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blogthis share to x share to facebook share to pinterest labels a sword sorcery castles crusades campaign random encounters barbarian hordes random encounters troll lord games review and commentary on the red room s red alerts issue 1 for the red rpg system and other osr role playing games in this issue of red alerts issue 1 you will find the abandoned temple of the veiled sun a one shot scenario for savage swords written by mark brooks who also wrote a red vision of an alternative retro future roger jones contributes the price of silver an adventure for the upcoming western game blood and dust and a short story brides of darkness the red room team presents absolution of flesh a 19th century investigative horror adventure for gothic and blood in the arena savage swords also in this issue lost in emulation an article by darrick dishaw and why run your rpg like a soap opera by the red room finally you will find a selection of new monsters for the end of innocence by charles miller cover by kyousakee red alerts issue 1 takes the red system and other red room games in an additional set of directions the abandoned temple of the veiled sun a one shot scenario for savage swords written by mark brooks this adventure has enough twists and encounters to keep the players guessing roger jones s western adventure the price of silver has the old school western rot and goodness about it absolution of flesh has a dark and twisted bent about it as an investigative horror adventure for gothic by the red room there s enough here to get a gothic campaign off the ground lost in emulation an article by darrick dishaw addresses the point of old school gaming where games draws in player s through their mutual emulation into the play of the game it s a well written and thought out article but this isn t the only bend that this gaming magazine takes with additional monsters for the age of innocence rpg over all red alerts issue 1 brings the old school goodness of the red rpg system and that red room goodness for those who are into the red room s creations this is a solidly done magazine at five dollars there s enough adventure goodness too keep a gaming group going for a couple of months grab red alerts issue 1 and get rolling some dice with your friends there s horror weirdness adventure and monsters in this one posted by needles at 4 13 pm no comments email this blogthis share to x share to facebook share to pinterest labels derrick dickshaw red alerts issue 1 the red role playing the red room the red room crew wednesday may 13 2026 two d100 random sword sorcery underdark underground encounters table for castles crusades campaigns this d100 table is designed for the high adventure siege engine style of castles crusades blending classic dungeon crawling with the eerie atmospheric tension of the deep earth this blog post continues from two d100 sword sorcery sewer dungeon encounter tables for castles crusades campaigns underdark underground encounters d100 d100 encounter details c c note 01 05 1d6 stirges hungrily clinging to the ceiling of a narrow crawlway 06 10 2d4 goblins scouts looking for easy prey likely have a pit trap nearby 11 14 1d4 giant spiders hiding in thick webbing cl 2 to spot the webs 15 18 gelatinous cube nearly invisible requires a wisdom cl 3 check to notice 19 22 3d6 giant rats led by a single rat king double hd hp 23 26 1d3 gray ooze blends perfectly with wet stone floors 27 30 1d4 trow scouts horned hybrids wielding heavy mauls naturally strong 31 34 fungi forest non combat violet fungi or shriekers mixed with edible moss 35 38 2d4 kobolds using small tunnels to fire shortbows with 3 4 cover 39 42 1d6 skeletons ancient miners still clutching rusted pickaxes 43 46 carrion crawler scavenging near a previous battle site 47 50 dwarf prospectors neutral party 1d6 looking for a lost silver vein 51 54 2d4 bugbears expert ambushers dexterity cl 4 to avoid surprise 55 58 1d4 gargoyles perched on pillars or statues appear as inanimate stone 59 62 shadow drains strength a terrifying threat for low level parties 63 66 ogre mercenary carrying a massive club willing to negotiate for gold food 67 70 1d3 hook horrors using echo location party hears rhythmic clicking first 71 74 rust monster specifically targeting the fighter s plate mail 75 78 wight resting in a forgotten stone sarcophagus 79 82 2d6 deep gnomes svirfneblin merchants guarded by a clockwork construct 83 86 black pudding corrosive splitting into two if hit with slashing weapons 87 90 wraith a malevolent spirit of a king who died in the dark 91 94 roper disguised as a stalagmite pulls victims from 50ft away 95 97 mind flayer illithid accompanied by 1d4 grimlock slaves 98 99 beholder a young eye tyrant claiming this level as its domain 00 the master word an ancient etched inscription reading it triggers a one time class recharge environmental hazards flavor phosphorescent moss provides dim candlelight illumination in a 10ft radius echoing chambers sounds of combat travel twice as far here potentially attracting a second roll on the table gas pocket a constitution cl 5 check is required or characters become fatigued from lack of oxygen ck strategy the siege engine in the dark in castles crusades remember that strength and dexterity checks are vital for navigating vertical terrain and narrow ledges if the players are exploring an old school style megadungeon use the charisma check to determine the initial reaction of intelligent creatures like the ogre or svirfneblin not everything in the dark wants to fight immediately d100 sword sorcery underdark encounters this table focuses on the weird fantasy and lost world vibes common in sword sorcery moving away from standard high fantasy tropes toward the atmospheric the decayed and the prehistoric d100 encounter 01 03 the glass spire a 40 foot needle of obsidian like glass hums with a low frequency touching it grants a temporary vision of a prehistoric sun but causes 1d6 psychic damage 04 06 fungal herdsmen 2d6 pale eyeless humanoids herding giant ambulatory puffball mushrooms they are non hostile unless their livestock is threatened 07 09 decaying war machine a rusted brass bound brass behemoth from a forgotten era it is immobile but its interior serves as a dry safe campsite if you ignore the skeletal pilot 10 12 1d4 giant albino apes carnivorous and highly intelligent they use simple tools and set crude traps in the narrow tunnels 13 15 the saffron slime a vibrant yellow carpet of ooze that smells like expensive spices it is highly flammable and acidic 16 18 crystalline scavengers small beetle like constructs made of quartz they ignore organic matter but will attempt to harvest metal equipment from the party 19 21 a trow exile a solitary traveler with decorative horns and a heavy rucksack they are wary but willing to trade information about the tunnels ahead for rare spirits or tobacco 22 24 the whispering chasm a narrow bridge over a bottomless pit the wind rising from below sounds exactly like the voices of the party s deceased relatives 25 27 subterranean jungle a pocket of geothermal heat supporting a forest of giant ferns and bioluminescent vines watch out for giant dragonflies 28 30 2d6 morlock raiders pale cannibalistic degenerates wielding jagged flint knives they prefer to strike from the ceiling 31 33 the fossilized god the skull of a titan embedded in the cavern wall local tribes leave offerings of meat here the meat disappears within an hour 34 36 magnetic ore vein metal armor and weapons become difficult to move movement speed is halved and attack rolls are at a disadvantage while within 30 feet 37 39 a dying sorcerer an ancient man in tattered silks clutching a glowing jade orb he offers a master word or secret in exchange for being carried to the surface to see the sky one last time 40 42 blind cave crocodile a 15 foot prehistoric reptilian predator with heightened tremorsense it remains perfectly still until it feels vibrations within 10 feet 43 45 the salt nomads a caravan of humans wrapped in grey rags transporting blocks of luminous blue salt they trade in memory dust 46 48 ghost lights 1d8 floating spheres of cold fire they lead travelers toward hazards like pit traps or gas vents 49 51 bat riders of the deep a scouting party of 1d4 warriors mounted on giant bats they are looking for escaped slaves or intruders 52 54 the petrifying mist a slow moving cloud of grey vapor anything caught inside must move quickly or find their skin beginning to harden into limestone 55 57 sun worshipping ghouls undead who have carved a massive crude sun into the cavern roof and spend their days tanning under bioluminescent lichen 58 60 1d6 giant centipedes brightly colored red and violet indicating neurotoxic venom their chitin is valuable for making light armor 61 63 the singing statues a row of twelve marble statues that scream when a light source is brought near them alerting every predator in the area 64 66 subterranean lake the water is perfectly still and black as ink something huge ripples the surface 100 yards out 67 69 the iron hive a colony of fist sized insects that consume ore they have begun eating the pitons or spikes the party has used to descend 70 72 a fallen star a metallic meteorite that crashed through the upper crust centuries ago it is still warm to the touch and surrounded by mutated flora 73 75 serpent folk emissary an elegant scaled humanoid in fine robes they offer a safe passage through their territory for a minor blood sacrifice 76 78 the echoing plague a fungal spore that causes the victim to compulsively repeat every sound they hear eventually losing the ability to speak their own thoughts 79 81 obsidian spiders spiders whose carapaces are sharp as razors they don t use webs they hide in the shadows and leap 82 84 the memory well a pool of silver liquid drinking from it restores a lost memory or a spent spell ability but ages the user 1d4 years 85 87 2d4 troglodyte berserkers driven mad by a nearby void stone these warriors fight with supernatural ferocity and ignore the first 10 damage they take 88 90 the clockwork gate a massive bronze door with no visible handle it requires a specific musical note or a drop of royal blood to open 91 93 a swarm of shadow moths their wings absorb all light torches and lanterns are extinguished within a 20 foot radius of the swarm 94 96 the lich king s tax collector a high level wraith demanding a soul tithe 1 permanent hp or a valuable magic item to pass through this sector 97 98 dimensional bleed for the next hour the party can see into a parallel prehistoric version of the cavern filled with lush ferns and dinosaurs 99 the great worm a colossal purple worm is tunneling nearby the cavern shakes violently everyone must check to avoid falling debris 100 the vault of the ancients a hidden door leads to a pristine white marble laboratory containing one item of relic tier technology or magic tips for running encumbrance matters in the deep every torch and ration is life encounters that destroy gear like the iron hive or crystalline scavengers are often more dangerous than those that just deal damage the weird factor if the party encounters a monster describe its smell ozone rotting lilies cold iron and its bizarre movement before asking for initiative verticality don t forget that underground includes the ceiling use it for ambushes or environmental hazards posted by needles at 12 59 pm no comments email this blogthis share to x share to facebook share to pinterest labels castles crusades campaigns castles crusades monsters treasure d100 random sword sorcery underdark underground encounters table newer posts older posts home subscribe to posts atom followers subscribe to swords stitchery posts atom posts all comments atom all comments blog archive 2026 173 may 20 d100 random sword sorcery barbarian hordes for c review and commentary on the red room s red alerts two d100 random sword sorcery underdark under osr review commentary on the crusader journal osr commentary review the book of valkyries pub osr commentary adapting ax2 secrets of the net d100 sword sorcery chimera monsters creatures two d100 sword sorcery sewer dungeon encounte reverb the dimensional dandy for the belle époque using the belle époque red rpg by the red room osr commentary detail the best classic d d modul the ghost of hong kong by steve miller pulp hero a the best classic dungeons dragons modules for an talon and company adapted from the sword sorcere detail d100 sword sorcery random back alley enco the barbarians a 1987 sword and sorcery film for 2 osr review the type 3 security cutter for the c osr commentary ax3 capital of the borderlands r d100 random outlaw space station encounters for th space ghost and sidekicks adapted into superpower april 37 march 33 february 35 january 48 2025 289 december 51 november 42 october 21 september 16 august 17 july 17 june 13 may 21 april 20 march 25 february 24 january 22 2024 260 december 28 november 33 october 15 september 16 august 29 july 24 june 21 may 21 april 15 march 15 february 20 january 23 2023 503 december 27 november 32 october 42 september 44 august 51 july 44 june 59 may 41 april 38 march 41 february 38 january 46 2022 583 december 55 november 65 october 60 september 48 august 59 july 54 june 38 may 50 april 38 march 38 february 36 january 42 2021 588 december 50 november 45 october 41 september 51 august 63 july 50 june 52 may 49 april 58 march 41 february 37 january 51 2020 593 december 52 november 43 october 55 september 80 august 70 july 55 june 60 may 29 april 29 march 50 february 40 january 30 2019 509 december 18 november 4 october 44 september 89 august 91 july 47 june 41 may 39 april 30 march 41 february 35 january 30 2018 330 december 17 november 15 october 19 september 27 august 31 july 35 june 40 may 29 april 31 march 28 february 20 january 38 2017 446 december 36 november 28 october 30 september 30 august 40 july 50 june 37 may 39 april 35 march 39 february 36 january 46 2016 510 december 40 november 40 october 51 september 43 august 38 july 43 june 38 may 38 april 37 march 41 february 45 january 56 2015 814 december 53 november 71 october 57 september 59 august 64 july 69 june 58 may 67 april 70 march 95 february 75 january 76 2014 728 december 47 november 50 october 54 september 58 august 57 july 60 june 68 may 73 april 58 march 61 february 72 january 70 2013 616 december 64 november 57 october 77 september 54 august 45 july 47 june 36 may 47 april 48 march 50 february 45 january 46 2012 642 december 60 november 47 october 43 september 40 august 47 july 37 june 45 may 50 april 54 march 61 february 73 january 85 2011 537 december 92 november 67 october 72 september 68 august 64 july 58 june 46 may 36 april 34 about me needles new hartford ct united states my name is eric i started gaming with dungeons dragons white box back in 1977 haven t looked back i m a crafter sewer sewing machine repair man who also happens to be a...
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