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Text of the page (random words):
sure i ve succeeded above and beyond expectation my work is deeply deeply appreciated it s hard for me to really take it in when they interviewed me by in may andy made me shut up and receive his thanks it challenged me i kept wanting to say something to stop it and i hit this real emotional barrier and wept to be meaningfully appreciated is so much i felt that again listening to the cinco paus episode i want to block out this appreciation but it s good for me to release and truly accept it thank you but the numbers the numbers the numbers tell a different story of course the numbers are wrong the numbers don t know shit i ll trust a person over a number any day it s just there are other numbers too and they have to match up somehow i m old enough i can t just keep on doing something that s not working i have kids now i have medical expenses i can t anymore get by on the smell of an oily rag as my father used to say i ve given this thing a damn good try and if it s still not doing the numbers there s no reason to think it ever will people are even saying it s getting harder that it s a bad time for games the industry is in rough shape there s a tidal wave of ai clones and this and that i don t even know i m not touching any of the llm stuff myself for i am a righteous man but is the outlook really so bad every week or so i hear of a new release that s sold 10k copies in the first hour 100k copies in the first day 1m copies in the first week we still buy games someone still makes a living off this that success is still out there for whomever is collectively chosen to have it it s okay if that s not me i ve done the best i can do i ve done everything anyone ever told me would work if that s not enough i need to accept it i got this job idea stuck in my head and it s time to let it go it s not doing me any good every time i ve asked for help it s been because we re running out right then and there s nowhere else for the next thing to come from and it s always worked out you ve come through for me thank you some of you have given so much i can t believe it raigan literally posted me a computer people have given serious amounts to my patreon and the crowdfunding for 868 back maybe it s fine and you ll always come through when i need it trust but it stresses me out whenever i look at the numbers i don t want to keep going like this it s affecting my health it s affecting my work i don t feel as free to really explore what needs making when there s pressure hanging over to sort out the next bit of income i want a break from the endless pant seat flights can i get out of this if i stop trying to have it be job maybe i m not going to stop making games games are my art i feel like myself when i make them it brings peace if i go a while without making a game something s wrong of course i ll keep making games but there are other times i feel like myself too when i m alone in the forest when i dance when i brew potions when the waves roll me over when i heal with my hands when my heart is open children and wild animals come to me a thing doesn t have to be job to count something else can job for a while somehow i need to figure out what but it doesn t have to be this i m not ruling out the possibility that gamemaking might ever job for me maybe it will i m trying to orient myself to be able to live in whichever universe we turn out to be in whether it works or it doesn t to get out of emotional attachment to success or failure it s okay if i don t do it full time it s okay if i m out for a while i can do whatever i want really i just have to exorcise this idea i got in me i can t keep hoping it ll treat me like job when it never has so far actually i even know what game i m making next not the details but the seed it will grow from as usual it ll take several months of thinking deeply about it and then a year or two building it out it s a lot to ask for to be paid to work away at something for that much time it s totally reasonable if that s not what i get but at the same time compared to so many costs that get paid is it really that much to ask for i m still pretty cheap to run i look at games with dozens or hundreds of people in the credits and the game is just ok somehow they got the money for all that i should be able to get that surely there i go committing hope again fuck after all this time it still feels like i m almost there maybe the latest one will still break through any day now people have been saying nice things maybe the next one will or the one after that well i ll make them anyway maybe i do a crowdfunding but ask for a bigger number this time maybe i do it part time it ll take longer that s okay maybe from everyone else s perspective this isn t any different michael just comes along occasionally with the best game and everyone can tell him why somehow although it will inspire a hundred new games and be taught in universities it doesn t deserve to actually be paid for i m used to it anyway buy my game it s good game of the year best roguelike ever once in a decade etc you ll love it and i ll feel better about numbers win win i ll keep on with the updates i need to do for that and work out how i m going to make the next one and also what else i might do for income in between probably good for me to do something else a bit really i ve succeeded in games the success that was here for me success doesn t have to be doing the same thing forever i m gonna go listen to those voice notes again posted by brog at 15 08 5 comments tuesday 29 september 2026 868 back steam reviews back in the heyday of the 2010s there used to be people who were paid to play videogames and write about them entire websites were dedicated to listing these reviews some would even assign a numeric score to each game and then i know this sounds weird but i was there and i swear it s true there was a site called megacritic that would display the average of these numbers as though it meant something unfortunately this profession has gone the way of the farrier and the spargelblancher and now we rely solely on the steam users to understand whether a game is any good to assist you in navigating this complex and uncharted world of modern videogames i ve gathered together a few common themes from the reviews that have been granted my game 868 back i think it might help to shine some light on the situation by the way if you look closely at where i wrote 868 back you will see that it is coloured orange this means that you can click it with your mouse pointer to take you directly to a shop where you can purchase the game for your personal use please do so at the first opportunity here is another piece of orange text 868 back steam reviews this one will take you to a very tall page where you can read all of the writing quoted here in full without further ado here are the facts that i believe can be deduced from these reviews with supporting quotes this game is quite good this is no hyperbole the best video game ever made personman 868 back is the best roguelike ever made jonah ostroff potentially best roguelike i ve ever played zenryoku hands down one of the best indie games out there shakerbaby a once in a decade strategy experience drewww goty 2026 tozac one of the best games to come out in the recent years for sure berandro without doubt one of the greatest video games i ve ever played aiwass 40 hours in i m thinking it belongs in that sacred tier of roguelikes with the spelunkys spires noitas quds etc goldee this is not only the greatest roguelike i ve ever played but one of the best games i ve ever played period seriously this game is a masterpiece of the highest tier stuff this good comes along like once a decade misery this is one of the greatest roguelikes i ve ever played period jakey snakey an absolute triumph richly thematic terrifically compelling impossibly deep if you like turn based tactical games or roguelikes it doesn t get better than this avianism unbelievably good shiftyarmx this is one of the best designed games i ve ever played gandalf goty an it s not even close tea party crasher best modern interpretation of cyberpunk and best modern roguelike kalir it s truly an astounding game the music haunts my dreams the story is surprisingly affecting for a game i expected literally 0 story from i implore you to get it tome this is one of the all time greats already toni this is something new roguelikes have gotten a little rote 868 back is a breath of fresh air with a family of ideas that regularly take my breath away with their unexpectedness novelty and subtlety drewww it feels like i ve never really played a real roguelike before like the world knew only checkers and then someone came and invented chess nozomu the basic layer of the hacking gameplay would be varied and thoughtful enough to carry a game by itself but the addition of the overarching campaign creates a texture and flow unlike anything i ve played many games exist where you ll play through a long series of missions or battles broken up by visits to a home base or overworld map where you prepare for the next one this is the only game i ve played where those two layers feel completely inseparable and where neither is the inferior kriptosporidium it s hard to think of another game that s bursting with this many exciting ideas metanet_raigan this is a large and substantial game this is the densest richest chocolate cake i ve ever tasted this is the neutron star of game design delta an absurd amount of videogame sam barlow i m blown away by what i ve played of 868 back so far the game feels _so much larger_ than anything he s released before harassmentpanda the game feels generous and full of surprises i ve only played a few hours and during each run i ve discovered new parts of the game that i didn t know existed not sure how long this feeling is going to last but at the moment i can t say for sure what the game actually is or how deep it goes and i don t know when i ll know and i love that marechalbanane this game has a shocking amount of depth a vast trove of items with subtle interactions and combos sdenton4 simply amazing a worthy successor to 868 hack that does not only expand the concept but adds so many fresh ideas on top of it it s so insane toni in addition to the things they say many of these reviews show hundreds of hours played i think it must be true this is challenging but accessible the very elegant onboarding the tutorial does not overstay its welcome voluntarily eludes a lot only giving you the starting tools and encouraging you to set off and explore the game by yourself trusting you ll be smart enough to figure it out it introduces a bit of friction but a desirable one that spurs curiosity joyful experimentation and produces empowerment marechalbanane great game easy to pickup absurd amounts of depth and complexity to discover as you play xcalibur after being scared off by the look of the original 868 hack for so many years i must say that this is surprisingly approachable lorandbehold this game is hard but there isn t any burden of knowledge involved everything is on the screen in front of you there s very little if anything that you need to memorise or learn other than how to play the game and what you can get away with cat gonk this is a good entry point to my work michael s games have been my favorites for years but this is the first one that i think is truly accessible to any fan of turn based tactics strategy games an amazing tutorial personman this game takes that signature broughlike formula and cranks everything to the extreme after his hiatus i am so happy to say he has not lost his touch and this is his magnum opus chloyster so fun ive played and like 868 hack but never got too deep into it and i assumed this would be overwhelmingly more it is more much more but its also more fun feels like more of an adventure and a romp than just pure strategy this sequel has managed to add much more choice without somehow adding more ap i don t know how but its just expressive as heck and so engaging derftymutt i liked the first one so much i got a tattoo about it this one s better squidlarkin this game is thematic overall not just a very solid roguelike but also one of the most evocative expressions of cyberpunk style hacking i ve seen in games as a whole lemon also the music is fire and the graphics have a very cool style to them i feel badass playing this game warp_pipe the game convinces you that this is a living world that is much larger than what you re seeing with a bunch of deft touches h_zeera aesthetics and art design are top tier music is other worldly michaels best game to date gizaplateau this all sounds rather positive but in the absence of megatron megacritic providing an averaged rating how can we really be sure maybe you will have to check for yourself several people are saying it is the most significant game of all the year goaty for short it would surely be embarrassing not to play it soon you still have time remember look for the orange text most of all this a game filled with joy and that wants to give joy zippyzip posted by brog at 15 55 no comments saturday 12 september 2026 imbroglio notes 15 mizzenmast ii i love playing games with people i have ended up mostly making singleplayer games because they re easier to sell here s a game with a construction phase inspired by tcgs a common way to play those card games is draft which adds an initial phase of play to distribute cards could we draft imbroglio i can t make the main game multiplayer but we could add a multiplayer phase where we pick weapons for our board and then play them out to see who did better at the time i was playing async card games like ascension online we d typically start a game and take several turns quickly while our play times overlapped and then it would slow down and finish over a few days this could work like that a synchronous phase of drafting and then do the solo part in our own time i implemented this pass and play on one device and never got as far as networking because it wasn t great for a bunch of reasons i think the draft mechanism was you re offered four cards take turns picking one each alternate who starts each hand some iterations had the last card being thrown away or like pick one to draw and one to throw away but that just got more complicated a problem is that imbroglio runs often fail to get off the ground because of bad luck in the early game it feels bad to do this whole big draft with someone and then flop on the other hand maybe this is good because it encourages you to build a board that can reliably survive the early game it had been an ongoing weakness in the game s design that while it seems like there should be a trade off between early and late strength in a board design because you can always just restart and try again the winning boards are always going to be ones that focus on late strength it s true that you don t want a board with lite...
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