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anciennes et secrètes rally my troops barked rety this was something the rabbit dreamed of he barked orders at the party sending them this way and that nonplussed gabby s mouth dropped open lady gabrielle durant benefactor of this party we must ready your quarters for the wounded said rety in a near reverent whisper gabby who was no slouch in the charm department found this both respectful and needful gronk had the fighters gather up the treasure they looted the cleric s and magic user s quarters he ordered all the doors to be checked and spiked closed while the party didn t know it gronk heard the bees and the cockatrice in the room with the holes not wanting a fight the party forgoes more treasure they use bedding to make two litters for nononn and sybil destination selected the rety led them south and out of the chapel they traversed the indoor forest and made it to the door to area 5 before encountering trouble william amber bellowed who the hell are you as he stuck dorian with a hold person spell rety lance and khouri loosed arrows at him with only 29 hit points and no chance to ready a spell the party handled him easily the arrows did little except that every hit prevented the preparation of a spell wizards in b x shouldn t travel alone or the dm should prep the wizard with spells instead of using the listed suggestions fireball or lightning bolt would have made this a challenge rety grumbled as lance picked up dorian she was losing more men to carrying people they raced to the study and barred the door i find that spells like sleep and hold person are more traps than effective attack spells the consequences come after combat usually not during combat william tied up two possibly 3 characters with one spell since dorian needed to be carried away this looks like a study once inside the study wounds were attended to and armor and weapons cleaned rety and gabby prepared a meal for the party and discussed a few things they asked the party to arrange their equipment on one table while the other table was set for the meal the rakastas left a lot of mundane items behind which the party took advantage of sybil dorian and bela all rested on fine furs nononn was draped in silk since the party was at rest the hold person s spells faded away naturally surprisingly sybil s first act was to cast continual light on belaphon to relieve him of his curse when dorian rose the three recovered heroes added their equipment and treasure to the pile on the table sybil s sword glowed ominously as it reacted to chaotic creatures in this case sybil sybil sheath your sword she ordered and the magic user took it back this is a character defining weapon and rety had no intention of putting it in the party s sharing pile the silverware and plates were rather large for humans and demihumans but they made do as they ate rety spelled out her simple plan to attend to our friend nononn we must first attend to ourselves she announced the party drank their wines and spirits to honor their fallen friend as she continued rety encouraged this as booze is one less thing to carry and toasting their friend showed self control rather than a drunken pity party the party has 4 bags of holding a tremendous carrying capacity yet they aren t using it effectively they need to get rid of some stuff and replace it with others once this task is complete we must provision ourselves for a long foray into the castle we should no longer plan on retreat she said the party nodded in agreement we shall check our animals gather what we can from the forest and start our journey i know not how long we shall be but i would like to be free of this place by the end of the week this garnered many grunts of approval none knew how extensive this adventure would be they aren t even halfway through it my personal plan is to get them to averoigne by mid october i will have to enlist my kids to help with all of the combat rolls after dinner gronk arranged the party into frontline fighters second rank fighters and rearguard gabby and rety dressed them as needed with many fighters trading weapons and armor with one another jude and merry wholeheartedly agreed with this process while lance and khouri grumbled as her kit was replaced however as the two women dressed lance in the finest armor and gave him the best sword khouri s objections tailed off and lance was well pleased he looked like a proper knight rather than detail how everyone was armed individually i will explain it as rety did she used a chessboard to explain it to everyone the front rank of fighting men had the heaviest armor with lighter sidearms these were parker warren and lance the next rank has slightly lighter armor bows and swords with the exception being jude who doesn t use a bow khouri and merry rounded out the second rank the third rank was made up of the two magic users on the flanks and dorian in the middle rety took the rear position with her bow as a tail gunner jude being centrally located could issue commands and warnings lety distributed the 4 bags of holding among the ranks lance jude dorian and lety each have one the vast majority of the party s gear was placed in the bags leaving everyone carrying very light loads however for their very next task no one will be carrying a backpack the party readied nononn for his final foray to the burial site in the indoor forest posted by phil viverito at saturday september 19 2026 no comments email this blogthis share to x share to facebook share to pinterest labels castle amber 2026 solo session friday september 11 2026 x2 castle amber 2026 session 7 can i help you part ii in my last post we left the heroes in the chapel where simon confronted them i should have labeled the map last time but this is what we roughly have technically no one is surprised but simon s marked out like a shakespearean actor and said his line can i help you on target for a haughty d amberville but a poor plan for picking a fight he is denoted by the red s behind him were the bone golem and the pack of skeletons on the left i have marked out the 3 groups of zombies parker and warren tense and begin advancing on him with jude following they know the d amberville family well in reaction to this the snap case characters react khouri and lance loosed arrows as they are a team although separated they think alike rety joined in the fun sybil ripped off a magic missile alexei starts playing the organ to set the tone simon paid for his mistake taking 13 points of damage sooooo many targets round 2 i roll 3 dice for initiative the skeletons and golem burst through the door behind simon while the zombies start moving towards the sound of simon s voice parker warren and jude continue their advance lance khouri rety nononn and merry loose arrows gabby and dorian merely watch while sybil steps out of bel s way so he can loft his magic missile simon took another 12 points of damage and can t cast a spell he readied a mace he is down to 12 hp he allows the skeletons and golem to interpose themselves between him and the party round 3 the party continues to roll well for initiative parker warran and jude sweep past merry and nononn nononn drew his sword and followed them sybil and bel were out of magic missiles and split up sybil ran after jude s team while bel made for the stairs the dynamic of the combat changes merry and dorian turn all of the skeletons but are perplexed by the golem which they can t identify at range lance and khouri kept firing arrows but missed this gave simon a chance to cast hold person on sybil rooting her in place round 4 the bone golem and jude s team met parker and warren were struck for 3 and 7 hp the zombies burst out of the western door merry could hear them but couldn t see them as they were behind the statues he stopped and turned simon struck bel with continual darkness bel stumbled into a statue triggering it it bestowed a very ironic gift on him a scroll of protection from magic helpful but not really the fighting men go at the golem dealing 12 points of damage khouri rety and lance target simon again they do one point of damage knocking him to 11 hp gabby ran down the stairs intending to help sybil she was blocked by bel flailing between two statues enshrouded in darkness she yelled at him to stop moving luckily he didn t trigger either statue again round 5 the golem gets the drop on the party again this time with simon helping warren parker and jude took 8 7 and 3 hp damage respectively khouri was not able to get an angle on a target and advanced in on the melee bow still drawn at the bottom of the stairs bel flailed against the statues thinking he was under attack gabby grabbed him and pulled him away the darkness spell was far more effective than i thought it would be lance followed her into the chaotic situation jude managed to strike simon for 6 hp leaving just 3 hp rety climbed over the railing and down to the chapel floor climb is a wildly under used and under rated ability round 6 the party tied with the monsters for initiative merry easily turned the zombies and they retreated back to their cells khouri continued her advance while lance stumbled towards gabby and the confused bel sybil was still held the golem was struck for 18 more points of damage leaving it with just 7 hp simon backed up but used finger of death on nononn he handily saved charles opened the eastern door and muttered what s happening this woke madiline and her bloodlust for charles she charged for the stairs with doian in hot pursuit round 7 the party goes first nononn slipped around the golem and narrowly missed simon in the doorway the three fighters pummeled the golem to death lance merry and khouri continue their advance on simon dorian and madiline made it down the stairs while rety sprinted to the altar lord this room is big simon took a second go at nononn with finger of death and this time the fighter lost round 8 the three fighting men breached the door and killed simon gabby finally restrained bel while madiline raged at charles rety paused not knowing which way to go charles smiled evilly and darted forward to cast a spell nononn rose from the chapel floor and shambled to intercept madiline due to the nature of his death nononn rose with his full hit points armor class and weapon narrative rounds the chaos was complete madiline and nononn raced at each other with the whole party in pursuit charles protected his retreat with a wall of ice rety separated from the party entering the northwestern door to stalk charles the animated nononn slew madiline and turned on the party sadly the party defeated their former ally rety had followed charles back to his lair in room 30 and observed from the shadows hidden off to the right of his door charles readied himself for a battle securing his room the best he could he cast darkness at the northwestern turn of the hallway he sent his wizard eye down to the northwestern doorway of the chapel to watch the party rety silently watched bow in hand while charles searched his library for anything that could assist him in the upcoming fight khouri led the fighting men down the northwestern hallway taking a moment to swipe at the wizard s eye alerted by the attack on the eye charles took a final frantic look around the room that was when rety loosed an arrow into his back she had surprised him his shriek caused the fighting men to move in double time merry and khouri took the lead to get the others through the darkness in the next round rety stepped into the room and hit him with another arrow and that was all the time the angry fighters needed to enter the room themselves and put an end to him jude and merry threw up a stink about dismembering the body the other grumbled but agreed they circled back to kill the skeletons before everyone banded together to spike the zombies cell door shut we leave the party with sybil held bel enshrouded in darkness and nonnon dead everyone except dorian gabby and lance had some wounds the party had defeated 18 zombies 9 skeletons a bone golem and three of d amberville there will be a lot of mopping up before the next session i will post bookkeeping share warren and parker s character sheets and award experience posted by phil viverito at friday september 11 2026 no comments email this blogthis share to x share to facebook share to pinterest labels castle amber 2026 solo session wednesday september 9 2026 module review s2 white plume mountain as part of my campaign to improve the website i am rewriting some of my oldest posts focusing on reviews first this was originally posted on june 1st 2016 depending on what happens to the party i might make this module my 2027 series b2 x2 s2 seems to track i can t believe i ve been doing this for that long title white plume mountain code s2 author lawrence schick rule set d d year 1979 pages 16 number of characters 4 10 levels 5 10 rating white plume mountain is part of the special series of modules it is meant for advanced dungeons and dragons and expects a large number of characters at relatively high levels interestingly enough the scenario spells out that many adventures into the dungeon will be required and may cause a rotation of adventurers through many sessions that is a nice touch i like the long term play and replayability similar to what i did with b2 and x2 written by lawrence schick and published in 1979 this standalone module plunges players into the subterranean maze of a volcanic dungeon located in the shield lands the story kicks off when three legendary magical weapons named wave whelm and blackrazor were brazenly stolen from the vaults of richie rich collectors in greyhawk when the owners received a mocking poem signed with the symbol of the wizard keraptis they tempt a party of plucky heroes to brave the volcanic tunnels with promises of cash and prizes i love this style of play early failures and setbacks to the player characters are muted by the ability to retreat to the complete safety of the nearby town this is very different from most dungeon crawls where characters must hoard limited resources instead players find themselves on a quest to obtain those 3 magical weapons at all costs monsters and puzzles and challenges protect them backtracking enables inspired progress along with resupply and fairly realistic gameplay players can leave their horses at a local village or hide them in a natural cave before entering the south facing wizard s mouth cave this adventure takes the learning curve for games and makes it a positive white plume mountain is more like the moonshot than d day the dungeon itself is a masterclass in puzzle box design it forces players to combine brains and brawn to overcome hazards that cannot be solved by simple violence navigating the complex requires dealing with everything from a gynosphinx offering riddles to terrifying environmental death traps razor sharp blades and a heat induction tunnel chop and wear the party down players ...
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