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favicon.ico: playervsdeveloper.blogspot.com/2009/07 - Player Versus Developer: July .

site address: playervsdeveloper.blogspot.com/2009/07

site title: Player Versus Developer: July 2009...

Our opinion (on Tuesday 05 May 2026 16:51:41 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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s much less reason to push on through maybe when patch 3 3 wraps up the content additions for the wrath era it will be worth taking stock of what items i can stock up on to prepare for the trip to level 90 in the mean time though i m having a hard time seeing why i should care about these upgrades when i could be playing other games instead posted by green armadillo at 7 11 am 4 comments labels alt philosophy pvd pve wow sunday july 26 2009 lots of argent tournament rewards coming in 3 2 via world of raids comes some interesting argent tournament news the tournament will offer some previously un announced rewards for existing champion s seals bind on account chest pieces 60 seals bind on account weapons 60 95 seals bind on account trinkets 75 seals additional notes from zarhym these heirloom items will also be offered for emblems in dalaran the idea behind the argent tournament crusaders coliseum excluded is to provide the solo or duo players an avenue to acquire some good gear over time without necessarily having to do 5 10 or 25 player content this is the primary reason why the crusader title is required in order to access items that one would ordinarily find purchasable with emblems obtained through 5 player dungeons just the same though we don t want to cut off access to these heirloom items from those who spend more of their time in dungeons than partaking in the argent tournament which is why they will also be available for purchase with emblems several interesting points here first off none of these new heirlooms have been seen on the ptr s yet it will be interesting to see whether these new items are carbon copies or even identical to the heroism heirlooms or some new variations at any rate this large variety of new items that have yet to appear on the ptr s presumably puts a damper on some of the ptr watching speculation that the patch will arrive on tuesday i would guess and this is only a guess that the wintergrasp heirloom vendor may also be obtaining some new chest pieces to avoid being left out in the cold second this plugs a big ideological hole with the heirlooms currently in the game namely that you have to do group pve or pvp content two weekly solo quests in wintergrasp aside in order to get heirlooms used primarily for solo pve if anything the prices seem a bit on the low side by comparison to the other heirlooms daily quests will award 10 seals a day with another 5 or so available through the new heroic 5 man dungeon i e you can slack a fair amount and still bang out a heirloom per week by contrast it takes a minimum of a month to get a heirloom via weekly wintergrasp quests alone and something like 10 complete 5 man heroics to claim the cheaper heroic dungeon heirlooms finally the idea of gating solo geared rewards behind the crusader title which represents six separate rep grinds offers blizzard a potential way to get around the problem of how to continue to offer solo progression as an expansion progresses the challenge in this area has always been how not to step on the toes of entry level group raid content if you stick enough rep grind requirements on the task players who intend to do group content will just do entry level group content instead of trying to cherry pick the best items out of the solo content this is not a pure experiment in that some of the reputations in question have been in the game since its launch and the new ones have been sitting around on daily quests that players have been doing anyway since the last patch still blizzard may be watching this experiment to see who actually snaps up the newest heirlooms it will be very interesting to see whether this concept evolves further when we move beyond the patch currently being tested and onto the final planned patch of the wrath era posted by green armadillo at 10 38 pm 7 comments labels pvd wow friday july 24 2009 weighing spell specialization eq2 offers spells that upgrade in quality now called apprentice through grandmaster in addition to level rank 1 to whatever the highest rank available is the grandmaster rank previously master ii is only available by a special choice upgrade once every 10 levels or so you can pick one spell from a list of four that gets the coveted rank on my dirge this was generally a relatively easy choice i don t need many debuffs while soloing so that usually crossed off one of the four choices improvements to my buff spells are nice if i use the buff in question you are limited to five from a list of something like 8 10 but the difference in any one encounter is small usually this left a single damage spell which i selected and moved on my melee warden on the other hand just took his first master ii spell and i agonized over the decision for a bit choosing between roles as a druid my choices at level 14 included a dps spell a group heal over time spell a single target heal over time spell and my thorncoat buff the thorncoat buff does damage to foes who hit the buffed target and i always have the buff on myself the upgrade from the basic crafted rank i was using to the grandmaster level nearly doubles the damage done unfortunately it doubles the damage from like 4 to like 8 if some enemy is hitting me enough times for an extra 4 damage to add up to a significant amount of its health this is because i am deliberately not killing it so i can work on my debuffing skills convenient in that i wouldn t need to change anything i do to get the effect but not very useful in absolute terms the single target dps spell would have been a no brainer for me if i d been playing the class back in 2005 today though wardens don t really need to upgrade their ranged spells because they have the option of turning them into melee attacks which automatically scale with level and therefore don t need quality upgrades this also makes the class less dependent on having spell upgrades ready when they level this was actually a non trivial upgrade to pass up it would have raised the average damage of the spell from about 115 to about 180 but it turns out to be situational because i just won t use it the group heal over time is pointless for me since i don t group i m not sure if it s even all that useful for players who do group you need to have multiple party members who are injured but who will not die or be healed by someone else before the healing over time can take place i have no idea how aggro mechanics work in eq2 groups but this also sounds like a good way to end up tanking this left a single target heal over time spell i ended up picking this one partially for lack of interest in the other options but also because it improves my main single target heal over time spell to heal as much per tick as my small non hot heal does total the one major downside is that i m going to be replacing this spell almost immediately because its next upgrade arrives a mere five levels after the grandmaster choice pros and cons of picking and choosing next tier will be an easier choice because it will offer a large jump to a key armor buff that i need because i am soloing in melee still it s an interesting little dilemma to face you could argue that wow talent trees offer the same sorts of choices but it seems like you are more likely to be choosing between roles in the aggregate rather than specific spells that might be used in more than one role it s an interesting exercise to weigh the significance of each upgrade against the frequency with which i expect to use it even if the long term impact is limited by my leveling past the spells in question moderately quickly the one other interesting spell quality decision is that players are allowed to task a new research assistant npc to produce an upgrade for one spell per account at a time many players probably assign the assistant to spend a month upgrading some key top tier spell and i actually did task mine to upgrade my percussion of stone buff this is a key mitigation ability from 10 levels back with a short researching time due to the low level and it does not upgrade again so it was a relative bargain that one done i may assign the researcher to work on my alt s spellbook lower level spells upgrade far more quickly and may have more of an impact earlier in the character s career i can always order up some long term spell for lyriana the next time i m going to go play another game and see if it s done when i get back posted by green armadillo at 7 56 am 2 comments labels eq2 pvd thursday july 23 2009 would ranked accomplishments end the casual debate i don t often link to comments i make on other people s blogs but domino eq2 s tradeskill dev has an interesting post on the relative value of accomplishments she suggests that one of the reasons why groups of players get angry about stuff that is given to other groups e g established raiders complaining about nerfs for entry level raiders is the lack of a formal hierarchy for accomplishments with explicitly stated standards for say slaying dragons versus interior decoratating domino believes that we could avoid endless debate over whether the mmo s rewards are fair personally i think the debates are caused by the concept tobold proposed players engaged in a tug of war to convince developers to make a game we want because we can t afford to develop the aaa mmorpg of our own still it s an interesting question and my comments won t make sense out of context so i ll just post the link and call it a day posted by green armadillo at 10 58 am 2 comments labels eq2 pvd tuesday july 21 2009 best buy wants pvd to go back to the shadows tony at mmeow noticed something interesting at his local best buy 10 moria expansions regular and ce and 60 day time cards for lotro i decided to check up on this tip in the washington dc area the local best buy had moria collector s editions listed at the original list price 80 in keeping with general retail practice they also had out of date boxes from the original lotro release with a 20 price tag which no one would ever want since turbine is carrying the all in one package that includes the original game with moria for 10 however i didn t see any regular editions or time cards in the computer gaming section i was about to leave when i noticed a row of crates full of discount games buy one get one free at the checkout line i went over and sure enough found the missing regular editions of moria and a game time card as a result i walked out of the store with an expansion and game time card that retailed for 70 last november for a grand total of 10 it s hard to tell whether we can draw any broader conclusions from these major discounts best buy only stocks games in the first place in the hopes of selling hardware and accessories and one can make the case that game time cards are especially obsolete now that players who need to pay in a store can just buy a pre paid credit card if someone in the corporate structure is paying attention they might have concluded that now is the time to cut their losses on moria boxes before they get rendered obsolete by a new expansion especially since turbine itself is selling the all in one pack for 10 75 off of the launch msrp 8 months later then again turbine can t be thrilled to see their product being dumped from store shelves at prices that undercut a direct subscription if they can t count on shelf space in stores anymore attracting new players could be difficult turbine can t even count on revenue from the game s most faithful players since many of them purchased lifetime subscriptions at launch for a mere 200 if this is where the game is the aggressive free retrials make a bit more sense just two weeks ago i wrote that i would be skipping the moria era like most of my less than reliable predictions i failed to anticipate that a major retailer would offer me two months of a lotro expansion i did not own for the price of two months of premium subscription to free realms as an aside if anyone has any advice beyond the public realm forums on how to find a good lotro guild on vilya us i m apparently in the market for one the timing coincidentally works out reasonably well for me given my struggles with eq2 expansion content i m not going to want to use any content while level capped until after the expansion in february posted by green armadillo at 11 20 pm 9 comments labels business models lotro levels 60 70 in eq2 and the tyranny of the wow quest hub model two months ago things were going pretty well for lyriana in eq2 she had hit level 60 happily chugging away at whatever content caught her eye and was considering skipping the desert of flames level 50 60 in its entirety in order to experience the t7 that s levels 60 70 content at an appropriate level other things have intervened during that time i carved out some time to attend wow s midsummer fire festival and made a final push to level 80 jeweler so that lyriana no longer has to worry about leveling her tradeskill until next expansion the fact is though that the kingdom of sky expansion hit lyriana like a brick wall and it took a while to recover and pull through to the tier that hosts the game s current level cap ironically i dinged level 70 from a collection that i legitimately completed by harvesting the final item often when you gain a level off of a collection turnin it s because you were just shy of the level at the end of the night and decided to bite the bullet and buy a few collection items to finish the job symptoms of the same problem the friendly necromancer has a post up arguing that wizard 101 erred in deciding to try and create multiple parallel leveling paths in a recent patch rather than raising the level cap for existing max level characters meanwhile keen has a post up lamenting the loss of world atmosphere since eq1 though i can t agree that the world was better off when it took all night to get from one newbie area to another keen does have a point there does seem to be less effort spent on the atmosphere of worlds thes days sure wow still has its token giant player stomping mobs here and there but the vast majority of the northrend outside of the city of dalaran anyway its mobs and landscape is all there for a specific purpose if you see a mob or a cave somewhere there is almost certainly some quest you haven t gotten yet that will send you to clear it out the issue here is not that blizzard wanted to make a less immersive world than norrath or that wizard 101 specifically wanted to leave its level capped players bored and out of content the issue is that there simply is not enough time to develop enough content to satisfy the requirements of the wow quest hub system basically a standard feature of the genre since november of 2004 running low on content in and above norrath one of the things i really enjoyed about my journey to level 60 in eq2 was not having to rely on a quest guide i would fire up the wiki if i needed to know where to find a legend and lore book or didn t know what zone to visit n...
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