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ts air of death and who knows what s next posted by daren c at 12 28 pm no comments email this blogthis share to x share to facebook share to pinterest labels actual play highfell homebrew roll20 uncommon dungeons sunday april 19 2020 uncommon dungeons design document i ran across this little concept outline for game designers seemed like it was mostly for video game designers planning a game but i was procrastinating so i wrote it up for my ongoing game project i guess maybe it did clarify a thing or two uncommon dungeons design document game identity mantra overload the dice chain for swift surprising adventures in traditional fantasy game design pillars push your luck strategic resource use weird dice minimal math random tables sublimate tedious sub systems genre story mechanics summary swords sorcery traditional dungeon delving roll high in war low in peace features dice chain d30 d24 d20 for roll under mechanics saving throws skills magic war dice for warriors 1d3 d4 d5 etc to hit damage spell points dangerous sorcery push your luck mechanics doom dice for initiative tracking time resource expenditure morale encounters etc for combat rounds dungeon turns wilderness turns home turns between adventures player interface clever roleplay interaction with the logic spirit of the campaign world rolling dice risking more powerful spells carousing tithing researching feasting between delves drawing pictures writing stories other incidental play inspired art art style classic 80 s line drawing like the basic red box larry elmore erol otus peter mullen alan lee john howe frank frazetta ralph bakshi music sound dungeon synth the sword development roadmap platform pdf print audience my friends maybe some grognerds milestone 1 playing the game milestone 2 printing rulebook zines at work milestone 3 magic booklet milestone 4 final digest book on lulu milestone 5 commissioned art launch day maybe never posted by daren c at 12 01 am no comments email this blogthis share to x share to facebook share to pinterest labels homebrew uncommon dungeons sunday april 5 2020 jewels of the carnifex uncommon dungeons playtest report i ran jewels of the carnifex a dccrpg from goodman games for a couple of friends last month before all the chaos the module was completed in two sessions each player used two characters playing my uncommon dungeons traditional style ruleset this post will include a variation on the play report i sent the dudes then thoughts on the module and on my constantly evolving rules play report the motley crew of cleric barbarian monk and wizard were fresh off the boat in redgate newly rebuilt outpost of the middle empire in search of gold and glory in the newly thawed out lands of the heartstone valley they were soon hired by a mysterious patron zanzibar the magnificat who desired to find lost books of the elder empires from before the the great glacier swallowed the north he knew of a hidden temple of an ancient god hidden beneath the old town a place of ancient lurking magic where he hoped the tome known in the ancient writings as the grimoire nex might be found to facilitate entry the magician ensorcelled the surface guardians into unnatural slumber so that his hirelings might descend the crumbling spiral stair the stairwell itself was the first obstacle only judicious and decisive use of a levitation spell kept the masonry from collapsing within shadowy manifestations of pure evil reached out to sap their strength but the explorers did not tarry long the cleric raised his holy symbol high holding back the darkness further 3 doors were discovered and explored demon toads ghosts and a crazed hermit were dealt with in divers manner but eventually the inner temple was discovered as were the mutated ageless guardians who seemed to regard themselves as servants of light and law but were quite obviously corrupted by chaos in the aftermath of the battle with the misguided and mutated guardians of the under temple all was quiet and still but for the drip drop of water the squelch of fungal growth underfoot the cloying warmth and hothouse stench of the place remained azazail the scion of light disintegrated or ascended to heaven under the blows of dirk the witcher the bodies of the pious melted away as time has caught up with them all that remained was the huge black bladed claymore called executioner s wand the barbarian hefted in appreciatively over the vestal vault still loomed the massive rat like idol of roots and bright green moss natural looking flowstone stairs lead down into grotto below some careful thievery and brutal smashing later the jewels were destroyed the demonic presence beneath the red keep consigned to another millennia of captivity after much thorough search many treasures were found including the grimdark grimoire nex apparently a codex of demonology the under temple of the old chaos gods caused a great debate amongst the delvers who rid it of its corrupted defenders posing more questions than it answered if a scion of law can be corrupted without knowing it retaining their power then how do they know if they truly do the work of the lords of light with heavy hearts and great misgivings the five returned to the blind knight inn laden with treasures magic and mundane the elfish cleric agonized over the conflicts of righteousness and doctrine the wizard worried they were setting dark powers loose upon the land the party did not trust their patron zanzibar the magnificat and perhaps he did not trust them for he was in their private chamber when they awoke from slumber dirk the demonhunter cast his steely gaze upon the inscrutable wizard he was neither a creature of chaos nor a servant of law what were his motives he would not say only that the recession of the ice fields from the heartstone valley uncovered many lost and best forgotten secrets it would be best if the wise would acquire such things he paid for his book the grimoire nex still triple locked within its cumdach on his way out he told of a tower he hoped to procure as his new base of operations as well as a drifting island in the sky where he hoped to find yet more scholarly works for his library in the weeks that followed some of the party spent their gold irresponsibly while others spent their time researching and tithing the thief earned a mighty hangover both wizard cleric and witcher crossed paths with the paladins of the crimson cross the religious order and knightly host who serve as the hand and fist of duke wolverhampton the wanderer the middle empire reclaimed these lands a generation ago but in recent years the duke and his paladins have sought to tighten their grip on the marches beyond the keep and the riverlands with uneven success next stop the drifting dungeon of highfell module rumination i always enjoy the art the maps and short sweet nature of dungeon crawl classics rpg modules they tend to be memorable and finished in a session or two i have wanted to run jewels of the carnifex for a few years mostly because i love the green mullen cover it went well the handout map was useful the players were intrigued they spent some time back tracking and discussing before they finally discovered the grimoire only the backstory was fairly confusing both to myself and the players of course that wasn t helped by my attempts to shoehorn the thing into my new campaign world overall i d highly recommend this adventure but it s really worth outlining maybe a set of bullet points what the final villain says and does any time you are trying to run a battle and drop backstory it gets a little confusing for my dm brain rules ruminations we played my evolving personal ruleset uncommon dungeons i ve been using this for a couple of years now and i am more and more comfortable with it it move quickly each character type stands out and players are limited by resources hp ability scores rations torches time etc to a degree that we are finding fun and engaging as i have built in ways to push each of these limits basically the game has been calibrated to my taste and i m having a great time getting closer to making a semi settled printing good times in town there are still a couple things to fiddle with spending money between sessions carousing and the like this is where a lot of great roleplaying can happen as well and when i am most enthusiastic about collaborative world building an optional roll to gain some more experience points and a haven doom die roll this time it was peace and contentment but other times the setting may change due to shortages disasters or discoveries i m still fiddling with the numbers i want to encourage carousing but i don t want it to to be absolutely necessary to keep up xp angelo made a good point that one could easily save up and do it all at once i ve no problem with that 1xp per 3gp ratio is a little silly in terms of math but maybe that s ok 1 2 the others 1 4 combat the one piece that still hasn t stuck for me is combat phases i have written and am trying to use b x style combat phases the problem is that i keep forgetting to use it so used to just saying what do you do when we have used it i find it very satisfying initiative throw battle die d6 movement archery each side moves or shoots with readied arrow spear melee each side resolves hand to hand attacks in initiative order spells volleys each side resolves spells if no movement 2nd archery if no melee i like that there are opportunities to move and run separate from fighting it also allows for high rate of fire for arrows axes slings and spears i think spells taking effect at the end of all that is an important limiter especially since my dangerous sorcery rules allow wizards and clerics to push far past their allotted spell points magic is powerful but it is not instant rules of magic one big development is that i recently converted most the spell lists haven t gotten to high order cleric spells yet to uncommon rules which helps settle things the conversion mostly consisted of setting damage dice and saving throw ability as well as one or two sentence descriptions duration is probably the most significant change since i am using the hazard dice to track durations all spells in uncommon dungeons are rounds turns days weeks months or permanent these correspond to the battle doom wilderness and haven dice the spell ends when expiration is rolled on the appropriate dice table duration rounds may expire during combat turns may expire during exploration wilderness turns consist one day haven turns indicates weeks months monsters there is no need to convert monsters from dcc or any old d d style rules i mostly use swords wizardry or ad d stats if something isn t in a given module heartstone campaign considerations for some of my players it seems that the biggest question is about alignment and cosmology i ll try to write up a bit about the eternal struggle between law and chaos i am mostly inspired by warhammer and moorcock s eternal champion books my thought is that there is a state church of orthodox law but within that faith are numerous cults of various saints such as ygg the righteous cuthbert the stalwart sigmar the hammer of empire and the queen of swords on the other side are the ruinous powers chaos gods who seek to pervert and destroy civilizations represented by khorne slaughter god nurgle the pestilent orcus lord of the dead slaanesh the decadent set the dark serpent etc law and chaos are in a state of eternal cosmic war caught in between are most living creatures and various supernatural entities that are worshipped such as the green man the cold prince crom on his mountain ttoth keeper of secrets mother mitra of peace and contentment but these are not recognized religions though many folk of the north pay them homage as in all war it is those with the least interest in the outcome who suffer the most great are the atrocities of the hordes of chaos and disturbing are the purges of the witch hunters of the queen of swords all in all there s been some great gaming going on through these troubled times i ll try to write more about my burgeoning highfell campaign as well as the typev d d game i m running for my students and friends kids posted by daren c at 2 56 pm no comments email this blogthis share to x share to facebook share to pinterest labels actual play adventure dungeons and dragons homebrew uncommon dungeons older posts home subscribe to posts atom what is neradia this blog is about my imaginary worlds and playing dungeons and dragons neradia is the realm of the imagination where this blog resides durn who am i i live in santa cruz ca where i build things teach paddle rivers write and roll dice dungeon crawls uncommon tables uncommon dungeons traditional rpg adventuring rules d d v common rulings of the house lands of cor archive 2020 5 april 4 poison digital drifting dungeons of highfell play report uncommon dungeons design document jewels of the carnifex uncommon dungeons playtest january 1 2019 1 april 1 2018 18 december 1 october 2 september 2 august 3 june 1 may 1 april 2 march 2 february 3 january 1 2017 39 december 5 november 8 october 5 august 1 june 1 may 4 april 2 march 2 february 3 january 8 2016 3 december 3 2015 1 march 1 2014 5 december 4 april 1 2013 2 october 1 may 1 2012 4 may 1 april 3 2011 14 november 1 august 3 july 4 june 1 may 1 february 3 january 1 2010 7 december 2 october 2 september 1 august 1 july 1 the castle of dreams by clark ashton smith it lies beyond the farthest sea this castle whereonto i flee when life and time hang wearily yet though so far tis strangely nigh within the breathing of a sigh one gains the walls secure and high of the castle of dreams divinely beautiful and great of pearl each dome and tower and gate it stands a hold of kingly state there gyving time and space are not and cares of life are all forgot no breath of restless change is brought to the castle of dreams i walk each wondrous court and hall their varied treasures mine at call for there i am the lord af all if gold and gems of land and sea and broad estates were offered me i would not take them for the key of the castle of dreams sites of adventure borges book of imaginary beings draft ghost market 14 seconds ago grognardia reconsiderations h p lovecraft 17 hours ago a paladin in citadel why i designed dark provinces reimagining the role playing game 1 day ago monsters and manuals why psionics fails 2 days ago playing d d with porn stars interview with a man who is angry about hot goth porn girls 2 days ago tales of the grotesque and dungeonesque a fine pack of krevborna characters 4 days ago beyond the black gate hasturi city of heroes 2 weeks ago raven crowking s nest 4 weeks ago simulacrum exploring osr design the halls of tizun thane remaster 2 months ago hill cantons the old school hyperborean renaissance 2 months ago ten foot polemic undead programming and you 2 months ago aeons augauries still alive really 4 months ago crawl fanzine i...
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