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Text of the page (random words):
ip 1d8 1 a potent shrinking potion you are now swimming in the cup alongside a drenched wizard 2 hot green slime that s what you get for mooching take 1d4 acid damage and roll initiative against a 1hd green slime 3 vampire blood just kidding tomato juice 4 potion of charm fall in charm with a random companion no save 5 dragon s urine you may spit fire ten feet for 1d10 fire damage as bonus action or once round lasts two game hours don t ask what happens later 6 tomato juice fooled you vampire blood if you die in the next 24 hours you rise as a vampire spawn where is your master 7 tiny water elemental you will feel dizzy and out of sorts until it passes in 5 hours disadvantrage or other penalty to constitution saves 8 damn good coffee you are buzzed and have advantage or other bonus on all initiative rolls for the next 3 game hours after that you crash and have disadvantage or other penalty on initiative rolls after that until a long rest or more damn good coffee related posts eau de bugbear posted in content humor legacy d d tagged humor table 2022 update december 31 2021 1 53 am chris this used to be a blog about osr and old school fantasy role playing games most of it did not age well being tied to people or products that either faded away or exploded in a fireball of controversy i haven t kept up i ve left a few older posts up which you can use under the creative commons 3 0 license that were originally published under any post before 2013 is under cc 3 0 i ll update those posts to indicate the cc status anything other than the above will be under copyright happy new year related posts no related posts posted in uncategorized tagged meta dice drop table institute of deathology february 7 2012 5 32 pm 4 comments chris this table i call the institute of deathology it can be used to quickly populate a necromancer s tower or hidden lab it works almost the same as yesterday s kaotic cave but has fewer possible encounters you get one die for each room on the same level and drop it on the chart the large hex the die falls mostly in suggests the theme and use of the room along with a possible occupant if the die falls in the inner hex or the occupant is not mobile then the occupant is there otherwise wait and see where else it might be if the die is on the border of a few large hexes see what it touches that goes well together this tool is meant to suggest not dictate so go with whatever makes sense to you and looks fun i m going to populate four floors of a tower that has two rooms each there are only 12 possible encounters on this table but some rooms might be empty and i m going to have the head necromancer be in her quarters on the fifth floor first two dice come up square on the shoggoth and the traitorous demon familiar dice drop for basement of necromancer s lab basement a shoggoth is hidden in the corner of a room that includes a captive npc unconscious or crazy or mute let s say a hideous painting broken glass a golden leash a scroll of banishment and a slime trail near the door i think i ll make the cellar one big room and add the familiar the phone to other planes and the broken iron chains i could have added the rest of the trappings around the familiar but the â die fell only barely on the familiar and the room is already pretty rich with stuff the familiar or the npc might have useful information or want to help you deal with the necromancer the demon is not to be trusted of course and might just forget to mention the shoggoth ground floor room one is where the talking head is let s say they use it as an entryway decoration or mojordomo the d4 doesn t touch the inner hex so he could be away perhaps getting repaired next door i ll wait and see what else comes up then decide in the meantime the entryway has at least the column the head stands on a music box a tray of hard candies and a library probably for show hidden away is a case for the head to sleep at night and vials of blood for maintenance â the d4 also hit cadaver but since i only want 2 rooms per level i ll just have a dead body in the entryway perhaps igor needs to take it upstairs room two the d10 landed mostly on oil lamp and barrel of eyeballs and only a but on shovel tools and rope let s put the caged zombie s room in back with those things and also the straight jacket lightning prod mummified cat and the parts on the tables seems igor is making a mess today floor 2 the d10 landed square on the doppelganger apprentice it has foreign coins a sword mirror torn clothes a wig and a bottle of poison why does a doppleganger need a wig i dunno maybe they don t do hair so well maybe they need a magic wig maybe i made this late at night there s also a secret exit here now the tower isn t going to have a special room for uninvited doppelgangers so let s look â at the other die it landed on the corner of library sleeping quarters and is also touching privy cadaver and parts in drawers for the clockwork corpse let s forget the parts but use library and sleeping chambers let s also use sleeping chambers but not for the head necromancer who is on the top floor here s what we get sleeping quarters there is a dead body here with a wig torn clothes and a dresser with a mirror on the dresser are some coins which on close inspection turn out to be from a foreign land in the pricy is a doppelganger who has killed the assistant igor in the privy no less and has just shoved the body down the latrine along with its wig and old clothes it now looks like igor and is deciding what to do next there is a secret exit at the bottom of the privy pit but the doppelganger doesn t know might be interesting if igor is justâ unconsciousâ for a few hours library there should probably be some scrolls and books here floor 3 the d4 is on igor s hex but he sâ indisposed this is the kitchen pantry and igor has a small cot in back under his cot is some tasteful woodblock art a holy book and the petty cash for buying household goods i would suggest swapping this room out with the zombie room below it s more likely a servant s quarters and kitchen are located below far away from the master s room naga in tank this captive naga lives in a large tank there is a book on a stand near the tank so it can read there s also a painting of a hell like place aâ kaleidoscopeâ which with the book are probably carrots to get the naga to do as it s asked then the sticks are here as well a harpoon and feeding fish top floor this is the necromancer s quarters she has sleeping chambers a privy a wine cellar let s say several bottles and some cups an hour glass a potion of youth and a cat there s also a secret exit here that is most certainly not the privy perhaps it is a teleportal to a safe spot a few miles away designed to allow one person and one cat through before deactivating whether she is around is up to you she could be in the library zombie room or the basement one thing i forgot where s the talking head in the sleeping quarters on the dresser on a pillow where igor sometimes let it nap it saw the doppelganger kill igor but played dead i hope you find this useful it was fun to make as goofy as it is institute of deathology v1 1 8 mb related posts dice drop table kaotic cave posted in campaign window dressing content encounters npc tagged bring it drop table necromancer npcs tables dice drop table kaotic cave february 6 2012 6 09 pm 4 comments chris it s not often i get to show off how artistically my development is arrested but here we go orsobuffo â said a multi column dungeon dressings rooms accessories table with columns like â natural caveâ â necromancy labâ â mineâ â underground prisonsâ â evil templeâ and whatever you feel like including oh why am i the 15th i m afraid i can t do this in the format that you requested well i could but i m not going to i â understand the osr fetish for endless tables tables tables but in this case i wanted to do something different that will hopefully still be useful for you today s post is the first in a series of drop tables the kaotic cave â 2 4 mb file this is the natural cave table â these tables are all hand crafted with no real artistic skill whatsoever and are not intended to reflect high production values to wit these are the dice dropped on the chart for level 1 of kaotic cave just grab a handful of dice and drop them on the table to fill several rooms and with trappings and possibly encounters or encounter hooks look under each die at every space it touches and arrange the items indicated on your map however you like each large hex has a smaller hex in the middle with an encounter if the inner hex is not touched have the monsters be away from their lair when the pc s arrive maybe they are wandering or perhaps they are in a battle with a neighbor if multiple large hexes are touched you can optionally include all the encounters together in a large room or hallway battling it out i have tried to arrange these tables so that encounters that have similar window dressing are close to one another the kaotic cave has several humanoid races close to one another with accessories that fit any group smashed shriekers mound of skulls troglodyte corpse and garden for example the mound of skulls in the troglodyte hex could easily belong to the kobalds if i dropped a d4 on that space as pictured i would fill a cave chamber with smashed shriekers a mound of skulls a troglodyte corpse a garden and some trogs fighting the kobalds in their home why in the kobald s home if i didn t have a preference i d just go where the larger part of the die is if two dice cover the same large hex i reroll the one furthest from the center i threw several dice with this so for level one i have a pack of kobalds sic defending their home from troglodytes they were warned by the dying alarm of their shriekers which were placed to guard their garden of mushrooms i suppose and the shrine built with the skulls of their ancestors a room with troll bones an ale cellar with a secret door to the outside a corpse in the middle of a pentagram no obvious explanation perhaps a hook to later encounters an owl bear s nest with owlbear s and all the surrounding trappings worms bones beetles roaches centipedes and a half eaten dwarf the mushroom mens home with its residents plus all the surrounding trappings dung glowing fungus mulch pile spore pods guano and a mushroom garden a room with rats eating a dead adventuring party another throw for level two gives me a room with a brazier and burnt bones the lair of the giant spider where she is hiding â plus all the surrounding trappings eggs more bones small spiders a giant web mummified corpses and a secret exit a room full of bats a hallway with a full backpack and shredded ropes and a trap a nest of flail snails with the snail family plus slime trails trippy mushrooms a dead party a pile of bones a pond and a bunch of baby flail snails a dead runt adult albino ape lying on a dung pile holding a cow femur a hidden room with weapons armor and several jewels belonging to human bandits who are away level 3 the d4 went off the sheet so i ll add one wandering pursuing monster to this level it s a minotaur who wants the dragon s treasure but will let someone else kill it the lair of the trogs who have their own skull mound human bones a cave painting of demons trippy berries their own smashed shriekers and a half eaten kobald still sic these would be the weak young and elderly trogs since the boys are out fighting â i wonder who started this another chamber of bats and guano the same large chamber as on level 2 a pool or stream with a secret underwater door which leads to a lake outside an abandoned campsite formerly belonging to goblins a gelatinous cube lurks in this chamber a smart party will be wary once they find human bones a map of what you decide a scroll of spells a ring gold coins and some bits of armor the dragon s chamber complete with dragon hoard ceiling exit eggs melted armor slag pieces of armor and a flock of birds that clean parasites from under its scales as it sleeps now this won t populate your megadungeon but i think the above isn t too shabby for a night of adventuring the die rolls took twelve seconds total while the typing took twelve minutes here s the kaotic cave â as a hi res jpeg at 2 4 mb i ll probably update the images to make them smaller and moreâ readable later this week i hope it was worth the wait orsobuffo tomorrow the necromancer s academy kaotic cave v1 2 4 mb related posts dice drop table institute of deathology posted in campaign window dressing content encounters legacy d d tagged bring it dice drop kaotic cave tables eau de bugbear january 6 2011 10 27 pm 6 comments chris eh you guys ready da buggahs is down da hill yes but they are also downwind here put this behind your ears what you want bragga for wife no my erudite axetrix just put on this parfum the liquid in this bottle is the work of enri de karpani a master of olfactoryâ obfuscation you will no longer smell like well this we will all smell like them i am not sure which is better but the latter is certainly better for our heads enri de karpani s parfumerie gp per ounce each ounce 5 applications kobald â 100 goblin â 150 orc â 300 lizardman â 900 bugbear â 500 northerner 100 southern warrior 50 southern noble â 300 soap for you free new this season manticore 1 500 related posts what s in the wizard s mug posted in equipment humor legacy d d tagged content humor perfume sword of rusting january 5 2011 10 28 pm 2 comments chris this very jealous n sword will begin to rust a player s other ferrous metal weapons after 24 hours including arrowtips if applicable one item per day will rust to complete uselessness the moment it is drawn or hefted to strike a blow related posts no related posts posted in legacy d d magic items tagged cursed items magic items swords weapons search for pages about sitemap categories campaign window dressing content 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  • Rolang s Creeping Doom
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