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favicon.ico: dioptre-hertz.tumblr.com - Dioptre Hertz.

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site title: Dioptre Hertz

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website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone

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Text of the page (random words):
dioptre hertz menu close home archive ask dioptre hertz transgender mathematician vampire lord demonic bitch and occasional writer she he 33 chronophobica what they dont tell you about clarinets is that you have to fucking build the damn thing every single time what instrument do you play fucking legos man idk via zoeylectric jul 28 2026 fairycosmos what s the big deal about being avoidant like ohhhh im dodging the bullet quick everyone lets mock the bullet dodger via kamil a jul 27 2026 necromancelena mmaybe if i clean my room by breasts will grow via maidthings jul 27 2026 dragongirl casca catasters how to identitfy those feratu do this source reddit com via valliteprincess jul 26 2026 viralfrog via likeahyacinth video funny shaolin soccer jul 26 2026 tatters the bat alt mmm yummy files don t look so worried they taste great oc ka 3x virus rabbit she her via i feel odd jul 26 2026 pocketss it was important to me that she puts emphasis on the tok via likeahyacinth me comic jul 26 2026 simpleimple valtharr thydungeongal cavegirlpoems filipfatalattractionrblog theinstagrahame cavegirlpoems thydungeongal a wa c thydungeongal i think an important part of the d d is easy to learn argument is that a lot of those people don t actually know how to play d d they know they need to roll a d20 and add some numbers and sometimes they need to roll another type of die for damage a part of it is the culture of basically fucking around and letting the gm sort it out players don t actually feel the need to learn the rules now i don t think the above actually counts as knowing the rules d d is a relatively crunchy game that actually rewards system mastery and actually learning how to play d d well as in to make mechanically informed tactical decisions and utilizing the mechanics to your advantage is actually a skill that needs to be learned and cultivated none of that is to say that you need to be a perfectly tuned charop machine to know how to play d d but to actually start to make the sorts of decisions d d as a game rewards you kind of need to know the rules and like a lot of people don t seem to know the rules they know how to play d d in the most abstract sense of knowing that they need to say things and sometimes the person scowling at them from behind the screen will ask them to roll a die but that s hardly engaging with the mechanics of the game like the actual game part and to paraphrase prokopetz this also contributes to the impression that other games are hard to learn because a lot of other games don t have the same culture of play of d d so like instead of letting new players coast by with a shallow understanding of the rules and letting the gm do all the work they ask players to start making mechanically informed decisions right away sure it can suck for onboarding but learning from your mistakes can often be a great way to learn i think this also hurts group dynamics as well when you have people that have actually done some reading on the rules vs people that just coast and foist the majority of the game onto the gm it makes it appear like the more knowledgeable players are sweaty power gamers or rules laywers best example i ve got with asking players to make informed decisions was when i ran the wilderfeast quick start the gm has the info about what ingredients can be gathered in any of the regions but the party then has to cook it they know what the ingredient does and just have to make the decision on how they want to combine their ingredients as a party i just wanna play a silly game i feel like gatekept while reading this i don t have the drive to read a several hundred pg game manual i just wanna play a game w my friends like it s a game play it how u want jeeze my point is not to say that people who don t want to learn the rules shouldn t play only that people who don t actually know the rules aren t necessarily engaging with the game to its fullest especially in the case of a relatively rules heavy game like d d and that as the previous poster mentioned it can actually result in a bad rules dynamic where the dm needs to do more work due to player unwillingness to learn the rules as well as casting players who actually know the rules and can engage with them in unfavorable light all of these are negative elements of the culture of play surrounding like there isn t anything meaningfully gatekeepy about saying players who don t know the rules of the game aren t as good at playing the game as the people who know the rules of the game because playing games is a skill that can be cultivated and knowledge of the rules is an important part of that skill and respectfully if the idea of learning the rules of d d seems like an insurmountable task you don t have to learn them but you might actually gain something out of actually making an effort because it can make engaging with the game more rewarding for you or if the idea of learning the rules of a game that has hundreds of pages is an insurmountable obstacle there are lots of games with much more modest page counts d d is actually relatively heavy as far as rpgs go but it s not the only rpg and you can get rewarding mechanical engagement combined with cool stories for a much smaller time investment i actually want to dial in on the phrasing here which seems insidious isn t quite the right word but really weasely to me there s this reflexive attempt to position the writer as the victim from the way things are phrased to the actual sentiment i feel gatekept note that its not i have been gatekept is a pretty transparent attempt to claim victimhood and gain the reader s sympathies likewise i just wanna and such but then you have the sentiment of i just want to play a silly game and this carries this like baggage that game design is not worth taking seriously same with play it how u want it s working to undermine the idea that you could care about this stuff and it positions taking the artform seriously as an act of aggression against the poor victim who just wants to not think about things which is to say its classic anti intillectualism it s just a song tv show book game don t take it seriously is like classic anti intellectualism and generally comes from a fairly regressive infantalised place which is a long way of saying fuck this person and fuck their slimy lowest common denominator bullshit d d is easy to learn because people expect the gm to know all the rules they don t need to learn anything just let one person be the sacrificial scapegoat who heads into the dmg and figures out how fall damage works and whether encumbrance would be annoying they can set up the scenarios and build the maps and run the world they already know the rest of the rules so why not they also know the stats for all the npcs too so might as well let them play everyone else it s kinda their world and their game too so they can handle scheduling my schedule is crazy but they can figure it out what do you mean learn a new game i don t have the time to learn a new game i m busy and d d is so easy we can play it how we want to i really don t have patience to the whole way of thinking the whole argument is based on i m just going to leave here this video by matt colville about the book ellusive shift the gits of it is no one ever knew how to play this fucking game people had arguments before the official first edition the white booklets era most people played based on their own interpretation then arguet about it in zines all the crunch in the ad d onward was gary gygax s attempt to make the rule for everything because he grew greedy and wished to kill the competition that built careers on explaining his crappy rules better than he did also he made ad d to screw dave arneson of his due money in any other context i would agree with the proposed argument but in d d calling in question anyone s merit as conversation participant because they didn t memorize the useless numbers for useless rule that is only in this game to appease people waxing nostalgic over gary s horrible spite and greed fueled design is not only anti intelelctual it is openly spitting i nthe face of the history of the hobby to declare yourself as only one who knows better fuck that lbb d d is only like that because it isn t a complete game it assumes you already have and know chainmail and outdoor survival at a bare minimum spiders lbb is an statistical outlier adn should not have been counted the first complete game the greyhawk supplement is entirely straightforward and easy to pick up and significantly simpler than modern d d none of the early editions of d d are hard to learn or obscure like you seem to think so i assume you either have pudding for brains or are going entirely on hearsay rather than direct experience it is also fucking ridiculous for your argument to be expecting people to read the source material is anti intellectual yeah that response is a mess like the initial thesis of this post was people don t engage meaningfully with the rules of d d and thus fail to cultivate important player skills and people have since elaborated on how this is an issue with d d s culture of play and even articulated that framing this conversation as gatekeeping not only lets that culture fester but it s also extremely anti intellectual to try and frame the conversation that says engaging with game texts is good and not bad actually as anti intellectual is such a clumsy rhetorical trick it s baffling magic the gathering is a game whose comprehensive rulebook is far far faaaaaaarrrrrrr bigger and more complex than the dungeons dragons 5th edition player s handbook i d wager nobody in the entire world has ever read the full comprehensive rules of mtg as they exist today and nobody expects you to if you go to a friday night magic with a random deck you bought in a toy store no idea what the rules are like i m sure you ll find people willing to teach you even explain how to properly play your deck in particular if however you keep coming to fnm for weeks if not months and you keep asking basic questions like what flying means or what a 1 1 counter does or how any of the cards in the deck you ve been playing for months does if you call someone who tells you you can t block with that creature because it s already tapped that they re a rules lawyer who s gatekeeping your fun if it becomes apparent that you re not making any effort to actually learn the rules of the game nobody will want to play with you anymore you ll be labeled annoying at best an asshole at worst and that s the case in any dedicated gaming space as an avid board gamer there s nothing more infuriating to me than having to re explain basic rules because someone doesn t listen or explaining what certain cards characters units items whatever do because someone is too lazy to simply read and yet somehow in d d behavior like this is apparently not just accepted but expected nay encouraged by the player base and people wonder why we make fun of d d players it s also deeply disingenuous to present the argument of not having read the rules and foisting it onto other people to guide you through it as equivical to no one knew how to play it they were arguing about it in zines as the same thing there is a vast vast difference between the way that the current d d culture of play articulates its relationship with the text which is to contemptuously dismiss it without often ever even attempting to read let alone understand its contents and arguing over unclear rulings in order to inform the manner in which a game is run and even by the argument presented and it is a fair and true argument that the treatment implied with regards to gygax s own attempts to own the medium are in fact identical to wotc s and the same arguments with regards to playing literally anything else in order to get out of the walled garden still stand as well games especially complex ones always have ambiguities even chess spent centuries getting what amount to bug fixes rather than springing free formed from some genius premodern game designer s head arguing over game text game rules how they function how to interpret them is a long and storied history of literally all games but it has a particularly unique texture amongst the d d culture of play in particular because it exists not to illuminate the rules and understanding of the game so play is clear and focused but rather exists primarily to avoid both learning and playing the game because they desperately wish to be playing a different game which does not exist and so must be made by someone at the table in order to facilitate it it is rather than a series of discussions and ongoing conversations about a text and its implications and what it does a massive divide between people who are attempting to have the latter and a second group who look at the text as a suggestion and are in effect expecting a sort of calvinball where the ball is a d20 and it is a social faux pas to have done anything other than swear on the book unless you re the ref even then if we are to talk about those rules as merely the result of waxing nostalgic over a bygone era then again and again comes up the question of why are you playing this game then the argument that ttrpgs have somehow evolved beyond the text never has meat the idea that it s fine to use it and change it as you please because capitalism never involves ceasing to give money or homage to these people and corporations who out of greed and a desire for control of the medium arguments over the meaning of the text are equated to arguments about not caring about the text at all and any questions about why an inordinate amount of effort is put into continuining to interact with it with regards to any and all of these points are met with accusations of gatekeeping and being the fun police when discussing an activity which ostensibly involves a large series of rules being expected to at least attempt to know them is a very basic expectation and if anyone is spitting in the history of the hobby it is coming to the defense of the continued legacy of a game that exists solely to deprive the rest of the medium of any amount of diversity and which does this by reproducing purposeful ignorance so that no understanding of the game or even of the medium around them in order to sell as gygax did less considerably and with far less success than wotc continues to do now more books to marks via likeahyacinth jul 25 2026 estro boi via likeahyacinth jul 25 2026 yuriartillery youre fucking with this if you fuck with my friends attached image of a ball jointed doll in a maid dress with a kitchen knife it its lap via likeahyacinth jul 25 2026 indy theme by safe as milk
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