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favicon.ico: playervsdeveloper.blogspot.com/2012/08 - Player Versus Developer: Augus.

site address: playervsdeveloper.blogspot.com/2012/08

site title: Player Versus Developer: August 2012...

Our opinion (on Sunday 26 April 2026 9:41:21 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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have the occasional bug or rough edge but it s hard to fault blizzard s execution in comparison to the rest of the market do these things really add up to a compelling game experience not available elsewhere both have their downsides the broad playerbase makes it harder to please everyone while the long development cycles mean lengthy droughts with no new content these are certainly not as big of a revolution as introducing solo play to the genre and perhaps that s a part of the game s slow but inexorable decline back to the big picture if the bottom line is that the game and not the business model defines success how have we arrived at the era of the free to play conversion entry barriers and flexibility are almost certainly part of the story it s hard to be so worthless not to be a bargain at some reduced price for some games like ddo it s possible to have such a low profile that the free to play relaunch is actually many gamers first chance to make a first impression moreover in the early days of the f2p switchover perhaps payment model flexibility was unique enough to be a selling point today however many of the games that appear to have failed to compete at the price level of the monthly fee have all made the switch still charging a fee may or may not be a dealbreaker but it s harder to spin the lack of a fee as a selling point especially if the optional fee is not so optional in that case the real question going forward is when will we see a major f2p relaunch fold perhaps not so soon since many of these titles are owned by larger developers who can keep the lights on relatively indefinitely especially propped up with a cash shop still if i m right this question will begin to loom large in the coming years because there just aren t that many subscription titles left to fail to sustain the subscription model posted by green armadillo at 7 45 pm 6 comments labels baseless speculation business models lotro pvd rift warhammer wow wednesday august 1 2012 the impact of retail on swtor one of the odd quirks of the swtor story is where all the revenue went with over two million copies sold at full price during the first months that s hypothetically well over 120 million in revenue not counting copies sold beyond the first month we have no way of knowing what the churn rate was but even an average of 1 million subscribers paying 90 each over the course of six months between january and july is another 90 million no one knows what it cost to make the game ea previously denied that the rumored 300 million budget was true but development continued and then the advertising campaign kicked in and there were ongoing staffing costs prompting the two rounds of layoffs so who knows what ea s total outlay is still one would imagine that gross revenues that can be no lower than 210 million would have put a dent in it the catch is who gets the 210 million the store doesn t put the box on their shelves and pay an employee to run the checkout line for free the distributor doesn t ship the boxes to the store for free the pressing plant doesn t make the dvd s and stuff em in boxes for free wowhead doesn t run full border ads for games that compete with wow for free for console games not a perfect analogy because the console maker collects roughly 20 off the top figures that are routinely cited give less than 50 of the revenue to the developer and publisher in this case the same corporation the numbers get much more favorable for direct downloads and recurring subscriptions which is a big part of why studios like them especially since they re often serving multiple gigabytes in patches to even the retail customers this in turn is why the high churn rate hurts the game s outlook so dramatically one of the biggest benefits to the developer to having a monthly fee is that they get a much larger cut of that revenue compared to the initial box sales in this context it starts to make sense why ea is throwing around numbers of half a million subscribers it s never been stated for precisely how long but presumably a few years to break even on this game if they re keeping only half of that initial revenue seeing box sales decline in both volume and pricing and continuing to bleed hundreds of thousands of subscribers each quarter it s going to take a long time for them to break even on even 300 million in total development plus marketing costs one wonders if the picture would have been different had they gone online only but i suppose ea s console retail presence wouldn t have allowed them to try such a move posted by green armadillo at 9 08 pm 3 comments labels business models star wars newer posts older posts home subscribe to comments atom subscribe subscribe to pvd about player versus developer i m what they call a wow tourist wow was my first mmo and being able to set my own schedule is a dealbreaker at any given time i can be found ducking in and out of half a dozen different mmo s this blog details some of my own 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dungeons and dragons on most threatened by gw2 rift expansion launch timelines digital retail undercutting incentives for world events rift to remove player factions aggressive marketing vs content and convenience psa swtor racial grandfathering a reset too far can we monetize mmo s via dlc scaling and novel loot players cannot win in the ea vs zynga lawsuit gameplay trumps business model the impact of retail on swtor july 12 june 14 may 12 april 11 march 14 february 15 january 18 2011 185 december 18 november 18 october 15 september 14 august 9 july 11 june 17 may 15 april 16 march 18 february 19 january 15 2010 219 december 19 november 16 october 16 september 17 august 17 july 18 june 21 may 16 april 21 march 20 february 16 january 22 2009 266 december 23 november 23 october 19 september 24 august 27 july 21 june 19 may 19 april 24 march 24 february 21 january 22 2008 176 december 23 november 23 october 25 september 25 august 27 july 23 june 8 may 15 april 7 labels pvd 687 wow 532 business models 373 my characters 232 eq2 226 lotro 187 pve 152 rift 92 warhammer 91 star wars 86 ddo 77 wrath 73 alt philosophy 72 housekeeping 67 baseless speculation 51 pvp 51 world events 51 social 48 cryptic 47 dcuo 41 runes of magic 41 cataclysm preview 36 travel 35 silly game logic 34 wrath beta 32 quality of service 31 mounts 29 ff online 28 cheerydeth 26 marvel heroes 24 battle of the war mmorpg s 23 guild wars 22 achievements 22 economy 17 poll 17 specs 17 wintergrasp 16 diablo 15 vanguard 14 blizzcon 10 hearthstone 9 league of legends 9 tsw 9 aion 9 free realms 8 pc building 7 coh 5 wizard 101 5 fiction 5 heroes of the storm 4 stargate worlds 4 kol 3 torchlight 3 console wars 1 pokemon 1 popular posts this month poll what was your reaction to blizzcon new poll up on the blog since i haven t done one of these in a while my impression is that the overwhelming majority of blizzcon reac to vote against monetizing nuisance when it comes to the era of non subscription mmo s i m more worried about monetizing nuisance than so called pay to win ashamed of victory longtime pvd commenter fedaykin has been telling me that the worst that a pug raid can inflict on me is something to write about and that o what the cataclysm nay sayers underestimated by this time tomorrow the rumors about wow s cataclysm expansion will be settled once and for all on the blizzcon keynote stage this popular posts all time the challenging ddo lotro re onboarding process i reinstalled the two former turbine mmorpg s i used to play 5 years ago in order to apply some generous pandemic promo codes that expi is the swtor credit cap killing unlock resales a few weeks ago i pondered whether swtor s credit cap was going to cause issues for the game s business model it s a bit ear thrall s farewell to nagrand i haven t heard officially whether the questline where thrall visits nagrand will be removed by cataclysm but it seems like an unfortun wow 2010 more like 2008 than 2004 there s been a lively discussion on my pos...
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