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favicon.ico: playervsdeveloper.blogspot.com/2009/11 - Player Versus Developer: Novem.

site address: playervsdeveloper.blogspot.com/2009/11

site title: Player Versus Developer: November 2009...

Our opinion (on Monday 04 May 2026 13:40:23 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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sion of the console retails for 300 and includes one controller and a component video cable if you want a remote control for the machine s much touted blu ray playing capacity that will cost you an extra 20 if you need an hdmi cable to plug into your hdtv that s going to be an extra 10 if you get a generic one 40 if you buy the official one from sony or from most retailers in short you can expect to sink two years worth of mmorpg subscription fees into hardware which is a very expensive hood ornament for your entertainment center until you spend more money on something to actually use with the system games retail for 60 and often can t be counted on to last more than 10 20 hours is it any wonder that at those prices gamers are renting or re selling games in greater and greater numbers console gaming has numerous advantages players don t have to worry about their system specs because every game was designed to play on the same device the variety of gaming experiences you can expect with a console and an all you can rent plan is far greater than you re going to get out of 1 2 mmorpg subscriptions i m just saying that the cost is nothing to sneeze at even before you get into expensive peripherals hello rock band and not so microtransactions which gaming publishers have somehow managed to brand as dlc downloadable content an acronym that deliberately does not mention cost posted by green armadillo at 9 28 am 6 comments labels business models wednesday november 25 2009 five game features i m thankful for in honor of thanksgiving a few game features that i m thankful for and wouldn t mind if other games copied currency mount and quest item storage basically all of the major games offer some form of out of inventory storage for items players are obligated to collect in wow it s mounts minipets keys and currency tokens in warhammer it s currency tokens and quest items lotro also stores certain quest items monster parts not items players use on something and will be getting a mount panel but is sorely lacking in token storage eq2 has a very inconsistent system with some mounts and minipets classified as spells and others taking up space eq2 tokens do not get a separate tab but many are heirloom and thus can be sent to bank alts either way developers are learning that if they expect us to collect things they need to provide some way to store them travel with tradeoffs between lotro s reputation deed based swift travel routes and wow s argent tabard there s an encouraging trend toward allowing players to get to places where they have already been through the local quests more quickly meanwhile i got an interesting item from the low level hunter s vale dungeon in warhammer a cloak that offers a 50 runspeed buff that breaks on any damage with a 5 minute duration and a 20 minute cooldown this cloak is a clever low level travel time solution for getting back to town that does not take the place of a true mount for later in the game overall i m not always opposed to in game travel on principle i just think that the travel needs to be limited to reasonable amounts of time in my view this kind of solution offers a creative compromise that doesn t totally remove distance from the game but also does not punish players with large amounts of travel time for the crime of actually attempting quests which tend to send players places any race any class this is an eq2 innovation that adds a flavor of uniqueness to the game s characters turbine and blizzard stubbornly argue that their lore forbids certain class combinations though it s true that tolkien s hobbits don t practice magic the overwhelming majority of hobbits are also peaceful agrarian folks who do not put on heavy armor and wade into large packs of foes swinging two large weapons it is understood that player characters are not part of the helpless silent peaceful majority if every npc in the village were as capable as the players they would be able to handle all of the local threats themselves the fact is that the lore is vitally important to the developers when they re trying to justify limiting options on the character generation screen but completely dispensable when they want to slap mr t s head on player characters or set up their travel and death systems in such a way that it makes sense to jump off of cliffs as a shortcut back to town there s no reason why the player characters who are by definition exceptional members of their societies cannot be exceptions to narrow lore restrictions cosmetic dye able outfits warhammer has armor dyes and eq2 has cosmetic armor slots but only lotro offers both dyes and not one but two cosmetic armor outfit slots when i complete a quest the first thing i do is check whether one of the quest rewards looks unusually cooler than what i have on a quick trip to the broker allows you to dye your latest trophy to the appropriate color in allarond s case i realized that i had collected some armor that would look great in green for the journey into mirkwood while the second slot allows me to preserve my old navy blue look for traveling less forested locations text assisted vendor sales interface the vendor interface is one area where blizzard has inexplicably declined to make significant improvements to wow items accumulate in your bags randomly as you loot them and it is up to the player to scan each icon individually to determine what it is and whether to sell it by contrast lotro and eq2 have alphabetically sorted lists that display the name of the item and allow you to safety lock items you don t want to accidentally vendor these things may seem like minor touches but they do a lot to streamline the process of clearing out your bags at the end of the day s adventuring and i wish that blizzard would borrow one or more of them that s my list what features are you happy you have in your game of choice happy thanksgiving everyone posted by green armadillo at 6 14 pm 6 comments labels eq2 lotro pvd travel warhammer wow tuesday november 24 2009 reflections of a moria late comer allarond hit level 60 in lotro over the weekend putting him at the level cap with just over a week to spare before mirkwood arrives and raises it what have i learned as a late comer to the moria era top notch solo content i came to moria expecting it to keep me entertained for a month or two i guess that s approximately how long it lasted but the quality of the experience was much higher than i expected lotro s moria is not just a large cave full of orcs goblins and dwarven ruins instead it offers substantial storylines and a variety of terrain that includes firey pits watery depths and snowy mountains turbine can t match the high production value features seen in the new content blizzard crafted for wrath of the lich king such as world altering phasing and a new turret vehicle interface to offer a change of pace from the quest to quest grind even so i d set the two expansions up head to head for solo content available in a single play through any day turbine nails the execution on the otherwise standard pve content of moria weaving in tolkien s lore with some of their own storylines to create a well polished experience fwiw i ve used almost all of the leveling solo content to get one character to 60 with about a zone s worth of level 60 content that i m saving for the level cap increase next week if you switch between the alliance and the horde your second wow character will have far more different content even counting the similar quests than your second lotro character can expect the downsides the picture of the moria era is not perfect in my view crafting in the game is essentially wow s system with longer watch your character craft bars a more confusing mix of ingredients to buy from crafting vendors and create through subcombines and a random chance to fail to craft your item while consuming all your reagents that can only be eliminated via a one week cooldown recipe that isn t even available until you complete several reputation skill grinds two of which i have yet to complete on allarond at no point during the leveling process was i able to produce any jewelry that i would actually wear and i probably would have saved time and cash purchasing food cooked by other players from the broker rather than buying the ingredients to cook it myself i ve discussed my thoughts on the game s not so legendary item system in the past so i won t wade into that particular timesink again here though i personally have not done group content and therefore have not had to deal with the radiance grind it is apparently bad enough to drive some players from the game and finally we have the game s travel system even pete at dragonchasers who generally supports longer travel time concedes that lotro travel gets irritating when you actually want to go somewhere to accomplish some task which is essentially the entire point of quest based pve leveling i really want to like the game s travel for tying travel shortcuts to local quest deeds and reputations but the process of getting anywhere until you finish the grind in question is far too painful i spent a lot of time reading blogs while allarond rode the invincible goat somewhere and that s simply not a good gaming experience on to mirkwood as a late comer to the moria era arriving after the expansion s last non paid patch i missed a launch that zubon describes as a development debacle one would expect that turbine will be working hard to avoid a similar fate for mirkwood especially if they are effectively planning to charge for content patches henceforth regardless of how the new experiment turns out though i m prepared rank moria as a success the game delivers high quality solo pve content backed by the rich lore of middle earth and is well worth the visit no matter what happens to the business model down the line posted by green armadillo at 10 20 pm 2 comments labels lotro my characters pvd travel monday november 23 2009 do we need friends more than groups in the comments on my last post zizlak states that warhammer s loot system in keeps does not harm the overall experience if you don t win an item outright you can eventually get the same item via tokens from killing enemy players my gentle prodding at failing to land a loot bag after placing second in a particular keep siege aside i agree with his point unfortunately this is a problem for repeatable content incentives mmorpg s rely on in game rewards to motivate players to spend their time on repeatable content this works when the reward at the end of the line is genuinely rare and valuable it stops working as the rewards become readily available e g you already have dozens on mounts and minipets or easily replaceable e g you are still leveling or every patch includes a gear reset when that happens rewards cease to be an effective incentive for doing repeatable content that is not enjoyable on its own merits in a more traditional group game your team mates provide some of the entertainment that makes each evening s gaming experience different from the previous one everyone who raids has some quip about the raid leader or some anecdote of a mistake that is more amusing than annoying in hindsight by contrast the solo player has only the content itself generally with a fair dose of afk travel time and random number generator mayhem to keep them entertained as they repeat the same content daily this is fine as an activity you do while waking up in the morning or as you look for a group but falls short if it becomes the sole point of your day s gaming in some ways warhammer and wow s efforts to place players in groups with people they do not know might actually be doing those players a disservice technically they re in a group spending time doing group content but without the camaraderie that accompanies actual friendship posted by green armadillo at 9 28 pm 7 comments labels business models pvd warhammer wow sunday november 22 2009 warhammer retrial verdict my 10 day warhammer retrial concluded over the weekend during that time i leveled a new zealot to rank 12 rvr rank 10 what have i learned about the game the challenge of keep siege numbers on my last night in game i finally managed to catch up with one of mythic s heavily touted open rvr read non instanced keep sieges mechanically the warfare was relatively simple try to protect the players with the battering ram until they beat the door down and then zerg up the stairs to kill the keep lord hold the keep or various other objectives for long enough and you can expect substantial exp and rvr exp unfortunately the non instanced nature of the battle reared its head pretty quickly with equal numbers fights devolved into zerg fests with neither army able to make substantial progress otherwise the team with the larger numbers won waited for the victory bonuses and went off to attack the next zone the team with smaller numbers either tried to hide behind friendly npc s or retreated to attack a different zone the open warband i joined took a number of keeps and battlefield objectives and failed to take a number of additional ones but rarely found that perfect ideally balanced fight pve is still filler i was also able to participate in a fair amount of pve content including the hunter s vale group dungeon and various public quests from the healer s perspective this content was all relatively straight forward the production values were decent but it occasionally felt a bit simplistic some public quest bosses simply damaged the local tanks faster than i could heal them while in other cases i ended up spending most of my time doing minimal dps for lack of damage to heal overall the group pve content is reasonably well done but i m not sure that i d take it over group content in any of the other games that i play i could see this content getting frustrating pretty quickly if you were forced to repeat it in search of drops which was required for keep siege gear at the game s launch what mythic has done right as i noted previously mythic has removed logistical barriers to group content and also managed to make group healing fun for a longtime solo veteran like myself beyond that i have been very impressed with mythic s willingness to leave no stone unturned in the quest to improve the game it can t have been an easy call to remove fortress sieges from the game or start all new characters in a single racial pairing to ensure population but someone made the call that these changes were for the best unfortunately for keriak the vegas style loot distribution is still in the game i walked away from this siege empty handed the bottom line i won t be continuing with the game for now i m at a point in my personal gaming life where i m looking to decrease the amount of time i spend on rehashing repeatable content instead of trying new things by design warhammer makes heavy use of repeatable content in an attempt to encourage grouping even so i m glad i took the t...
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