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description= Posts about patch day written by Amber Teasdale;
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ased by 15 aspect of the wild aspect of the hawk and aspect of the fox can now be cast while mounted hunters can now use auto shot while moving casting trap launcher distracting shot and scare beast now cancel auto shot when cast this is to make it easier to crowd control creatures with auto shot while moving enabled concussive shot duration has been increased to 6 seconds up from 4 deterrence now provides 100 chance for melee attacks to miss instead of 100 parry chance this means that attacks that cannot be parried notably some rogue abilities can now be prevented by deterrence and the hunter will gain the benefit of deterrence even if disarmed dust cloud s cooldown and duration have been modified to make it closer aligned with tailspin same effect different pet freezing trap now has a pvp duration of 8 seconds kill command s damage has been increased by 20 kill shot s attack power scaling has been increased by 50 master s call now has a 35 second cooldown down from 1 minute and its range has been increased to 40 yards up from 25 in addition the visual effect is more obvious wing clip now has a pvp duration of 8 seconds talent specializations beast mastery animal handler now provides a passive 25 bonus to attack power up from 15 marksmanship chimera shot s overall damage has been increased by roughly 50 wild quiver mastery chance for this to trigger per mastery has been increased by approximately 17 survival black arrow damage has been reduced by 15 explosive shot damage has been reduced by 15 hunter vs wild has been increased to 5 10 15 stamina up from 4 8 12 into the wilderness passive has been reduced to a 10 agility increase down from 15 pets pets now have 70 of the master s armor rather than a different value based on which type of pet they are shale spiders now correctly have a special ability web wrap bad manner monkey now properly breaks from damage glyphs glyph of concussive shot redesigned it now limits the maximum run speed of the target while concussive shot is active hunter bug fixes aimed shot no longer ignores the fire buff when cast by macro camouflage is now breaking when the hunter s traps deal damage to a target chimera shot s particle effect animations should now display correctly cobra shot now properly increases the duration of the serpent spread serpent sting the focus fire spell effect is now cooler than your best collection of green rectangles wild quiver s effect per point of mastery value should now be consistent before shooting male undead hunters will no longer look away from their targets pet fixes pet families added in cataclysm should not be missing talents pets should fight all underwater creatures even if the hunter is out of melee range ancient hysteria should not able to affect low level characters ancient hysteria now correctly affects pets embrace of the shale spider now provides resistances so that those resistances are not lost if this buff overwrites blessing of forgotten kings ferocity category pets in the dog and fox families now have access to the pet talent charge mobility can correctly be learned by land based hunter pets ravage no longer counts toward stun diminishing returns undead hunters now start with revive pet on the action bar the pet spellbook entry for serpent swiftness now shows its rank shale spiders are no longer missing a special ability the shell shield terrorpene visual has been enlarged and should now be seen when cast the tooltip for the armor value in the character pane should now be showing the correct amount of armor granted to pets mages arcane barrage mana cost has been reduced by 8 arcane blast mana cost has been reduced by 12 the mana costs of arcane brilliance and dalaran brilliance have been reduced by approximately 16 making them roughly equal to the cost of mark of the wild counterspell lockout duration reduced to 7 seconds down from 8 fireball mana cost has been reduced to 9 of base mana flame orb now ignores critters frostfire bolt mana cost has been reduced to 9 of base mana mage armor now reduces the duration of magic effects by 35 down from 50 molten armor frost armor and mage armor no longer cost mana polymorph now has a pvp duration of 8 seconds ring of frost radius shrunk to 8 yards and inner safe radius is now 4 7 yards exactly matching graphic if you can make effects exactly match their graphics now maybe you should apply that to i don t know almost every boss ground effect ever dispelling the effect of ring of frost will now make the target immune to being refrozen for 3 seconds if a second ring of frost is cast by the same mage while the first is still active via cold snap the first will now disappear and cease functioning in addition ring of frost now has a pvp duration of 8 seconds when a mage uses the invisibility spell it will now also cause their pet water elemental to become invisible talent specializations arcane slow now has a pvp duration of 8 seconds fire firestarter now allows the mage to cast scorch while moving regardless of which armor spell is used and no longer eliminates molten armor s critical strike chance reduction flashburn mastery benefit per mastery has been increased by 12 living bomb mana cost has been reduced by 22 frost deep freeze damage done has been reduced by 20 fingers of frost can no longer be dispelled and now also increases ice lance damage by 15 frost specialization now only grants 2 base points of mastery instead of 8 reducing all frost damage to frozen targets by 15 from previous values however frost specialization now increases base frostbolt damage by 15 mage bug fixes arcane power now has its tooltip updated when glyph of arcane power is active the attachment point of cone of cold was too far left and has been adjusted on male troll models evocation was returning less mana than the tooltip stated it should this has been corrected flame orb s tooltip should now state how much damage it will explode for after the fire power talent is chosen rank 1 frostfire orb is no longer applying a debuff that incorrectly states that it snares its target the hurricane weapon enchant should no longer proc when polymorph is cast molten armor tooltips now display the correct information nether vortex was causing arcane blast to yield a string error when arcane blast was reflected it shouldn t do that when presence of mind was active conjure mana gem was not becoming an instant cast spell if used to refresh a stack of 2 or less mana gems this has been fixed presence of mind is no longer consumed when flame orb is cast ring of frost can now be cast and works properly on transports this includes elevators trapdoors etc glyph fixes glyph of arcane power should correctly reduce the global cooldown of blink mana shield and mirror image to 0 ice barrier s tooltip is now correctly updated by glyph of ice barrier paladins the mana costs of blessing of might and blessing of kings have been increased by approximately 217 making them roughly equal to the cost of mark of the wild crusader strike weapon damage percent has been increased to 135 up from 115 divine light mana cost has been increased by approximately 10 divine plea now lasts for 9 seconds down from 15 it grants 4 mana per tick instead of 2 for a total of 12 mana up from 10 flash of light mana cost has been increased by approximately 10 forbearance the duration has been lowered to 1 minute down from 2 lay on hands now causes forbearance on the target it used to only cause it when cast on the paladin this was an old design from when divine protection caused forbearance and the paladin didn t want to prevent a tank from using their defensive cooldown lay on hands cannot be a critical effect and will not be affected by most abilities which modify healing such as beacon of light in addition lay on hands is no longer on the global cooldown since only divine shield lay on hands and hand of protection cause forbearance the tooltips have been adjusted to better explain the mechanic holy light mana cost has been increased by approximately 10 holy wrath no longer counts nearby critters when dividing damage among its targets inquisition is no longer dispellable rebuke can now be trained by all paladins at level 54 existing characters will need to visit their trainer even if they had talented rebuke before seal of truth all single target attacks including judgement hammer of wrath exorcism and templar s verdict can now trigger this seal talent specializations holy aura mastery this ability no longer increases the benefit granted by crusader aura denounce now has a spell overlay protector of the innocent heals for 30 less protection eternal glory the chance to not consume holy power from this talent now also applies to not consuming the clearcasting effect generated by divine purpose vindication no longer allows hammer of justice to interrupt stun immune targets with rebuke baseline this functionality is no longer necessary retribution act of sacrifice will no longer cause cleanse to remove movement impairing effects from vehicles the paladin is riding divine purpose the chance for applicable abilities to generate holy power has been reduced to 7 15 down from 20 40 but instead of generating 1 holy power the next applicable ability used consumes no holy power and acts as if the paladin has 3 holy power divine storm weapon damage percent increased from 80 to 100 hand of light mastery a percentage of the damage done by templar s verdict crusader strike and divine storm is done as additional holy damage this mastery now grants a 2 1 increase to holy damage per mastery down from 2 5 repentance is no longer broken from damage done by censure seal of truth the rebuke talent has been replaced with a new passive talent sacred shield paladins who had rebuke before will automatically have sacred shield sacred when reduced below 30 health paladins gain the sacred shield effect the sacred shield absorbs x damage and increases healing received by 20 lasts 15 seconds this effect cannot occur more than once every 30 seconds undispellable seals of command will no longer trigger twice on each swing with seal of truth zealotry is no longer dispellable glyphs glyph of divine plea now adds 6 mana for a total of 18 over 9 seconds paladin bug fixes the silence debuff from avenger s shield was using the dazed visual effect and its daze debuff did not have a visible effect this has been remedied the damage bonus from communion is no longer applied even when the paladin has no paladin auras active divine storm no longer incorrectly highlights when hand of light procs exorcism no longer re targets whomever it does damage to when it finishes casting the healing amount in the buff tooltip for holy radiance is now accurate pursuit of justice is now providing holy power when the paladin gets stunned by the fire mage talent impact conversely pursuit of justice is no longer granting holy power when the paladin is hit by holy wrath repentance tooltip now states that it does not break censure damage rank 1 of shield of the templar was reducing the cooldown of guardian of ancient kings by 45 seconds which is inconsistent with the scaling of ranks 2 and 3 this has been adjusted the tooltip for tower of radiance indicated that holy light would generate a charge of holy power this has been fixed word of glory no longer resets the swing timer glyph fixes the damage over time effect of exorcism added by glyph of exorcism is now correctly affected by exorcism s damage the tooltip for holy wrath is now updated to reflect changes when glyph of holy wrath is active the glyph of light of dawn is now updating the tooltip for light of dawn the glyph of seal of insight now requires level 32 to be consistent with when seal of insight can be learned from the trainer the glyph of templar s verdict is now updating the tooltip of templar s verdict priests the duration of levitate has been increased to 10 minutes up from 2 the mana cost of power word fortitude has been reduced by approximately 68 making it roughly equal to the cost of mark of the wild the mana cost of power word shield has been increased by approximately 31 but its effect has been increased by 208 the mana cost of renew has been reduced by 24 the mana cost of shadow protection has been reduced by approximately 65 making it roughly equal to the cost of mark of the wild mind blast now does 18 more damage than mind spike mind control now has a pvp duration of 8 seconds mind sear can now be channeled on friendly targets in addition to enemy targets in addition mind sear s damage has been increased by roughly 15 prayer of healing effectiveness has been reduced by 15 talent specializations discipline woo maybe we won t suck now divine aegis critical effects from prayer of healing now award a bonus amount in addition to the default always proc divine aegis effect grace is no longer limited to one target at a time focused will now procs when the priest is critically hit in addition to its current effect pain suppression is no longer dispellable penance mana cost has been increased by 7 but healing has been increased by 20 strength of soul now occurs when the priest casts inner focus on oneself rather than power word shield in addition strength of soul now also causes the priest to become immune to silence interrupt and dispel effects for 2 4 seconds after using inner focus holy blessed resilience will now proc when the priest is critically hit in addition to its current effect chakra chakra states now last 1 minute up from 30 seconds binding heal and holy word serenity now refresh the duration of renew on the target in addition to the other direct heals binding heal flash heal and greater heal can now trigger chakra serenity mind spike can now trigger chakra chastise circle of healing effectiveness has been increased by 30 desperate prayer now heals the priest for 30 of their total health up from a very subpar value guardian spirit the absorb heal from this ability can now never exceed 200 of the maximum health of the target holy concentration now increases the amount of mana regeneration from spirit while in combat by an additional 15 30 down from 20 40 holy word chastise now has a 30 second cooldown up from 25 in addition it properly breaks from damage lightwell s health has been increased by 50 for pvp purposes serendipity now has spell alert and floating combat text feedback support surge of light can now also proc from flash heal and greater heal and can now also critically hit shadow shadow orbs benefit from mastery has been increased by approximately 16 vampiric embrace now lasts until canceled glyphs glyph of mind flay no longer requires shadow word pain to be on the target glyph of pain suppression has been renamed glyph of desperation and now allows guardian spirit to be cast while stunned in addition to pain suppression glyph of psychic horror now reduces the cooldown of psychic horror by 30 seconds down from 60 glyph of spirit of redemption has been c...
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