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st of a single key i haven t equipped the thing yet i ve done nothing wrong here and i probably wouldn t think twice about it if it were just in game gold as i said everyone makes these mistakes you live and you learn the thing that bugs me is that this currency is so close to effectively real money it s possible that 20 worth of diamonds really matters to the person who made the error because they don t have much money to spend on games back in the subscription days everyone could be assumed to have the 15 month price of admission on hand and capitalizing on someone s mistake for gold was not going to take away something that they paid money for should the mechanics of auction houses be different when there s sort of money at stake or is it best to let people learn from their hard knocks posted by green armadillo at 6 09 pm 7 comments labels business models cryptic social thursday may 15 2014 neverwinter when are stats cosmetic my neverwinter character has advanced steadily through level 31 halfway to the game s level cap if you re looking for a decent single player experience with little though probably not zero money down the game seems to fit the bill if you play mmo s because you are seeking to fill every gear slot on your character with a reasonable quality item you re in for an expensive and frustrating haul the question i can t quite answer yet is to what extent your stats matter the gameplay according to the game s map i ve seen fewer than half of the zones though some of these areas may be dungeons and or level 60 endgame areas the game plays roughly like other recent mmo s with click to attack a requirement to play in mouse look mode which is clunky when it comes to actually using anything on the ui and lots of dodge rolling in response to red danger zones on the ground one innovation on this point is that you are not actually required to get out of the red area as long as you perform a dodge roll the game will treat you as having dodged that attack so you can get back to killing and don t need to worry about failing to travel far enough for whatever reason i guess this is technically consistent with dungeons and dragons rules where making a saving throw against something does not necessarily physically move the character out of the way i don t generally play rogue type characters but with all the rolling around that you have to do regardless and less penalty than normal for being caught in melee range an agile character just feels right in this particular game mechanics aside it s a reasonably high production value game with about the requisite quests some voice acting and cut scenes and basic mmo features i haven t had trouble soloing on the rogue with a healing npc companion more on this in a minute and thus far i haven t hit major roadblocks things could go downhill but overall it seems like the game is not out to stop me from getting to the level cap filling the gearslots i happened to have some astral diamonds i didn t have to pay for courtesy of some promotional codes but if i had not i probably would not have spent money on the game to this point i don t know where the cutoff is but i expect that trying to get all the way to level cap without paying would be less pleasant even at this early level pretty much everything can be upgraded to somehow boost your stats the cost generally in real money of gear item quality etc could be a major issue for someone approaching the game with an mmo min max mindset a few examples almost all equipment has slots for enhancements refining enhancements done by feeding them other unwanted enhancements and then using a consumable item that is not readily available without diamonds is costly and it s not clear that it s worthwhile i m finding rank 3 4 enhancements in loot now so spending diamonds to upgrade my rank 1 s would not have been a good plan players can equip one artifact for stats and a special effect like trinkets in other games and two additional artifacts at max level for stats only costly upgrades are required to increase these in quality from green to blue and blue to purple there is also a purely cosmetic and even more costly upgrade to level 100 that does not appear to grant any additional stats only change the tooltip to legendary orange status each character can have one active npc companion and 2 4 additional companions the slots unlock with levels 30 and 60 for passive stat bonuses in addition to costs to obtain the companions these guys also have quality tiers that affect both the companion s rank cap and their passive bonuses my top priority with my diamonds was to obtain a healer npc neverwinter characters don t have significant passive healing or food to heal up between combat so either your character or your active companion just about has to be some kind of cleric if you intend to solo you receive a white quality cleric for free at level 16 but this character is capped at rank 15 out of 30 due to its low quality by most accounts soloing at high levels will be unpleasant i don t know if you absolutely need to go all the way to purple quality and rank 30 though each companion has a third special ability that requires this rank but paradoxically the cost of upgrading that companion was actually significantly higher 300k for white to green 500k for green to blue and 750k for blue to purple than just buying a purple healer from a past promotion about 600k and not having to worry about the problem this solution costs around 12 depending on the current exchange rate and i d consider it a near must have if i was paying out of pocket i m not sure what if anything i would buy since i didn t pay for my diamonds i did spend a chunk on an upgraded mount which moves twice as fast and can take significant more hits in exchange for looking like a steampunk scorpion mech i spent my remaining diamonds on additional companions who offer passive bonuses i wanted to slot on my character for adventuring while also providing a party of four companions to play the sword coast adventures minigame on the web portal there are fees for storage though i haven t had issues here there are fees for respecing but i either didn t screw up my build that badly or else haven t done anything hard enough for it to matter the real place where the cost will be problematic would be if the game gets to the point where it s hard to scrape together enough dps with non upgraded gear of course i don t care about pvp or even dungeons so it s easier for me to shrug this side of the game off if you play mmo s to acquire gear this system bearing in mind that acquiring the currency naturally is not especially convenient to create demand for currency resales could be a deal breaker a side effect to grabbing the cheapest purple quality healer and mount i could find is having a giant scorpion mech for a mount and a lamia with a sword harp for a companion this tasteful stuff doesn t exactly fit the lore as far as i was aware but at least it s not costing me anything out of pocket posted by green armadillo at 6 40 pm 4 comments labels business models cryptic my characters monday may 5 2014 currency re selling in neverwinter a double exp weekend finally got me to try out neverwinter a year into its run i played a few hours in beta had no particular problem with the game and just didn t get back to it until now i was a bit surprised to find that the business model appears to emphasize currency resale on a scale i would have associated more with an underwhelming neal stephenson book by making the game s primary currency extremely inconvenient to farm cryptic has somehow carved out a niche where it puts non payers to work farming currency to sell to people in exchange for cash store currency which they pay cryptic for in real money the economies of neverwinter neverwinter s primary currency is tied into the game s business model in a way that isn t possible for games that had to retrofit a payment model revamp post launch if you were to take wow non subscription today you d have years of player experience that gold is the currency for all player and many non player transactions and you d have a massive inventory of gold already in the economy to deal with instead neverwinter started with a clean slate some context on the various economies there is gold in the game looted from mobs and used to pay npc s for some things primarily common consumables but notably is not the currency for the auction house there is a cash store with a currency called zen common name for all perfect world games though the actual funds cannot be transferred this contains all the usual stuff bags mounts outfits etc there are some places where the game mentions that you can buy stuff with zen but it s nowhere near as common as many other titles there are the obligatory tokens used to barter for gear these at least go into a currency tab as far as i can tell the game includes the ubiquitous obnoxious item gambling lock boxes which you have to manually destroy out of your inventory because they are the only item in the game that is automatically picked up upon walk over like gold like many other titles where these have a bad name there is zero transparency about drop rates and a server wide spam message claiming that someone has won the top prizes though i see many less of these than i do in other games the game does not include an optional subscription charges for content etc all of which brings us to astral diamonds using and trading diamonds diamonds are the currency for the auction house and the majority things that you would expect to pay for in an mmo including consumable components of crafting tier upgrades for gear mounts companions along with some free to play additions like instantly refreshing cooldowns in most mini game systems the primary source of diamonds are a variety of daily quests or other objectives the currency is routinely looted in quantities of a few hundred or maybe a thousand is routinely spent in the hundreds of thousands or even millions on the auction house and can t really be farmed short of planning your entire life around logging in every hour to take advantage of every last event and cooldown that offers diamonds as a reward which still has a hard cap of 24 000 diamonds per day the only quick way to obtain more diamonds is to pay other players in addition to the auction house where players can trade items including many cash store items as long as they aren t account wide there is a separate currency exchange used to swap between the zen which you can purchase from perfect world at any time and astral diamonds which are farmed by players the exchange rate floats based on supply and demand the upshot is completely free players and i suppose anyone willing and able to play the ah for profit can eventually acquire enough zen to buy any item they desire from the cash shop because people who are actually paying are such a minority the supply of diamonds for sale is constantly increasing and thus the amount of diamonds a player can expect to get if they are willing to buy and resell some zen are perpetually increasing 20 worth of diamonds almost always gets you more stuff and more interesting stuff than the 20 worth of zen also the npc prices aren t subject to inflation it s an odd setup but apparently players are more willing to tolerate this approach than having cryptic cut out the middle man and sell the diamonds outright there s a niche for the clever a way to monetize players who are never paying a cent of their own money and a way for the player who does not want to be bothered to solve the problem with their wallet clearly it s working for cryptic well enough for the game to stay up and running whether this approach can fly in the long run with inflation is another matter posted by green armadillo at 5 36 pm 5 comments labels business models cryptic newer posts older posts home subscribe to posts atom subscribe subscribe to pvd about player versus developer i m what they call a wow tourist wow was my first mmo and being able to set my own schedule is a dealbreaker at any given time i can be found ducking in and out of half a dozen different mmo s this blog details some of my own personal exploits but it also focuses on a meta gaming issue that i find very interesting the decisions developers make on how to reward player activity and the decisions players make in response to maximize their own rewards i can be reached at grnarmadillo gmail com my characters greenwiz level 90 gnome mage aldabaran level 55 cyborg vanguard green armadillo 1000 levels marvel heroes violet deepshadow 35 trickster rogue allarond of gondor level 77 champion lyriana fae level 92 dirge 92 jeweler telhamat level 50 high elf cleric green armadillo level 30 sorcery hero of gotham vice admiral green armadillo engineer halanna 57 druid 50 rogue 53 warden valgarde human 6 ranger 4 monk 1 rogue green armadillo 73 ascensions in the kingdom of loathing 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finders seekers 7 ...
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