived here one a strange folk with even stranger mores is indifferent to you the other a tribe led by powerful women is outright unfriendly although not hostile you will make a home here either way this is where your songs begin typical longhouse immediate surroundings living water created the extensive chasm your tribe located in by eroding all the soft stone and leaving harder stones throughout the valley it created it created a hugely complex and fertile biome full of little lakes and rivers cliffsides and little waterfalls moss and forest as well as natural caves your tribe settled on the west side of this area directly on the foot of a huge mountain you call grey man graumann because clouds kept hanging on his peak like grey hair throughout the summer you arrived here since all of this is not easily accessible longhouses are spread all over the place and in the strangest places the chief s great longhouse having the highest position on the western slope all of it is connected with little trails but some tribesmen even made stone steps and little wooden bridges here and there to have those homes better connected many homes expand into the mountain as well partially using natural caverns partially carving new rooms into soft stone established routes lead west up into the mountain where several mining operations dot the slope east into the valley mainly for hunting and north towards the closest settlement that will trade with you four days travel away your immediate neighbors are a strange people on the north border of this chasm they are quite elusive but what you found of them are wooden frog figures and weird markings some of your tribe have seen them in the distance but they mostly just ignore you and you have no quarrels with them they seem to have settled on the lake that is mostly hidden in thick fog and forms a natural border before the land grows from chasms into thickly forested hills further north the other tribe is situated close to the south border of this area just where the chasms transition into forested hills what you know is that it is a tribe led by female warriors but other then that no contact has been made rumors among your people say that they despise you for your lack of warriors but you know nothing for certain other than the graumann to the west this area is nested between fertile hills with beautiful woods and rivers as well as more high mountains to the southwest the predominant of them called king s crown königskrone by your people this is good land rich and fertile the tribe this part needed some more rules and tools to allow for some variety i ll share them later in this post the sandbox has always been the first strong indicator what kind of people a group s tribe consists of why would they settle where they ended up settling what kind of skills and trades would come with the territory what opposition as far as they are aware of it are they willing to face stuff like that could easily be deduced from the hex they are dropped in and the immediate surroundings but i needed some more meat on that mainly how their migration there went what they gained and what they had to leave behind it d change to a degree their reasoning for staying where they ended up staying but not in a bad way beyond that i wanted to have some soft numbers for the size of the tribe ended up going with families if anything it gives a gm more to work with while being set up quite fast here s what i shared with my players so what s your tribe like well the place they chose to stay despite the other tribes settling there already tells us a lot they are accustomed to living in mountainous areas so miners and smiths they should be as well as hunters and animal farmers the blight that is christianity has not yet reached your people so they believe in a variation of the old gods and follow their traditions migration lost you the majority of your warriors but despite that your elders feel confident about your fate in this chasm you can draw from a rich history of sophisticated craftsmen and you have among your people some very capable weapon smiths and artisans where the chief s longhouse was build your holy men had seen the place where you were to hold the ritual in their dreams just two days before your track came across it it was held that same night under a huge thunderstorm the mountains in the east it seemed fought the mountains in the west in the sky thor was busy drumming that night it had been at the peak of the ritual when a massive lighting strike hit the side of the graumann the short bright light dotted with the rocks it detonated from the mountainside the next morning at first sunlight they found among the debris a huge shattered quartz all glitzy and pink the biggest piece build the foundation for the chief s longhouse right where it struck the ground the smaller pieces had been distributed among the nobility and brought much honor to their houses they called that night the invitation of the mountain and it has always been regarded as a good omen the place of that ritual is where your people hold official gatherings it is a stone platform floating over the valley and it offers a great view of the graumann as well as the chief s majestic longhouse at the base of it at the beginning it was not easy to get to the plateau as it stands somewhat isolated now there is an ornate wooden bridge leading to it three holy sheep are held on that platform to keep the grass short other then the player characters families the tribe is 167 families strong around 120 of them have build their longhouses close to the chief s house the rest is scattered all around equally distributed towards mountain the valley itself and along the trading route you established north ideas like the ritual the other two tribes close by and the trading route all spun naturally from tools used to set up the sandbox and the tribe new rules the tribe generator the revised sandbox generator still needs some more work but what i can share today is the tribe generator it might even be useful in other games either way it ll tell you something about lost songs so here we go like with character creation all it needs is a roll of 3d6 it d be used right after completing the sandbox everything else follows from that the individual results will give you tribe generator 3d6 your tribe is 1 barely there lowest column 2 weak lowest column 3 quarreling middle column 4 desperate middle column 5 confident high column 6 strong high column your ancestors are 1 primal 10 families 2 secluded 10 families 3 odd 4 honorable 20 families 5 noble 30 families 6 sophisticated 10 families your tribe lost 1 the weak 30 families 2 the warriors 20 families 3 the royalty 10 families 4 spiritual leadership 10 families 5 wealth 10 families 6 history the sum now will give you a base number of families that needs to be modified by the individual results high middle low 3 5 80 60 40 6 8 140 120 100 9 12 200 180 160 13 16 230 220 210 17 18 260 250 240 the sum also reduces the base number further in the end each player character adds one ...
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