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here the risk is that the majority of players will leave in the first 90 days regardless of anything they do posturing to anticipate who will be left when the dust settles trying to be good at one thing rather than mediocre at all things that wow does could be a better plan than many games have tried the problem with catering to the top 1 5 though is that you don t have a lot of room to run in if you re not liking your numbers when you re that far off the median mmo player you ll render the endgame completely useless to its existing demographic long before you make it even slightly acceptable to the median the same is true of the business model despite being the heaviest users of games and demanding a disproportionate level of effort on their content raiding players are generally the least tolerant of any model in which they would pay a higher share of the development and operating expenses if you add anything that raiders would actually want they are quick to accuse your title of being pay to win ie if wildstar does have a secret plan to go free to play in six months after pocketing the launch box prices they should probably be focusing on other demographics the real test for whether carbine can win their bet is not whether dedicated raiders continue to pay their 15 but whether they actually willing to back up their desire for this old school system with their own time forcing players to rehash the content endlessly to flag their guildmates is not a side effect of this system it s the entire point those guild groups will be short a player or two and that will create the rare opportunity for new players to enter the system if the wildstar elite take the position that neither the pug masses nor lower tier content that no longer offers worthwhile drops are an acceptable use of their time the system will collapse that s where i d look not to declarations that the system is demographically unjust or that games should be allowed to try different things but to whether raiders are willing to run pug s if the system works it ll stick around if the system never reaches critical mass both the elite raid community and possibly the entire game could be in a very tough spot posted by green armadillo at 5 17 pm 4 comments labels baseless speculation business models pvd wow friday june 6 2014 looking back on marvel heroes i spent 20 and maybe a dozen hours on the launch of marvel heroes i returned in november and have spent 270 since including pre purchase of post upcoming content slightly into next year playing marvel heroes as my primary title for most of the time since december the good and bad of the game as it stands today atmosphere gameplay this game is a licensed property i can t speak to whether you ll like it if you don t like the source material if you do like the material it s in good hands including a week long review process at marvel for stuff being added to the game characters look like they should almost always sound as they should some voice acting is better than others par for the course and usually play as they should in one example they could have half assed a magic user like dr strange by re coloring existing projectiles and they instead spent time and effort on elaborate animations portals with demons swarms of magical homing daggers a giant floating eye to make him look more like the sorcerer supreme one catch heroes are priced largely based on level of development effort so characters like dr strange and ghost rider who had a ton of work for his flaming motorcycle end up costing more the team has also taken the time to go re review the launch era heroes one at a time to bring them up to current standards at zero additional cost to players who already own that character the gameplay is relatively standard action rpg combat with lots of dodging out of damage zones and occasional screen filling explosions of particle effects the marvel feel is here again including a storyline that romps through a relatively timeless version of marvel s major villains personally i enjoy repeating the story on all of the different characters to see how they handle the same content which i now know very well differently the action setting also includes shorter levels with more frequent opportunities to sign off and resume your progress later compared to diablo iii i feel that i can make progress in a 10 minute session or sit down on a rare occasion and power a character through the entire story in a few hours the business the game s business model has also seen an overhaul at launch the cash store was all over the place playable heroes were the priciest items and just about anything could drop in game with no real way to farm what you wanted today heroes are cheaper across the board and a new currency based entirely on time played can be used to unlock any hero in the game the flip side which the developers have been much more reticent to confirm has been that everything else from respec potions to costumes have been drastically slashed on the loot tables the new model makes sense personally my playtime drops off when i start running out of characters i want to play and that costs the developers the chance to sell me other stuff i can also see how someone who focused on a single character and didn t care as much about cosmetic stuff is now looking at increased costs because things no longer drop at any reasonable rate this is also as you might gather from my top line numbers a potentially pricey game if you wanted to purchase just the playable heroes and team ups released from december through may when there isn t a sale on you re looking at over 90 without paying for any storage or costumes i e 15 month longer term promotions don t really save you much money but you can expect significantly more stuff including storage and an alternate costume for each new hero as they are released i m actually in a bit of a dead spot in the business model where i get squeezed harder than most very infrequent players get a lot of playtime without paying at all and players who get in 40 hours a week walk away with enough splinters to unlock every character in game for free i play just enough to want new characters faster than i can earn them also the marketing team has always focused heavily on aggressive promotions and recent months have seen a major rise in small but desired bonuses exclusive costumes and team ups permanent experience boosts etc for very large purchases of 100 or more thus far the extras have been optional but the quality and frequency of these promotions is increasing a game s business model can t be a democracy but that doesn t make it fun when it s pointed out that there s a lot of stuff they just won t sell to players who spend 300 per year in order to make a market for players who spend over 1000 per year production the game s developers will readily admit that the initial launch had problems customer service had to manually flagging accounts for access during launch the game s first client patcher was routinely redownloading 10gb of data until tech support began telling people to go download the game from steam instead and there were huge issues with basic functionality like tracking quests across multiple characters and landing only halfway to the cap after a first trek through story mode the good news is that the game has come a long way and seen a lot added patches with various amounts of stuff arrive monthly and events of one sort or another run on most weekends at least one new playable hero ready or not will arrive every month and there s the other side of the coin the team is reasonably good at following up on new releases but the production cycle is very aggressive with under a week of public testing for most releases and new paid characters seldom miss their mark anything that isn t a new paid character is likely to take at least twice as long as the developers say it will to release it s hard to say how harsh to be on this topic blizzard fails to follow through on both its preliminary designs and its time tables with frequent releases in marvel heroes that aren t held to fill an expansion box it s more noticeable when features were promised for their actual target date and end up slipping by weeks or months sometimes small but significant issues even get held up because the team decided to tackle something larger for example life leech cores were deemed to be overpowered so the developers disabled them from dropping in game and said they would be nerfed in a subsequent review the review took something like four months during which the best costume cores in the game no longer dropped in the game the studio is in the midst of re branding the title marvel heroes 2015 to match the naming convention of annual sports franchises and attempt to earn re reviews from game reviewing outlets given the hiccups that they experience on almost every patch they might want to be careful what they wish for simcity still owns a 64 metacritic score and a 2 1 user rating due largely to server issues and the company s poor handling thereof from the launch weekend over a year ago overall overall i m playing the game and spending money on the game the mechanic of collecting new heroes some with cash some earned in game and benchmarking them against familiar content is fun for me familiarity with the ip means that i start each new character with some impression of who they are and what they do and the drop in style of gameplay works with my lifestyle i feel okay about what i ve spent thus far but i do have some concerns looking into 2015 the team will be releasing increasingly lower profile characters and i could see character designs beginning to blur together as roster sizes increase i have concerns about how the number of vertical progression systems they are adding to the game will scale over time at some point i won t find what they re offering to be worth what they re asking and because of how i play the game that will likely mean giving up on the game entirely rather than cutting back i e playing with a very limited flow of new characters will no longer be fun as i said up top this is the first time in several years that i ve spent six straight months almost entirely in a single game so far that counts for something posted by green armadillo at 6 34 pm 0 comments labels business models marvel heroes my characters pvd newer posts older posts home subscribe to posts atom subscribe subscribe to pvd about player versus developer i m what they call a wow tourist wow was my first mmo and being able to set my own schedule is a dealbreaker at any given time i can be found ducking in and out of half a dozen different mmo s this blog details some of my own personal exploits but it also focuses on a meta gaming issue that i find very interesting the decisions developers make on how to reward player activity and the decisions players make in response to maximize their own rewards i can be reached at grnarmadillo gmail com my characters greenwiz level 90 gnome mage aldabaran level 55 cyborg vanguard green armadillo 1000 levels marvel heroes violet deepshadow 35 trickster rogue allarond of gondor level 77 champion lyriana fae level 92 dirge 92 jeweler telhamat level 50 high elf cleric green armadillo level 30 sorcery hero of gotham vice admiral green armadillo engineer halanna 57 druid 50 rogue 53 warden valgarde human 6 ranger 4 monk 1 rogue green armadillo 73 ascensions in the kingdom of loathing cheerydeth level 80 beta gnome death knight retired blogroll inventory full we don t need to talk about lacrimosa but we re going to anyway 8 hours ago the ancient gaming noob tagn fantasy critic league 2026 week nineteen and bhagpuss arrives strong with mixtape 13 hours ago tobold s mmorpg blog harnessing the power of parasocial interactions for virtual worlds 19 hours ago going commando legacy level 50 on all servers 1 day ago dragonchasers mixtape 1 day ago the common sense gamer dating 4 girls game walkthrough all days endings and options 1 day ago broken toys from this spot i can see the hallway 1 week ago bio break syp s gaming goals for may 2026 1 week ago in an age retroid pocket 6 and nostalgia horizon 1 week ago hawtpants of the old republic a sentinel trying to play a shadow 3 weeks ago mmorpg info mythic pug etiquette the unwritten rules that save keys 4 weeks ago yeebo fernbottom s mmo love in project genie make your own world with a prompt 3 months ago blessing of kings checking in 1 year ago g33kg0dd3ss week 10 challenge mellow rose 1 year ago mmo gypsy videogame radio and soundtrack spotlight 1 year ago kill ten rats real people 1 year ago ardwulf s lair 2024 convention plans 2 years ago mystic worlds start of alpha 3 18 falls flat 3 years ago mmo gamer chick battle bards episode 213 final fantasy xiv endwalker 3 years ago vicarious existence the many mistakes of overwatch 4 years ago the wowhead blog vengeance demon hunter analysis of the 9 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