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e has to become a stealth monkey just to stay alive combat comes down to who can detect whom first the losers get alpha struck with overkill levels of firepower and get the swifty one shot macro treatment when players saw this in action 20ish years ago they rejected it en masse which is why it disappeared from d20 star wars and spycraft ended up losing hard to competing offerings no it didn t make the game more fun no it didn t speed up gameplay no it wasn t fun to be on the wrong side of no it got boring to be on the shooting side of in short order too it also lead to narrative faggotry when things went against the players further degrading the integrity of the game and the hobby you should have been bitch slapped for even thinking about this failed idea dd it failed for damned good reasons such that even the obstensible source hero is notorious for being janky and wonky in the execution of it thus part of why hero remains obscure to this day vs the only game that ever fucking mattered oldfags man not even once posted by bradford c walker at 12 00 am no comments email this blogthis share to x share to facebook share to pinterest labels culture dndgate gaming publishing social tabletop tuesday august 18 2026 the culture theft of credit is narrative warfare jeffro noticed a thing let s talk about the game in which all of these games took place in the one in real life i was ultimately in a kind of prisoner s dilemma with a couple hundred people throughout this process lots of people opted for betrayal along the way how did this manifest a cutting videos to relay key revelations from my efforts without saying my name b making a lifestyle about complaining about me and calling me a fool or calling everyone that has something nice to say about me a dummy c publishing a book that plagiarizes my work d going to people privately and telling them not to speak with me or associate with me e attempting to get somebody to make a kickstarter boondoggle based on my efforts while crediting my ideas to an enemy of mine f being ugly to me while i was attempting to run a game session with the purpose of trying something new that wasn t fully understood yet you can probably cut some of these people some slack if you were charitable i mean at every stage it was not obvious how significant and even historic this effort was going to be ultimately and i can tell you that the vast majority of the people in the vicinity of this work could not even admit that there were problems with what we were experimenting with much less accept that there might be solutions to any of them some of these people that opted for betrayal make a lot of noise but the one thing they could never make was a lasting contribution to game design that can stand the test of time jeffro johnson read on substack while i don t know all of the parties i can suss out some of them respectively earthnote tenkar grifting beast and the rest of the yt oldfag crew and the newfags riding their coattails griff the fake appendix n book and its authors ann vandermeer ex tor so a commie and peter bebergal another nyc commie fag tor s kept a hand in on tabletop for decades due to personnel having current or past experience therein and thus maintained contacts with fellow travelers at wizards of the coast and its orbiters like paizo so when vox day tor s enemy decided to publish jeffro s book they had to respond with their own to attempt control of the narrative also griff would not be surprised if this was also griff not a clue here freezing out jeffro and by extension the brosr is narrative warfare this attempt to retroactively take credit for all of jeffro s work all of the bros work means that the cargo cult can steer the hobby back into the cult compound the same thing that got done to george lucas by the way as the fanatics never forgave him for shattering their hold on the narrative we re seeing the same reaction in tabletop jeffro and the bros broke the narrative such that enough hobbyists can see it and apply it and that s too much for the cargo cult since wizards of the coast is giving them the shaft from the other direction at the same time by rendering their entire business model defunct fuck these oldfags sideways with a shovel covered in shit and burs posted by bradford c walker at 12 00 am no comments email this blogthis share to x share to facebook share to pinterest labels brosr cult culture gaming narrative politics psychology social tabletop warfare monday august 17 2026 the business normies prove they want the bots the big reason anti ai people hate it is because they suck and the robot does what people want better faster and cheaper the authors i know who actually make a living doing it and don t beg for their sustainance or have a patron covering their bills i mean does this as their 9 5 and lives off the proceeds entirely embraced ai they don t just prompt a llm they use multiple llms they tooled up an entire automation chain using those llms they added agents to those automation chains to do other things cover generation manuscript formatting uploading to storefronts etc and through this industrialization of the process they not only can establish and sustain a unique voice but can accelerate their pace of publishing from x year to x month an entire 12 book series per year easily and possible to do so per quarter per pen name revealed preferences are revealed folks they want a very specific experience from every specific product label in media they reward with time and money those that deliver exactly what they want on the nose 100 of the time robots can do this far better than all but the best human writers the lower 80 are the losers here the upper 20 are the ones that still have a career w o patronage of any kind every author is a factory now factories take time to tool up but once that s done they can mass produce identical widgets wicked fast and deliver them to market faster you ain t going to john henry your way out of this and you ain t going to strangle it with regulation either not when the globe is available and china doesn t give a shit about your faggot rules adapt or die posted by bradford c walker at 12 00 am no comments email this blogthis share to x share to facebook share to pinterest labels business publishing writing sunday august 16 2026 the culture still trying to stop the inevitable today in oldfags trying to steal from the bros he completely ignores player directed development braunstein does this better and because the receipts are being shown repeatedly the influence spreads without pause oldfags have to get out in front or get rolled over and so we have channels like this trying to steer things back on to the reservation fuck this guy fuck all the oldfags braunstein or death posted by bradford c walker at 12 00 am no comments email this blogthis share to x share to facebook share to pinterest labels braunstein brosr cult culture dndgate gaming politics social tabletop saturday august 15 2026 the business you cargo cultists got warned you didn t listen now it s time to die roll for combat did a full stream before the gencon announcement explaining wizards plan for official d d all of this is officially sanctioned i e brand approved all of it is officially d d i e wotc approved all of it is meant to be one giant buffet mashed up like super robot wars all the time with all the lore and all the known places available all the time i am not joking about the autobot death knight with the 5 buster sword i am not joking about wotc taking away table autonomy under the pretense of brand safety and key performance indicator improvements i am not joking about wotc wielding the network effect to kill what remains of the commercial environment outside of their control control not entirely in house getting those others 100 dependent upon wotc for their existence is better than being in house and forcing the commercial side of the hobby entirely within the walled garden that it owns and controls your business model is dead retards you can either pivot to a service based model quit or go non commercial wotc took one choice from you soon it will take the other commercial option if you don t haul ass now but you won t so i m looking forward to wotc forcing you to quit since you also don t have the balls to admit this isn t viable and just do this as a hobby fuck all of you you were warned you didn t listen the collapse hit and i delight in your suffering you were warned about network effects you were warned about revealed preference you were warned about the change in the commercial environment you did not listen you did not adapt now you die and you die slowly and painfully as you bleed out over quarters or years before attrition forces you to shut down for good in a pathetic wimper fuck you posted by bradford c walker at 12 00 am no comments email this blogthis share to x share to facebook share to pinterest labels business dndgate gaming publishing tabletop friday august 14 2026 the business mark hagan s game is trying to come back superheroes with fangs and poseur angst is attempting to reclaim relevance over 25 years after its moment ended i ll post the summary difficulty system the new approach involves subtracting dice from a player s pool based on difficulty drama system a narrative resource for storytellers functioning similarly to legendary actions in other tabletop systems to enhance scene complexity quickening a new mechanic resembling hero points earned through specific rolls or failures which can be spent to add dice or gain successes combat and stats the video highlights a transition to a more streamlined initiative system based on wits 35 11 the introduction of baneful damage and a significant shift in how vite blood and willpower function as core resources the video details significant shifts in clan structures such as the gangrel gaining celerity and the giovanni becoming their own standalone clan new disciplines like corruption and the restructuring of necromancy are explored in depth maturing powers a standout feature where discipline powers become more potent as a player gains more dots in that specific discipline conclusion the host offers a balanced view praising the move toward a middle ground between the classic v20 and v5 systems while also expressing frustration with the reduction of the skill list and the current handling of flaws the overall tone is optimistic encouraging players to look past internet negativity and provide constructive feedback directly through the official survey you d actually be better off playing the official d d adaptation fuck this mark hagan wasn t nearly so incompetent as this posted by bradford c walker at 12 00 am 1 comment email this blogthis share to x share to facebook share to pinterest labels business gaming horror publishing superhero tabletop older posts home subscribe to posts atom popular posts narrative warfare trump is the good cop folks ip owners reconsider your ip protection policies regarding fans the culture the game that could have topped ad d but the designer couldn t be bothered narrative warfare we re going to need alt banking wizards has a pedo problem magicgate and pedos in magic the gathering blog archive blog archive august 20 july 31 june 30 may 31 april 30 march 31 february 29 january 31 december 33 november 30 october 31 september 30 august 31 july 31 june 30 may 31 april 30 march 31 february 28 january 31 december 31 november 30 october 31 september 32 august 31 july 31 june 30 may 31 april 30 march 31 february 29 january 31 december 31 november 30 october 31 september 31 august 31 july 31 june 31 may 31 april 31 march 31 february 30 january 33 december 31 november 30 october 32 september 31 august 31 july 31 june 30 may 31 april 30 march 31 february 28 january 31 december 31 november 30 october 31 september 30 august 31 july 31 june 30 may 31 april 30 march 32 february 28 january 32 december 28 november 33 october 31 september 36 august 33 july 31 june 30 may 35 april 30 march 31 february 29 january 31 december 31 november 30 october 31 september 30 august 31 july 32 june 30 may 31 april 30 march 24 january 4 december 31 november 30 october 31 september 30 august 31 july 31 june 34 may 31 april 30 march 31 february 28 january 31 december 32 november 30 october 31 september 30 august 31 july 31 june 30 may 31 april 31 march 31 february 30 january 31 december 31 november 29 october 31 september 31 august 31 july 32 june 37 may 31 april 31 march 31 february 29 january 31 december 31 november 34 october 32 about me bradford c walker view my complete profile reavers of the void the star knight saga begins here blog roll vox popoli the new carthage 7 hours ago crazy days and nights blind item 13 13 hours ago john c wright s journal seven inversions 14 hours ago aeoli pera some passing observations about performance iq deficits 18 hours ago bayou renaissance man verily the mind doth boggle 22 hours ago jonmollison com the chainmail question 1 day ago grognardia help save the reh house 2 days ago empire must fall benz again brings receipts about usaid and globohomo 4 days ago bdubs and dragons how to make a level 1 d d dungeon this week in umbros 08 02 26 to 08 15 26 5 days ago cirsova adrian cole s dream lords legacy releases next wednesday 6 days ago and between the wasteland and sky finding a lost generation 1 week ago the rageaholic razörfist arcade fallen aces part 2 shadow of death 1 week ago castleport sessions trollopulous adjusted session 152 machodor 103 against the slavers of cthugarak 3 weeks ago postcards from the age of reason chapter 13 part 2 of lore and lineage 4 weeks ago geek gab the secret to superpowered writing 2 months ago stephen s hobby workshop druid quest an adventure game or a solo play format 2 months ago rmwc reviews ad d 2e exhibition fight 2 the fishing trip 6 months ago hack slash on a happy new year 7 months ago dungeons dorrinal session 33 tension 9 months ago playing at the world playing at the world 2e v2 arrives 1 year ago arkhaven the dark herald is moving 1 year ago jeffro s space gaming blog the humanoids by jack willamson 1 year ago jeffro s space gaming blog the humanoids by jack willamson 1 year ago kairos by brian niemeier nerdocracy 1 year ago walker s study coming and going for the final time 1 year ago don t split the party pirates and necromancers a play report 1 year ago a writer s journey mastering grammar artistic license included 2 years ago writings on writing a look at the use of time in frieren beyond journey s end 2 years ago pulprev stand by for saga of the swordbreaker invincible under heaven 3 years ago rawle nyanzi protected story post private 3 years ago the last redoubt alpha strike getting started 3 years ago superversive sf the last crusade 01 behind enemy lines 3 years ago castalia house sensor sweep gary gygax interview tarzan comics august derleth appendix n 3 years ago the mixed gm you didn t beat wotc 3 yea...
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