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e from the reusable travel skills and consumable maps that were available at the f2p relaunch the travel skills share a cooldown with each other and any racial rep teleports you might have for 3 per destination per character unlike the additional millstones each skill has a single fixed destination i haven t ever used the consumable maps so i don t know if they have a cooldown but it would seem strange if they did up to two additional legendary item slots for 3 each per character this one starts to get concerning because having additional legendary items at your disposal can actually affect gameplay by giving you more options and finally the big and controversial one the legendary item system has been overhauled to be less random but now there are even more consumables that you can use to upgrade your items and they re all available in the store with no ceiling on your potential expenses the reaction in my kinship chat has been punctuated with the occasional wait you can buy what as each player notices the new tab in the store throw in other stuff that s been here from the start like outfits consumables that raise you from the dead consumables that let you track mobs crafting materials etc and this store is starting to look much more like the traditional f2p cash shop which is unfortunately not a compliment bargain for tourists iffy for long time residents the good news is that this game is far friendlier to low spending tourists you probably won t enjoy the game you get if you try to play it without spending a dime but you can see the world of middle earth for far less than 15 month and as with ddo all the content you unlock is yours at no additional cost for future alts the okay news is that this model is increasingly designed to get you in the door in the hopes that you ll buy stuff once you re there only fair i suppose turbine has to pay the bills somehow and letting players choose what they want to pony up for is a relatively fair way to offer options the bad news is what i feared when the game relaunched things about the game that are not good like the travel system or the random legendary item grind are being preserved in order to sell cash store fixes rather than improved maybe the game is still worth playing and maybe it s even worth paying for the fixes but it sets a dangerous precedent if you consider travel and legendary items fixed the biggest problem left in the game is the insane proliferation of bound to character tokens none of which are allowed to go in the in game currency wallet a dev commented that they have a proposal for this issue and the fix may well involve another cash store purchase the big reason why i like turbine s other f2p success ddo is because they give you some of the game which is good and then you can pay them for more of the game the big thing that i have enjoyed less about other f2p models is that they give you the whole game but the game is not good until you pay them to make the things they broke better i hope that lotro isn t going down the latter road posted by green armadillo at 9 22 pm 8 comments labels business models ddo lotro pvd saturday march 19 2011 whose role is it anyway based on my twitter feed my cleric has leveled as 1 14 justicar druid sentinel self healing melee theoretically tank capable 15 warden healing over time build for rifts 16 21 shaman druid 0 pt warden melee dps with a focus on reactive attacks and healing pet 22 inquisitor 10 pt justicar caster dps with passive self healing 23 33 druid 10 justicar melee dps with ranged abilities and either a healing or a melee pet 31 33 purifier 2 pt sentinel 8 pt cabalist single target healer with damage wards cabalist splash gives a quick damage combo that regenerates a nice chunk of mana you ll note some overlap at the end of that chart i didn t do much healing for a while because i simply wasn t fond of how the healing soul i d picked warden played when i finally got around to speccing out a different option that i liked the purifier at 31 you get a buff for the tank that shares all the overhealing you do to them with the rest of the group it suddenly made a lot more sense to actually switch on a regular basis now i ll pop over into healing mode if a larger rift or a zone invasion happens while i m questing and possibly for dungeons the durable druid can become squishy when dungeon mobs are involved as ferrel and starseeker discuss this type of role switching is the defining feature of rift s soul system it has its cons as well as its pros but you have only yourself to blame if you get bored with your first character posted by green armadillo at 6 12 pm 2 comments labels pvd rift wednesday march 16 2011 spot that stealth pig welcome to spot that stealth pig with your host seloxia the pig let s meet our first contestant a bloodhavoc goblin now goblin can you spot that stealth pig different goblin used for better screenshot oh noes the goblin has done it seloxia tell him what he s won that s right a pair of daggers right between the shoulder blades thank you for playing bloodhavoc goblin promotional consideration paid for not rolling on an rp server so that the name stealth pig is vaguely acceptable and the soul system for allowing players to roll up a stealth class with a tanking pet for infinite backstabs posted by green armadillo at 7 00 am 6 comments labels rift silly game logic monday march 14 2011 rift at 30 15 and 15 my main hit level 30 in rift over the weekend and i ve also got a pair of alts at level 15 with crafting skills in the 120 range as a result i m starting to get into the real meat of the game with some things i like and some i find concerning solo difficulty on my extremely durable cleric i m very satisfied with the difficulty of solo content i don t die that often but i do end up pushed to the limits of what i have at my disposal to stay up the only downside is that a lot of the difficulty comes from mobs respawning on top of you while you re clearing an area out which really hurts my squishier alts the mage in particular feels like a bad deal you lose a lot of versatility and a lot of durability in exchange for a bunch of different ways to do ranged dps but it doesn t feel like the sheer levels of damage are that much greater also the exp curve has been pretty much perfect for my playstyle i dinged 30 on the very last quest in scarlet gorge and i was always within a level or so of the quests i was working on i could see this being more of a problem if you were also doing pvp and dungeons for loot the dynamic game like most non instanced content i ve seen in other games rifts and zone invasions are a lot of fun when precisely the right numbers of players show up soloing a minor rift is fun and beating a major rift with 3 people is a lot of fun when all the pieces fall into place less fun is having 6 8 dps show up wiping and having the public group scatter rather than stick around to see if anyone can switch into a tanking and or healing role that could win the fight with the players at hand finally as i discussed yesterday scaling for really large groups sometimes seems to result in an extremely lengthy but non threatening fight in general i stop to fight any rift or invasion that i run into and i generally try to join each zone wide invasion event at least once to see the sights if i do get a repeat though i think the werebeast in gloamwood spawned five times while i was working on the zone my willingness to drop everything and ride all the way across the zone for a few dozen planarite drops rapidly likewise it gets a bit old when you have to fight off an invasion to respawn your quest hub you go off to complete the next few quests and return to find the place destroyed and camped by mobs yet again crafting i posted about crafting last week and i ve made modest progress since then one thing that s striking about the system is that you really don t need a lot of raw materials to get crafting skill points you can make an item for a guaranteed skill point and then salvage it getting a third to half of the materials back my level 30 character has been able to harvest enough stuff to feed two separate crafting alts both of whom are now crafting level 30 ish gear the catch is that obtaining recipes can be more challenging either you need reputation with local adventuring factions obviously my alts don t have this at low levels or you need to do daily quests for tokens worse the daily quests offered are based on your crafting skill meaning that you can lose access to them if you gain too many points if you re near a cut off between tiers you re better off not gaining that next point until you have enough materials to gain 10 20 points so you can open up a new work order to replace the one you re losing access to outlook the next few levels should be interesting as i unlock 32 point root abilities and then have a bit more flexibility to pick up mid range stuff in a secondary soul i also haven t tried any pvp or dungeons yet so that s another area that i can hack away at going forward finally there is another faction to try and apparently two leveling paths from 36 50 there s definitely a lot of stuff left to do in the game that said the rift content is the thing that this game has and the others i could be playing right now do not so far it s been hit or miss and the real hits have come at times when there are fewer people around in my level bracket e g because i stopped to level a pair of crafting alts while everyone else leveled past my main right now i expect that i will pay some additional money for some additional time in telara but i m not running out to buy the six month plan posted by green armadillo at 8 34 pm 1 comments labels my characters pvd rift sunday march 13 2011 passive healing and rift scaling rift s dynamic content attempts to scale mob difficulty to the number of players present however even beyond the relatively simple events of the game s earliest zones i m finding that things are simply easier with more people i m wondering if part of the problem is passive dps healing mobs can and do get dramatically more health if they spawn in a crowded area to account for the larger crowds beating on them though they do also get a damage bonus there s an upper limit on this effect because the health of any individual player in the group does not scale with the numbers present if the mob does 20 times more damage when too many players show up they ll start killing people in a single hit meanwhile rift has several types of theoretically dps characters who also generate passive healing as they attack as more and more players show up it seems like the raid gets more and more healing just because people have built this capability into their solo builds as i ve leveled through the zone events in gloamwood and scarlet gorge i m noticing that even big aoe attacks don t do much to the raid s health meters because they re immediately topped off by a flurry of small green numbers in principle it is good that zone bosses can take a while to kill players who were on the other end of the zone to complete invasion objectives when the boss spawned should have time to reach the final showdown before the boss dies i m just saying that spending 10 15 minutes dps ing a boss who doesn t appear to be able to actually threaten any players can get old posted by green armadillo at 11 05 pm 5 comments labels pvd rift thursday march 10 2011 catering to subscribers and f2p in ddo while all of this rift stuff has been going on ddo had its fifth birthday party the shindig introduced a new pirate themed world event featuring an original quest in which players lead a party of comic npc kobold miners in search of crystals and adventure i didn t really feel like taking the time this weekend so i logged in for long enough to redeem my pirate hat voucher and stick it in my bags for future upgrading the sheer amount of work that went into this event makes its eventual return pretty much certain judging from the coverage on ddocast and ddo cocktail hour there are a few interesting things about this event as tipa observed this is still a free to play game and the event was accordingly designed to invite cash store purchases i don t know if it was mandatory to pay to play but it certainly sounds like the podcasters spent some turbine points on the festivities perhaps more troubling the ddo store recently got cosmetic armor skins that could be applied over lackluster armor to improve its appearances predictably people were underwhelmed by the appearances of the event armor unlike the mabar event last fall this event added a scaling quest the kobold mining event that actually awards exp for the most part ddo does not hand out exp just for killing mobs indiscriminately so this was a welcomed change the last point is potentially interesting and problematic because a big part of the premium business model is that non subscribers need to pay for level appropriate content to obtain the exp needed to reach the cap to the extent that players are able to get in without paying which i can t judge because i didn t try having an event that awards exp at any and all levels could cost turbine a lot of money as a result this particular bit of fun and unique content will need to be locked away in the vault only to emerge when the sales of festival goodies outweigh the potential losses in sales of leveling content beyond this specific event the content scaling issue impacts turbine in each and every patch longtime subscribers generally want new content that scales for their high or max level characters newer players often have a need for more low to mid level content though really the low levels are pretty well covered at this point one suggested solution has been to have content that is more flexible on level ranges and now we finally have a quest that can scale from level 1 to level 25 but it can t stay in the game without breaking the business model it s going to be interesting to see whether attempting to run two business models at once has painted turbine into a corner on this issue posted by green armadillo at 6 14 pm 8 comments labels business models ddo wednesday march 9 2011 bowling with ferrel and friends yesterday a group of guardians from byriel us made a run at the ancient wardstones of scarlet gorge the team included ferrel of epic slant and his guild iniquity my home in telara along with massively s karen bryan and her guild revelry and honor it was a great example of what i called mmo bowling earlier this week not knowing that i d be along for such a ride just a day later my high elf cleric telhamat is currently level 25 which is on the low end for quests in the zone and i d never set foot in the place before this also meant that i did not have the teleport point so i had to ride in from gloamwood and blunder around a zone with higher level mobs and a fully greyed out map looking for the raid this turned out to be good prep...
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