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irit the glyph of illumination the math for level 90 directly applies to level 85 the major differences are the details of maximum mana and available gear in my last post i described a situation where lower gear levels with lower spirit could make the glyph a good choice but eventually it would be outgrown for the next few weeks we get to experience how the glyph could perform at tier 16 gear levels let s start with the spreadsheet and tweak it please make yourself a copy or download it to enter your own values the first change is total mana now reads 100 000 the second change is the addition of a shocks per minute calculator choose a fight you ve completed longer is better and enter the following numbers crit rate of your holy shock as a percentage 40 enters 40 number of holy shocks cast during the fight the length in seconds of that fight recount or world of logs provide easy ways to find this information the table and graph will update and give you a verdict for example here is what the graph looks like based on a fight lasting 3 36 where i cast 25 shocks at 44 crit rate not looking so hot based on this fight performance the crossover point is at 2 200 the glyph is a good choice if i have don t have that much spirit remember to include procs and raid buffs the conclusions i can reach for myself are i need to cast holy shock more frequently glyph of illumination is a horrible horrible horrible choice for me because i have nearly 5 000 spirit during a raid you might say i have too much spirit but i d call you a big meanie who hates spirit and freedom after you do the same analysis for your own character the simple thing to do is to wash our hands and be done with it if you re within a few hundred spirit of where the crossover occurs then his would be wrong though spirit is the strongest regen stat it is worth your time to fully investigate the potential for crit as well that s why you re here right head over to chardev load up your paladin and maximize your spirit followed by crit find the difference in crit percentage from the wow armory and your changes at chardev increase the crit rate found from your combat logs by this difference the first graphing process told you if the glyph was a good choice right now this second graphing process tells you if increasing your crit will make the glyph a good choice based on my first example if the crit rate were 10 higher it would push the crossover point to 2 700 spirit conclusion i don t want to sound enthusiastic about a glyph which looks downright horrible but i am intrigued by the potential of crit doing double duty as a regen and throughput stat hopefully this will prove useful if only to warn people away from a bad choice or maybe this will help convince blizzard of the need to change or remove this glyph 3 comments posted in guides holy mop talents and glyphs i talk about holy paladins 1a posted on august 19 2012 leave a comment last month i mentioned i d be sitting in on a holy paladin roundtable we had a great time recording you can listen to the show here or find it on itunes with megacode hosting we had a very symmetrical arrangement two americans and two canadians two humans and two elves two males and two females it was eerie so eerie one of our friends created artwork to accompany the show thanks walks holy paladin roundtable post cataclysm leave a comment posted in appearance holy podcast tips random possibly helpful raid tip 4 achievement edition posted on august 3 2012 leave a comment the holding hands achievement during hagara in dragon soul can be one of the most frustrating things for a 25 man raid to complete originally we tried several times with a long snake like path we found the lightning would occasionally refuse to jump between some players which seemed to fail the achievement when we maneuvered players closer to force a jump even if it works the setup is time consuming and the raid has to survive extremely high damage then we found videos of the achievement with a simple line of elbow to elbow players ridiculously simple stupidly easy and still not 100 reliable it took 3 tries for us to complete the achievement twice it s issues like this that remind me why i ve never been much for the meta mounts and achievements leave a comment posted in guides tips i talk about holy paladins posted on july 22 2012 leave a comment megacode will be hosting a holy paladin roundtable next week with several socially active players i ll be joining him as one of four experts on the panel questions can be sent in to healingspec gmail com maybe you ve got tough questions what stat s will be prioritized in mists of pandaria will we be the worst healers in tier 14 why oh why did we lose our auras or perhaps you re just a troll why did i ever think mastery is any good if kurn likes jumping through hoops why doesn t she love achievements will ophelie ever blog about wow on her wow blog again how much crap does chase get from commenters at wow insider send your questions and we ll do our very best to provide answers i ll verbally italicize as many of mine as possible update well i placed emphasis on only the important stuff i had a lot of fun even if i did have to leave a little early for lunch with my family chase couldn t make it but we persevered the show is now published here direct link leave a comment posted in appearance holy podcast stuff and things tagged chase kurn megacode ophelie mop mana regen theorycrafting paladins options posted on july 20 2012 14 comments note this post focuses on level 90 see here for further discussion on level 85 note 2 the level 90 spreadsheet has been updated to account for a potential change to the 4 piece t14 bonus and expanded for higher spirit values you may not have edit rights but you can always save your own copy from the file menu the spreadsheet as usual is found here with mists of pandaria mop in public beta and the pre expansion 5 0 ptr going live soon our friendly neighborhood theorycrafters are swarming about trying to determine stat weights rating conversions and rotations in the healing realm we are especially concerned with mana regeneration new ground rules to make sure everyone is aware of where we re starting i ll list the major changes to mana use in mop intellect will only increase the power of spells and no longer increase the size of a caster s mana pool all casters have the same amount of mana at any given level at level 90 this is 300 000 with very few exceptions nothing will change a caster s maximum mana gear upgrades in particular have no effect on mana levels spell costs are still calculated from base mana but caster only classes have 300 000 base mana while paladins and others have 60 000 classes without modifiers appear to have wildly cheaper spells but end up about the same see flash of light at 37 8 of base mana while flash heal is at 6 6 holy paladin mana regen the paladin s holy insight is one of the new specialization specific grab bag spells used by tanks and healers in mists of pandaria in vanilla terms it would have been at least four different multi point talents in mop it comes free when we choose holy it includes increased healing power mana pool size and combat mana regeneration as well as additional hit chance for our damaging spells building off derevka s work at tales of a priest we have the formula for holy paladin mana regeneration in mists of pandaria as expressed in the common terms of mana per 5 seconds mp5 combat mp5 total mana 0 02 1 1287 spirit holy insight this can be used to calculate the value of gear and buffs it can also be used to compare non spirit regen mechanics as derevka also did here for racial bonuses the glyph of illumination the new glyph of illumination presents another regen option it is worth investigating for a few reasons we want to cast holy shock often because it is a mana efficient heal and generates holy power for more mana free healing shock crits proc infusion of light for faster heals shock has a built in 25 crit bonus can something we re already doing also increase our mana regeneration or is this glyph just a bad idea the glyph changes two things it reduces holy insight from 50 to 40 and it makes each holy shock crit return 1 of our total mana the formula above provides an easy way to account for the reduction by adjusting one variable then we just need to add on the regen from shock crits we can use the following formula to calculate the expected mp5 returns shock mp5 total mana 0 01 shocks per min shock crit 5 60 we can use the following values in both formulas total mana at level 90 is 300 000 use the spirit value from our character sheet and be sure to include stacking solace hou etc periodic heartsong etc and raid buffs food flask etc figure shocks per minute from combat logs or we can start with an estimate of 8 the maximum possible is 10 the maximum with the 4 piece bonus for tier 14 is 12 shock crit will be our character sheet s crit including other buffs as we did for spirit plus 25 built in to holy shock we can plot the mana returns both with and without the glyph onto a chart for a comparison based on selected stats this helps us determine if the glyph of illumination is a good choice i have the calculations displayed on the first tab of this spreadsheet and we ll look at one example of what we might expect early in tier 14 raid progression by estimating 8 shocks per minute and 35 crit comparison at 8 shock min 35 crit the most important information shown by this graph is the steeper slope of 50 holy insight means the glyph will always be outgeared as we increase our spirit in this example the yellow line of our expected regen with the glyph is outperformed starting between 6 000 and 7 000 spirit wowhead s character profiler easily produces a character with over 7 000 spirit when equipped with tier 14 heroic dungeon and raid finder equipment the usefulness of the glyph appears limited to stat ranges seen while leveling and gearing up through 5 man dungeons to avoid testing hundreds of stat combinations we can make our formulas equal to each other do a little algebra and create something more useful 50 holy insight mp5 40 holy insight mp5 holy shock mp5 insert math you never thought you d use outside of school equivalent spirit 2214 9375 shocks per min shock crit now we can create a graph for varying numbers of holy shocks per minute i ve calculated all of this on the second tab of this spreadsheet where we can also experiment with non integer values for casts per minute which might better approximate actual encounters here is a graph showing several cast rates to help everyone get a rough estimate thresholds for glyph of illumination after selecting a value for shocks per minute any range of stats under the matching line should regenerate more mana with the glyph of illumination we can plot actual or theoretical stats onto any point and quickly determine if the glyph is a good choice conclusion for players prioritizing spirit the charts deserves a look if we find ourselves with a lot of crit or if we wear four piece tier 14 with a lot of lower level gear even then reforging out of crit is always an option if the glyph ever becomes a good choice then it is worth auditing logs frequently for cast and crit rates to make sure we continue getting the best deal players might choose instead to prioritize crit over spirit with the goal of boosting output and relying on cheaper spells to extend our mana glyph of illumination would help offset the regen lost from sacrificing spirit to justify one build over the other also requires modeling their potential output which is beyond the scope of this post i will say sacrificing other stats for crit makes our output unreliable we would dread a streak of non crits making fights harder or even leading to player deaths the biggest hurdle to using the glyph is the prevalence of spirit on gear and how well it scales for regen upgrades which increase crit usually also come with spirit unless something changes in the future the glyph of illumination looks like a dead end and a reduction to our mana regeneration in most foreseeable circumstances 14 comments posted in holy mop talents and glyphs tagged glyph of illumination holy insight mana mop regeneration get the maw love the maw share the maw posted on february 28 2012 5 comments this question has popped up a few times on plus heal twitter and other places players all over from first timers to multiple glory of achievers occasionally start second guessing themselves their attention is distracted by shiny item level numbers they have a question which weapon should i use maw of the dragonlord is the answer do not displease the maw continue reading 5 comments posted in gear and enhancements holy stuff and things 4 3 holy radiance casting a completely different spell posted on november 25 2011 3 comments i have a confession i game on a macintosh i ve been using macs at home almost exclusively since high school even though the mice have always come with one button they still do sort of i have used and preferred multi button mice for years but i get a laugh out of people who try to make fun of macs and their stereotypical 1 button mouse because in most cases i get a rather confused and outraged reaction when i show them what i use razer naga 17 buttons of fury continue reading 3 comments posted in addons and ui holy stuff and things tagged click heal holy radiance key binding naga patch 4 3 razer the 4 3 holy paladin and my gear priority list posted on november 14 2011 leave a comment i have a confession to make i lead a secret life in firelands you weren t aware of unless you stalked my armory profile or hung out in standard deviation s healer channel in 4 2 was a mastery stacker more than that i ran with a relatively high amount of spirit i was awesome on baleroc my other results were generally good though the build performed horribly on rhyolith and beth tilac i should have ran less spirit but the final straw was heroic ragnaros we have not yet killed him at this time but the amount of raid healing combined with a four healer composition meant i had to cast faster my mostly full collection of 391 gear allowed me to reforge and meet the second haste break point for holy radiance by replacing only 3 pieces of gear secondary stats in 4 3 come in a decent variety though spirit haste is the most common changes to judgements of the pure will allow us to scale better with spirit perhaps allowing us to regularly reforge to additional throughput stats both mastery and haste stacking appear to be viable in 4 3 and the theorycrafters at ej from page 45 ish are busy in the mathetorium keep yourself informed and keep an open mind if tier 12 was an homage to tier 2 continue reading leave a comment posted in gear and enhancements guides holy raids older posts get the feed rss posts recent posts updated weak auras weak auras for my holy paladin on mana and 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