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ever display above low population but it only has enough players in the newbie zones to support 2 4 servers and only enough players in the middle half of the game for maybe a single server or two unfortunately you cannot simply merge all the servers due to performance issues at the top level which is where most of the players have ended up therefore you have to leave the population in the middle levels unacceptably low and hope that players will take some other path soloing and boring instances if they ever happen to the level cap this problem isn t unique to warhammer though it does hit that game harder due to its rvr focus both wow and eq2 s group games really suffer from current model of soloing to the cap and then trying to figure out how to group again though there simply aren t enough players in the middle levels to support a full time grouping requirement so there has to be a soloing level path which can t be onerous and tacked on since that is what the majority of players will be using the only solution that comes to mind is to go to guild wars style of instancing whole zones basically everyone is logged into one server for the purposes of forming groups and whatnot but the server would spawn as many copies of the actual content as are needed to support players in that level range i e warhammer really could have 4 t1 zones up a single zone in t2 3 and 5 7 copies of t4 in some ways mythic has already taken the game in that direction removing the non instanced fortresses from the endgame path and shift players towards instanced city sieges in their place the downside to this approach is that it kills the community aspect of small closed servers then again it would also wipe out the need to worry about what server you choose to play on and it might just mean that pre dominantly group based games could become viable once again between servers vertical progression and grouping something has to give if we want to have a game like warhammer which thrives on groups that really shouldn t be the aspect that gets kicked off posted by green armadillo at 9 39 am 4 comments labels eq2 pvd warhammer wow friday november 13 2009 warhammer retrial day 0 return of the euala i expected to have less than kind things to write about the process of reactivating a warhammer account for the re trial but the experience actually went pretty smoothly my account has been dormant since the included month with the box from the game s launch ran out and the activate button on the account page immediately recognized that i was entitled to the 10 day retrial i was also offered the option to transfer any or all of my characters since their servers no longer exist on the downside the retrial does still require billing information but i don t think that blizzard will physically intervene if you try to resubscribe an account that is eligible for a free retrial edit to clarify last i checked blizzard doesn t require billing info for the wow free retrial but does allow you to accidentally skip it and go directly to paid time mythic does require billing info but does not allow you to miss the retrial you re entitled to anyway as with the first time around the first thing i did after activating my account was to re cancel my computer s dvd drive has been acting up so i was somewhat dreading the installation process but it turned out to be pretty straight forward you download the installer which weighs in at 50 mb or so and it downloads the 10 gb worth of game this took pretty much all evening but i d actually planned for that by deliberately re activating on a night when i wasn t going to have time to play anyway where has the euala gone the one thing i did check when the download finished 4 5 hours later was the dreaded euala this may seem like a little thing but warhammer took a fair amount of flak at its launch for making players sit through three look at our logo movies and then click through both a license agreement and a terms of service repeating all of this every time you logged in mythic stubbornly maintained that having people click a box that said they had read the agreement that everyone knows that no one actually reads somehow gave them a stronger case of breach of contract in going after gold sellers etc legally they might have been correct but all of the logos and click throughs managed to be tedious and irritating to players without doing much to deter the actual gold spammers anyway in the modern client the three logos displayed in one rapid fire display the first time i launched the client and then went away for good i agreed to the euala and the tos once each and they went away too a small change perhaps but a welcome one at least the first re impression wasn t a bad one posted by green armadillo at 7 10 am 4 comments labels warhammer thursday november 12 2009 lf warhammer guild pst with recent events i ve decided that re visiting warhammer is a now or never proposition next month will feature lotro s expansion eq2 s frostfell holiday and probably wow s 3 3 patch the eq2 expansion arrives in february with warhammer down to a mere seven servers and possibly a skeleton staff it may not be around in april most likely this little experiment will last no more than a week as a blogger i have the advantage that the game can be a fail of mythic proportions and i can still get some entertainment out of writing about it so that s a bit of a hedge against the cost in time if i don t enjoy the experience having made the mistake of trying to play the game as a solo pve adventure with instanced scenarios on the side i m certain that it will fail miserably a second time if i don t find a guild therefore i m looking for a guild willing to put up with an embedded blogger for a week or so any realm any ruleset will do i m usually not a fan of ganking enabled rulesets but in this case if i m running around trying to do solo quests and end up getting ganked i m already doing it wrong ideally it would be good to find somewhere that isn t too sparsely populated so that the sheer lack of population beyond the free trial zones tier one isn t what does me in but i m setting realistic expectations on that front judging from the leaderboards it looks like badlands gorfang and iron rock may be the most populous the most scenarios won this week numbers are highest for those three it would also be nice not to have totally lopsided realm populations though i realize that this too is a tall order any help from my readers would be most welcome posted by green armadillo at 7 37 am 3 comments labels housekeeping warhammer wednesday november 11 2009 is time holding you back right now i ve got more things i d like to do than time in which to do them there are literally half a dozen things i could be working on in wow i ve got my horde warrior who i d like to get through to 80 before cataclysm hits i will also want to take my mage through the new 5 man dungeons sometime after patch 3 3 hits in eq2 i ve got various characters i could be working on in particular i m looking forward to the forthcoming frostfell holiday allarond is nearing level 60 in lotro though i do plan to park him for the rest of the month once he hits the current level cap mirkwood isn t adding that much geographic area to middle earth and it might be very challenging to level in the new content on launch day so i m much better off having some unfinished business in moria to work on i d like to give warhammer a re trial at some point though there is some real cause for uncertainty in the wake of the layoffs i d like to take runes of magic for a spin if for no other reason than to assess how the pure item shop business model is working in an era where most major games are going for both item shops and subscription fees torchlight and dragon s age are both getting positive reviews around the blogs currently i m working with maybe 10 hours week of gaming time with under an hour most nights giving warhammer a re trial would probably eat up most of a week test driving new eq2 alts to level 20 the minimum to really figure out how the subclasses differ is going to eat a bit over half a week for each alt completing the weekly wintergrasp quests on my mage can easily consume 10 15 of my gaming week a single play through game like dragon s age could kick everything else off my schedule for a month or more even assuming i don t end up feeling compelled to follow ysh s example and try all the opening sequences at the end of the day the payoff for paying attention to my gaming expenses is that i don t need to say no to something solely because of the monetary cost unfortunately there s no buying back the time to some extent it s making me very risk averse in my gaming decisions perhaps i could be having 20 more fun in game x over game y but i know game y is a sure thing where the time won t be wasted maybe i shouldn t worry about picking the right character but the cost in time of choosing wrong and realizing it weeks later makes me feel like i should try alternatives burning more time in the process to be more confident in my choice many of these factors are beyond the developers control they don t set my schedule for me and they can t design the game with fewer choices just to avoid confusing players like myself on the other hand the reality that i am crunched for time affects them as it influences how likely i am to try or stick with their games it s a crowded market right now and i m not the only gamer to run into similar problems first impressions may or may not be fair but they re going to matter more and more helping players find the class that s right for them before they get to the point where they quit than re roll matters you can t give players more time to work with but you can and you must optimize the tour that you give players with the time that they give you posted by green armadillo at 10 03 pm 7 comments labels eq2 lotro pvd runes of magic warhammer wow tuesday november 10 2009 triumph of the tame riding goat allarond was finally able to scrape together the gold he needed to purchase his rep reward riding goat so he gets his obligatory picture on the blog commenters here have been somewhat dismissive of the value of need for the moria goat unlike wow mounts aren t a free pass to ignore all monsters and terrain while flying at quadruple your normal speed from point to point throughout the post 2007 portions of the game unlike eq2 mounts aren t a passive buff that automagically boost your speed appropriately in situations where mounts are allowed instead lotro mounts have limited speeds and extremely limited durability a few hits from most mobs will kick you off your ride and force you to get by on foot it is true that moria has a large number of relatively narrow hallways full of enemies where the use of mount simply isn t viable however it also has a fair amount of vast and somewhat empty space in particular anywhere near just about any zone line where having a mount can save you a lot of time there is still a broader design question of whether the reputation and to a lesser extent gold costs of the goats continue to make sense when the expansion arrives and moria is reduced to a temporary leveling area rather than hosting most of the endgame i finally obtained the mount a significant portion of the way through level 58 which puts me very close to the point at which i will no longer need it even so i don t have any buyer s remorse on this particular purchase if nothing else it s a souvenir in a game where all the other mount options to date are horses and really it would be hard to justify much of anything else in the lore posted by green armadillo at 9 44 pm 3 comments labels lotro mounts my characters pvd travel monday november 9 2009 the financial state of the industry according to scott jennings sources ea has laid off 40 of mythic s staff this group supposedly includes 90 of the folks responsible for the content in warhammer with the rumor that the game is being shifted to maintenance mode ea will keep enough folks around to run the servers and collect the subscription fees but they re apparently done investing more in trying to improve the game three stories down on the massively news feed we learn that cryptic will launch star trek online on february 2nd it was just three months ago that the studio pushed champions online out the door with large portions of the game balancing incomplete under a very aggressive quick get their money before they have the chance to try the game lifetime preorder promo to see them launching their other major title under six months later even if that was the original schedule makes me suspect that they re somewhat concerned about having cash on hand right now that s the economic context in which i haven t had time to blog about anything but business models in the last weekt in some ways we ve learned something we already knew that the market has very little patience remaining for games that clearly need significant amounts of work at their paid launch unfortunately things don t get any easier when you raise the average monthly cost to the player via additional transaction fees that s even more financial incentive for the player to make a snap judgment and pull the plug asap personally i m torn on warhammer i ve always intended to get back to the game someday and there s a real possibility that it s not going to get any better than it is today then again the pragmatist in me says that it would be a waste to invest time in a title that s looking like it may be gone in a year when there are half a dozen other games i m interested in exploring i d like to respect mythic s willingness to think outside the box with their recent campaign reorganization but it s hard to invest the time in a game whose publisher has left it to die posted by green armadillo at 8 17 pm 1 comments labels business models warhammer sunday november 8 2009 lessons from facebook scams here s an excerpt from how to spam facebook like a pro an insider s confession people on facebook won t pay for anything they don t have credit cards they don t want credit cards and they are not interested in shopping but you can trick them into doing one of three things scams 1 and 2 deleted for space give up their phone number you took the iq quiz so give us your phone number and we ll tell you your score never mind that you ll get billed 20 a month or perhaps be tricked into inviting 10 other friends to beat your score last week tech crunch managed to call some attention to these sorts of scams being run on free to play item store games on facebook players thought they were taking some survey in exchange for item shop currency on farmville or mafia wars and wound up with massive cell phone bills everyone responsible is very sorry that they got caught which means that we re nigh certain to hear about something similar in a few months the lesson in this tale is that if you are using a 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