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d to the old downloadable version i can t make a one page template with power cards handled separately of course i also can t suppress the printing of power cards that i don t need thus i was delighted to discover a new free tool from an en world poster who goes by the name divide0 that will create a compact character sheet using dnd4e files exported from the online character builder divide0 put up a post about this program last week and i first saw it on friday exciting times for me i know it doesn t look like much but trust me now there are some caveats the main one is that so far i ve only been able to get it to work properly in firefox version 10 divide0 explains that he built it for firefox but i wasn t able to make it work quite right in version firefox version 3 6 26 i m generally a chrome user so i hadn t updated my firefox in a while in 3 6 26 most things look good but the trained skills are blacked out by diamonds making the numbers unreadable in chrome everything looks good until you get to the print preview where the tables seem to break down if you want to use this program here are the steps i suggest following if you don t already have it download and install firefox version 10 or later i imagine within firefox go the firefox menu button in the top left corner hover over print and select page setup check the box next to print background you ll probably also want to go to the margins header footer tab of this box and set your margins to zero and all of the headers and footers to be blank export your character file from the character builder if you ve never done this before you can click the load button from the builder s main menu then click on the character you want to export then click the export button save the dnd4e file wherever you like go to divide0 s character sheet app page click the browse button and choose your dnd4e file click upload and watch the magic happen what s so great about this character sheet app you may ask a few things it puts the information that spreads over three pages in the normal character builder sheet onto one page racial features class features feats it gives you the full text of the class features racial features and feats you can click on any power card to deselect it so that it won t be printed it handles magic items in a clever way one power card to summarize all of your magic items and their properties and then separate power cards for every magic item power which again you can choose to suppress if you don t want them printed cool icons for standard move minor immediate free no action powers plus the usual icons for melee ranged close area powers icons for damage types that you can read at a glance if you print to pdf the file size is about a tenth of what you get from the character builder did i mention the awesome one page layout note that some cards are greyed out i don t want these to print the images above show the interface in action and this pdf is the result of printing the sheet above using cutepdf pretty slick this is my wife s dragonborn swordmage from my madness at gardmore abbey campaign in case you were wondering all that said i certainly have a wish list of things that would be cool to see in future versions of this tool if divide0 does more with it not a complaint but it s worth noting that actual ability scores are not displayed just the modifiers you should also be aware that this program uses the character summary card for defenses hit points initiative modifier skills etc instead of putting those on the main sheet itself if you get enough class features and feats i could see this spilling onto multiple pages cutting the descriptions of the languages and changing them to just a list could help it would be very cool if you could re arrange the order of the power cards if this could be made to work properly with chrome too that would be awesome that s a pretty short wish list i really think this is a cool tool and it s especially nice for me when my players for my online game send me their dnd4e files now i can read them without having to load them into the character builder which requires that i delete other characters due to the 20 character limit this is the kind of development that i hope wotc will encourage in the future the d d community is full of smart talented energetic folks who want to create things to make the game better for everyone wizards of the coast give divide0 a cookie michael the onlinedm onlinedm1 on twitter comments 2 february 5 2012 madness at gardmore abbey session four filed under 4e d d adventures dm lessons online games play tags d d4e madness at gardmore abbey onlinedm 7 30 am past sessions session one session two session three this is the recap of my fourth session running the madness at gardmore abbey adventure via maptool and skype for my family group as always spoilers ahead sora the dragonborn swordmage played by my wife homer the elf hunter played by my brother in law and stasi the half elf warpriest of pelor played by my sister in law found themselves in the temple of bahamut on dragon s roost having just finished an extended rest under the protection of sir oakley upon their waking sir oakley offered the party a mysterious object he had found hidden in a niche on the altar to bahamut an ivory plate that the party immediately recognized as a second card from the deck of many things to go along with the key card they had found earlier this card had an engraving of three women one young one middle aged and one old with a pair of scissors stasi was able to figure out that this represented the fates note that i m running the game online and therefore am not handing out the physical cards i like that the players get to puzzle out what some of the cards represent based on a description that i provide rather than getting to read the names on the cards stasi agreed to carry this card with the other for the time being having escorted sir oakley to the abbey and having helped him defeat the enemies in the temple itself the adventurers agreed to help him find the three missing relics that would be necessary for him to perform the needed cleansing rituals he didn t know where these relics were but he knew that they must be somewhere within the grounds of gardmore abbey sir oakley ultimately agreed to accompany the group on their search with a three pc party it s nice to have a companion character along to help with the scaling of battles the group decided to start by searching the catacombs stasi the warpriest was itching to blast the heck out of some undead creatures which have been rare in the essentials adventures to this point coming down the stairs they heard prayers ahead homer the hunter stayed back on the stairs while stasi and sora accompanied sir oakley down to investigate they found a bunch of humans in armor praying around an altar of bahamut thus began encounter 23 altar of glory i ll say right here that i totally screwed this up because this was supposed to be the first encounter where my party was to meet the others the rival adventuring party oops i forgot all about that and i hadn t prepared the others in maptool yet anyway major oversight on my part but i have an idea of how i ll fix this my other oversight is that i once again forgot to have the cards from the deck do anything in combat but that s in part because combat was a little weird in starting this encounter began with a skill challenge for the party to figure out what was going on with these knights praying in the catacombs sir oakley joined in the prayers at the urging of the pcs a religion check from the warpriest showed that the lead knight was making up some of the prayers as he went along and the other knights were following his lead they also noticed that the knights had their scabbards loosened and kept their hands close to their weapons as though they were expecting a fight however they failed to recall any history of the abbey that might be helpful in understanding the situation and they twice failed to notice that the knights weren t casting shadows thus the skill challenge was failed and the knights attacked with a surprise round it soon became clear that these weren t actual knights they were pale reavers disguised in the forms they once held in life i loved describing the first attack as one of the minions disappeared into a wall reappeared next to a pc and then reached for his sword which somehow transformed into a long mane of hair as the reaver s true form was revealed the fight was challenging with the surprise round and the good initiative roll from the lead reaver but our warpriest finally got to smite undead on the lead reaver and the group kept him pinned in a corner for much of the fight while they beat up his friends and later focused on him some surges were spent but none were actually drained by the reavers themselves examining the room showed that the altar to bahamut could infuse a weapon with the one time ability to deal fire damage which homer the hunter was all over sir oakley helped him with the prayers and the dragon heads on the altar came to life and bathed homer s bow in flames which then died down leaving the bow warm to the touch this came in handy in the next fight one sarcophagus in this room had been pried open and the skeleton within was missing its skull corruption emanated from this coffin and the party was able to figure out that the corruption could only be cleansed if the skull could be returned no skull was to be found in this room however onward to the east then the stone doors opened smoothly enough revealing a room with a badly damaged ceiling roots from above had grown through the ceiling creating a tangle that extended most of the way to the floor stopping six feet above the ground stasi s sun s glow showed a good portion of the room and the party could hear some shuffling footsteps in a far corner and a very faint sound of movement coming from another corner of the room near the ceiling up in the roots after stasi and sora moved into the room the light revealed a mummy coming toward them encounter 25 memorial chamber was under way homer won initiative but delayed staying back in the altar of glory chamber the mummy moved toward the doorway and cursed stasi so that she would take necrotic damage every time she tried to hurt the mummy a brutal but cool ability sora figured out that she could yank on the roots in order to bring the fragile ceiling down on the mummy which worked like a charm i decided that dc16 strength would be for a minor action check and dc12 would be for a standard action that mummy struggled for the next three rounds to free its legs from the rubble immobilized save ends knowing that they had heard other movement in the chamber the party was cautious about moving farther in too bad for them then when a swarm of rot scarab beetles stealthily crawled through the roots on the ceiling without attracting attention and then rained down onto sora s head this was a wonderfully disgusting moment leaving sora the swordmage inside the swarm homer eventually jumped into initiative at the end of the round after sir oakley told him that the mummy would catch fire if hit with fire using bahamut s blessing from the previous chamber to light that mummy up at the beginning of round two i remembered that i wanted to use the deck of many things and i decided later that i actually kind of prefer having the deck manifest its power after the first round of battle it feels artificial for the deck to know exactly when combat is breaking out and to show up immediately i like the idea that it responds to the stress of actual combat and then manifests in this case the image of the key appeared next to stasi as a big glowing light a minor action arcana check revealed that someone standing in the key square could use a move action to teleport 5 squares pretty cool stuff round two is also when the flameskull revealed itself from behind a mosaic covered wall on the far side of the room and dropped a fireball that enveloped three of the pcs plus the mummy and the scarab swarm uh oh the new threat caused some major concern eventually sir oakley ended up charging into the chamber largely to get away from the swarm s aura and to go after the flameskull and because i wanted to make the combat more dynamic than a chokepoint between two rooms he was left to his own devices for a while as the pcs finished off the mummy and the swarm finally the pcs came to help rescuing sir oakley from unconsciousness and destroying the flameskull when the flameskull was defeated the skull s fires went out leaving behind a normal skull the pcs immediately thought aha perhaps this is the missing skull from the earlier sarcophagus indeed it was and stasi the warpriest returned it to its rightful place and used some healing magic to cleanse the corruption in the process gaining bahamut s blessing and the one time ability to breathe fire the memorial chamber was revealed to have a secret door to the north the perception check beat a 19 but not a 23 which led to a small room with three long dead knights of bahamut beneath a mural depicting the platinum dragon as a dracolich sir oakley was able to explain that this was a private practice of some worshippers of bahamut and that it represented adherents steeling themselves to face death rather than worshipping undeath some searching of this secret chapel revealed two other doors leading to other chambers three topazes that had been taken from the temple and the fact that these knights evidently closed themselves in this room and starved to death rather than leaving interesting stuff having oakley along at this point has been helpful from here the party decided to go through the door on the west part of the north wall of the memorial chamber which revealed a short hallway beyond which was a room with a fountain and a couple of skeletons encounter 24 font of divine health began with two skeletal tomb guardians arising and attacking i once again had sir oakley get himself in the middle of things in order to create some movement a blazing skeleton popped out from a niche to light stasi on fire in round two the fates revealed themselves the new card from the deck manifested adjacent to stasi who boldly stepped into the light and understood that if she were hit by an attack while in the fates square she could force a re roll of that attack with a 2 penalty this power appealed greatly to homer the great chicken of the party who camped in that square for several rounds meanwhile the tomb guardians were slicing and dicing all over the place making effectively four attacks per round a fun mechanic some skeletal minons revealed themselves providing a flank for the guardians all the while the blazing skeleton kept burning things from a distance the fight ended with stasi using a daily power then finishing the final foe in a blaze of holy might at this point the mosaic of the head of bahamut inlaid i...
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