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favicon.ico: playervsdeveloper.blogspot.com/2010/06 - Player Versus Developer: June .

site address: playervsdeveloper.blogspot.com/2010/06

site title: Player Versus Developer: June 2010...

Our opinion (on Sunday 03 May 2026 7:47:11 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
After content analysis of this website we propose the following hashtags:



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aiding guild he had earned the maximum amount of gold that a wow character can hold and he was able to basically ensure that an entire guild would never have to think about money again in exchange for giving a raid slot to a reasonably skilled player who otherwise would not have made the cut for the game s toughest content do turbine s terms of service permit a goblin minded individual to buy a raid slot by contributing turbine points to the guild s airship fund it would seem hard for turbine to prevent this since players could take the negotiations to private websites if turbine does endorse the purchase of goods and services in this way using turbine points purchased from them is it permissible to advertise in public chat that you re selling raid slots loot to people who will join your guild and contribute turbine points will turbine customer service which incidentally is not available to free players get involved in disputes over such transactions when one of the parties decides to become a rob goblin and refuses to honor their end of the bargain after receiving the loot turbine points if not will we see guilds phishing in the newbie zones for gullible newbies who might be tricked into donating their new player bonus turbine points to the airship fund only to be gkicked immediately thereafter maybe turbine has an answer lined up for this but i certainly haven t heard about it having this situation blow up in their faces would not be a way to reassure lotro players same store different outcomes the irony is that i like lotro as a product and i don t have serious problems with the ddo store indeed ddo s free to play shift was enough to convince me to spend money on a game that i have not previously tried meanwhile lotro s shift to the same model may ironically convince me to stop paying for a game that i have previously paid for when the main thing that turbine wants to highlight about the store is the fact that i can pay to remove timesinks that i don t think should be in the game in the first place that does not inspire me to want to give them money the secondary issue is one of expectations from what i m reading and hearing on lotro blogs and podcasts expectations are high that new content will be plentiful and that prices will be reasonable and low the reality may be the opposite on both counts e3 is a press event and turbine or at least their new owners are there to raise expectations among outside observers at some point though someone may need to consider managing expectations among the actual customers sure going free to play will attract some new customers however where ddo lets players have fun and then charges for additional content lotro will let players in but then charge to remove non fun elements like tedious travel grindy time sinks locked down access to features and character abilities traits and slowed exp gain no rested exp for free players if you succeed in making the game non fun for non payers you simultaneous remove their motivation to pay for more of the same posted by green armadillo at 12 50 am 11 comments labels business models ddo lotro monday june 14 2010 very public cataclysm brainstorming it was late august 2009 and the stage was set ozzy ozborne was in the house and the new wow expansion albeit spoiled in advance was ready for its big unveil with a room full of frenzied fans and journalists what better place to hold a brainstorming session to discuss ideas that may or may not make the expansion or at least so it seems this past week with several announced features getting the axe in a pre e3 press event the path of titans a somewhat nebulous alternate advancement mechanic that would have struggled to strike a balance between useless and mandatory is gone the new archaeology profession that was to unlock options for the path will now be used to provide lore tidbits similar to warhammer s book of knowledge guild talents have been replaced with a more traditional gain a level get a perk system similar to what warhammer has the revamped heroic modes for iconic low level dungeons the deadmines and shadowfang keep have been punted to patch 4 1 in some ways it s refreshing to see blizzard willing to talk publicly about what they re thinking about at the time patch 3 3 was still in the works and the expansion was over a year from launch so they simply would not have had much to talk about if they hadn t been able to speculate players continue to cite features that were never delivered such as the original vision of hero classes and the dance studio and that might have created even more incentive to clam up even so it also feels a bit odd to see this level of what in hindsight appears to have been pure brainstorming speculation at a major media event the issue with guild talents potentially forcing players to leave their guilds to find someone who was talenting to support their playstyle was an extremely obvious one it was one of my earliest reactions to the proposed mechanic and it seems odd for them to be pulling the system over that very valid concern a year later did they have some super secret plan to address this issue that came up short or did they literally throw it into a powerpoint because it sounded cool and they figured they d have a year to work on the details aside in an amusing note world of raids learned that the new guild reputation used to encourage players to contribute to their guild before gaining access to rewards is not wiped immediately upon leaving or being removed from the guild this is to prevent losing all your progress in the guild due to someone jokingly kicking you ah the joking gkick i guess they are playing the same game we are after all on the plus side the speculation is now over and the ramped up info releases seem to point towards the expansion hitting beta in the next month or so that said it will be very interesting to see whether this affects the amount of information we get out of future blizzcon type events posted by green armadillo at 6 31 pm 3 comments labels blizzcon cataclysm preview wow reviewing new halas eq2 s most recent expansion was supposed to come with a new starting area but it was not ready for the expansion launch eq2 wire s feldon suggests on a view from the top that soe cannibalized the eq2 team to make more free realms content presumably since more content for that game translates more directly into additional revenue through item shop sales and perhaps we have that to blame regardless of the history the new zone was finally delivered in a recent game update unfortunately it feels like something produced by a team that doesn t quite have what they need to get the job done the good the bad and the unfortunate to lead off with the good the zone looks spectacular compared to anything that was in the game prior to the current expansion i don t know what they re doing differently but it s working from the landscape to the variety of creatures to the spectacular housing options the entire zone looks excellent the new area is also much less of a sprawl than greater faydark the only other option currently in the game for good aligned characters qeynos and freeport the original starting cities from launch in 2004 were retired as part of this patch because the devs did not feel that it would be time efficient to try and bring their level 6 20 areas up to current standards the bad is that the zone feels like it is approximately one quest hub too small the little hunk of ice that players use from levels 1 4 is positively tiny compared to what eq2 s other starting areas including the retired introductory islands for qeynos and freeport use for that level range the trend continues throughout the zone resulting in far too much time spent at the third and fourth quest hubs repeatedly hitting the same enemy camps to continue quests that would have been completed on the first trip in a zone that actually had enough content to go around pete at dragonchasers made the same observation on his trip through the new area i don t quite know how the area compares in geographic size to the other starting options in the game but there simply isn t space for another quest camp as every bit of space that is not occupied by the city itself is used for one or more quests the unfortunate part of it all is that the quests themselves aren t poorly done in fact if anything some quests are shorter than they need to be when you ve got players in a field to kill 5 skeletons it makes more sense to have them kill 8 and not make them run back to the questgiver only to return to loot the 5 weapons the dude forgot to ask for the first time i guess that the way the exp curve worked out there s no substitute for the quest completion exp award if players need to somehow gain levels 1 20 in this one zone even if that means making the quests feel both trivial and repetitive too little park in the theme park my experience with the current expansion in general to date is that the quality is excellent but the quantity has been consistently lacking with the new max level areas soe s approach was to actually leave them unfinished for the first three months of the expansion rounding out the missing content in the expansion s first game update personally i was fine with playing other games while awaiting the patch but obviously that approach does not work as well for newbies that you re actually trying to win over there had to be enough content to gain the required levels in this one under sized zone so the developers did their best to make that happen at the same time as a gameplay experience i would rate the new area third amongst eq2 s current starting zones and it only avoids coming in dead last because greater faydark is one of the only zones in the game where i still get lost trying to get places due to valleys cliffs and branches players need to climb the entire purpose of the modern wow style theme park pve experience is to show the players the world and have them move on before they get bored and feel like they re grinding with only one relatively small zone to span 20 levels lotro uses a separate area for 1 5 and then a starter area for 5 15 while wow has separate 1 10 and 10 20 zones there s just not enough park to go around the limited size also means that there isn t really room for much of anything in the entire zone that isn t quest related you can expect to complete zone exploration achievement by the time you finish all the local quests and will pass the spawn points of all of the named monsters who are worth aa in the process there is some lore in the zone as well the feldon view from the top interview suggests that this plot has absolutely nothing to do with the original halas but again it s all packed into the zone s dense quest progression know your audience if i wasn t already playing eq2 i d be the target audience for this latest addition a primarily solo player of other mmorpg s who would potentially be willing to try a new theme park the problem is viewed purely on its own merits this particular zone doesn t hold up particularly well against the competition again including eq2 s own older starting zones that would be fine if the starting area alone was sufficient to bring in new players but those players will hit level 20 sooner rather than later when that happens either they will or will not be satisfied with the state of the rest of norrath the irony is that when i started the game a bit over a year ago i promptly moved lyriana from greater faydark to the game s oldest content in antonica and thundering steppes these two zones that were deemed sufficiently subpar that soe has now made substantial efforts to prevent players from ever visiting them however they were good enough to win over this particular player in part because they were less of a guided tour than what you get in wow and lotro more to the point if those old zones had not been up to my standards i don t think that new halas and the minor updates to the mid level game would have cut it either more polish is seldom a bad thing on principle and i m sure everyone is a bit self conscious about how their mid level game is going to compare to wow now that blizzard is spending a whole expansion on updating it unfortunately polish takes time and effort that it appears the eq2 team is extremely short on these days if they really are at the point where they re evaluating the cost benefit of everything they re working on projects like this one really deserve a closer look posted by green armadillo at 12 08 am 6 comments labels business models eq2 pvd sunday june 13 2010 new template pvd i finally took the time this weekend to sit down and update the template on the blog if you re reading this on a rss reader you shouldn t notice any difference if you re viewing individual post pages because you clicked on a link on the feed or from another site the text should now occupy a wider portion of the screen a long overdue improvement and the list of labels has been sent to the footer if you go to the http playervsdeveloper blogspot com the other difference is that i can now use a read more link to abridge lengthy posts this is useful so that i can post seven pages of character fiction from time to time without having that push everything else off the front page at the end of the day i assume that most people are reading this blog for the new posts not the appearance of the front page the sorry state of the old template is pretty good evidence in support of this i ve considered moving to the more powerful wordpress platform i even registered the appropriate address just in case and i ve been using feedburner since day one but i don t know that i would be getting enough use out of the upgrade to justify the hassle of changing url s anyway let me know if anything looks broken or if you have any other feedback on the layout posted by green armadillo at 3 04 pm 10 comments labels housekeeping saturday june 12 2010 the ratonga and the prowler here is the first part of a story about my latest eq2 character samarya the ratonga monk there is no mmorpg analysis here and i ve attempted to use blogger s post truncation function to keep this from taking up too much space on the front page if you re on the blog proper and actually want to read this thing there should be a read more link below the second picture if you re on an rss reader this monster just filled nine pages of your rss feed sorry about that shout outs go to stargrace whose contest inspired this story and to lessah and samius of the ddo cocktail hour for being an entertaining duo with a good pair of names to stick on two protagonists of a story the slums of freeport samarya finished lashing the pad of hay onto the wooden pole and stood back to examine her handiwork the stick now adorned with a crude pad and a helmet vaguely resembled a target dummy she smiled and her whiskers twitched it would be good enough for her hi ya she shouted lashing out with one arm an...
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