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acter advancement levels spells talents etc will be acceptable for min max ed endgame content i think it is far more likely that we will see some form of instant max level functionality added to the game probably in the next year or so the lack of a function for mentoring down in levels from wow in 2012 is a bit sad but we haven t commonly seen the opposite approach offered because it does not actually solve the problem spinks reminds me that assassin s creed 3 is coming this is a game i am looking forward to playing it was the only line not directly tied to turbine swag that i stood in at pax east this year but i do have an odd vertical progression block i m currently partway through the storyline of assassin s creed brotherhood the middle game in what became a trilogy around ac2 protagonist ezio auditore while it looks like the new game will be doing a ton of cool things and i m guessing they will probably offer some form of synopsis it seems a shame to have a future game spoil the end of the previous entries oh well i suppose console games only get cheaper meanwhile in my baby friendly mmo of choice wow pet battles have some odd vertical progression in principle the system is independent of the game s regular leveling curve though it is far easier if you have a flying mount and outlevel the local mobs each pet gains levels separately while the level of wild pets scales such that all of the zone in the game map in approximately the correct order to the 25 levels of battle pets if you really need a pet of a certain level you can always go tame whatever you can find locally up to the highest level of a pet you currently own you can swap out your pets anywhere at any time when not in a pet battle however if you want to keep a specific pet handy perhaps a favorite that you had from prior to the pet battle system or perhaps a wild pet that has useful stats you will need to keep that pet leveling as you go you also generally want to have approximately level appropriate pets handy for taming attempts as it is possible to and extremely sad when you one shot a blue quality pet you were hoping to capture all of that said it s a relatively non linear progression in that you can always choose to go backwards and that is a good thing posted by green armadillo at 9 17 pm 1 comments labels eq2 lotro my characters pvd wow wednesday october 10 2012 pet battles for the new parent doing our part in the blogger baby boom my wife and i welcomed our first child last friday our little girl appears to be a gamer before birth she arrived over a week late becasuse she wanted to get in just one more round of the practice kidney shots on mommy game but both are doing well ironically despite the fact that i still do not own world of warcraft s new expansion two weeks post launch this addition to the family may make wow a must subscribe game for the near future i d deliberately held off on trying both the new pet battle feature and finishing off my archaeology skill grind from last expansion knowing that the baby was on the way these features turn out to be ideal for attending to a newborn the actual pet combat is turn based and the use of flying mounts means that i have no difficulty going afk on no notice to deal with an unhappy baby flying around the world and clicking on stuff pets or digsites for the occasional change of pace is pretty much ideal gameplay the game itself is pretty much literally pokemon down to duels with enemy trainers good thing you can t copyright a game concept that said the brilliance of this system is that i can perform it on my own characters progress is account wide with my own existing stable of pets well over 100 from before pet battles i suppose the catch is that i don t really have as much reason to care about catching new pets given how many i already own i already have pets with cool looks unusual skills and all the families even so it s a well implemented addition that no other mmo does nearly so well and happens to fill a niche for the new parent posted by green armadillo at 3 53 pm 7 comments labels my characters pvd wow sunday october 7 2012 wow reputations to be nerfed 25 in pandaria blizzard is planning some substantial decreases to reputations in world of warcraft this is the latest tweak to a system that struggles with a dual identity as a progression system in its own right primarily for solo players and as a prerequisite for group content amongst players who do not want anything to do with daily chores the changes getting a character at revered reputation with a given faction qualifies characters on your account to receive double the normal reputation the character who unlocks the bonus is immediately included for their advancement from revered to exalted which works out to fully 25 of the old trek from neutral to exalted since the last stage is the longest additional characters on your account supposedly including all servers and all accounts on your battle net account though i m unclear how this works cross faction will see doubled rep for an effective 50 reduction in requirements to put the numbers in chart context change to rep gain after 1 character hits revered rep level current rep per level after qualifying friendly 3000 12 quests 1500 x2 6 quests honored 6000 24 quests 3000 x2 12 quests revered 12000 48 quests 6000 x2 24 quests exalted 21000 84 quests no longer ever required 10500 x2 41 quests includes 1st character quest estimate assumes 250 rep quest not counting bonuses guild human racial history of the dual role we ve seen blizzard struggle with this sort of thing since the use of rep grinds became increasingly common in the burning crusade prior to wow s first expansion reputations were used sparingly for certain rewards but these things tended to be specific items you obtained and could skip if you had some other source for comparable better stuff in general it has been accepted that additional characters have to obtain their own gear somehow and i don t recall that much outcry on the fate that befalls additional characters needing to repeat the same reputation grinds wow s expansions slowly increased the use of reputation to gate things that were less optional tbc controversially required revered reputation later lowered to honored with four separate factions for access to heroic dungeons which were then required to complete quests for access to raid content more significantly wow s first three expansions pushed the use of daily quest based soloable rep grinds as a way to gate access to enchantment options for specific armor slots head shoulders the latter change mattered because unlike gear that you will eventually replace the rewards were not skippable everyone had to complete the relevant daily quest grind or they would be unable to enchant their gear late in the wrath era and continuing with cataclysm blizzard decided to make these items account bound this alleviated portions of the problem but you still had to grind each daily quest faction once per account why now blizzard elected to remove head enchants from the game entirely rather than continue this trend and or re introducing them elsewhere high end shoulder enchants are also gone from rep vendors and are now produced with the inscription profession unfortunately blizzard created other issues to replace these pandaria expands justice and valor points beyond the traditional group content of past expansions and blizzard opted to use rep restrictions to gate access to this gear in years past this would have been relatively optional but the dungeon finder has made item level checks mandatory this became especially prohibitive for players needing to get multiple characters up to par spreading the entry level gear amongst four factions does not seem terribly consistent with the design of removing enchantments from vendors to make them more optional on one hand it seems unlikely that the changes go far further than the immediate problem by accident the effects on players grinding rep on a single character are significant at a time when blizzard was pushing to make the rewards for getting to exalted less significant and more cosmetic based on the scope of the fix perhaps blizzard felt the length of the rep grind ladder was a deterrent especially with increased numbers of reps in pandaria that said it seems counterproductive to reduce the amount of repeatable content in the game for people who like repeating daily quests solely to fix an avoidable issue with gear vendors perhaps the daily quest isn t going over as well as blizzard had hoped but that too is a weird and potentially troubling circumstance with all of the investment they made in daily quests this expansion posted by green armadillo at 10 42 pm 1 comments labels business models pvd wow thursday october 4 2012 rise of the project gorgon as has been reported at various fine news and blog outlets project gorgon has hit kickstarter i ve been tracking this project via the blog of its creator for over a year now and the effort is fascinating in how transparent the development process has been as i mentioned last week i have some concerns about the planned business model but to some extent these fall into the kickstarter claims not to be a store camp the plan is for a sandboxy quirky creative world where a class named dark geologist barely failed to make the cut and players must learn to die in creative ways if they wish to become a necromancer who may or may not also be a werewolf i m not clear on what happens if you combine the two this project is on kickstarter precisely because it s not the sort of thing that s making it to stores these days it s going to be interesting to see where this project shakes out they are aiming at a sizeable sum when viewed in terms of the numbers of small contributors they would need to hit the mark but working in their favor is the fact that the project is unique enough that it s hard to put an objective value on it between respect for what they re trying to do and general enjoyment that i ve gotten as a reader of elder game over the years i m definitely rooting for them edit aside despite having been a reader of both blogs for years now i somehow never realized that eric s wife was secretly real name signed at bottom of blog mania of petopia fame any of you who have ever played a hunter in wow or simply been curious about all the pets they can tame are probably familiar with her work posted by green armadillo at 9 24 pm 5 comments labels business models pvd wednesday october 3 2012 eight years nothing learned i haven t been tracking pandaria that closely but today s blue posts strike me as an obvious did they really not see that coming issue for some reason the current pve justice point tier obtained by puggable 5 man content and others was offering item level 450 gear while the pvp honor tier obtained via battlegrounds was offering item level 464 gear blizzard somehow thought that the pvp secondary stats on the pvp gear would make it unfavorable for use in pve but having it be an entire tier higher in base stats was apparently more than enough to offset this and thus players were farming battlegrounds or even converting their justice points into honor points at a large loss to buy pvp gear instead blizzard will now be normalizing all the items into the middle of the road and adding some extra pvp stats to the pvp items to offset the lost stats i wonder what it was that made this so hard to foresee the cardinal rule of mmo incentive design from the last eight years and i ve seen ghostcrawler acknowledge this is that you cannot change player preferences with incentives but you can and will change player behavior putting gear that is otherwise difficult to obtain on a pvp vendor is one of the most common ways to screw this one up i recognize the desire to have the incentives be desirable to all players but the impact of getting this particular one wrong is too great posted by green armadillo at 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