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favicon.ico: playervsdeveloper.blogspot.com/2012 - Player Versus Developer: 2012.

site address: playervsdeveloper.blogspot.com/2012

site title: Player Versus Developer: 2012...

Our opinion (on Monday 04 May 2026 1:04:30 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
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credits either directly for 1 5 million a piece or for whatever the cash shop unlocks are selling for in your local gtn as low as 400 600k on my server due to the credit cap this is also a subscriber only feature non subscribers cannot mail credits even within their own legacy this is allegedly to deter credit farming on free accounts and more likely to make it harder for non subscribers to get around the credit cap by shuttling credits to alts you can mail items one at a time to your alts and then try to auction them i typically spend around 100k credits setting up a new alt with legacy perks such as mount access at level 10 entry level affection perks for companions basic gifts etc and this option is not available without a way to send your alt the credits note that you should check the gtn for mounts before buying one from a vendor you may be able to find one of the more common options on sale for less than the 8 000 credits required to buy a standard mount from the vendor nonsubscribers cannot purchase inventory upgrades using credits only cartel coins or gtn purchases of cartel coin unlocks which will cost significantly more for your first few space increases personally i don t find that i need more than 40 50 slots ymmv temporary currently non subscribers are capped from creating more than two characters on their entire account i e not per server but lapsed subscribers can access as many pre existing characters as they have it s somewhat inexplicable that bioware launched free to play without implementing the item that lets you purchase more slots now they re going to have to spring the restrictions on people down the line note that this bullet will become moot when they do implement the character cap at which point free players will have the two slots and preferred nonsubscribers will have six with all that in mind i set forth on a side project to start up alts during my one month subscription i already had a level 50 trooper vanguard tank that i really liked and a level 19 sith warrior dps alt that i hated because of how much time he spent running between targets that my npc companion was killing i decided to roll through to the six character cap with the thinking that i won t repeat either of the two archetypes i already had for now the good news is that all four alts are ready to go the bad news is that now i have to figure out which one s to play amargosa female rattataki sith sorcerer caster dps healing purple force lightning aside this advanced class is interesting in that it s a ranged dps with regenerating energy that does not depend on how much energy you have remaining all of the other ranged classes use a mechanic where how quickly your ammo etc regenerates scales with how much you have spent one downside your initial companion appears to actively hate you which i m guessing could get old kalestra female mirialan jedi consular shadow stealth melee tank i chose to make this the tank because i think the jedi ranged caster path somehow miraculously finding the same sized debris to throw at foes with telekinesis looks really stupid on the downside i didn t like the other melee class because of how quickly individual targets die in this game so the consular could suffer the same flaw meanwhile i was initially underwhelmed with all the rambling about the jedi code on tython but the story picked up a bit as the planet s class story unfolds mirish female chiss agent operative healer ranged dps the agent is universally hailed as one of the best storylines the starting companion is a relatively normal character and there are a few interesting mechanics going on here including a ranged tree a stealth melee tree and full out heals one question mark is whether i will start to find the cover mechanic irritating as right now i seem somewhat limited if i don t have something to hide behind chulak male twilek smuggler gunslinger ranged dps almost an afterthought but one of my favorite stories with a very good star wars feel i arguably should have flipped the advanced classes on this pairing as i m now lined up to have all three healing specs on the empire and all three tank specs on the republic assuming i ever get that far oh well one big downside though is that i m really not all that fond of my starting companion and apparently i m stuck with him for a bit and so i m on the fence ideally i d choose one empire and one republic representing one each of the two archetypes and then backtrack to deal with the last round or i guess i could in principle give the poor sith warrior another chance what i don t want to do is level more than one alt on the same faction due to how much content is shared it s also unfortunate that i seem to be having so much trouble matching up all three of a class story gameplay style and supporting cast that i can live with on the same character ah well i guess trial and error will eventually prevail at least i m not paying by the month at the moment posted by green armadillo at 10 48 pm 8 comments labels alt philosophy my characters pvd star wars friday december 14 2012 information access and gaming journalism a recent feature article of dubious quality on swtor s new business model has prompted scott jennings to critique the state of gaming journalism the situation has not changed much since his comments from four years ago regarding coverage of tabula rasa s collapse i remember that post because i had planned to comment on it at the time but never got around to it apparently this is a week for dredging up years old relics so here are my thoughts when it comes to publicly available information and analysis the professional gaming press sites are always at a disadvantage compared to the crowdsourced masses due to sheer force of manpower the place where the media outlets have an advantage is in information provided directly from game developers publishers this serves a valuable function for the gaming public but it also puts the gaming press in a very different position from those who cover politics or finance when all the real information is coming from the people you are covering that not the product placements or full screen ads inevitably affects the tone of the coverage it s not impossible to do real investigative journalism when it comes to online gaming unsubject s work to back up what many of us are thinking about kickstarter with real numbers comes to mind it s also unavoidably subjective because the information you d really need to make a correct call is not public and will never become public more often than not you end up with something that looks more like my recent post about turbine the best speculation that can be cobbled together using old vague and limited data you could argue that gaming isn t actually important enough to deserve real journalism but there is a real demand whether a company is actually going to deliver what they re telling the press they plan to deliver matters because it affects purchasing decisions when we get to the point where even as my income has gone up to the point where i can reasonably afford as many games as i feel like playing the default purchasing decision is wait and see for lack of information it s the folks who made the product that doesn t get the sales or subscriptions it merited who are going to suffer posted by green armadillo at 11 45 pm 4 comments labels business models pvd wednesday december 12 2012 examining swtor s endgame when i first hit level 50 in swtor i was in no hurry to try the elder game my leveling path went solely through solo story content i don t believe i joined a single group and i was not in the mood to make the transition to grinding dungeons and farming daily quests having returned i have been pleasantly surprised to find the game well designed and executed however given how much progress i made in a single month i can see why bioware is touchy about calling its max level content the endgame swtor s high production value story driven content is especially vulnerable to growing stale with repetition and its incentive curve is already buckling under the pressure of how to accomodate new players grouping for an assassin the hk 51 companion has some interesting design the droid is a specialized dps beast designed to chew through the stronger mobs in daily quests for each five mobs hk 51 damages he can open the next fight by one shotting a strong level mob which can save a lot of time and danger my immediate incentive to jump into swtor s group content was the addition of the hk 51 assassin droid in last month s patch 1 5 though npc companions are only used while solo they take up a slot that is almost certainly better filled with a human player in max level content the quest to obtain this new companion has multiple steps that require group content worse two of the steps that basically require a second player occur in special instances that are specific to this questline with no incentive to ever repeat this content in the future i rushed out to complete them asap for fear that it would no longer be possible to find players who still needed them setting aside the issue of whether players will ever be able to complete this quest chain in the future bioware got what they wanted i claimed the free level 50 starter gear from the mission terminal at the time there was only pvp gear but now you can supplement this with some pve stuff respecced my character into the dps tree that sounded easier to play and jumped into the hard mode flashpoint queue the first few groups got a lousy deal with such a green newbie when solo players complained that this arc required groups many players responded by arguing that grouping should be required for something in a mmorpg i d be curious how many of those players would have changed their minds and concluded that they would rather not have had me taking up a slot in their party the good news is that the learning curve settled down eventually i enjoyed the flashpoint game enough to continue beyond the required two hard mode runs and eventually i picked up enough gear and perhaps experience to vaguely carry my weight incentives ahead but short lived triumph of the very blue speeder bike obtained for running each hard mode flashpoint once your first few group zones at max level in an mmorpg are generally pretty rewarding as everything is an upgrade after running around a dozen hard mode flashpoints each of the eight options once and a few repeats my character has left behind almost all of the endgame starter gear most of my tionese gear the pve starter set i actually bought this stuff with dungeon tokens but players now receive it for free has since been handed down to my companions while i m wearing mostly columi stuff originally found in the easy mode of the game s first raids and a few pieces from the next tiers up unfortunately for the game s longevity very few outright upgrades remain for me in flashpoint content a few pesky drops aside most of the upgrades that i can still obtain come from the black hole commendation vendor like wow swtor hands out raid quality gear as an incentive to keep players running the flashpoints and also at least some daily quests i could see this getting old really quickly given how much non skippable story dialog happens in the flashpoints the other goal i ve been pursuing are cold hard credits on a good day i pull down several hundred thousand credits which i ve been able to use to purchase a variety of stuff legacy perks and f2p unlocks to use when my subscription expires this too has a limit especially for the non subscriber with the strict limits on currency overall it was a fun month and perhaps there s another month or so worth of stuff to do at some point but this endgame does not feel sufficiently robust to continue for month after month perhaps it should have been no surprise that the game s subscriber retention suffered as it did posted by green armadillo at 5 06 pm 3 comments labels business models mounts my characters pvd pve social star wars monday december 3 2012 a critical look at turbine s status roger at contains moderate peril has a summary of some of the recent developments indicating that all may not be as well as gamers believe at turbine makers of lord of the rings online and dungeons and dragons online the fate of any one studio or project aside turbine s status matters because ddo s relaunch kicked off the modern wave of free to play revamps bloggers like myself frequently cite the company s content selling approach as an alternative to the more subscription driven models at studios like soe and bioware if turbine s situation goes south there are implications for the entire industry the missing context of ddo s revival turbine s success is often taken as gospel based on press statements that lack context yes revenue increased by 500 percent over the first two months after the famous ddo re launch yes even the subscriber numbers went up 40 what these relative numbers lack is a baseline for a nine month period while turbine was revamping the game no new content was added a situation which would be tailor made for increased subscribers after the next big patch even if there had not been the hype of a relaunch revenue would almost certainly have been further depressed by some players choosing to cancel their subscriptions and await the relaunch before paying more if we assume that turbine s press people chose the most favorable numbers which is their job after all then that 5 fold increase is not a realistic baseline none of which matters if the increase in revenue were sustained i ve been arguing since 2010 that the limited data we have does not bode well on that front according to a 2010 game developer s conference talk to my knowledge the only such information turbine has disclosed the ddo s top ten revenue items included five one time account unlocks and three additional purchases character slots supreme 1 and 2 tomes that are paid for only once per character we don t know whether this trend continues that said my experience with the turbine model has been that customers can expect somewhat high one time costs in setting up their accounts but longterm savings that are significantly below the price of the subscription this year to date my total expenses are 25 for ddo and 40 for lotro and both purchases will carry me well into next year i m not a heavy player of either game but those numbers pale in comparison to what even an infrequent subscriber will spend to the extent that my experience is representative i suspect that turbine s revenue has definitely dropped off from that one time re launch peak as an aside one analysis of the studio s 2010 sale to warner bros indicated that the studio had previously raised at least 100 million in investment capital which would make the rumored 160 million sale price an underwhelming return on investment while i m largely ignorant of how investors compare annual operating profit to the purch...
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