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ards with the way ive been playing and reading games delving deeper into the whole old school scene and quite frankly it has been liberating experience i started with 3 0 then 3 5 and for the longest time pathfinder along with some other games on the side like d20 modern true20 and others looking back at my pedigree of gaming i can understand where and how i got certain lessons first lesson is that 3 0 up to pf made me afraid of balance everything was sterile and systematic in its approach there was this perceived notion of order and balancing and it stuck with me until i encountered osr which abhors such notions if one is allowed to be dramatic about it second lesson is this turns out i dont like d d because of the whole d d part in it oddly enough every class is loaded with bunch of stuff that implies how world works there are bunch of stuff in the rules that implies how the world works turns out i hate that that might be why i think of all the wotc stuff d20m is my favourite because of its less then implied and generic nature and why i dislike 5e for its implied nature and specific setting if id have to do run in it the way i want id have to build down get rid of the stuff i dont like and go from there and this is the bit all this was leading up to i like bx and whole of osr for its build up nature you are given absolute minimum of rules that at some times dont even make sense or clash and are expected to make it your own now with 2 successful bx games under the belt its time to think about what i think works what doesn t and look at the feedback that ive gotten from my players so far overall its been a very positive experience as you can read here part i and part ii of my ultan s campaign even then while i wanted to run it as straight as possible for now to get acquainted with the rules i did add few extra rules right out of the gate ive detailed any current rules active and some possible ideas for future here while the whole experience was very satisfying it has not been without some small issues in the background a list of things that my players has brought up so far in to particular order outside first elf in the game rolling sleep spell and not even getting to use it limits of spell casting are kinda meh 1 spell per day is kinda harsh turns out people are surprised clerics dont get spells ar 1 level magic makes magic unmagical but that has been true for most of the games with spell lists can i play a halfling rogue not really you can play either halfling or thief but not both its probably surprise to no one that people are still confused about race as class while the player did get around to liking her halfling this is still something i might look into later without some extras people are accustomed to in later editions some classes can feel a bit samey thief skills there is the whole issue about 2 different sets of traps turns out i did not realise at first chances for success is abysmal in early levels percentile chance stands out compared to rest of mechanics minor one and easy to fix but probably still worth mentioning an old beast the encumbrance keeping track of items by value is weird and constantly have to look up prices also im not sure about revealing treasure value before stuff gets sold off if players know the prices part about figuring what is worth taking and what is not gets lost surprisingly enough that is not a big list but it contains a lot of holy cows like skills and magic so lets talk about skills first on multiple occasions i used roll under ability to determine success for certain actions right now i have two options one stick with roll under abilities with maybe x x for traits character has which would help differentiate characters somewhat which has an added bonus for magic i will get back in a bit or second where i unifying all most some skills in a single mechanic i remember discussion about this sort of thing by mark craddock on g and in post on his blog here if i remember correctly acks did something similar with thief skills i kinda like this approach because of already existing mechanics in place and there intuitive nature there are of course other neat ideas out there lotfp and dungeon world are things that come to mind now on to the magic part one of my favourite magic systems as of late might be nightmares underneath neatly sorted into domains classless levelless but with increased risk for more advanced stuff which you still can cast right out of the gate and best of all anyone has access to magic if they are willing to take risks and this is where we get back to ability rolls nu uses roll under stat or half stat for skills saves and casting if im using ability rolls its easier to integrate this magic into my games but i kinda like skill throws a bit more if it werent for compatibility for magic decisions decisions and here in lies the beauty of osr i can make a frankenstein unholy abomination unto the rules and it still works posted by arturs at 9 19 am 2 comments email this blogthis share to x share to facebook share to pinterest labels d d bx doors of sleep rule mangling monday november 19 2018 ultans doors pigs snakes and ladies in the mirror antonius alexander agrippa large sentient three headed swine of gentle persuasion and love for ancient greek poetry while booklearned has little in way of life experience will work for food stats as a very large elf dryads of the silver grove forest of law born of runaway zyan magic and elven blood adheres to long forgotten laws so trespassers beware has no noticeable presence in the inquisitorial theatre yet stats ac 5 hd 2 9hp attacks 1 magic charm 1x silver blades 1d6 thac0 18 movement rate 120 40 saves d10 w11 p12 b13 s14 f4 morale 8 alignment neutral xp 25 numbers encountered 1d4 1d6 treasure b bound with grove spiritually connected with the silver grove dryad dies if the grove dies or if separated from the inquisitorial theatre meld with mirrors can disappear by walking through nearby mirrors or reflections in silver defensive distrustful of strangers attempt to charm anyone who approaches or follows charm victim compelled to approach the reflection vanishes inside it save versus spells with 2 penalty if not immediately rescued the victim is lost forever treasure hidden in roots of the trees red tempters born of runaway magic and greed distracts victims by tempting them with promises of fulfilling their desires and eats the victims eyes dont listen to their sweet lies of you will be blinded by your greed stats ac 6 hd 1 4hp attacks 1 bite 1d4 thac0 18 movement rate 90 30 saves d12 w13 p14 b15 s16 f1 morale 5 alignment chaotic xp 25 numbers encountered 1d8 1d8 treasure 10 chance of red ruby infravision 60 pits in the head allow heat sense initiative always tempt first attack last voice of greed causes target to be fascinated save vs magic posted by arturs at 3 59 am no comments email this blogthis share to x share to facebook share to pinterest labels bestiary doors of sleep sunday november 18 2018 ultans door s2 never eat a silver fruit we ran our second session for ultan s door earlier this day i dont think i had a session run me out of juice that fast in a while got home and went for a nap immediately for this game we had thief cleric different then last one halfling dwarf could not make it today elf along with some hirelings and retainers 3 dwarven mercenaries also different from last time george e burney a 2nd level fighter in charge of the dwarves the falcon guy everyone forgets about part i shrines and basements this time there was no mucking about off to the pub to pick up 2 new characters cleric and elf find replacements for the 3 dead dwarves do a sleepover in safe house from before this time tho with the help of new shiny elven eyes they find secret room apparently a long forgotten shrine of garnax which some thieves has adopted as sort of a patron there are few offerings at the feet of the shrine but non of the party dare take them on the opposite players put some minor offerings of their own first one was an apple from elf a most iconic target of all street urchins a simple sermon from cleric thief bothers to steal some coins and a curio there was contingently no need to figure out what it was since player said that it goes straight to the altar also i could not find my whats inside someones pocket sheet all is deemed as a worthy offerings halflings offering of a dead dwarfs armor was not they still did not put shrine and visions together tho they specify that they store the all the looted gear in safe house after handing out some to the new chars after this short intro they get their new meatshields pay ultans fee still 10gp and head into straight into the dungeon after the last time ultan has hired some extra security part ii dungeoneering happens after figuring out that their goal for this session is to find locations that sholtromo indicated contains knowledge they head to large inverted tower 2 last room they explored in the indicated direction checking next room 3 they see no danger and proceed to loot it finding a lock box containing incense way past its expiry date and a fancy beaked half mask black with silvery floral patterns grab some dusty old music instruments still in good shape among all the clutter take note of the red path built into road leading in both unexplored directions sewage smell from one direction they decide to head that way progressing slowly along the corridor 4 checking for traps they loot some decorative glass panes from candle alcoves at the end of the hallway is large room with 2 visible exits one is a ceremonial dock marked by the red path second is way to sever docks 25 conveniently they decide this is the time to check for secret traps lo and behold there a third door leading further into the dungeon they have managed to find the arsenal among the rotten shelves there are still some useful equipment here for a whopping 1100gp finding the second secret entrance to arsenal they push on finding that next room 22 is overgrown with roots part iii rotten library and silver grove legal forest party finally reached their goal an old ruined library which the entrance to was overgrown so halfling was sent in scouting ahead and no one else really wanted to crawl first turns out they had no reason to worry because my encounter dice still came up empty what they found was triangle like room with what used to have two small side rooms now almost completely overgrown by roots and a massive tree bursting out of one of the side rooms and burrowing thru ceilings into a a different cavern slightly above in the middle of all of this is a toppled altar a mouldy old tome containing baroque and draconian zyanian legal code now mostly ruined save two clerical spells not seen before testify and chain of evidence all the ink of the magical writing has leaked out and seeped into the ground leading to the forest above long time ago and a small puddle of silvery ink dumping contents off an oil flask and taking samples of the silvery puddle they scramble up the hollow tree party finds themselves in a cavern larger than they had seen before 50m wide and roughly 3 times tall all the silvery trees here are branches of the larger tree below off in the distance party hears munching sounds of someone or something eating crossbows are drawn swords are readied and sound approached the party had stumbled into the lair of mighty antonius alexander agrippa the tree headed swine almost ready to unleash righteous murderhobboery on the unsuspecting swine halfling goes excuse me promptly startling the poor sod he was reading a book and did not notice the party approaching sensing no danger party decided to parley some information was had but most importantly some magical legal fruit were had and ink drank with total disregard for safety most of the members of the party decide to partake the magical fruit while contemplating the origin of the forest most likely grew from ink below and realised that fruit grants knowlage of old zyan legal codes and grants a 1 boost to intelligence and then all the melons eaten hit the fan best bits in no particular order players realised 1 int and start gobbling as much fruit as possible eventually someone had the bright idea to start drinking magical ink as well elf one was the first to try drinking ink while initially abstaining from the fruit since this threw me off i did what every good dm should made up shit as i went along thank the gods for logans miscast tables first thing that popped into my mind elf one promptly dissolves into a glob of silvery goo and turns into an insect swarm party still does not realise its not get your super powers now table thief drinks hits the limit on fruit for corruption while not getting next int point some one has the bright idea that extra heads and love for greek poetry is due to extensive magic diet tripple a had thief suffers no immediate effects but would suffer a doppelganger attack later when he would be alone thief decides to chug the rest of ink horrible headaches and his eye crawls out along with a red snake that offers to fulfil any wish party careless starts throwing out wishes thief a new eye done 1hp thief wishes for a level done 1hp halfling wants 1000gp from trees a 10000 silver leaves fall done 1hp thief wishes for the elf one to be returned to human elf is now human done 1hp thief runs out of hitpoints and dissolves into a swarm of snakes while this was going on elf one human now had reached a new miscast roll she will soon become a reverse meat vending machine in goes the meat out comes the coins until boom tripple a is horrified and reconsider eating any more fruit a new character is spawned from one of the seed pods naked and in the middle of the dungeon meet elf two still elf this makes a good origin for silver dryads idea i had for this place pod persons dwarves in unison refuse the offer of having a bite out of fruits halfling takes the magical ring more or less that was it party explored the grove and finding out that one end merges into the sewer river and other goes above the theatre aka location 26 before along with some more abandoned guild apartments on the side at this point we kinda did run out of steam so party decided instead of finding the second way to forest as indicated by sholtromo but decided to backtrack the way they came at this point i rolled maybe 6 dice for every room they had to go by finally the encounter dice gives something a spoor while party was mucking about in the forest something has taken residence deeper in the arsenal leaving slime trail along the ceiling taking a quick sample party decides to by pass the encounter and stealthily move on no further incidents and they are out party settles on idea that they should put all their cash somewhere safely so a joint bank account is opened exact details on that will be settled later and that is where we left off for the night and most of us had a qu...
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