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favicon.ico: playervsdeveloper.blogspot.com/2010/05 - Player Versus Developer: May 2.

site address: playervsdeveloper.blogspot.com/2010/05

site title: Player Versus Developer: May 2010...

Our opinion (on Tuesday 05 May 2026 5:35:45 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone

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2010 quel delar the cataclysm preview as those of you who follow my twitter feed already know i was fortunate enough to obtain a battered hilt drop in a random icc 5 the other day i debated whether to use it or sell it the lowest buyout amongst the others on the hyjal ah was sitting at 10k gold but decided that there s nothing else i could do with the gold that would be more interesting than completing this relatively exclusive questline the story thus far once you obtain the weapon s hilt you can embark on an epic quest to reconstruct the high elf blade the reforged weapon must be purified in the reborn sunwell which means a trip to the old island of quel danis like most player have never seen it before present day quel danis introduced with the sunwell raid in patch 2 4 at the tail end of the burning crusade the story unfolding on the island pits an alliance of blood elves and draenei against the demons of the burning legion even after players permanently unlock the major quest hubs portals and fel invaders remain to be battled on a daily basis the sunwell itself is occupied by the game s most challenging level 70 raid which proved nigh unbeatable for many guilds that had cleared the other raid content all of this is still in the game today for players who want to take a trip down memory lane this is now time however is advancing in azeroth even though the old content remains the lore says that the blood elves have finally pacified the island and are rebuilding their civilization around the new sunwell and so when i teleported over to quel danis to continue the quel delar quest i was surprised to see a very different picture a more idyllic isle of the future gone were the demons and portals in their place were craftsmen rebuilding the remainder of the city eventually i was granted access to the sunwell itself a location previously restricted to the very end of the high difficulty raid inside you find the leaders of the blood elves including lady liadrin liadrin is head of the blood elf paladins and participant in a lore conversation in shattrath city that continues on infinite loop to this day teaching pilgrims about the new source of their power all of this was accomplished through wrath s phasing quest mechanic and had reverted to its original state when i competed the quest claiming my new weapon the future of azeroth though technically anyone can see this storyline with enough luck or gold i was a bit surprised to see this much effort put into a storyline that many players will not see if for no other reason than because people with access to raid gear can get better weapons and therefore might be better served selling the hilt if they obtain it then again perhaps players will see in 4 6 months or whenever the cataclysm finally arrives visiting an old stomping ground and seeing what has become of it over the last few years really was a unique experience compared to anything that typically happens in mmorpg s these days if this is what it is going to be like to see the entire world when cataclysm arrives blizzard s decision to invest in their quest revamp may pay off very well indeed quel delar lens of the mind the cool looking reward for my efforts posted by green armadillo at 4 34 pm 3 comments labels cataclysm preview pve wow thursday may 13 2010 the latest wintergrasp revision above are the stats for wintergrasp battles on my server hyjal us each side must by definition possess the same number of captures plus or minus one since the zone cannot fall into npc control i e you don t get to take it again until the enemy has first taken it from you so the only meaningful number is the number of times defenders are able to fight off captures in our case the numbers show a massive advantage to the horde which has held the keep in over seven times as many defensive battles in part iterations of wintergrasp the alliance on my server often showed up in superior numbers granting the horde massive tenacity buffs today it is not uncommon for a prime time battle to turn into a rout in which my normally squishy mage is running around with 20 stacks of tenacity and 90k hit points demolishing enemies in 2 3 hits while this is strangely addictive i ve gotten 50 100 honor per kill in some of those situations thanks to the tenacity honor buff it is very unlikely result in capturing the keep what happened to shift the balance the latest rules since the last time i addressed wintergrasp a year ago blizzard has completely redone the zone yet again the current model requires players to either travel to the zone or two a battlemaster in major cities to queue up for the battle this can be done no more than 15 minutes prior to the outbreak of hostilities and was intended to reduce overcrowding there is apparently an upper limit on how many people will be brought into the battle and in blizzard s defense i haven t seen much lag in the zone on the opposite side of the coin though the balancing of the factions is left purely to the tenacity buff we can have a battle in which there are seven alliance in a who for the zone and a decent sized raid group of horde unfortunately tenacity does not do enough to enhance the performance of vehicles a 100k hp siege tank is actually pretty squishy compared to a 15 million hp raid boss without vehicles the attackers cannot win the battle you can stick around to farm honor points and watch insanely large crit numbers but that will only stay entertaining for so long it s certainly possible that the population balance of the server has changed over the last year in ways that make the horde suddenly outnumber the alliance where the situation was once reversed the bigger issue though is the one that always hits games with non instanced or in this case non size balanced pvp the outnumbered side starts losing and becomes less fun to play and even fewer people show up starting a vicious cycle consequences of the next revamp blizzard s plan for the expansion to be tested in wintergrasp and finalized in the expansion s new version of wintergrasp is to limit both sides to relatively equal number of players with a minimum cap to ensure that one side cannot deny the other victory by refusing to show up and leaving the cap at some number that s too low to complete the objectives like the last half a dozen iterations of wintergrasp this one has some problems off the top of my head the more popular side may quickly realize that they are less likely to get in off of the queue due to their numbers and level alts on the opposing faction to enter the battle just to raise the population cap for their real comrades with blizzard s new account wide chat feature they can even be relaying intel about enemy movements through in game whispers there s no stopping players from using third party chat to accomplish this but it hasn t been conveniently and officially in game before now the bigger issue though will remain how to keep this kind of pvp in which one side and often the same side will lose more often than not interesting enough for the losers to choose to continue this is where warhammer fans have always claimed that the game went wrong by not emulating daoc s three faction model you might be outnumbered but there s always the chance of the two smaller teams joining forces against the big guys in the absence of changing the system to make sure that victory is always somehow in reach blizzard has attempted to use incentives to keep the losing side happy in wintergrasp s case losers can snag maybe 1 2k honor and a token good in quantities of 25 or 40 for a second tier pvp item and only redeemable if your side owns the keep with additional points for any of the weekly quests you are able to complete apparently in an era where all the other forms of gear have also seen massive inflation those rewards aren t cutting it posted by green armadillo at 8 44 am 5 comments labels pvd pvp wintergrasp wow monday may 10 2010 earning gear offline age of conan recently made headlines with a change that offers players free levels simply for having an active subscription not to be outdone blizzard handed me four major gear upgrades just for signing back into the game technically the upgrades in question were more of a correct bet on the pace of gear inflation than a literal handout due to my wintergrasp habit i wrapped up the patch 3 2 era with 90 marks and 67k honor rather than spend them on items that offered minor upgrades i opted to save them for the following arena season now i have cashed in these currencies for the ilvl 264 pvp bracers ilvl 251 shoulders and ilvl 245 neck and cloak i had ilvl 200 or 213 items in these slots previously so even the pve pvp swaps were major upgrades the hardest part of this transaction was waiting for the apparently dispirited hyjal alliance to capture wintergrasp for access to the vendor the irony is that i was actually willing to run a few dungeons for some gear prior to my shopping spree there were a relatively large number of items in the icc 5 mans that represented substantial upgrades also the gear threshold on heroic halls of reflection appears to have been increased since i beat it twice in random pugs on the week it came out my gear was suddenly no longer good enough to guarantee an easy clear of the place until i cashed in those upgrades and i otherwise might have had to grind out some upgrades to regain access to the game s toughest 5 man looking ahead strangely the previews for cataclysm say that blizzard is keeping this old system in which players will be allowed to bank currencies that will be usable to purchase better items in subsequent seasons moreover the system is expanding from pvp where it makes some sense your opponents may be wearing the good stuff to pve content the wrath era has seen several rounds of emblem quality inflation for the same 5 man dungeons which have gotten comparatively easier as players become more and more overgeared but those changes have never been retroactive to currency earned in the previous season in the way that pvp honor points are at the end of the day i suppose the moral of the story is that players should do whatever they enjoy most and rest increasingly assured that blizzard will somehow manage to award them with raid quality loot for doing it perhaps banking currency for the future is even necessary as a way to encourage players not to call it quits as the end of a season approaches if they don t have anything left to purchase even so it just seems odd that in this timesink heavy genre the trend would move towards allowing players to skip a timesink by banking currencies for future tiers posted by green armadillo at 11 24 pm 3 comments labels cataclysm preview pvd pve pvp wintergrasp wow friday may 7 2010 a quick solution to wow goldselling random thought of the afternoon what portion of wow gold selling would be eliminated if blizzard changed the character transfer service to strip your character of everything but the clothes on their back and returned the balance of your inventory after 24 48 hours gold sellers depend on server transfers to move goods from compromised accounts to servers where potential customers are waiting most accounts that are worth stealing are worth it because they log in often enough that a character transfer would be noticed within a day or so obviously not having cash or consumables would be an inconvenience for players who legitimately want to transfer their characters to a new home though really routine questing does not require consumables and i guess you could provide a 100g stipend for repairs and reagents then again if you re moving to join friends or a new guild someone can probably loan you the stuff you ll need for a day or two until your stuff arrives moreover how many players would this really affect how does that number of players compare to the number that are affected by the illicit gold trade to the numbers who have had their guild banks looted or had to wait for weeks for character restorations don t get me wrong i don t think that the gold selling problem can be solved entirely by impeding the transfer of assets in this particular case though i m wondering if the effect on legitimate players isn t so minimal that there is no real downside can someone point out the stupid detail i m missing that argues why blizzard shouldn t do this tomorrow posted by green armadillo at 7 56 pm 4 comments labels pvd wow thursday may 6 2010 privacy implications of real id consider the following two statements on a guild application to facilitate contacting players as needed all raiders are require to add the raid leader as a friend on their real world facebook account to facilitate contacting players as needed all raiders are required to add the raid leader as a realid friend on battle net the former statement would probably raise some red flags with most people though uncle ferrel s stories from his days as an elite eq1 raider suggest that they re not unprecedented in mmorpg history by incorporating the functionality into the default ui using the battle net realid friend system along with newly announced facebook integration blizzard has legitimized the latter which effectively leads to the former i ve written before about real world privacy consequences of linking your gaming to your real life identity this new push all character alts in all blizzard games will be included adds in consequences for your virtual life as well spinks observes that we may be seeing the end of the virtual identity for some players this type of functionality might be a good thing i would be happy with allowing the raid leader in my wow guild to contact me on my wow alts in the event that there s a vacant slot in a raid that needs any warm body the only circumstance under which i would potentially be worth bringing along however this would expose my real name to all of his realid friends which i would be less thrilled about and as with any social networking oversharing the consequences of making the wrong decision may not be immediately obvious at the time the player makes them and may be hard to correct in any discreet fashion the unfortunate part is that there is nowhere for players to hide every game out there has its own web portal these day and we can expect sites like sony s station turbine s my game com my ddo and my lotro and bioware s version used in dragon age and presumably swtor to include blizzard s new features asap in a push to gather more marketing data if the genre is changing for the worse players have no alternative other than to give up gaming and go take up books until someone starts releasing ipad and kindle only books that require facebook integration which may not be that far off either posted by green armadillo at 7 15 am 10 comments labels business models wow tuesday may 4 2010 should item store purchases be tradeable the current episode of ddocast discussed whether there could be ways for players to gift or trad...
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